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Togas
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California
Jun 2002 time: 21:35
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I received the following email from GK:
quote:
MOI orders – first in a long time. Thanks for the patience folks. As I have no access to poly, I will email them to Togas in the hopes that he can edit them in (or get them posted) prior to the turn being played if for some reason I don't get the chance.
I am basing this off of the beginning save for 1500 bc. Poly is down, and I have no idea what was done during the last play.
We have 8 squares to road in the next 20 or so turns, and only one worker working on it. Not possible. It takes 4 turns to road each square (3 to road, 1 to move onto the square). 4 times 8 is 32. Our schedule requires the iron to be hooked up on or before turn 82. Before I left, I left orders to do no improvements other than roading. Didn’t happen. No big deal, but we need to pull Fred & Barney off of their current area and send them up to help out Roads-r-us. It will take F&B 4 turns to join up. Use the GOTO command. Abandon his current build. This will also help out in that we will be able to connect to the horses close to our original guestimated schedule of turn 69.
The build queues for our cities should be as follows (to turn 9, the start of the war):
Apolyton: Settler (horse), Barracks, worker, settler(?), sword. The barracks is in a bad spot, but we need a filler to let our population regrow. Perhaps we should build a couple of regular hoplites?
Hypnos: Warrior, Archer, horse, worker, horse, sword, sword
Poseidon’s Harbor: Archer, worker, archer, currach, hoplite, sword, sword
Naked Aphrodite: Barracks (under way), hoplite, archer, sword
Olympus: Catapult, worker, catapult, granary, settler. The cats are a filler to allow the city to grow a bit. We need the extra worker, we have access to floodplain, so our growth will be good once we get rid of the dang barbs. If someone has a better filler, please let me know. I hate to waste a lot of time on regular units, and the cats don’t need a barracks. However, they will most likely be of no real use to us in our upcoming offensive.
Equinious (horse city, or whatever we name it): Barracks, sword
No other cities will be able to get any production out prior to the beginning of our war. Builds during the war we be hard to predict, as it will to a large extent depend on what the war does to our armies.
Our research indicates we will have Philosophy in 5 turns or so. We do not yet have CoL. In our chats, I was quite explicit with them that we want CoL 5 turns before we finish Philo so that we have a buffer. Will the FAM please contact them and confirm what is going on. I would prefer we slow down our research a bit if it looks to be close.
Thanks.
--GK
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