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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Navigation (395 beakers stored, need 1344 beakers total, 6 turns left Actual)
- Treasury x gold (end of last turn), approx +56 (+40 CFC) gpt, = approx x gold (at begining of turn).
- Running at 50/50/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
9 Turns to D-Day
Ministry of the Interior
Science & Cash Flow
Sliders set at 50% research and 0% lux.
Economy:
Lakeveiw - building Settler (turn 9 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Horse (turn 2 of 2 sched).
Chiquita - building Market (turn 10 of 12 sched).
Bananatopia - building Horse (turn 2 of 3 sched).
Incensity - building Horse (turn 4 of 4 sched).
Dominus - building Horse (turn 3 of 3 sched).
Tripoli - Horse built, start building Horse (turn 1 of 3 sched).
Mu - building Courthouse (turn 10 of ??TBD?? sched).
Hispanica - Caravel built, start building Horse (turn 1 of 4 sched).
Power of Victory - Library built, start building Aquaduct (turn 1 of 14 sched).
Eisten Boulen - building Courthouse (turn 13 of ??TBD?? sched).
Karina - building Aquaduct (turn 10 of 10 sched).
Lux Invicta - building Settler (turn 5 of 7 sched).
Big Bend - building Market (turn 15 of 18 sched).
BigFurryCity - building Horse (turn 2 of 3 sched).
Apolyton Prime - building to Sistine Chapel (turn 8 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 20 of 28 sched).
Heart of Darkness - building Caravel (turn 2 of 3 sched).
Elucidium Novem - building Granary (turn 11 of 12 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 19 of ??TBD?? sched).
Arcadia - building Harbor (turn 3 of 12 sched).
Zenophobia - building Granary (turn 8 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 13 of 26 sched).
Down Under - building Courthouse (turn 21 of ??TBD?? sched).
Lumentis Bananis - building Caravel (turn 19 of 21 sched).
Antlergrad - building Courthouse (turn 18 of ??TBD?? sched).
Area X - building Harbor (turn 18 of 26 sched).
Heros' Summit - building Courthouse (turn 17 of ??TBD?? sched).
Mongoose Abyss - building Caravel (turn 16 of 17 sched).
Lumen Musae - building Courthouse (turn 16 of ??TBD?? sched).
Protuberance - building Caravel (turn 15 of 18 sched).
Kanaola - building Harbor (turn 15 of ??TBD?? sched).
Cyrene - building Catapult (turn 8 of 11 sched).
Eye - building Courthouse (turn 14 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 13 of ??TBD?? sched).
Freedom City - building Barracks (turn 7 of 20 Sched).
Mauretania - building Wealth
Remembrance - building Wealth should be in CGN hands this turn.
Thunder Bay - Building Courthouse (turn 6 of ??TBD?? sched).
Memoria Fraxia - building Courthouse (turn 12 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
None this turn.
Total for this turn = 0 gold.
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-5-6-8-13 & 1 Taxman. NC.
Bananatopia - starting WF 1-2-3-4-8-14-19 (working Game). NC.
Incensity - starting WF 5-6-7-16-17. Change WF to 4-6-7-16-17.
Dominus - (grows this turn) starting WF 1-2-4-6-8-??15??-19. Change WF to 4-6-7-8-15-19 & 1 Taxman.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 17. Change WF to 15.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 3-4-9-10-13. Change WF to 2-3-4-9-13.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 4-11-13-16-17-18. Change WF to 3-4-11-13-17-18.
LuxInvicta - (grows this turn) starting WF 1-3-5-??10??-11. Change WF to 1-3-8-10-11.
Big Bend - (grows this turn) starting WF 1-3-4-6-8-??13??. Change WF to 1-3-4-6-8-13.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-9-14-15-17-20 & 1 Entertainer. NC.
Del Monte - starting WF 4-5-10-11. NC.
Heart of Darkness - starting WF 4-6-10-13-17-18. NC.
Elucidium Novem - starting WF 2-4-6-8-13. NC.
Silk Road - starting WF 1-9-19. NC.
Arcadia - starting WF 1-2-6-7-8.
Zenophobia - starting WF 2-4-8-12. Change WF to 2-3-4-8.
Solace - starting WF 2-7-8. NC.
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 6-13-15. Change WF to 3-13-15.
Antlergrad - starting WF 4-10-11. Change WF to 2-10-11.
Area X - starting WF 3-5-16. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-18. NC.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. NC.
Vox Publica - starting WF 4. Change WF to 20.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 17. Change WF to 8.
Workers:
BigFurryWorker - near Mauritania - move 6-9-8.
Mark & Otto - near Lux - move 3-3-3.
Moe - near Big Bend - move 3-2-2, will start Roading next turn.
Doc, Frodo & Out of Darkness - on Tripoli Iron - move 2.
Monkee & CalcII - near Kanola - move 7, will start Clearing next turn.
Bashful - near Thunder Bay - start Roading (3 turns to complete).
