 |
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:35
|
|
Status
- Republic
- Researching Navigation (196 beakers stored, need 1344 beakers total, 6 turns left)
- Treasury 526 gold (end of last turn), approx +57 (+?? CFC and/or CGN) gpt, = approx 583+ gold (at begining of turn).
- Running at 50/50/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
10 Turns to D-Day
Save attached here - Krill
Ministry of the Interior
Economy: (trial WF Combined this section)
Lakeveiw - building Settler (turn 8 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
- starting WF 3-7. NC.
Mingapulco - Horse built, start building Horse (turn 1 of 2 sched).
- starting WF 3-6-8-9-10-11-15 (working game). Change WF to 3-6-7-8-9-10-15.
Chiquita - building Market (turn 9 of 12 sched).
- starting WF 1-2-4-5-6-13 & 1 Taxman. Change WF to 1-2-5-6-8-13 & 1 Taxman.
Bananatopia - Horse built, start building Horse (turn 1 of 3 sched).
- starting WF 1-2-3-4-8-13-14. Change WF to 1-2-3-4-8-14-19 (working Game).
Incensity - building Horse (turn 3 of 4 sched).
- starting WF 5-6-7-16-17. NC.
Dominus - building Horse (turn 2 of 3 sched). shortrush to Worker for 2 shields - 8 gold
- starting WF 1-4-6-7-8-19. Change WF to 1-2-4-6-8-19.
Tripoli - building Horse (turn 3 of 3 sched).
- starting WF 2-7-9-17-18-19. NC.
Mu - building Courthouse (turn 9 of ??TBD?? sched).
- starting WF 15. Change WF to 17.
Hispanica - building Caravel (turn 5 of 5 sched).
- starting WF 1-2-3-4-12-20. NC.
Power of Victory - building Library (turn 21 of 22 sched).
- starting WF 3-4-9-10-13. NC.
Eisten Boulen - building Courthouse (turn 12 of ??TBD?? sched).
- starting WF 4-5. NC.
Karina - building Aquaduct (turn 9 of 10 sched).
- starting WF 3-4-11-13-17-18. Change WF to 4-11-13-16-17-18.
Lux Invicta - building Settler (turn 4 of 7 sched).
- starting WF 1-3-10-11. Change WF to 1-3-5-11.
Big Bend - building Market (turn 14 of 18 sched).
- starting WF 1-3-4-6-8. NC.
BigFurryCity - Aquaduct built, start building Horse (turn 1 of 3 sched).
- (worker added) starting WF 5-??6??-7-8-18-19-20. Change WF to 5-6-7-8-18-19-20.
Apolyton Prime - building Colusseum, change build to Sistine Chapel (turn 7 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
- (borders expand) starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. Change WF to 1-2-4-6-9-14-15-17-20 & 1 Entertainer.
Del Monte - building Library (turn 19 of 28 sched).
- starting WF 4-5-10-11. NC.
Heart of Darkness - Caravel built, start building Caravel (turn 1 of 3 sched).
- starting WF 3-4-10-13-17-18. Change WF to 4-6-10-13-17-18.
Elucidium Novem - building Granary (turn 10 of 12 sched).
Note: EN is a designated Worker Pump.
- starting WF 2-3-6-8-19. Change WF to 2-4-6-8-13.
Silk Road - building Courthouse (turn 18 of ??TBD?? sched).
- starting WF 8-9-19. Change WF to 1-9-19.
Arcadia - building Harbor (turn 2 of 12 sched).
- (grows this turn) starting WF 2-6-7-8-??17??. Change WF to 1-2-6-7-8.
Zenophobia - building Granary (turn 7 of 12 sched).
Note: Zeno is a designated Worker Pump.
- starting WF 2-4-8-12. NC.
Solace - building Aquaduct (turn 12 of 26 sched).
- starting WF 2-7-8. NC.
Down Under - building Courthouse (turn 20 of ??TBD?? sched).
- starting WF 2-10-12. NC.
