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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 03-05-2004 03:53
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Turn 180, 640 AD Browse Apolyton AD-FREE

Status

- Republic
- Researching Navigation (196 beakers stored, need 1344 beakers total, 6 turns left)
- Treasury 526 gold (end of last turn), approx +57 (+?? CFC and/or CGN) gpt, = approx 583+ gold (at begining of turn).
- Running at 50/50/0 Sci/Tax/Lux

- Anticipated start of GA - Turn 223 (910 AD)

10 Turns to D-Day


Save attached here - Krill


Ministry of the Interior

Economy: (trial WF Combined this section)

Lakeveiw - building Settler (turn 8 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
- starting WF 3-7. NC.
Mingapulco - Horse built, start building Horse (turn 1 of 2 sched).
- starting WF 3-6-8-9-10-11-15 (working game). Change WF to 3-6-7-8-9-10-15.
Chiquita - building Market (turn 9 of 12 sched).
- starting WF 1-2-4-5-6-13 & 1 Taxman. Change WF to 1-2-5-6-8-13 & 1 Taxman.
Bananatopia - Horse built, start building Horse (turn 1 of 3 sched).
- starting WF 1-2-3-4-8-13-14. Change WF to 1-2-3-4-8-14-19 (working Game).
Incensity - building Horse (turn 3 of 4 sched).
- starting WF 5-6-7-16-17. NC.
Dominus - building Horse (turn 2 of 3 sched). shortrush to Worker for 2 shields - 8 gold
- starting WF 1-4-6-7-8-19. Change WF to 1-2-4-6-8-19.
Tripoli - building Horse (turn 3 of 3 sched).
- starting WF 2-7-9-17-18-19. NC.
Mu - building Courthouse (turn 9 of ??TBD?? sched).
- starting WF 15. Change WF to 17.
Hispanica - building Caravel (turn 5 of 5 sched).
- starting WF 1-2-3-4-12-20. NC.
Power of Victory - building Library (turn 21 of 22 sched).
- starting WF 3-4-9-10-13. NC.
Eisten Boulen - building Courthouse (turn 12 of ??TBD?? sched).
- starting WF 4-5. NC.
Karina - building Aquaduct (turn 9 of 10 sched).
- starting WF 3-4-11-13-17-18. Change WF to 4-11-13-16-17-18.
Lux Invicta - building Settler (turn 4 of 7 sched).
- starting WF 1-3-10-11. Change WF to 1-3-5-11.
Big Bend - building Market (turn 14 of 18 sched).
- starting WF 1-3-4-6-8. NC.
BigFurryCity - Aquaduct built, start building Horse (turn 1 of 3 sched).
- (worker added) starting WF 5-??6??-7-8-18-19-20. Change WF to 5-6-7-8-18-19-20.
Apolyton Prime - building Colusseum, change build to Sistine Chapel (turn 7 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
- (borders expand) starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. Change WF to 1-2-4-6-9-14-15-17-20 & 1 Entertainer.
Del Monte - building Library (turn 19 of 28 sched).
- starting WF 4-5-10-11. NC.
Heart of Darkness - Caravel built, start building Caravel (turn 1 of 3 sched).
- starting WF 3-4-10-13-17-18. Change WF to 4-6-10-13-17-18.
Elucidium Novem - building Granary (turn 10 of 12 sched).
Note: EN is a designated Worker Pump.
- starting WF 2-3-6-8-19. Change WF to 2-4-6-8-13.
Silk Road - building Courthouse (turn 18 of ??TBD?? sched).
- starting WF 8-9-19. Change WF to 1-9-19.
Arcadia - building Harbor (turn 2 of 12 sched).
- (grows this turn) starting WF 2-6-7-8-??17??. Change WF to 1-2-6-7-8.
Zenophobia - building Granary (turn 7 of 12 sched).
Note: Zeno is a designated Worker Pump.
- starting WF 2-4-8-12. NC.
Solace - building Aquaduct (turn 12 of 26 sched).
- starting WF 2-7-8. NC.
Down Under - building Courthouse (turn 20 of ??TBD?? sched).
- starting WF 2-10-12. NC.
Lumentis Bananis - building Caravel (turn 18 of 21 sched).
- starting WF 6-13-15. NC.
Antlergrad - building Courthouse (turn 17 of ??TBD?? sched).
- starting WF 4-10-11. NC.
Area X - building Harbor (turn 17 of 26 sched).
- starting WF 3-5-16. NC.
Heros' Summit - building Courthouse (turn 16 of ??TBD?? sched).
- starting WF 6-7. NC.
Mongoose Abyss - building Caravel (turn 15 of 17 sched).
- starting WF 5. NC.
Lumen Musae - building Courthouse (turn 15 of ??TBD?? sched).
- starting WF 1-8. Change WF to 1-18.
Protuberance - building Caravel (turn 14 of 18 sched).
- Starting WF 1-20. Change WF to 1-20.
Kanaola - building Harbor (turn 14 of ??TBD?? sched).
- (grows this turn) starting WF 7-??8??. Change WF to 7-8.
Cyrene - building Catapult (turn 7 of 11 sched).
- starting WF 6. NC.
Eye - building Courthouse (turn 13 of ??TBD?? sched).
- starting WF 1-2. NC.
Vox Publica - building Courthouse (turn 13 of ??TBD?? sched).
- starting WF 20. Change WF to 4.
Freedom City - building Barracks (turn 6 of 20 Sched).
- starting WF 6. NC.
Mauretania - building Wealth.
- starting WF 6. NC.
Remembrance - building Wealth.
- starting WF 8. NC.
Thunder Bay - Building Courthouse (turn 5 of ??TBD?? sched).
- starting WF 20. NC
Memoria Fraxia - building Courthouse (turn 11 of ??TBD?? sched).
- starting WF 8. Change WF to 17.


