Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-PBEM-Archive > YASP - Yet Another Sabrewolf Pbem
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (5): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 04-05-2004 16:41 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
YASP - Yet Another Sabrewolf Pbem Remove this text

the game is full, no further players can join here

3 out of 4 players in the tournament group C have turned out to be reliable and efficient, so has chrisiusmaximus. so here's my 3rd try to get a nice fast game going.

players are, in no particular order:
(when speaking of GMT, i mean UK-time... just imagine GMT _with_ daylight saving... that's UK time )


playertimezoneemailother
sabrewolfGMT +1sabrewolf AT blackhole.ch? civ
moonbarsGMTJames AT McQuiggan.demon.co.uk? civ
andydogGMTandy AT laptopz.fsnet.co.uk? civ
ChrisiusMaximusGMTChrisBennett8 AT aol DOT com? civ


about the game, we all seem to like the idea of small, 60% world with everyone starting with 3 settlers.

moonbars doesn't fancy AI civs as they're manipulatable, even on higher levels.
i wouldn't mind having some as they can rebalance techs. it's easier to catch up if you're behind, which can be quite disapointing if you're in the role of the guy behind

andydog proposed someone setting up the game, but we'd need a volunteer. i've posted a new thread ( http://apolyton.net/forums/showthre...threadid=114188 ) which hopefully may even get topped one day (keep posting for that to happen ).

as to define how exactly the settings are going to be, i propose we
1) first discuss if with or without AI
2) depending on that, the landmass (small without AI, standard with AI, maybe even large as we're all fast players?)
3) game details, like how many settlers? SGLs? etc.

so what are your opinions?
please post

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 04-05-2004 23:51
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

Thanks for the invite sabrewolf!

I'm more inclined to having no AI's. The problem I have with them is that they are fodder to the human player, and can often be located such that 1 or 2 players can wipe them out early on, take their techs, and become so far ahead of the other players that the game becomes pointless for them.

If we do decide to include them, I'd rather have 1 AI per human player, rather than just a few.

Settlers - I'm keen for 3 or even 4. Should make the game interesting much quicker!

I'm also keen to enable SGLs. I think they bring a bit of balance to the builder player.

I don't know anyone who could set a map up for us unfortunately.. I suggested to sabrewolf that it could be set up so we each had 1 continent of roughly the same landmass, topography, resources, etc. Contact with each other couldn't be established until mapmaking. Just a thought.

Lets get it on!

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:35
  Old Post 05-05-2004 03:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

No AI's is good 3 or 4 settlers is great

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 05-05-2004 19:04 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

so no AI --> small map?

as for custom maps, i posted and asked people about them, but it doesn't look like we can hope for anything in that direction, except if you know some good soul who'd volunteer for that...

then, we could start on a known map (eg. everyone tries some random maps and we generate it with the world seed number)?

anyway, i'm still waiting for moonbars' comments... havn't seen him a lot recently, neither in the threads nor in the messenger... seems like a busy week so far

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 05-05-2004 22:20
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

sabrewolf I just had a look at the Custom PBEM Maps thread that you started, and Conqueror mentioned he'd be happy to set up a map...

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 05-05-2004 22:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

thanks for the hint! i missed that post. probably i discarded the notification-email because it came just after my post.

great, then let's let him do it i've already posted a message in the other thread to let him know about this one.

btw, i've spoken with moonbars and he's not sure anymore if he can play another PBEM besides the ironciver tournament game. i still hope he's going to join us, but if not, we should think about who could be a reliable 4th player who can play our times. i don't feel like another game that will take 2 years to complete
and we do need a fourth because otherwise is easy to lose out tech-wise (2 trade with eachother and the 3rd won't ever catch up).

think about it, but let's still hope for moonbars

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 05-05-2004 22:47
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

If you need another player to replace moonbars I'll join you. I'm GMT as well, so multiturn sessions are no problem.

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 05-05-2004 22:50
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

Moonbars, join us! I'm in about 6 PBEM's at the moment and I've found that when you're in with the same people the turns usually arrive at the same time. It's pretty simple to load each one and save, one after the other, and then exit out and email them all off - and it doesn't take much longer than if you just got 1 save.

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:35
  Old Post 05-05-2004 23:36 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

as long as we have no AIs, count me in. i'll have beaten you all in Iron civ before the turns get much longer anyway :-P

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 05-05-2004 23:49 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

wonderful!

now i wonder if we should play with 5 players!

are there any days per week which could fit all for more intense sessions? (well, in fact it's a turn per 30mins... you can watch a DVD inbetween )

for me it's usually monday through wednesday evening and weekends during the daytime (not too early as sometimes i exadurate partying )

regular turns can be done more or less any time within 3 hours

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:35
  Old Post 06-05-2004 00:02
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Yes let Krill in too, five better than four and hes GMT

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 06-05-2004 00:09
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

If you want me to join, then I'm happy. And I can play any night of the week, and weekends I should be around for the whole day, so no problem there.

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:35
  Old Post 06-05-2004 02:03
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Get a bigger avatar today!

I'll do what i promised, so i'll set up a map for you.

PM me the preferred map details (size etc) players and civs.

If you want, i can skip the 1st turn for everyone and set up passwords too, but its up to you and requires everyone to PM me his password.

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:35
  Old Post 06-05-2004 02:07
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

Unless ofcourse you have 5 players, in which case there seems to be a map already made by BigFurryMonster.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 06-05-2004 02:09
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Remove this text

Conqueror, I'm already in that game, so it we better not play that map.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 06-05-2004 02:48 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

i prefer sending the passwords as the original biq-file may be too tempting if things go bad

lets agree on details here and then i'll post the specs to conqueror.

thanks again for volunteering!

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 06-05-2004 16:29
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Browse Apolyton AD-FREE

Okay I’ll start things off then.

As Conqueror has generously offered to set a map up for us (thanks again Conqueror!), we have the opportunity to get a really interesting game going.

What does everyone think of my earlier idea about each of us having a continent? I’ll elaborate further:

As there are 5 of us, the world would consist of 5 continents. Each would have roughly the same landmass (although shapes may vary), and equal amounts of resources (to keep things balanced). I would suggest a standard sized world. Continents would be separated such that it is very difficult to establish contact with each other until astronomy (although mapmaking may make things easier if you want to divert your production from developing your continent to producing suicide galleys).

Thus the early game would be all about building and researching, leading to a very interesting middle game!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 06-05-2004 16:47 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i consider myself a builder too. but i'm a bit worried about the whole "own continents" idea. invasions get extremely difficult and the only way you have a chance is through technological advantage. distances are too far and reinforcements take too long to effectively wager a war.

the option of an early attack is basicly out, which makes some civs useless. eg. why have a chasqui scout (sp?) if you can't go settlerbopping? otoh, seafarers will rule as their curraghs will find the others and others left out have more or less lost from that point on.

there won't be a rush for that ivory which is just in the middle of 3 civs and the risk of placing a weakly defended faraway city, just to grab that resource...

also, 5 equal continents will make everything quite artificial. conqueror will have to tweak quite a lot to make the situation reasonably fair. distances to the next player, corruption issues (being on the far side of an island would be death), productivity, bonuses, etc. make a great difference.

i'd prefer having well defendable but connected continents, a bit like north and south america or asia and africa are connected.

don't get me wrong, i'll happily agree to play andygod's () settings, i'm just trying to point out some possible difficulties...

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 06-05-2004 17:47
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Tired of ads?

Just a few comments to that sabrewolf:

quote:
the option of an early attack is basicly out, which makes some civs useless. eg. why have a chasqui scout (sp?) if you can't go settlerbopping?

True, but on the plus side, less early attacks won't lead to someone getting eliminated or severly disadvantaged from a very early stage of the game. With the continents idea, I imagine the ancient era would consist of very careful city placement, and lots of planning etc, perhaps risking a few curraghs at the expense of growth.. or wonders.. ultimately everyone would get at least an Ancient Age worth of excitement.

Also, for this type of game, I would think that civ traits would be more important than UUs - early growth and science being key.

quote:
there won't be a rush for that ivory which is just in the middle of 3 civs and the risk of placing a weakly defended faraway city, just to grab that resource...

Imho the SoZ is overpowered anyway. With less emphasis of early age warfare, this wonder wouldn't be so powerful. I still think it would be useful though in this type of game.

quote:
also, 5 equal continents will make everything quite artificial. conqueror will have to tweak quite a lot to make the situation reasonably fair. distances to the next player, corruption issues (being on the far side of an island would be death), productivity, bonuses, etc. make a great difference.

There would be quite a bit of work involved in trying to balance each continent, I guess it depends on how much time Conqueror is able to provide. But you mention something interesting there - if you do choose seafaring thus opting for a better chance at establishing early contacts than the non-seafaring civs, then the trade off is that you're capital will be at the far side of the continent..

Guys honestly I don’t mind what world we go for. I just though the continents thing would lead to a different sort of game that would force you to play and think differently than usual. For example, do I choose a seafaring civ and hope for an extra contact or two before the others? Or should I choose agricultural and hope for rivers/lakes so I can grow faster than the others? Do I take the Byzantines and cause someone chaos with the Dromon? Or do I take the industrious scientific Ottomans, grow flat out with fast workers early on, gain extra techs, and later to pounce on my neighbours with my Sipahls triggering an almighty golden age in the process? Do I take the Vikings and try to stunt my neighbours growth with beserkers, or would I rather have a non-militaristic trait to better help with production? Shall I play a warmonger style to foil the builder, or concentrate on good relations and trade for that extra luxury so I can hike science up by another 10%?

Again, I really don’t care guys, I’m happy to go with the flow, and the continents idea was only a suggestion.

And now I better get back to work!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 06-05-2004 19:55 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Enter the AD-FREE zone

ok, but to make own-continents more interesting, i'd propose raging barbarians (they're also a nice playing ground for elites ).

speaking of elites: imho, make the military academy NOT require a victorious army, as this will make it more balanced.

btw, playing PBEM with a mod/map means iirc no SGLs. is there a way to solve this? maybe conquest (the mapmaker) replacing conquest.biq (the default rule-package) temporarily with the mod.biq and starting it as regular PBEM? i don't know.

btw, are we chosing civs? or are all random?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 06-05-2004 20:47
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Full PM-box? Change here!

If we are choosing civs, can I be the Maya? My only complaint against random is that some civs are not good at this sort of scenario.

And I would suggest that the continents be placed within 10 tiles of each other, so we don't have to spend ages exploring.

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 06-05-2004 21:10
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I'm keen to choose your own civ, if everyone else likes the continents idea.

Guys speak up if you would rather play a different world, I'm not trying to dictate terms here by any means..

I would say that continents should be placed within 8 tiles of each other, that means that curraghs spend 2 turns in ocean for a seafaring civ and 3 for a non seafaring civ (if you're lucky enough to point them in the right direction!).

What's this about no SGL's and mods? It would be a pity if we couldn't have them.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 06-05-2004 21:23
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Avatar Enlargement: We've got the solution

No SGLs? fine either way, I'm happy.

quote:
I would say that continents should be placed within 8 tiles of each other, that means that curraghs spend 2 turns in ocean for a seafaring civ and 3 for a non seafaring civ (if you're lucky enough to point them in the right direction!).


Seems fair, so I agree with this.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:35
  Old Post 06-05-2004 22:10
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Tired of ads?

Ill play on whatever map you guys end up choosing , but I wont choose my civ untill I know the final spec on the map

I am happy to have a random civ if everyone else does, but if your choosing then so will I

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 06-05-2004 23:03 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Browse Apolyton AD-FREE

no, please not more than 1 turn away off the coast! seafaring civs not only have faster movement, but also much higher survivability rate. they'll cross an 8 tile ocean with about a 50% (0.75^3) chance, whereas non-seafarers not only take more turns, but also a higher sink rate (50% survival rate each turn, iirc) which comes to a 12.5% chance... far too low! imho 3 ocean tiles distance is plenty...

krill, you misunderstood me. i DO want SGLs, but afaik they're deactivated by default because of the MP community

as for chosing civs: i agree with CM... it depends on the game specs. if continents are 10 tiles apart, i want seafaring. with raging barbs, i want the maya too, etc etc etc

btw, what do you people think of the idea of a nice goody island in the middle. you can send over your settlers to get the yummy cattle but risk losing them, while pure builders will concentrate on their own island. that would add some spice to the game

and generally: i hope conquerer can surprise us here and there (as long as everyone has the same advantage )

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 06-05-2004 23:17
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
i hope conquerer can surprise us here and there (as long as everyone has the same advantage )


Same here.

And I'm willing to have a different civ, such as Carthage, even if we have little ocean, or china etc

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 07-05-2004 15:39
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by sabrewolf
no, please not more than 1 turn away off the coast! seafaring civs not only have faster movement, but also much higher survivability rate. they'll cross an 8 tile ocean with about a 50% (0.75^3) chance, whereas non-seafarers not only take more turns, but also a higher sink rate (50% survival rate each turn, iirc) which comes to a 12.5% chance... far too low! imho 3 ocean tiles distance is plenty...

The idea was to make it difficult to establish contacts and wage warfare in the ancient age, thus enabling us all to get a thriving civ together on balanced continents in time for the Middle Ages. This is when printing press enables communications trading, and astronomy enables boats to travel over sea squares. It wouldn’t be until the end of the Middle Ages (Navigation) when all of us were completely free to travel our world’s oceans and start seriously scrapping with each other. I would therefore envisage the Middle Ages to be a period of intense diplomatic wrangling where we all attempt to get ahead in tech, get those missing resources, etc, leading to some very interesting role playing.

If you decide to choose seafaring, then yes obviously you would have a better chance at establishing an early contact (42% as opposed 12.5%, assuming you point your curragh in the right direction), but bear in mind that the seafaring civ will have higher corruption on their continent due to their capital being on the coast rather than in the middle of it. They will have also sacrificed production or growth or gold bonuses by choosing the seafaring trait over the commercial or agricultural or industrious trait. I would expect for example the Netherlands to grow well, but not as quickly as Maya. Therefore Maya could have the ability to send out more ships than the Netherlands which increases their odds.

Someone may even decide to not send any ships out and wait to be found – choosing instead to pump all production and gold into growth and science. Imagine your disappointment as a seafarer if you met someone who already had all your techs, or was not willing to trade with you because they had a faster research rate.

I would suggest we adopt the Iron Civer code of conduct, so two players would have to have embassies before entering into tech alliances, and would have to declare that alliance to the others. This would then give the others the opportunity to try and find each other so they can enter into a similar alliance should this eventuate.

What does everyone think? Continents separated by 8 tiles or continents separated by 3 tiles? 3 tiles would mean that we could easily see where the other continents are and thus contacts would be established early for everyone.


quote:
btw, what do you people think of the idea of a nice goody island in the middle. you can send over your settlers to get the yummy cattle but risk losing them, while pure builders will concentrate on their own island. that would add some spice to the game

I would be more inclined to let Conqueror decide if he wants to add such an Easter egg in.. I like to be kept guessing!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 07-05-2004 16:17 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

andydog,
basicly you mean every non-seafaring player has to research all the way to astronomy, before being able to meet the others?

as for seafaring missing out on trade because of corruption: not really... every coastal city gives 1 more trade unit. harbors are a lot cheaper so coastal-connection is faster and corruption sinks with connected cities. and not being seafaring doesn't mean you won't end up on the coast...

3 tile ocean passages still gives seafaring the double survival rate, but at least the others have a resonable fair chance of ever meeting the others (you can forget early warfare as no one will risk transporting units if they can sink.

we've both had chances to explain why we want 8 vs. 3 ocean tiles, so let's see what the others think...

aaaanyhow, whatever we decide, our choices of civs are going to be a problem (except with random civs). i therefor prefer that everyone choses 2 traits they want, so if 3 people like the dutch, conqueror just changes eg. spain and the english to agri/seafaring. or if several want inca.... you get my point

please everyone discuss more about the specs. this weekend i'll set up a list of points which we are not unanimous in and then we'll vote. agreed?

Andydog is offline Andydog
King
London
Jan 2001
time: 05:35
  Old Post 07-05-2004 16:41
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by sabrewolf
basicly you mean every non-seafaring player has to research all the way to astronomy, before being able to meet the others?

Not necessarily - the may be found by a seafarer or send their own suicide boats, even though they have a higher chance of failing.


quote:
as for seafaring missing out on trade because of corruption: not really... every coastal city gives 1 more trade unit. harbors are a lot cheaper so coastal-connection is faster and corruption sinks with connected cities. and not being seafaring doesn't mean you won't end up on the coast...

true, i was referring mainly to distance corruption penalties.


quote:
aaaanyhow, whatever we decide, our choices of civs are going to be a problem (except with random civs). i therefor prefer that everyone choses 2 traits they want, so if 3 people like the dutch, conqueror just changes eg. spain and the english to agri/seafaring. or if several want inca.... you get my point

sounds fine to me!


quote:
this weekend i'll set up a list of points which we are not unanimous in and then we'll vote. agreed?

Sounds fair to me!

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:35
  Old Post 07-05-2004 21:31 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Tired of ads?

If we go with this 5 island plan, I nominate myself for the Byzantines

I think I would prefer a random map checked by Conq. to ensure fairness, with some tweaks and easter eggs as he sees fit. However, I am also happy to play 5 islands, but would suggest we tweak the start conditions to include 3 settlers and some workers.

 
Pages (5): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0639 seconds (92.33% PHP - 7.67% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net