Grumpy Group (Grumpy & PG 9 to 12) - near Dominus - Mine (done).
Gang of 3 (MrWIA, EVC & Dejon) - near Zeno - move 8 and Mine (done).
Silky & Yo - near Silk Road - move 2-2, will Irrigate next turn.
Rush - near Hero - Irrigate (not done yet).
rah - near Area X - move 7-7 (joining Rush) and Irrigate (done).
Sanchez & Screech - near Hero's - Irrigate (done).
Lan, Lib & Slave Farb - near Mon Aby - move 1-2, will road next turn.
Gits & Dan - near Mon Aby - move 2-3 and start Mining (3 turns to complete).
Horse & Squid - tile cleared, workers frozen.
Press Gang 1 (PG 1 to 6) - Mine built, workers frozen.
PG 7 & 8 - Irrigation done, workers frozen.
Panagoon - Irrigation done, worker frozen.
Sleepy - Irrigation done, worker frozen.
Slave Anarchy - 2 turns left to Road.
Empress & Larry - 3 turns left to Clear.
Spike & Moosefart - 4 turns left to clear
Settlers:
None this turn.
Preturn SIM Results: actual save should be the same
Beaker Power = 392 BPT
Cash Power = 406 GPT
At 50% = 204 BPT & 54 GPT
204 (this turn, @50%) + 395 (previous) = 599 beakers towards Navigation
1344 - 599 = 745 left after this turn (6 more turns Actual, game shows 5 turns ).
GNP = 508
Mfg = 190
Prod = 666
GPT = +54 (+40 CFC)
Ministry of War
MoW Thread
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 07-06-2004 at 07:34
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Master Zen
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of naughty
Jan 2003 time: 23:35
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General
- Palace Upgrade. Built 2nd level of main building (Consular Orgy Center) according to this poll
- Slider set at 5/5/0
Diplomacy
- CGN sends 37g + WM, we send 37g + WM
- CFC sends 40g + WM, we send WM
Military - Scouting
- MI Vlad moves N, attacks barb camp, wins with no loss in HP
Military - Buildup
- Knights E_T, Ennet, Bingo, ConMcknight, Jagjef & Beta move 4-1-1 and load onto Ambitious and Retribution
- NM Enamel, Sharpe and Hungryopd move 8-8-8
- Muskets MerZenary & ZargonX Reborn move 8-8-8
- Krill the Horseman moved 7-7-7-7-7-7 (to Horse stack near BFC)
Military - Naval
- AIS Ambition, Retribution move 8-8-8
- AIS Hunter moves 8-8-8
- AIS Seeker moves 3-3-3 (to Incencity for upgrade)
- AIS Solidarity moves 7-7-8
- AIS Assassin moves 8-8-8
City Builds & Shortrushes
- Power of Victory builds Library, begins Aqueduct (17 turns) was not in orders, new build was consulted with E_T
- Hispanica builds Caravel (AIS Solidarity), begins Horse
- Triploi builds Horse (Sir Krill the Horseman), begins Horse
No shortrushes this turn
Workers
- BigFurryWorker moves 6-9-8.
- Mark & Otto move 3-3-3.
- Moe moves 3-2-2.
- Doc, Frodo & Out of Darkness move 2.
- Monkee & CalcII move 7.
- Bashful start Roading (3).
- Grumpy Group (Grumpy & PG 9 to 12) Mine (done).
- Gang of 3 (MrWIA, EVC & Dejon) move 8 and Mine (done).
- Silky & Yo move 2-2.
- Rush Irrigates.
- rah moves 7-7 (joining Rush) and Irrigates (done).
- Sanchez & Screech Irrigate (done).
- Lan, Lib & Slave Farb move 2-2 (there was discussion in the chat room over the merits of moving 2-2 instead of 1-2 as originally planned).
- Gits & Dan move 2-3 and start Mining (3).
Workforce
- Incensity Changed WF to 4-6-7-16-17.
- Dominus Changed WF to 4-6-7-8-15-19 & 1 Taxman.
- Mu Changed WF to 15.
- Power of Victory Changed WF to 2-3-4-9-13.
- Karina Changed WF to 3-4-11-13-17-18.
- LuxInvicta Changed WF to 1-3-8-10-11.
- Big Bend Changed WF to 1-3-4-6-8-13.
- Zenophobia Changed WF to 2-3-4-8.
- Lumentis Bananais Changed WF to 3-13-15.
- Antlergrad Changed WF to 2-10-11.
- Vox Publica Changed WF to 20.
- Memoria Fraxia Changed WF to 8.
Results
- Beaker Power = 392 BPT
- Cash Power = 406 GPT
- GNP = 508
- Mfg = 190
- Prod = 666
- GPT = +54 (+40 CFC)
Last edited by Master Zen on 02-06-2004 at 09:58
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CiverDan
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They have 8-9 Muskets in their cap. Thats about it I think other than a few token units in the remainin cities,
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