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Snowflake
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falling, once again
Apr 2003 time: 23:35
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And the faction:
quote:
As a splinter group of the Morgan faction, the Data Angels live in a shadow world of intrigue, conspiracy, and covert operations, working to undermine the established governments of Planet. Although they can grow into a formidable military power if need be, the Angels prefer the use of their highly skilled probe teams.
Most of the Angels' advantages lie in the realm of covert operations. They gain a +2 Probe rating from their experience with Probe Teams, adding +2 morale to each probe team built and making their bases and units much more expensive to subvert. Additionally, these Probe Teams can subvert enemy bases and units at a -25% cost. They also receive a Covert Ops Center in each base after the discovery of Pre-sentient Algorithms. Finally, and perhaps most important, the Angels gain any technology known by three other factions that have been infiltrated by the Angels, either through Probe Teams, election to the Planetary Council, or possession of The Empath Guild. The Angels' chief weakness lies in a -1 Police rating, caused by a general anarchistic hacker tendencies.
This faction makes Planetfall with knowledge of Information Networks and Planetary Networks, and may not make the "Power" social choice.
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mart7x5
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Isn't Rose kinda computer-girl-geek so rarely met in real life? Present requirement of declaring vendetta against faction attampting covert action is a bit harsh for me. Covert ops are covert in order to do it without open war. What is actually a reason for that requirement of war declaration in multiplayer games?
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mart7x5
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So information of the attempt would be enough maybe. Or it is about integrity issue? So the faction attampting covert ops is the one to declare the war?
Maybe in that case it might be shifted one turn. Faction A tries covert ops. then it informs the other faction. In that next turn faction B decides if it wishes faction A to declare war or not.
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Hercules
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in Tir Na Og
Sep 2002 time: 05:35
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Just for information how have you Dj's have played the Data Angels before. Free Market, Planned, Green?
As in Maniac's poll they are viewed as a 'weak' faction. When you look in the Tau Ceti tournament archive files
here
You see the the track record of those playing the DA's. Not awfully good.
However the opposition tended to include factions like the Uni, the Hive or the Drones - all strong. and the Gaian's also scored well.
In this game with the other likely teams of the Morgans, Gaian's ,Spartans we do have a better chance.
Last edited by Hercules on 18-04-2004 at 02:51
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Enigma_Nova
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Enigma's judgement:
Free of Tass: NO
Desire to win: NO
Free of idiots: Yes
Free of BS policies: Yes
Conducive to judgement: NO
It's not looking good.
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Enigma_Nova
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quote: Originally posted by Comrade Tassadar
Wrong. I'm morganic.
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Blast this misinformation.
Well, I'm Gaian now, so :P to it all.
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Enigma_Nova
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In a 4-faction game, I believe it will come down to 2 on 2 some time in the game.
It depends on who you hook up with and how soon you hook up with them.
I'd pick Gaians as your ally, as it's better to be Morgan's enemy (and probe up his tech and cash),
and unless you're about to get early-rushed then Sparta isn't much of a threat.
I can have IoDs protect you, so unless Sparta starts on your island the Gaian//Angel team is pretty solid.
The mercenary bloc of Angels//Spartans will get outbuilt, so go that road if you intend to momentum through a beefed AI then plough straight into Morgan's cash reserves.
Angels//Morgan is an odd match, seeing as you don't really need the cash and Morgan doesn't need the probes, but the victory lies where you realise you're up against Gaians//Spartans.
With that set-up, a Hybrid//Builder outdo a Hybrid//Momentum, so expect an early rush.
Stop that, and you're gold.
As the Gaians, I'd pick the Angels as our long-term ally on strategic merit, but I understand there's some interpersonal stuff that gets in the way.
Emotions are such folly!
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