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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Status
- Republic
- Researching Music Theory (226 beakers stored, need 960 beakers total, 4 turns left)
- Treasury 62 gold (end of last turn), approx +60 (+30) gpt, = approx 122 gold (152 CFC) (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
Ministry of the Interior
Science & Cash Flow
Sliders set at 50% research and 0% lux.
Economy:
Lakeveiw - building Catapult (turn 6 of 10 sched).
Mingapulco - building University (turn 3 of 12 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 223
Chiquita - building Library (turn 5 of 8 sched).
Bananatopia - building University (turn 3 of 14 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 226
Incensity - building Aquaduct (turn 2 of 12 sched).
Dominus - building Market (turn 4 of 10 sched).
Tripoli - building Aquaduct (turn 5 of 9 sched).
Mu - building Courthouse (turn 17 of 34 sched).
Hispanica - building Aquaduct (turn 4 of 14 sched).
Power of Victory - building Aquaduct (turn 8 of 14 sched).
Eisten Boulen - building Courthouse (turn 20 of 32 sched).
Karina - building Library (turn 7 of 8 sched).
Lux Invicta - Worker built, start building Worker (turn 1 of 3 sched).
Big Bend - building Library (turn 4 of 10 sched).
BigFurryCity - building Num Merc (turn 3 of 3 sched).
Apolyton Prime - building to Sun Tzu (turn 15 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 27 of 28 sched). Shortrush to Knight for 16 gold
Heart of Darkness - building Aquaduct (turn 6 of 9 sched). Shortrush to Granary for 24 gold
Elucidium Novem - building Worker (turn 2 of 2 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 26 of 29 sched).
Arcadia - building Harbor (turn 10 of 12 sched).
Zenophobia - building Worker (turn 2 of 2 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 20 of 26 sched).
Down Under - building Courthouse (turn 28 of 34 sched).
Lumentis Bananis - building Courthouse (turn 7 of 16 sched). Shortrush to Num Merc for 24 gold
Antlergrad - building Courthouse (turn 25 of 32 sched).
Area X - building Harbor (turn 25 of 26 sched). Shortrush to Knight for 12 gold
Heros' Summit - building Courthouse (turn 24 of 34 sched).
Mongoose Abyss - building Temple (turn 6 of 23 sched).
Lumen Musae - building Courthouse (turn 24 of 38 sched).
Protuberance - building Courthouse (turn 5 of 22 sched). Shortrush to Worker for 16 gold
Kanaola - building Courthouse (turn 22 of 37 sched).
Cyrene - building Catapult (turn 4 of 9 sched).
Eye - building Courthouse (turn 21 of 33 sched).
Vox Publica - building Courthouse (turn 20 of 38 ??39?? sched). IF CFC sends 30 Gold Shortrush to Num Merc for 36 gold
Freedom City - building Barracks (turn 14 of 20 Sched).
Mauretania - building Wealth.
Thunder Bay - Building Courthouse (turn 13 of 30 sched).
Memoria Fraxia - building Courthouse (turn 19 of ??42?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Del Monte - Shortrush for 16 Gold.
Heart of Darkness - Shortrush for 24 Gold.
Lumentis Bananis - Shortrush for 24 Gold.
Area X - Shortrush for 12 Gold.
Protuberance - Shortrush for 16 Gold.
SubTotal this turn = 92 Gold.
IF we get the 30 gold from CFC this turn
Vox Publica - Shortrush for 36 Gold.
Total this turn = 128 Gold.
Work Force:
Lakeview - starting WF 1. NC.
Mingapulco - (worker added) starting WF ??2??-3-6-7-8-9-10-15. Change WF to 2-3-6-7-8-9-10-15.
Chiquita - starting WF 1-2-4-5-6-8-13. NC.
Bananatopia - (grows this turn) starting WF 1-2-3-4-8-??13??-14-16-19 (working Game). Change WF to 1-2-3-4-8-9-14-16-19 (working Game).
Incensity - starting WF 5-6-7-14-16-17. NC.
Dominus - starting WF 1-4-6-7-8-19 & 1 Taxman. Change WF to 1-4-6-7-8-19 & 1 Scientist.
Tripoli - starting WF 2-4-6-17-18-19. Change WF to 1-2-4-17-18-19.
Mu - starting WF 7-15. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - (grows this turn) starting WF 3-4-5-??10??-13-14. Change WF to 2-3-4-5-13-14.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 4-6-11-13-15-16-18. Change WF to 3-4-11-13-15-16-18.