Lumentis Bananis - building Caravel (turn 18 of 21 sched).
- starting WF 6-13-15. NC.
Antlergrad - building Courthouse (turn 17 of ??TBD?? sched).
- starting WF 4-10-11. NC.
Area X - building Harbor (turn 17 of 26 sched).
- starting WF 3-5-16. NC.
Heros' Summit - building Courthouse (turn 16 of ??TBD?? sched).
- starting WF 6-7. NC.
Mongoose Abyss - building Caravel (turn 15 of 17 sched).
- starting WF 5. NC.
Lumen Musae - building Courthouse (turn 15 of ??TBD?? sched).
- starting WF 1-8. Change WF to 1-18.
Protuberance - building Caravel (turn 14 of 18 sched).
- Starting WF 1-20. Change WF to 1-20.
Kanaola - building Harbor (turn 14 of ??TBD?? sched).
- (grows this turn) starting WF 7-??8??. Change WF to 7-8.
Cyrene - building Catapult (turn 7 of 11 sched).
- starting WF 6. NC.
Eye - building Courthouse (turn 13 of ??TBD?? sched).
- starting WF 1-2. NC.
Vox Publica - building Courthouse (turn 13 of ??TBD?? sched).
- starting WF 20. Change WF to 4.
Freedom City - building Barracks (turn 6 of 20 Sched).
- starting WF 6. NC.
Mauretania - building Wealth.
- starting WF 6. NC.
Remembrance - building Wealth.
- starting WF 8. NC.
Thunder Bay - Building Courthouse (turn 5 of ??TBD?? sched).
- starting WF 20. NC
Memoria Fraxia - building Courthouse (turn 11 of ??TBD?? sched).
- starting WF 8. Change WF to 17.
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Dominus - shortrush of 2 shields for 8 gold
Total for this turn = 8 gold.
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-8-9-10-11-15 (working game). Change WF to 3-6-7-8-9-10-15.
Chiquita - starting WF 1-2-4-5-6-13 & 1 Taxman. Change WF to 1-2-5-6-8-13 & 1 Taxman.
Bananatopia - starting WF 1-2-3-4-8-13-14. Change WF to 1-2-3-4-8-14-19 (working Game).
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-4-6-7-8-19. Change WF to 1-2-4-6-8-19.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 15. Change WF to 17.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 3-4-9-10-13. NC.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 3-4-11-13-17-18. Change WF to 4-11-13-16-17-18.
LuxInvicta - starting WF 1-3-10-11. Change WF to 1-3-5-11.
Big Bend - starting WF 1-3-4-6-8. NC.
BigFurryCity - (worker added) starting WF 5-??6??-7-8-18-19-20. Change WF to 5-6-7-8-18-19-20.
Apolyton Prime - (borders expand) starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. Change WF to 1-2-4-6-9-14-15-17-20 & 1 Entertainer.
Del Monte - starting WF 4-5-10-11. NC.
Heart of Darkness - starting WF 3-4-10-13-17-18. Change WF to 4-6-10-13-17-18.
Elucidium Novem - starting WF 2-3-6-8-19. Change WF to 2-4-6-8-13.
Silk Road - starting WF 8-9-19. Change WF to 1-9-19.
Arcadia - (grows this turn) starting WF 2-6-7-8-??17??. Change WF to 1-2-6-7-8.
Zenophobia - starting WF 2-4-8-12. NC.
Solace - starting WF 2-7-8. NC.
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 6-13-15. NC.
Antlergrad - starting WF 4-10-11. NC.
Area X - starting WF 3-5-16. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-8. Change WF to 1-18.
Protuberance - Starting WF 2-20. Change WF to 1-20.
Kanaola - (grows this turn) starting WF 7-??8??. Change WF to 7-8.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. NC.
Vox Publica - starting WF 20. Change WF to 4.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 8. Change WF to 17.
Workers:
Mark & Otto - near HoD - Move 6-6-6.
Curly - near Cyrene - move to BFC and join city.
