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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:35
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thanks, andydog!
i'd change following stuff:
- each continent to be of roughly equal size and topography and quality of terrain
- default rules: cultural conversions ON, scientific leaders ON, all classical victory conditions (so not victory point and wonder victore)
and add:
- the map is designed and/or tweaked, but who starts where is up to the randomizer.
- in the closer starting area roughly the same much food, shield and commerce potential.
- raging barbarians to have a slight early challenge
i'm not sure if 2 UUs is a good idea... and i'm a bit afraid of your sipahi and tempted to take it myself 
anyway, i'll be
Grand Dictator Sabrewolf of the Swiss
(white civ colour please (for both default and alternative colour))
traits: Seafaring, Agricultural, Scientific (==> starting techs alphabet, pottery, masonry
UUs: Berserker, Sipahi (replace berserker with javelin thrower, if we agree to have raging barbarians)
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Andydog
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London
Jan 2001 time: 05:35
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It seems we still have a few things to agree.
UUs - I got the impression from somewhere that we'd be choosing 2, but do agree that 1 would be better. I've changed it to 1 - hope this is okay with everyone.
Raging Barbs - if we are going to have these, then me and probably the rest of us are going to choose the Javelin Thrower as our UU. Therefore shall we just leave barbarian levels up to Conqueror?
Mod Title: “The Race to Eden”
Level: Monarch
Rules: Default rules, cultural conversions ON, scientific leaders ON, all classical victory conditions (No victory point and no wonder victory)
No. Players: 5 (Andydog, sabrewolf, Moonbars, Chrisius Maximus and Krill)
Starting Units: 4 starting settlers and 3 starting workers for each player.
Globe:
Standard sized map, 5 continents.
- each player to start on their own separate continent;
- each continent to be of roughly equal size, topography and quality of terrain;
- each continent to be separated from other continents by a minimum of 3 ocean tiles;
- each continent to have 3 luxury resources (numbers of each occurrence of the 3 luxuries is up to the discretion of the mod creator);
- each continent to have 1 of each strategic resource;
- start positions to have roughly the same food, shield and commerce potential;
- the RNG to determine who is allocated each continent.
All other map specifications and are up to the discretion of the mod creator, with a view to creating a reasonably balanced map overall.
Civilisations, traits, and UU
Each civ is to have 3 traits and 1 UU:
Andydog: "Prime Minister Nelson of the Kiwis", Agricultural Seafaring Religious, Sipahi (blue civ colour).
sabrewolf: "Grand Dictator Sabrewolf of the Swiss", Agricultural Seafaring Scientific, Sipahi (white civ colour).
Moonbars: "Major Moonbars of the Moonbareans", Agricultural Seafaring Scientific, Bezerker (purple civ colour).
Chrisius Maximus: "High Chieftan of the Clans, Maximus", Agricultural Seafaring Religious, Gallic Swordsman (green civ colour).
Krill: "Mad Pleb Krill of the Romans", Agricultural Industrious Commercial, Cossack (red civ colour).
Last edited by Andydog on 23-05-2004 at 04:25
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