LuxInvicta - (worker built) starting WF ??1-5-11??. Change WF to 1-2-11.
Big Bend - starting WF 1-3-4-6-8-10-13. NC.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-7-9-16-17-20 & 1 Entertainer. Change WF to 1-2-4-6-9-15-16-17-20 & 1 Entertainer.
Del Monte - (grows this turn) starting WF 1-3-5-??6??-10-11. Change WF to 1-3-5-6-10-11.
Heart of Darkness - starting WF 4-6-10-13-17-18. Change WF to 3-4-10-13-17-18.
Elucidium Novem - starting WF 2-3-4-6-8. NC.
Silk Road - (grows this turn) starting WF 1-??3??-5-9-19. Change WF to 1-2-5-8-19.
Arcadia - starting WF 1-2-6-8-19-20. NC.
Zenophobia - (grows this turn) starting WF 2-3-4-??9??-10-13. Change WF to 3-4-6-7-10-13.
Solace - (grows this turn) starting WF 1-2-??6??-8-19. Change WF to 1-2-7-8-16.
Down Under - starting WF 2-4-10-12. NC.
Lumentis Bananis - starting WF 3-6-7-13. NC.
Antlergrad - (grows this turn) starting WF 3-4-10-11. Change WF to 2-3-4-10-11.
Area X - starting WF 3-5-6-17. NC.
Hero's Summit - starting WF 5-6-15. NC.
Mongoose Abyss - starting WF 3-6. NC.
Lumen Musae - (grows this turn) starting WF 1-6-??8??. Change WF to 1-6-8.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - (grows this turn) starting WF 1-2-??9??. Change WF to 1-2-4.
Vox Publica - starting WF 6-20. Change WF to 19-20.
Freedom City - starting WF 6-7. NC.
Mauretania - starting WF 6. NC.
Thunder Bay - starting WF 1-20. NC.
Memoria Fraxia - starting WF 6-8. NC.
Workers:
Spike & Moosefart - near Chiq - Start Clearing jungle (6 turns to complete).
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - near Chiq - Mine (2 turns to complete).
Boyd - near Dom - move 8-8-9.
Monkee & CalcII - near Kanola - Road (done).
BigFurryWorker - near Remembrance - Road (2 turns to complete).
Grumpy Group (Grumpy & PG 9 to 12) - near Inc - move 7-7-7.
Screech & Sanchez - near Banana - move 9-6-6, will start clearing next turn.
Doc, Frodo & Out of Darkness - near Trip - Mine (2 turns to complete).
Mark, Moe & Otto - near Prot: Mark - move 1; Otto - move 9; Moe - move 3. Will all start Roading next turn.
rah & PG 13 - near Freedom: PG 13 - move 8-8-8; rah - move 8 and Irrigate (not done yet).
Rush - near Freedom - move 8-7 (joining rah) and Irrigate (done).
EVC - near PoV - move 9-6-6.
Slave Anarchy - near Silk Road - move 3, will road next turn.
Panagoon, Sleepy, Silky & Yo - near Down - move 3-2-3 (joining Slave Anarchy). Will Road next turn.
New Worker from Lux (don't bother naming him) - move to Ming and add to city.
Dejon - Mine built, worker frozen.
MrWIA - Road built, worker frozen.
Horse & Squid - 2 turns left to clear.
Larry & Empress - 4 turns left to clear.
Bashful & Sneezy - 4 turns left to clear.
PG 1 to 3 - 7 turns left to clear.
PG 4 to 6 - 7 turns left to clear.
PG 7 & 8 - 9 turns left to clear.
Settlers:
Trojan Horse - Enjoying the Ocean Voyage...
Turn Stats Results: FROM the actual save
Beaker Power = 451 BPT
Cash Power = 490 GPT
At 50% = 238 BPT & 63 GPT
238 + 1 Sci (this turn, @50%) + 226 (previous) = 465 beakers towards Music Theory
960 - 465 = 495 left after this turn (3 more turns).
GNP = 599
Mfg = 211
Prod = 756
GPT = +63 (+30 CFC)
Ministry of War
MoW Thread
Strike Fleet
AIS Zealous - move 8-8-8.
AIS Valor & AIS Seeker & AIS Vengeance - move 9-9-9.
AIS Determination - move 9-9-9.
AIS Solidarity & AIS Hunter - move 9-9-9.
AIS Heroic - move 6-6-6.