Grumpy Group (Grumpy & PG 9 to 12) - on Dom Iron - move 7, will Mine next turn.
PG 7 & 8 - near Antergrad - Irrigate (2 turns to complete).
Press Gang 1 (PG 1 to 6) - near Eisten - Move 7 and Mine (2 turns to complete).
Sanchez & Screech - near Hero's - Road (done).
Bashful - near Thunder - move 8-7, will Road next turn.
Panagoon - near PoV - move 2-3 and Irrigate (2 turns to complete).
Sleepy - near Zeno - move 4-1 and Irrigate (2 turns to complete).
Slave Anarchy - near Silk Road - Road (3 turns to complete).
Rush - near Arcadia - move 7-8-8.
Moe - near Karina - move 6-6-6.
Gang of 3 (MrWIA, EVC & Dejon) - near Zeno - move 1 and Mine (done).
Silky & Yo - near Silk Road - Irrigate (done).
rah - Road built, worker frozen.
BigFurryWorker - Road built, worker frozen.
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Mine built, workers frozen.
Doc, Frodo & Out of Darkness - Mine built, workers frozen.
Monkee & CalcII - tile cleared, workers frozen.
Horse & Squid - 2 turns left to Clear jungle.
Empress & Larry - 4 turns left to Clear jungle.
Spike & Moosefart - 5 turns left to Clear jungle.
Settlers:
None this turn.
Preturn SIM Results: actual save IS the same
Science Power = 386 BPT
Currency Power = 404 GPT
At 50% = 200 BPT & +57 GPT
200 (this turn, @50%) + 196 (previous) = 396 beakers towards Navigation
1344 - 396 = 948 left after this turn (7 more turns Actual, game shows 6 turns).
GNP = 505
Mfg = 189
Prod = 665
GPT = +57 (+40 CFC)
Ministry of War
MoW Thread
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 30-05-2004 at 00:10
|
|
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:35
|
|
Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
to be edited by the Consuls
Diplomatic:
Edited by E_T
CGN is sending us their Treasury every turn now. This turn, they sent 115 Gold. Send back 100 Gold and Remembrance, Accepted
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 161 report
Edit link to point to previous turn's report
Last edited by E_T on 28-05-2004 at 20:46
|
|
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:35
|
|
Added stuff to Urgent matters, concerning CGN
CGN likely has 1 to 3 turns left. So, we need to send them Remembrance this turn, accepted. They are also sending us their treasury and we send it back, so as to prevent them from losing any money to GWT/GCA.
So, we send back 100 (keeping 15) gold and Remembrance, accepted, this turn. The 15 gold SHOULD make up for the shortfall in Gold that I've got balanced between us and CFC. The Beaker loss is o.k., as I'll have more than enough to get us Nav and the money, in 7 more turns.
E_T
|
|
|  |
 |
|
CiverDan
|
|
Clearly I misjudges teh amount of time CGN has left. I half expected GWT to heal up for their final assault, byut once they saw no units in their interior, they didnt bother to wait. Clearly with GCN off the continent by the time we attack, surprise, and well as the location, numbers of their ansars will be critical to the success and failure to the entire operation.
|
|
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:35
|
|
First off, we got a bad diplo save from CGN, so they replayed it and resent it. But we had received that save at 7:06 PM (Yesterday). But there wasn't a Consul to play it then.
And same with this afternoon
So....., if no one shows up, Kloreep and I will play the turn. But I'll post here first and send e-mails to the Consuls first and wait until 9:30 PM EDT, to see if one shows up.
E_T
Last edited by E_T on 30-05-2004 at 06:29
|
|
|  |
 |
|
Kloreep

|
 |
of the pillow
Jun 2002 time: 00:35
|
|
Report
E_T and I played the save starting around 10 EDT. Save was sent by E_T around 12:45 EDT.
