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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:35
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And already there are tips to configure the game for a much more enjoyable playing experience.
Binding a walk key just like in the originals:
quote: Here's how to make "S" bind to "Walk forward" and "W" to "Run forward" (plus change "X" to "Walk backwards" and "F" to "Crouch") :
Open "C:My Documents\Thief - Deadly Shadows\SaveGames\User Options\options.ini"
The key is the "MoveForwardBackward" command.
By default, the keys are set as follows:
S=MoveForwardBackward -1.000000
W=MoveForwardBackward 1.000000
To match the original Thief bindings, do
S=MoveForwardBackward 0.500000
W=MoveForwardBackward 1.000000
X=MoveForwardBackward -1.000000
And since "X" was the default "Crouch" key, you'll probably need to change F to
F=Crouch
The animations do work correctly. However, the "Creep" and "Walk" keys ("Ctrl" and "Shift" by default) are a little odd: they do not multiply the speed by a fraction, they directly change it to a new one.
So with the new bindings, "S" and "Shift+S" are exactly the same speed (1/2 speed), and "Ctrl+S" and "Ctrl+W" are both the same speed (1/3 speed). |
Leaning:
quote: In T3PlayerAnims.ini
change all [LeanLeftStart] through [LeanRightEndCrouching]
change:
Speed=1
to:
Speed=2.5 |
Smaller font size:
quote: If you think the font size for your objectives and the "Tips" on the loading screens are grotesquely huge, you can change them. Open DEFAULT.INI and change this line under the [FontMappings] header:
'Papyrus14__tp=Papyrus_21,0.81,0.80' to
'Papyrus14__tp=Papyrus_21,0.61,0.80'
Changing 0.81 to 0.61 (or any other decimal value) will scale down the font size. This will affect load screen tips, your notes and objectives, the help screen you get from right-clicking on your equipment, and confirmation dialogue boxes ("Are you sure you want to quit?").
Modifying Papyrus12 affects the size of dialogue subtitles and the size of the text that appears below your item or weapon icon when you select it:
'Papyrus12__tp=Papyrus_21,0.61,0.80' to
'Papyrus12__tp=Papyrus_21,0.50,0.80', for example. |
Removing the "help" tips
quote: "Stealth tip: Your opponents will search for you if they get suspicious. Avoid them, and they might not catch you."
The "Safe Way"
If you want to turn off those oh-so-helpful "tips" that show up on the loading screens, go to Thief 3 -> CONTENT -> T3 -> Books -> English -> HelpText.sch. Open this file in Notepad, and simply change all the English strings from "Tip: don't let guards see you!" to "", an empty string (two consecutive quote marks). Voila, no more loadscreen tips.
The "Easy Way"
Just erase the entire file. Don't delete the file, but delete all the text inside it. I'm pretty sure this is safe, as I haven't encountered any problems, but make sure you have the original HelpText.sch file just in case. This is much, much faster than the "Safe Way."
NOTE: Deleting the strings from HelpText.sch only disables the tips, such as "Put out torches with water arrows" or "Guards will hear you if you run across metal." The flavor text- quotes from Hammerite chants and so forth- is NOT affected by this tweak. They will still show up, but they will appear partway through the loading process, then disappear. See the "Loadscreen displays ONLY flavor text" tweak to fix this.
Alternately, you can replace these tips with your own, or with flavor text from the first two games. |
These get rid of many of my nitpicks, so the game should be even better to play. 
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:35
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quote: Originally posted by loinburger
This is easily the best Thief mission I've ever played. |
Holy ****ing ****.
I'm just playing that very same mission, and
spoiler(highlight to read): I just went up to the attic, and I haven't met anything yet, but I'm already scared witless, and I just heard a strange sound... reading that post helped me weather the scaryness to a tolerable level, but I'm even more terrified still at the fact that I CAN'T KILL THEM?!
I mean, I opened the door to the attic, and it started to knock loudly, and I thought "ah, there must be something on the door's path that makes it buggy, I know that", but then it ENDED, and then there came the note "You heard a strange knocking sound in the attic", and that was just waaaaaay too scary. Reminds me of that game with the insanity meter. Holy crap.
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I haven't been, as it happens, this frightened by a game since System Shock II, and that was four years ago, and when you're thirteen it's so much easier. Dammit, it's 3:11 in the morning and I think I should quit playing for tonight lest I get traumatized or something.
Last edited by Kassiopeia on 03-06-2004 at 05:15
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:35
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spoiler(highlight to read): I clicked a painting in the attic, and a sound came out of nowhere. That got me slightly scared. After hearing out the sound, I saw the light in the screenshot, and noticed that it's forming a girl's shadow behind it. This was creepy enough to take a screenshot.
When I took the screenshot, however, the face appeared. The face was/is not in the game. I tried to fiddle around with brightness, but I just can't get the face to appear in the game. Faking a poltergeist on a screenshot seems a bit far-fetched but i guess that's the only explanation.
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All I can say is: 
Edit:
spoiler(highlight to read): The (apparently) scripted encounter in lounge in the second area went, fortunately, without a hitch. Two flasks of holy water downed the thing, which means I can take one more out at my leisure and hopefully avoid the others. Right now I'm standing beside the downed one, I want to see how long it stays there or whether it'll remain there permanently. This was on Normal difficulty, mind you.
Edit 2: Thank god for flashbombs! A backstab and once the thing wakes up two flashbombs do the trick.
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Last edited by Kassiopeia on 03-06-2004 at 21:44
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All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
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