AIS Deliverance - move 6-6-6.
AIS Righteous - move 6-6-6.
AIS Ambitious & AIS Retribution - move 6-6-6.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 21-07-2004 at 02:12
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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don't you recall, it was held to repoll the parth strike
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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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Doh!!! Working on the Orders and I hit the wrong button....
E_T
Last edited by E_T on 10-07-2004 at 01:24
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Master Zen
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of naughty
Jan 2003 time: 23:36
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General
- Slider at 50%
Diplomacy
- CFC sends 30g + WM. We send WM
Military
- Gate Crasher Catapult - moves and forts at Silk Road 9
- Trasher Catapult - moves and forts at Silk Road 3
- Fire Catapult - moves and forts at Silk Road 2
- Hurl Catapult - moves 2-6-6
- NM roadcage - moves and forts at Heroe's Summit 2
- NM Nuclear Mercenary, NM Dominae, NM NYE, MI MJW, Cat Fling, and Cat Karina - move 6-6-9 (heading east)
- MI wervdon - moves 2 and forts
- MI steelglove - moves 2 and forts
- MI Jean-Luc - moves 3-2-1
- MI Aidun - moves 9-9-8
- MI Scourge - moves 9-9-9
- BFI - moves 8 (going after new barb camp)
- All other units in position at seawall fort
Strike Fleet
- AIS Zealous - moves 8-8-8.
- AIS Valor & AIS Seeker & AIS Vengeance - move 9-9-9.
- AIS Determination - moves 9-9-9.
- AIS Solidarity & AIS Hunter - move 9-9-9.
- AIS Heroic - moves 6-6-6.
- AIS Deliverance - moves 6-6-6.
- AIS Righteous - moves 6-6-6.
- AIS Ambitious & AIS Retribution - move 6-6-6.
City Builds
- Lux Invicta - builds Worker, begins Worker
Shortrushes
- Del Monte - shortrushes Knight for 16 Gold.
- Heart of Darkness - shortrushes Granary for 24 Gold.
- Lumentis Bananis - shortrushes Num Merc for 24 Gold.
- Area X - shortrushes Knight for 12 Gold.
- Protuberance - shortrushes Worker for 16 Gold.
- Vox Publica - shortrushes Num Merc for 36 Gold.
Workers
- Spike & Moosefart - Start Clearing jungle (6).
- LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Mine (2).
- Boyd - moves 8-8-9.
- Monkee & CalcII - Road (done).
- BigFurryWorker - Roads (2).
- Grumpy Group (Grumpy & PG 9 to 12) - move 7-7-7.
- Screech & Sanchez - move 9-6-6.
- Doc, Frodo & Out of Darkness - Mines (2).
- Mark - moves 1.
- Otto - moves 9.
- Moe - moves 3.
- PG 13 - moves 8-8-8.
- rah - moves 8 and Irrigates.
- Rush - moves 8-7 and Irrigate(done).
- EVC - moves 9-6-6.
- Slave Anarchy - move 3, will road next turn.
- Panagoon, Sleepy, Silky & Yo - move 3-2-3.
- New Worker from Lux - moves to Ming and adds to city.
Workforce
- Mingapulco - Changed WF to 2-3-6-7-8-9-10-15.
- Bananatopia - Changed WF to 1-2-3-4-8-9-14-16-19.
- Dominus - Changed WF to 1-4-6-7-8-19 & 1 Scientist.
- Tripoli - Changed WF to 1-2-4-17-18-19.
- Power of Victory - Changed WF to 2-3-4-5-13-14.
- Karina - Changed WF to 3-4-11-13-15-16-18.
- LuxInvicta - Changed WF to 1-2-11.
- Apolyton Prime - Changed WF to 1-2-4-6-9-15-16-17-20 & 1 Entertainer.
- Del Monte - Changed WF to 1-3-5-6-10-11.
- Heart of Darkness - Changed WF to 3-4-10-13-17-18.
- Silk Road - Changed WF to 1-2-5-8-19.
- Zenophobia - Changed WF to 3-4-6-7-10-13.
- Solace - Changed WF to 1-2-7-8-16.
- Antlergrad - Changed WF to 2-3-4-10-11.
- Lumen Musae - Changed WF to 1-6-8.
- Eye - Changed WF to 1-2-4.
- Vox Publica - Changed WF to 19-20.
Turn Results
- Sci Power - 451
- Com Power - 490
- GNP - 599
- Manuf - 211
- Product - 756
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