Rushing

See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.

Dominus - shortrush of 2 shields for 8 gold

Total for this turn = 8 gold.


Worker Force:

Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-8-9-10-11-15 (working game). Change WF to 3-6-7-8-9-10-15.
Chiquita - starting WF 1-2-4-5-6-13 & 1 Taxman. Change WF to 1-2-5-6-8-13 & 1 Taxman.
Bananatopia - starting WF 1-2-3-4-8-13-14. Change WF to 1-2-3-4-8-14-19 (working Game).
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-4-6-7-8-19. Change WF to 1-2-4-6-8-19.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 15. Change WF to 17.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 3-4-9-10-13. NC.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 3-4-11-13-17-18. Change WF to 4-11-13-16-17-18.
LuxInvicta - starting WF 1-3-10-11. Change WF to 1-3-5-11.
Big Bend - starting WF 1-3-4-6-8. NC.
BigFurryCity - (worker added) starting WF 5-??6??-7-8-18-19-20. Change WF to 5-6-7-8-18-19-20.
Apolyton Prime - (borders expand) starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. Change WF to 1-2-4-6-9-14-15-17-20 & 1 Entertainer.
Del Monte - starting WF 4-5-10-11. NC.
Heart of Darkness - starting WF 3-4-10-13-17-18. Change WF to 4-6-10-13-17-18.
Elucidium Novem - starting WF 2-3-6-8-19. Change WF to 2-4-6-8-13.
Silk Road - starting WF 8-9-19. Change WF to 1-9-19.
Arcadia - (grows this turn) starting WF 2-6-7-8-??17??. Change WF to 1-2-6-7-8.
Zenophobia - starting WF 2-4-8-12. NC.
Solace - starting WF 2-7-8. NC.
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 6-13-15. NC.
Antlergrad - starting WF 4-10-11. NC.
Area X - starting WF 3-5-16. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-8. Change WF to 1-18.
Protuberance - Starting WF 2-20. Change WF to 1-20.
Kanaola - (grows this turn) starting WF 7-??8??. Change WF to 7-8.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. NC.
Vox Publica - starting WF 20. Change WF to 4.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 8. Change WF to 17.