Start of Turn
Accepted 115 Gold from CGN
Accepted 80 Gold and WM from CFC
BigFurryCity builds Aqueduct; build set to horse
Military
Army
MI Vlad attacked the barb warrior 7, won with no damage
MI Igor (near PoV) moved 4, saw nothing, moved back 6
MI Alva (on Dom Iron) moved 4
Num Mercs HungryOPD, Enamel & Sharpe (near Dom) moved 8-8-8
MI BigFurryInfantry skipped Turn
Num Mercs ZargonX Reborn & MerZenary renamed to ZargonX Reborn the Musketman and MerZenary the Musketman, moved into Hispanica, and upgraded to Muskets for 60 gold each
New Mingapulco horse named RockBandit the Horseman and moved 8-8-7 to BFC 1
New Bananatopia horse named Master Nuclear the Horseman and moved 7-7-7-7-7-7
Unforted EVERYTHING Except for: Igor, Nuclearmercenary & MJW (reducing our military strength to extend the time till GWT sees themselves going average to us)
Navy
AIS Assassin moved 6-9-9
AIS Hunter moved into HoD and Upgrades for 60 Gold
AIS Ambitious and AIS Retribution (HoD) moved 8-8-8
AIS Seeker moved 7-7-7 up the sea channel; dead end. 
Workers
Mark & Otto (near HoD) moved 6-6-6.
Curly (near Cyrene) moved to BFC and joined city
Grumpy & PG 9 to 12 (on Dom Iron) moved 7
Press Gang 7 & 8 (near Antergrad) irrigate
Press Gang 1 to 6 (near Eisten) moved 7 and Mine
Sanchez & Screech (near Hero's) Road (done)
Bashful (near Thunder) moved 8-7
Panagoon (near PoV) move 2-3 and Irrigate
Sleepy (near Zeno) move 4-1 and Irrigate
Slave Anarchy (near Silk Road) Road
Rush (near Arcadia) move 7-8-8
Moe (near Karina) move 6-6-6
MrWIA, EVC & Dejon(near Zeno) move 1 and Mine (done)
Silky & Yo (near Silk Road) Irrigate (done)
Cities
Mingapulco WF set to 3-6-7-8-9-10-15
Chiquita WF set to 1-2-5-6-8-13 & 1 Taxman
Bananatopia WF set to 1-2-3-4-8-14-19 (working Game)
Dominus horse shortrushed by 2 shields using a worker build. WF set to 1-2-4-6-8-19
Mu WF set to 17
Karina WF set to 4-11-13-16-17-18
Lux Invicta WF set to 1-3-5-11
BigFurryCity WF set to 5-6-7-8-18-19-20
Apolyton Prime build changed to Sistine Chapel. WF set to 1-2-4-6-9-14-15-17-20 & 1 Entertainer
Heart of Darkness WF set to 4-6-10-13-17-18
Elucidium Novem WF set to 2-4-6-8-13
Silk Road WF set to 1-9-19
Arcadia WF set to 1-2-6-7-8
Lumen Musae WF set to 1-18
Protuberance WF set to 1-20
Kanaola WF set to 7-8
Vox Publica WF set to 4
Memoria Firaxia WF set to 17
Diplomacy
WM sent to CFC accepted
WM, 100 gold, and Remembrance sent to CGN accepted
Stats
F1 Screen
630 gold in the treasury
+57 gpt
Science Power is 386
Currency Power is 404
F3 Screen
Strong to CGN, CFC, GCA
AVERAGE to GWT at the beginning of the turn, but once again weak at the end of the turn
F11 Screen
Top 5 Cities: Parthemunde, Arhus, Webringen, Shen Ling, Newark
Demographics
Approval Rating: 2nd with 70%
Population: 2nd with 4758000
GNP: 2nd with 505 million
Mfg. Goods: 2nd with 189 megatons
Land Area: 2nd with 44200 square miles
Literacy: 1st with 11%
Disease: 4th with 4%
Pollution: 1st with 0 tons
Life Expectancy: 2nd with 28 years
Family Size: 1st with 1 children
Military Service: 4th with 4 years
Annual Income: 2nd with 6 per capita
Productivity: 2nd with 665
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|