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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Navigation (599 beakers stored, need 1344 beakers total, 5 more turns Actual, game shows 4 turns)
- Treasury 688 gold (end of last turn), approx +54 (+40 CFC, +137 CGN) gpt, = approx 782 gold (at begining of turn).
- Running at 50/50/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
8 Turns to D-Day
Here is the save
Ministry of the Interior
Science & Cash Flow
Sliders set at 50% research and 0% lux.
Economy:
Lakeveiw - building Settler (turn 10 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - Horse built, start building Horse (turn 1 of 2 sched).
Chiquita - building Market (turn 11 of 12 sched).
Bananatopia - building Horse (turn 3 of 3 sched).
Incensity - Horse built, start building Caravel (turn 1 of 5 sched).
Dominus - Horse built, start building Horse (turn 1 of 3 sched).
Tripoli - building Horse (turn 2 of 3 sched).
Mu - building Courthouse (turn 11 of ??TBD?? sched).
Hispanica - building Horse (turn 2 of 4 sched). shortrush to Worker for 3 shields - 12 gold.
Power of Victory - building Aquaduct (turn 2 of 14 sched).
Eisten Boulen - building Courthouse (turn 14 of ??TBD?? sched).
Karina - Aquaduct built, start building Library (turn 1 of 8 sched).
Lux Invicta - building Settler (turn 6 of 7 sched).
Big Bend - building Market (turn 16 of 18 sched).
BigFurryCity - building Horse (turn 3 of 3 sched).
Apolyton Prime - building to Sistine Chapel (turn 9 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 21 of 28 sched).
Heart of Darkness - building Caravel (turn 3 of 3 sched). shortrush to Num Merc for 8 shields - 32 gold.
Elucidium Novem - building Granary (turn 12 of 12 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 20 of ??TBD?? sched).
Arcadia - building Harbor (turn 4 of 12 sched). shortrush to Catapult for 1 shields - 4 gold.
Zenophobia - building Granary (turn 9 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 14 of 26 sched).
Down Under - building Courthouse (turn 22 of ??TBD?? sched).
Lumentis Bananis - building Caravel (turn 20 of 21 sched).
Antlergrad - building Courthouse (turn 19 of ??TBD?? sched).
Area X - building Harbor (turn 19 of 26 sched).
Heros' Summit - building Courthouse (turn 18 of ??TBD?? sched).
Mongoose Abyss - building Caravel (turn 17 of 17 sched).
Lumen Musae - building Courthouse (turn 17 of ??TBD?? sched).
Protuberance - building Caravel (turn 16 of 18 sched).
Kanaola - building Courthouse (turn 16 of ??TBD?? sched).
Cyrene - building Catapult (turn 9 of 11 sched).
Eye - building Courthouse (turn 15 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 14 of ??TBD?? sched).
Freedom City - building Barracks (turn 8 of 20 Sched).
Mauretania - building Wealth.
Thunder Bay - Building Courthouse (turn 7 of ??TBD?? sched).
Memoria Fraxia - building Courthouse (turn 13 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Hispanica - 3 shields for 12 gold.
Heart of Darkness - 8 shields for 32 gold.
Arcadia - 1 shields for 4 gold.
Total this turn = 48 Gold.
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-5-6-8-13 & 1 Taxman. NC.
Bananatopia - starting WF 1-2-3-4-8-14-19 (working Game). NC.
Incensity - starting WF 4-6-7-16-17. Change WF to 5-6-7-16-17.
Dominus - starting WF 4-6-7-8-15-19 & 1 Taxman. Change WF to 1-4-6-7-8-19 & 1 Taxman.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 15. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 2-3-4-9-13. Change WF to 3-4-5-10-13.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 3-4-11-13-17-18. Change WF to 3-4-11-13-16-18.
LuxInvicta - starting WF 1-3-8-10-11. NC.
Big Bend - starting WF 1-3-4-6-8-13. NC.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-9-14-15-17-20 & 1 Entertainer. NC.
Del Monte - starting WF 4-5-10-11. NC.
Heart of Darkness - starting WF 4-6-10-13-17-18. Change WF to 3-4-10-13-17-18.
Elucidium Novem - starting WF 2-4-6-8-13. NC.
Silk Road - starting WF 1-9-19. NC.
Arcadia - starting WF 1-2-6-7-8.
Zenophobia - starting WF 2-3-4-8. NC.
Solace - starting WF 2-7-8. NC.
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 3-13-15. NC.
Antlergrad - starting WF 2-10-11. Change WF to 4-10-11.
Area X - starting WF 3-5-16. Change WF to 3-5-17.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-18. NC.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. NC.
Vox Publica - (grows this turn) starting WF ??9??-20. Change WF to 4-20.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 8. Change WF to 6.
Workers:
Go3 (MrWIA, EVC & Dejon) - near Zeno - move 8 and Mine (done).
Sleepy - near Down Under - move 2 and Irrigate (2 turns to complete).
Silky & Yo - near Silk Road - Road (done).
Panagoon - near Zeno - move 2-2-2, will start Roading next turn.
Rush & rah - near Area X - move 4 and Irrigate (done).
Screech & Sanchez - near Hero's - move 4-7, will Road next turn.
Press Gang 1 (PG 1 to 6) - near Eisten - move 9 and Mine (2 turns to complete).
PG 7 & 8 - near Antlergrad - move 2 and Irrigate (2 turns to complete).