Workers:

Mark & Otto - near HoD - Move 6-6-6.
Curly - near Cyrene - move to BFC and join city.
Grumpy Group (Grumpy & PG 9 to 12) - on Dom Iron - move 7, will Mine next turn.
PG 7 & 8 - near Antergrad - Irrigate (2 turns to complete).
Press Gang 1 (PG 1 to 6) - near Eisten - Move 7 and Mine (2 turns to complete).
Sanchez & Screech - near Hero's - Road (done).
Bashful - near Thunder - move 8-7, will Road next turn.
Panagoon - near PoV - move 2-3 and Irrigate (2 turns to complete).
Sleepy - near Zeno - move 4-1 and Irrigate (2 turns to complete).
Slave Anarchy - near Silk Road - Road (3 turns to complete).
Rush - near Arcadia - move 7-8-8.
Moe - near Karina - move 6-6-6.
Gang of 3 (MrWIA, EVC & Dejon) - near Zeno - move 1 and Mine (done).
Silky & Yo - near Silk Road - Irrigate (done).
rah - Road built, worker frozen.
BigFurryWorker - Road built, worker frozen.
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Mine built, workers frozen.
Doc, Frodo & Out of Darkness - Mine built, workers frozen.
Monkee & CalcII - tile cleared, workers frozen.
Horse & Squid - 2 turns left to Clear jungle.
Empress & Larry - 4 turns left to Clear jungle.
Spike & Moosefart - 5 turns left to Clear jungle.


Settlers:

None this turn.


Preturn SIM Results: actual save IS the same

Science Power = 386 BPT
Currency Power = 404 GPT
At 50% = 200 BPT & +57 GPT
200 (this turn, @50%) + 196 (previous) = 396 beakers towards Navigation
1344 - 396 = 948 left after this turn (7 more turns Actual, game shows 6 turns).
GNP = 505
Mfg = 189
Prod = 665
GPT = +57 (+40 CFC)



Ministry of War

MoW Thread


Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 30-05-2004 at 00:10

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 03-05-2004 03:55
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Urgent Business for This Turn

Economic:

To be edited by the Consul/MoI


Military:

to be edited by the Consuls


Diplomatic:

Edited by E_T
CGN is sending us their Treasury every turn now. This turn, they sent 115 Gold. Send back 100 Gold and Remembrance, Accepted

To be edited by Consuls/FAM


Other:

To be Edited by the Consuls

Link to turn 161 report
Edit link to point to previous turn's report

Last edited by E_T on 28-05-2004 at 20:46

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 25-05-2004 08:18
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Avatar Enlargement: We've got the solution

*bump*

Let's see if we can get orders up before the turn starts again. This last turn was excellent.

I'll try to get MoW ordes up soon.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 28-05-2004 14:55 Visit Trip's homepage!
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Remove this text

Turn is here.

CGN has lost its entire eastern half.

GCA has jumped its Palace. Should have waited and jumped it to the old location of Floral Park, but I guess they're impatient.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 28-05-2004 17:17
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****ing GCA. They're going to be reborn hard, and there isn't much we can do about it (yet).

-Arrian

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 28-05-2004 18:16
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* E_T wonders if they had units warp when they palace jumped.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 28-05-2004 20:51
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Added stuff to Urgent matters, concerning CGN

CGN likely has 1 to 3 turns left. So, we need to send them Remembrance this turn, accepted. They are also sending us their treasury and we send it back, so as to prevent them from losing any money to GWT/GCA.

So, we send back 100 (keeping 15) gold and Remembrance, accepted, this turn. The 15 gold SHOULD make up for the shortfall in Gold that I've got balanced between us and CFC. The Beaker loss is o.k., as I'll have more than enough to get us Nav and the money, in 7 more turns.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 28-05-2004 21:00
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Arnelos still needs to post MoW orders, but they are basically this

Send Horses to BFC 1
Upgrade Hunter this turn
Upgrade 2 NM's (ZargonX Reborn & Merzenary) outside of Hisp, in Hisp.

Move other NM's (Enamel, HungryOPD & Sharpe) towards Inc 7

Move seeker 7-7-7.

Move Retribution and New Caravel from HoD, 8-8-8

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 29-05-2004 02:03
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As a trial, I changed the Economy to the New Format. Let me know if you like it. If not, the Original WF orders are in their usual place.

E_T

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 29-05-2004 02:06
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While I would like to see a space of one line between the cities build orders, i like the New Format

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 29-05-2004 02:37 Visit Trip's homepage!
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Lose 30 kilos (of popups)

Important announcement:

Our military is now average with GWT's!

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 29-05-2004 02:47
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Chr*st, they have a big army. Theirs is what? almost 25% larger than ours?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 29-05-2004 03:01
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According to Kloreep's figures, we are 20% behind them, in Offensive/Defencive power.

The thing is, that this is also effected by Wounds a unit has, if they are Fortified or not and even what terrain that they are forted on.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 29-05-2004 03:30
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I have just checked, and if we wake up all of our Fortified Units, we become weak to them again.

If we work this right, we can pin down their actual streight.

E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 29-05-2004 03:43
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quote:
Originally posted by E_T
I have just checked, and if we wake up all of our Fortified Units, we become weak to them again.


You know... would it be worth intentionally leaving all of our units non-forted and on cruddy defensive terrain (such as moving the units in the mountain fort out of it) just to reduce our threat profile?

Just speculating..

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 29-05-2004 03:48
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It's mostly in the Offensive units that the change is in. But let me ask you this, do you want to cycle through all of those units, when playing the turn???

Other wise, it;s a good idea.

And IIRC, there is a point, where we would show as being average to them, but that might have already shown

* E_T needs to get the Area X guys on this

E_T

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:35
  Old Post 29-05-2004 03:53 Visit Master Zen's homepage!
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Put an end to popups!

I agree in principle.

Cutting iron, AND turning average to them in the space of a few turns will obviously create alarm.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 29-05-2004 05:51
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quote:
Originally posted by E_T
According to Kloreep's figures, we are 20% behind them, in Offensive/Defencive power.




Are you thinking of BFM?

I can't do the military strength stats.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:35
  Old Post 29-05-2004 07:54
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If possible, we should unfortify the units, no matter how much time it takes, because the whole game depends on it. I also think we should get an Area X person to figure out their strength. And believe me, I would do this if I could

Last edited by Lord Nuclear on 29-05-2004 at 09:48

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:35
  Old Post 29-05-2004 10:26 Visit WhiteBandit's homepage!
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quote:
Originally posted by E_T
* E_T wonders if they had units warp when they palace jumped.

E_T


Doubt it. When you abandon a city it is gone but your units still remain on the tile.

Lord Nuclear is offline Lord Nuclear
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  Old Post 29-05-2004 10:34
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I think CGN is gone next turn

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:35
  Old Post 29-05-2004 12:03
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quote:
Originally posted by Nuclear Master
I think CGN is gone next turn


I think they have at least 4 turns left (could be more like 6-8). GWT has many injured units that need to heal. Plus GWT would like to bring to bear the brunt of it's forces against CGN's last city.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:35
  Old Post 29-05-2004 19:13 Visit CiverDan's homepage!
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Clearly I misjudges teh amount of time CGN has left. I half expected GWT to heal up for their final assault, byut once they saw no units in their interior, they didnt bother to wait. Clearly with GCN off the continent by the time we attack, surprise, and well as the location, numbers of their ansars will be critical to the success and failure to the entire operation.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 29-05-2004 22:25
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Are we going to have someone play the turn this afternoon??

It's getting close to 3PM, and CFC is also ready to play, as soon as they get it (their turnplayer is in Norway).

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 30-05-2004 05:26
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First off, we got a bad diplo save from CGN, so they replayed it and resent it. But we had received that save at 7:06 PM (Yesterday). But there wasn't a Consul to play it then.

And same with this afternoon

So....., if no one shows up, Kloreep and I will play the turn. But I'll post here first and send e-mails to the Consuls first and wait until 9:30 PM EDT, to see if one shows up.

E_T

Last edited by E_T on 30-05-2004 at 06:29

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 30-05-2004 06:04
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9 PM, no Consuls.

Sending e-mail.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 30-05-2004 07:11
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It's 10 PM EDT and no Consuls. I'm going to start playing the save in a few minutes.

People currently Present in Chatroom:
E_T
Kloreep
Trip
Sharp-gaming
WIA_AFK

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 30-05-2004 07:26
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Turnchat is in Progress

E_T

Kloreep is offline Kloreep

Emperor
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Jun 2002
time: 00:35
  Old Post 30-05-2004 10:27
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E_T and I played the save starting around 10 EDT. Save was sent by E_T around 12:45 EDT.

