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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Thief III Goes Gold!
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Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 04-06-2004 07:17 Visit Kassiopeia's homepage!
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#151 Report this post to a moderator
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spoiler(highlight to read):
Yeah, got it, I'm there. I do have the gloves, I went up right next to the balcony. I could swear I couldn't climb the part with the whiter material before but I guess not.

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 04-06-2004 14:12
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spoiler(highlight to read):
I have no idea about the game yet since I haven't started, but I didn't want to ruin the run of spoilers.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 04-06-2004 14:17
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I didn't think you had started the game yet. Risking a peek at your spoiler turned out a worthwhile risk.

I've been playing today, but my house is not conducive to stealth gameplay. Noisy as hell would be a more apt description.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 08-06-2004 03:55 Visit Kassiopeia's homepage!
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Finished it. The game was certainly a blast, if a bit short for my taste. The endind was also slightly lacking in my humble opinion:

spoiler(highlight to read):
While I think it was an excellent judgement call not to force the player to actually KILL Gamall, I was expecting some kind of a clear sign that "this is it". When I placed the eye on the fountain, I was definitely not waiting for the game to already end.

I like to savour the ends of games, feel my heart beat and so on, and while I did get a slice of this when running right through a battle between Gamall and two Hammerite spellcasters in Stonemarket Proper, the real "oomph" was lacking.


All in all it's a great game. Note however that I haven't played the two earlier Thieves that much, although I'll be looking for Metal Age in the bargain bins the next time I go shopping. But thankfully my earlier worries caused by the heap of turd that was DX2 turned out to be false.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 08-06-2004 03:59
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Enter the AD-FREE zone

You've already FINISHED this game????

Where is the fun in that?

That's like spending 6 six hours on dinner and then everyone scofflling (sp?) it down in 3 seconds 'cause they want to go watch football or something.

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 08-06-2004 04:16
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Unfortunately the norm these days.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-06-2004 04:22
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New bug uncovered.

Have you ever thought that the game was too easy even on expert level? Well, thats may just be because the game was on easy. Whenever you save the game and load again, the difficulty level reverts to normal. If you go to a zone for the second time, the difficulty level reverts to normal. If you are in town, the difficulty level will be normal and you have no choice in the matter. So the only way to play on expert at the moment is to save a game before going on a mission, then go through the mission without saving and going to each zone only once. Even in the only mission I have experienced, that is impossible.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:35
  Old Post 08-06-2004 04:25
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quote:
Originally posted by Skanky Burns
New bug uncovered.

Have you ever thought that the game was too easy even on expert level? Well, thats may just be because the game was on easy. Whenever you save the game and load again, the difficulty level reverts to normal. If you go to a zone for the second time, the difficulty level reverts to normal. If you are in town, the difficulty level will be normal and you have no choice in the matter. So the only way to play on expert at the moment is to save a game before going on a mission, then go through the mission without saving and going to each zone only once. Even in the only mission I have experienced, that is impossible.


... ****.


I thought it was too easy.

But atleast the expert level objectives and restrictions stay...

Arnelos is offline Arnelos
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of the Free World
Sep 2002
time: 00:35
  Old Post 17-06-2004 11:46
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Tycho made a long post about the game in Penny Arcade on Monday.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 17-06-2004 11:56 Visit Kassiopeia's homepage!
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From Arnelos's link:

quote:
But let me tell you that I was desperate with terror on more than one occasion, and I could not bear to be in first person mode. Name the last game where that happened.


Why didn't I think of that! Third person would've been a good way to get some distance between myself and the game. I didn't actually even bother to remember where the key to shift the view was, so I played it all the way through in first person.

quote:
t has Eric Brosius on audio, which is the same person that did not only the previous games but also System Shock 2, whose audio alone was able to give me a nervous breakdown.


God yes. System Shock 2 was like one long
spoiler(highlight to read):
Shalebridge Cradle
(name of level in question).

Arnelos is offline Arnelos
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of the Free World
Sep 2002
time: 00:35
  Old Post 17-06-2004 13:12
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As for my own posts on the subject, which earlier in the thread I said I'd repost from the TDS forum...

Here's my "review" of the game (if you can call it that) right after I finished the game:

quote:
Just finished the game. After finishing it and playing through the lengthy last level, I have to say that Thief: Deadly Shadows is arguably better than either Thief: The Dark Project or Thief 2: The Metal Age. The plotline is, in my opinion, more compelling than Thief 2, though perhaps on par with Thief 1. Thief 1's drawback was that Thief 2 had better levels. I'd say that Thief 3's levels are easily better than much of Thief 1, and probably on par with much of Thief 2.

