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J Bytheway
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England
Jul 2001 time: 05:35
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code: W Ar Damage HP Left Play Win Draw KO
1 10 10 0 63 1 0 0 0
Jamski-San 10 10 0 63
Vs 10 10 0 63
3 9 11 16 86 1 1 0 0
Theben 9 11 0 86
9 11 0 86
1 10 10 45 77 1 1 0 0
Jamski-San 10 10 0 72
Vs 10 10 0 67
7 15 5 18 45 1 0 0 0
Spacius Maximus 15 5 5 45
15 5 5 45
2 16 4 37 84 1 1 0 0
Hercules Romani 16 4 37 68
Vs 16 4 0 52
4 20 0 16 63 1 0 0 0
The Doctor 20 0 16 26
20 0 16 26
2 16 4 26 74 1 1 0 1
Hercules Romani 16 4 26 38
Vs 16 4 0 38
8 20 0 26 26 1 0 0 0
Smasher 20 0 36 0
20 0 0 0
3 9 11 0 99 1 1 0 0
Theben 9 11 0 99
Vs 9 11 0 99
5 7 13 0 84 1 0 0 0
The Ram 7 13 0 84
7 13 0 84
4 20 0 0 67 1 1 0 0
The Doctor 20 0 0 67
Vs 20 0 30 56
6 9 11 0 62 1 0 0 0
Chaunk 9 11 0 62
9 11 11 32
5 7 13 0 66 1 0 0 0
The Ram 7 13 0 66
Vs 7 13 0 66
7 15 5 0 75 1 1 0 0
Spacius Maximus 15 5 0 75
15 5 0 75
6 9 11 11 76 1 1 0 0
Chaunk 9 11 11 76
Vs 9 11 11 76
8 20 0 0 56 1 0 0 0
Smasher 20 0 0 45
20 0 0 34
# Name We Ar Pl Wo Ti KO Lo Pt
1 Jamski-San 10 10 4 2 0 0 2 6
2 Hercules Romani 16 4 4 2 1 1 1 8
3 Theben 9 11 4 3 1 1 0 11
4 The Doctor 20 0 4 2 0 1 2 7
5 The Ram 7 13 4 0 0 0 4 0
6 Chaunk 9 11 4 3 0 0 1 9
7 Spacius Maximus 15 5 4 2 0 0 2 6
8 Smasher 20 0 4 1 0 1 3 4
These matches have been much less lethal than the last set - only one KO, rather than three. We also have no draws this time around, there was at least some blood in every match. The Doctor would have been wise to accept Hercules's offer of a draw, and now finds himself in fourth place behind Theben, Chaunk and Hercules.
Theben is the only undefeated player, but noone has been victorious in all their matches, and none of the gladiators are incapacitating a significant number of their opponents.
Jamski was right that 102 points were not what he needed to defeat Theben, he clearly needed even more...
Three matches remain for each contestant, with a total possible 12 points available to any one, and so noone is completely secure in their position yet (even The Ram could still reach the top of the podium! ), but certainly Theben looks likely to make the semis.
I'm now accepting orders for all remaining matches against everyone you haven't fought yet (that's three people each). Here's another copy of the matchups table to remind you:
code: 1. Jamski-San of Nippon W10 A10
2. Hercules Romani (ljcvetko) W16 A04
3. Theben W09 A11
4. The Doctor (DrSpike) W20 A00
5. The Ram (gjramsey) W07 A13
6. Chaunk W09 A11
7. Spacius Maxiumus (Spaced Cowboy) W15 A05
8. Smasher (Vlad Antlerkov) W20 A00
12345678
1 !abcccba
2 a!abcccb
3 ba!abccc
4 cba!abcc
5 ccba!abc
6 cccba!ab
7 bcccba!a
8 abcccba!
Since we're getting towards the semi-finals now we need to decide their format. I'd like to hear peoples opinions on whether or not to run both semi-finals simultaneously, and also on how many HP to begin with (of course, this will not affect the number of points you get to distribute amongst ADP, which will remain 100).
At present my thoughts are that we should run them simultaneously and that we should use 120 HP for the semi-finals and 150 HP for the final.
Last edited by J Bytheway on 11-05-2004 at 18:43
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Ljube
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Belgrade
May 2003 time: 06:35
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quote: Originally posted by J Bytheway
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Someone this turn sent in changed orders
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I changed my orders.
EDIT: Would my original orders have produced a similar result?
Last edited by Ljube on 10-05-2004 at 04:19
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:35
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Within the game mechanics themselves attacking stats are favoured. Consider a 20:0, a 10:10 and a 0:20.
The 20:0 faces off against the 10:10. Both players have a bonus to attack of 5 points, and a bonus to power of 10 points. Therefore, if they were to use none of their 100 ADP points, they'd swing a 5 attack at 10 power every turn, for 45 free points.
The 20:0 against the 0:20 means no one has any bonuses at all. No free points.
The 10:10 against the 0:20 though, means everyone has a bonus of 5 to defense and -10 to power. Over three rounds, thats -15 free points. For a player to do any damage, they need to attack at 5 minimum (more likely 6+ so as to try an avoid a draw), and power 11+.
It's a massive advantage to have attacking stats, even if you use them in a defensive way.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:35
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Sorry but that's completely wrong. The only advantage is easier KOs, and even then you are easier to KO also.
Whatever the stats the effective power bonus per player is the same. With 20/0 against a 0/20 both get a 0 power bonus, with a 10 bonus to attack and defence respectively. Both players in a matchup will always have the same 'free points', it cannot be any other way.
In your example in actuality both players get 60 'free points', then 30 'free points', then finally 0.
More accurate is to say they get 30 free points overall to either attack or defence then power bonuses of 10, 0 and -10 per round respectively.
What attacking stats does is make the Round robin marginally easier because bigger power bonuses to both players mean there is better chance of (either player) approaching 0 for the KO. Therefore one win and one loss has a slightly higher expected valuation for example. It's very slight though.
Last edited by DrSpike on 10-05-2004 at 17:13
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