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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 16-05-2004 22:09
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Turn 189, 730 AD - 1 Turn to D-Day Suffering from ads?

Status

- Republic
- Researching Music Theory (465 beakers stored, need 960 beakers total, 3 turns left)
- Treasury 28 gold (end of last turn), +63 (+25 CFC) gpt, = 91 (116 CFC) gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux

- Anticipated start of GA - Turn 223 (1070 AD)


Save is here - Krill


Ministry of the Interior

Science & Cash Flow

Set Sliders to 10% research and 0% lux (after collecting the Sci/Curr Power & 50% figures for Stat Verification).


Economy:


Lakeveiw - building Catapult (turn 7 of 10 sched).
Mingapulco - building University (turn 4 of 12 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 223
Chiquita - building Library (turn 6 of 8 sched).
Bananatopia - building University (turn 4 of 14 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 226
Incensity - building Aquaduct (turn 3 of 12 sched). Shortrush to Catapult for 16 gold
Dominus - building Market (turn 5 of 10 sched).
Tripoli - building Aquaduct (turn 6 of 9 sched). Shortrush to Granary for 8 gold
Mu - building Courthouse (turn 18 of 34 sched).
Hispanica - building Aquaduct (turn 5 of 14 sched). Shortrush to Num Merc for 8 gold
Power of Victory - building Aquaduct (turn 9 of 14 sched).
Eisten Boulen - building Courthouse (turn 21 of 32 sched). Shortrush to Longbow for 20 gold
Karina - building Library (turn 8 of 8 sched).
Lux Invicta - building Worker (turn 2 of 3 sched).
Big Bend - building Library (turn 5 of 10 sched).
BigFurryCity - Num Merc built, start building Num Merc (turn 1 of 3 sched).
Apolyton Prime - building to Sun Tzu (turn 16 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 28 of 28 sched).
Heart of Darkness - building Aquaduct (turn 7 of 9 sched).
Elucidium Novem - Worker built, start building Worker (turn 1 of 2 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 27 of 29 sched).
Arcadia - building Harbor (turn 11 of 12 sched).
Zenophobia - Worker built, start building Worker (turn 1 of 2 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 21 of 26 sched).
Down Under - building Courthouse (turn 29 of 34 sched).
Lumentis Bananis - building Courthouse (turn 8 of 16 sched).
Antlergrad - building Courthouse (turn 26 of 32 sched).
Area X - building Harbor (turn 26 of 26 sched).
Heros' Summit - building Courthouse (turn 25 of 34 sched).
Mongoose Abyss - building Temple (turn 7 of 23 sched).
Lumen Musae - building Courthouse (turn 25 of 38 sched).
Protuberance - building Courthouse (turn 6 of 22 sched).
Kanaola - building Courthouse (turn 23 of 37 sched).
Cyrene - building Catapult (turn 5 of 9 sched). Shortrush to Worker for 8 gold
Eye - building Courthouse (turn 22 of 33 sched).
Vox Publica - building Courthouse (turn 21 of 38 sched).
Freedom City - building Barracks (turn 15 of 20 Sched).
Mauretania - building Wealth.
Thunder Bay - Building Courthouse (turn 14 of 30 sched).
Memoria Fraxia - building Courthouse (turn 20 of ??42?? sched).


Rushing

See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.

Incensity - Shortrush for 16 gold.
Tripoli - Shortrush for 8 gold.
Hispanica - Shortrush for 8 gold,
Eisten Boulen - Shortrush to Longbow for 20 gold.
Cyrene - Shortrush for 8 gold.

Total this turn = 60 Gold. should have 56 gold left in treasury after the Shortrushes.


Worker Force:

Lakeview - starting WF 1. NC.
Mingapulco - starting WF 2-3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-4-5-6-8-13. