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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:35
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got stuck yesterday...
well, here's the stuff i'd like you all to vote about. please vote for all points, please answer in order of preference (which gives points for each answer: 2, 1 and 0 points),
eg. 1b, 1c, 1a
1: geography:
a) everyone on own continents with 8 ocean-tiles in between (means nearly impossible to cross for non-seafaring civs)
b) everyone on own continents with 3 ocean-tiles in between (at least realistic chance for non-seafarers)
c) random map, conquerer just tweaks and reviews it to make it more fair
2: civs:
a) decide after geography is defined
b) random
3: difficulty level (happiness and goody huts):
a) monarch (2 happy faces)
b) emperor (1 happy face)
c) demigod (1 happy face, non-expansionists have slightly lower chance of friendly goody huts)
4: strategic resources:
a) everyone has at least one of each on his island
b) everyone is missing at least one "ancient" resource (horses, iron), "middle" (coal, saltpeter) and "modern" resource (uranium, rubber) but something else double. (disadvantage: no trading possible for ancient stuff because ocean trading comes late.
5: luxury resources:
a) everyone guaranteed 2, not more, not less
b) everyone guaranteed 3, not more, not less
c) everyone guaranteed 4, not more, not less
d) no guarantees (bad luck if you're stuck alone)
6: number of starting settlers:
a) 2
b) 3
c) 4
7: traits:
a) chose yourself, so multiple same can come, 3 traits
b) chose yourself, so multiple same can come, 2 traits
c) regular civs, discuss until agreed (what happens when some can't agree?)
8: UUs:
a) chose yourself, so multiple same can come
b) no UUs
c) regular civs, discuss until agreed (what happens when some can't agree?)
i think that's all for now. please vote asap 
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:35
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here's my vote:
1b, 1c, 1a
2a, 2b
3b, 3c, 3a
4a, 4b
5b, 5c, 5a, 5d
6b, 6a, 6c
7a, 7b, 7c
8a, 8b, 8c
edit: i had forgotten 5d
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:35
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1) b, c, a
2) a, b
3) a, b, c
4) a, b
5) b, c, d, a
6) b, a, c
7) a, b, c
8) a, b, c
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:35
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quote: please tell me if you want anything else voted about. i didn't ask regular stuff like everyone has river at starting location, everyone has similar amount of cattle/wheat/wine for food, river long enough for 4 civs, everyone has access to fresh water, similar amount of grassland/hill/plains, etc. |
Since someone is going to check the map anyway, let them make sure the map is balanced, eg some one has a four turn settler pump, but other land is sub optimal, or starts on plains, but has a river, ivory, and a cow etc.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:35
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here are the votes:
krill:
1) b, c, a
2) a, b
3) a, b, c
4) a, b
5) b, c, d, a
6) b, a, c
7) a, b, c
8) a, b, c
andydog:
1 - b c a
2 - a b
3 - a b c
4 - b a
5 - b a c d
6 - b a c
7 - b c a
8 - c a b
sabrewolf:
1b, 1c, 1a
2a, 2b
3b, 3c, 3a
4a, 4b
5b, 5c, 5a, 5d
6b, 6a, 6c
7a, 7b, 7c
8a, 8b, 8c
next post will be the summary...
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:35
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i presume moonbars and CM won't vote anymore.
so, here's the summary of the votes:
1: geography
option B: everyone on own continents with 3 ocean-tiles in between (at least realistic chance for non-seafarers)
2: civs
option A: decide after geography is defined
3: difficulty level
a: 4 points (2,2,0); b: 4 points (1,1,2); c: 1 point (0,0,1)
with the draw between a and b, a wins because of more "first choice" votes, so:
option A: monarch (2 happy faces)
4: strategic resources
option A: a) everyone has at least one of each on his island
5: luxury resources
option B: everyone guaranteed 3, not more, not less
6: number of starting settlers
option B: 3
i'd like to reevaluate this one
7: traits
option A: chose yourself, so multiple same can come, 3 traits
8: UUs
option A: chose yourself, so multiple same can come
congratulations to krill! you got 100% 
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Andydog
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London
Jan 2001 time: 05:35
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Okay I’ll carry the ball for a bit. Looks like 4 starting settlers have won the vote. I think we’re now ready to spec the game for Conqueror and choose our civs, traits, and UUs!
How about this for a spec:
Mod Title: “The Race to Eden”
Level: Monarch
No. Players: 5 (Andydog, sabrewolf, Moonbars, Chrisius Maximus and Krill)
Starting Units: 4 starting settlers and 3 starting workers for each player.
Globe:
Standard sized map, 5 continents.
- each player to start on their own separate continent;
- each continent to be of roughly equal size and topography;
- each continent to be separated from other continents by a minimum of 3 ocean tiles;
- each continent to have 3 luxury resources (numbers of each occurrence of the 3 luxuries is up to the discretion of the mod creator);
- each continent to have 1 of each strategic resource;
All other map specifications and are up to the discretion of the mod creator, with a view to creating a reasonably balanced map overall.
Civilisations, traits, and UUs (to be completed)
Andydog: "Prime Minister Nelson of the Kiwis", Agricultural Religious Seafaring, Muskateer and Sipahi
sabrewolf:
Moonbars:
Chrisius Maximus:
Krill:
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