Grumpy Group (Grumpy & PG 9 to 12) - near Dom - Move 8-8 and Mine (done).
Monkee & CalcII - near Kanola - start Clearing jungle (6 turns to complete).
Mark & Otto - near BB - move 3-3 and Irrigate (over Mine - Done).
Moe - near Eye - Road (2 turns to complete).
Doc, Frodo & Out of Darkness - near Tripoli - move 1-1 and Mine (done).
Horse & Squid - near Memoria - Road (done).
BigFurryWorker - near Cyrene - Road (5 turns to complete).
LAN, Lib & Slave Farb - near Lum Ban - Road (2 turns to complete).
Spike & Moosefart - 3 turns left to Clear.
Empress & Larry - 2 turns left to Clear.
Dan & Gits - 2 turns left to Mine.
Bashful - 2 turns left to Road.
Slave Anarchy - Road built, worker frozen.
Settlers:
None this turn
Preturn SIM Results: actual save [B}IS[/b] the same
Science Power = 395 BPT
Currency Power = 408 GPT
At 50% = 204 BPT & 51 GPT
204 (this turn, @50%) + 599 (previous) = 803 beakers towards Navigation
1344 - 803 = 541 left after this turn (5 more turns Actual, game shows 4 turns).
GNP = 512
Mfg = 184
Prod = 670
GPT = +51 (+40 CFC)
Ministry of War
MoW Thread
New Units this turn:
Caravel from Lum Ban - name it AIS Deliverance
Horseman from Dominus - needs name
Horseman from Inc - needs name
Horseman from Ming - needs name
Unit movements:
AIS Deliverance - move 9-9-9.
AIS Ambitious & Retribution - move 8-8-8.
AIS Seeker - move 3-3-3.
AIS Solidarity - move 8-8-8.
AIS Hunter - move 8-8-8.
AIS Assassin - move 9-9-9.
All Horsemen - head to BFC gathering point.
Muskets - Fort/skip turn.
Sharpe, HungryODP & Enamel - move 9-9-9
Any others at discresion of Consuls.
Ministry of Foreign Affairs
Foreign Affairs thread
Send Cash that CGN sent us Back, Accepted.
Last edited by E_T on 07-06-2004 at 07:39
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Master Zen
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of naughty
Jan 2003 time: 23:35
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General
- Slider set at 5/5/0
Diplomacy
- CGN sends WM + 148g, we accept and send it back
- CFC sends WM + 40g, we keep it
City Builds
- Karina builds Aqueduct, begins Library (8)
- Mingapulco builds Horseman (Civhorseman2000), begins Horseman (2)
- Incensity builds Horseman (Sir Arrian the Horseman), begins Caravel (5)
- Dominus builds Horseman (Sir Adrian Hon the Horseman), begins Horseman (3)
Shortrushes
- Hispanica rushes worker for 12g, continues Horseman
- Heart of Darkness rushes NM for 32g, continues Caravel
- Arcadia rushes Catapult for 4g, continues Harbor
Military
- AIS Conqueror - moves 9-9-9.
- AIS Ambitious & Retribution - move 8-8-8.
- AIS Seeker - move 3-3-3.
- AIS Solidarity - move 8-8-8.
- AIS Hunter - move 8-8-8.
- AIS Assassin - move 9-9-9.
- NMs Sharpe, HungryODP & Enamel - move 9-9-9
- 3 New Horsemen (Sir Arrian, Sir Adrian Hon, Civhorseman2000), move towards BFC 1
- MI Vlad moves 2
Workers
- Go3 (MrWIA, EVC & Dejon) - move 8 and Mine (done).
- Sleepy - moves 2 and Irrigates (2).
- Silky & Yo - Roads (done).
- Panagoon - moves 2-2-2.
- Rush & rah - move 4 and Irrigate (done).
- Screech & Sanchez - move 4-7.
- Press Gang 1 (PG 1 to 6) - move 9 and Mine (2).
- PG 7 & 8 - move 2 and Irrigate (2).
- Grumpy Group (Grumpy & PG 9 to 12) - Move 8-8 and Mine (done).
- Monkee & CalcII - start Clearing jungle (6).
- Mark & Otto - move 3-3 and Irrigate (done).
- Moe - Roads (2).
- Doc, Frodo & Out of Darkness move 1-1 and Mine (done).
- Horse & Squid - Road (done).
- BigFurryWorker - Roads (5).
- LAN, Lib & Slave Farb - Road (2).
Workforce
- Dominus - Change WF to 1-4-6-7-8-19 & 1 Taxman.
- Power of Victory - Changed WF to 3-4-5-10-13.
- Karina - Changed WF to 3-4-11-13-16-18.
- Heart of Darkness - Changed WF to 3-4-10-13-17-18.
- Antlergrad - Changed WF to 4-10-11.
- Area X - Changed WF to 3-5-17.
- Vox Publica - Changed WF to 4-20.
- Memoria Fraxia - Changed WF to 6.
Results
- Science Power = 395bpt
- Currency Power = 408gpt
- GNP = 512
- Mfg = 184
- Prod = 670
- GPT = +51 (+40 CFC)
Powergraph Pixel Count
- GCA: 34
- CGN: 33
- Apolyton: 216
- CFC: 89
- GWT: 231
- GWT+GCA Alliance: 265
- Apolyton+CFC Alliance: 305
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