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Enigma_Nova
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I was planning for that, actually.
1. Defend early rush, weakening rushers.
2. Build it up, harassing the weaker.
3. Backstab your building rival.
4. Outvote the weakened survivors.
If I could pick my diplomacy like I could change clothes, I'd go:
1. Gaians//Spartans vs. Angels//Morgan
2. Gaians//Morgan vs. Angels//Spartans
3. Gaians//Angels vs. Morgan//Spartans
4. Gaians vs. Angels
But it's rarely so easy.
So, at the start, I pick Angels.
That way Morgan and I don't get rovered and probed,
and I'm not stuck building with Santi,
and I have a decent chance of outbuilding you or winning a war against you later.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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quote: Originally posted by GeoModder
Solution seems simple: adjust the intrinsic +2 to +1. |
But then that penalizes the faction before additive facilities get built
quote: Btw, does the same problem happens when, say, a faction runs fundamentalist, has +1 Probe rating, and builds then a covert ops centre in that base? |
Yes
Last edited by Googlie on 21-04-2004 at 04:08
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