Making the comparison of levels with Thief 2 is difficult, however. To be blunt, you're talking about apples and oranges and ultimately it's going to be a matter of taste. Personally, I find both to be good, just different. The rooftop level of Thief 2 and other such things aren't possible in Thief 3 because of the unfortunate concessions that had to be made for the X-Box, but Thief 3 brings to the table things Thief 2 never had: namely a far more compelling plot (in my opinion), a mission that will scare the crap out of you better than probably any other mission in a video game, and one hell of a great last level (which is an area where Thief 2 was very very lacking IMO). Even the final cutscene is great (and I love the nod to Thief 1 at the end of it ).

Those who are completely turned off by the game are mostly those, I think, who have only played the Tutorial, demo, and first castle/mansion level. Frankly, that whole section of the game seems a dumbed down introduction to people new to the series compared to what comes later. The game gets both more challenging and FAR more compelling.

For those who say they like it, but see a lot of drawbacks due to things missing from Thief 1/2, I sympathize. Personally, I agreed with a lot of that sentiment early in the game and still do agree with one major gripe (the small level size). Otherwise, I don't think the gripes bear themselves out if you play through the game.

Is the game an enormous step forward in stealth gaming? No, I don't think so. Is it a really great stealth-based game with a very compelling plotline? Yes, most definately. Is it as good as Thief 1/2? Yes, at least in my opinion. I'd even argue that it's marginally better than Thief 2 because of the better plot and better than Thief 1 because they thankfully avoided some of the boring sections of Thief 1 (remember that you tend to forget the drawbacks of Thief 1 that were improved even in Thief 2 when your memory becomes so heavily tainted by nostalgia - to be fair, Thief 1 had some GREAT levels, though).

The final mission has some really great gameplay, too.

In the final analysis, I'd probably have to echo what I remember of the Gamespy review: It's not a great leap forward in stealth gaming, but it's at least as good as Thief 1 or Thief 2. I'd say Ion Storm did a pretty good job.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 17-06-2004 13:15
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As for the cradle mission (sorry for giving away the NAME to anyone, but that's not really a spoiler in my opinion, seeing as the name is already on every "this is the scariest level ever" thread in the TDS forum), here's one of the things I wrote a few weeks ago after I played it. It's in response to a thread that started with the question "Cradle: Scariest Level?" and the first post asked if it was the scariest level ever.

quote:
This is hardly the first thread on this very subject. I think that provides you with your answer.

Seriously, A LOT of us have said that the Cradle level is not merely spectacular, but probably the best creep-value level of any game we remember playing. For me personally, as I've also stated elsewhere, it actually surpasses the creep-value of System Shock 2, which is the GAME that previously creeped me out most at the time I first played it.

The thing I love about the Cradle level (and I presume the genius of its design) is that it uses your Thief training against you. Specifically:

spoiler(highlight to read):
You've been trained across three Thief games to sneak around slowly in the dark and listen very carefully to noises. In this level, moving slowly and being on alert for any noise only serves to uselessly scare the crap out of you. The Thief games also train you to think of yourself as the nocturnal predator hunting his unwary prey. The Cradle level turns this entire mindset upside down and makes you feel intensely uncomfortable for being the PREY with an uncanny sense of your lack of safety, yet gives nothing tangible to focus that on. The Thief games have also trained you to use enemies as mental and literal landmarks and goal posts. You get so accustomed to watching and listening to the movements of your opponents and working a strategy around it that doing so becomes quite comfortable. The experience of not having any of those goal posts or landmarks can be quite disorienting; especially with that knocking sound coming from the attic and you left wondering when the first enemy is going to pop up and surprise you.


So the result is that all of that Thief training you have ends up working AGAINST you - largely only serving to scare you more than you'd otherwise be scared (due to different behavior and outlook).

Quite an ingenious level.

Last edited by Arnelos on 21-06-2004 at 12:49

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 17-06-2004 14:20
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I'm probably going to start this in the next week or so; I am already looking forward to a game that even in part can be said to be as scary as the great System Shock 2.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 20-06-2004 03:35
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there's a patch out for the difficulty setting.