Start of Turn
Accepted 115 Gold from CGN
Accepted 80 Gold and WM from CFC
BigFurryCity builds Aqueduct; build set to horse

Military
Army
MI Vlad attacked the barb warrior 7, won with no damage
MI Igor (near PoV) moved 4, saw nothing, moved back 6
MI Alva (on Dom Iron) moved 4
Num Mercs HungryOPD, Enamel & Sharpe (near Dom) moved 8-8-8
MI BigFurryInfantry skipped Turn
Num Mercs ZargonX Reborn & MerZenary renamed to ZargonX Reborn the Musketman and MerZenary the Musketman, moved into Hispanica, and upgraded to Muskets for 60 gold each
New Mingapulco horse named RockBandit the Horseman and moved 8-8-7 to BFC 1
New Bananatopia horse named Master Nuclear the Horseman and moved 7-7-7-7-7-7
Unforted EVERYTHING Except for: Igor, Nuclearmercenary & MJW (reducing our military strength to extend the time till GWT sees themselves going average to us)

Navy
AIS Assassin moved 6-9-9
AIS Hunter moved into HoD and Upgrades for 60 Gold
AIS Ambitious and AIS Retribution (HoD) moved 8-8-8
AIS Seeker moved 7-7-7 up the sea channel; dead end.

Workers
Mark & Otto (near HoD) moved 6-6-6.
Curly (near Cyrene) moved to BFC and joined city
Grumpy & PG 9 to 12 (on Dom Iron) moved 7
Press Gang 7 & 8 (near Antergrad) irrigate
Press Gang 1 to 6 (near Eisten) moved 7 and Mine
Sanchez & Screech (near Hero's) Road (done)
Bashful (near Thunder) moved 8-7
Panagoon (near PoV) move 2-3 and Irrigate
Sleepy (near Zeno) move 4-1 and Irrigate
Slave Anarchy (near Silk Road) Road
Rush (near Arcadia) move 7-8-8
Moe (near Karina) move 6-6-6
MrWIA, EVC & Dejon(near Zeno) move 1 and Mine (done)
Silky & Yo (near Silk Road) Irrigate (done)

Cities
Mingapulco WF set to 3-6-7-8-9-10-15
Chiquita WF set to 1-2-5-6-8-13 & 1 Taxman
Bananatopia WF set to 1-2-3-4-8-14-19 (working Game)
Dominus horse shortrushed by 2 shields using a worker build. WF set to 1-2-4-6-8-19
Mu WF set to 17
Karina WF set to 4-11-13-16-17-18
Lux Invicta WF set to 1-3-5-11
BigFurryCity WF set to 5-6-7-8-18-19-20
Apolyton Prime build changed to Sistine Chapel. WF set to 1-2-4-6-9-14-15-17-20 & 1 Entertainer
Heart of Darkness WF set to 4-6-10-13-17-18
Elucidium Novem WF set to 2-4-6-8-13
Silk Road WF set to 1-9-19
Arcadia WF set to 1-2-6-7-8
Lumen Musae WF set to 1-18
Protuberance WF set to 1-20
Kanaola WF set to 7-8
Vox Publica WF set to 4
Memoria Firaxia WF set to 17

Diplomacy
WM sent to CFC accepted
WM, 100 gold, and Remembrance sent to CGN accepted

Stats
F1 Screen
630 gold in the treasury
+57 gpt
Science Power is 386
Currency Power is 404

F3 Screen
Strong to CGN, CFC, GCA
AVERAGE to GWT at the beginning of the turn, but once again weak at the end of the turn

F11 Screen
Top 5 Cities: Parthemunde, Arhus, Webringen, Shen Ling, Newark
Demographics
Approval Rating: 2nd with 70%
Population: 2nd with 4758000
GNP: 2nd with 505 million
Mfg. Goods: 2nd with 189 megatons
Land Area: 2nd with 44200 square miles
Literacy: 1st with 11%
Disease: 4th with 4%
Pollution: 1st with 0 tons
Life Expectancy: 2nd with 28 years
Family Size: 1st with 1 children
Military Service: 4th with 4 years
Annual Income: 2nd with 6 per capita
Productivity: 2nd with 665

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 30-05-2004 10:33
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Shots. CGN continues to be decimated.





 
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