Must be the smallest pach ever.

http://support.eidosinteractive.com...=168&platform=3

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 20-06-2004 03:58 Visit Kassiopeia's homepage!
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Arnelos: Great points on the Cradle. For instance, to exemplify your point, this was the first time ever I got scared by the mere shadow of my own character. It was a hoot.

Traianvs is offline Traianvs
Prince
Belgium, land of plenty (corruption)
Jan 2000
time: 06:35
  Old Post 21-06-2004 02:25
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I'm dying to play this game. Damn exams are holding me back.. but my hands are itching for some loot

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-06-2004 03:34
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I know the feeling. My final exam is in 30 minutes though, so soooon...

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:35
  Old Post 21-06-2004 04:49
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Good luck then

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-06-2004 07:34
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Thanks. I think I went well in it.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:35
  Old Post 21-06-2004 10:16 Visit FrustratedPoet's homepage!
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The important thing is that it's over.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 21-06-2004 11:10 Visit Kassiopeia's homepage!
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Lose 30 kilos (of popups)

For those of you who've had the luxury of completing the game, Re: the museum:

spoiler(highlight to read):
How on earth did you get the necklace that's around the neck of the huge statue? I couldn't find a ladder, and everything else either didn't work or both didn't work and killed me, like dropping from the ceiling just above the breast of the statue and trying to nab the blasted thing mid-drop. That was the one that killed me.

Arnelos is offline Arnelos
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of the Free World
Sep 2002
time: 00:35
  Old Post 21-06-2004 12:43
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Kass,

spoiler(highlight to read):
I just gave up on that necklace. I assume there's a way to get it, but I just figured it would take too much of my time to figure it out and I wanted to finish the plotline already!

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:35
  Old Post 21-06-2004 15:26 Visit loinburger's homepage!
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spoiler(highlight to read):
I figured it was one of those things where you've gotta stack boxes, so I gave up. I'm playing through the game on expert difficulty this time, though, so I'll report back if and when I figure out how to get the damned thing, because this time it'll be a mission requirement.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-06-2004 15:59
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spoiler(highlight to read):
I feel left out. Dammit.

Arnelos is offline Arnelos
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Sep 2002
time: 00:35
  Old Post 21-06-2004 16:15
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Skanky, I can't believe you said that!

-----------------

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 21-06-2004 16:41
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T

DrSpike is offline DrSpike
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time: 05:35
  Old Post 21-06-2004 18:01
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3 guesses remaining.

loinburger is offline loinburger
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Sweet Sauce Jones
Jul 1999
time: 00:35
  Old Post 30-06-2004 01:24 Visit loinburger's homepage!
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Lose 30 kilos (of popups)

spoiler(highlight to read):
I was wrong on the Cradle Creatures -- it's possible to kill them, it's just a helluva lot more difficult than it is to kill regular zombies, and they don't dissolve away after you've killed them. The first time I played through I backstabbed one of them and then shot a fire arrow at it, and the damn thing still got up and attacked me. After dumping a bunch of holy water on it the creature eventually went down, but didn't dissolve, and there was no way I was going to get near the thing anymore.

As for the necklace around the neck of the statue in the museum, you've got to either jostle the necklace off or else knock over the statue. I took one of those big urn things, climbed it, and jumped over to the statue pedestal. This knocked the statue around a bit, and the necklace fell off. It was only worth about 130 gold, which is chicken feed compared to all of the loot available in that place, but still, loot's loot.

DrSpike is offline DrSpike
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time: 05:35
  Old Post 30-06-2004 03:13
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Lose 30 kilos (of popups)

I played the tutorial tonight, and I have to say I'm not that impressed so far.

Btw I can't find an option to alter mouse sensitivity. I have a glass mousemat and mouse with teflon coated feet (they are remnant of my competitive FPS days) so I often need to turn sensitivity down a touch. Any workarounds?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 30-06-2004 04:26 Visit Kassiopeia's homepage!
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spoiler(highlight to read):
Knocking the statue down? Pffft. Never occurred to me, I'm a thief not a vandal.

The Cradle zombies also need two downings to get permanently killed. The first time a flashbomb or two on Normal are enough, then they collapse on the ground. The first time I downed one I was thankfully (and obviously) cautious, and when I took a step closer to check the zombie out it jumped up and came at me. Then a few more bombs/holy water/a fire arrow or whatnot, and the thing dropped "dead". I backstabbed a few too, not sure if they were permanently killed right away like that but it was a useful method also.

 
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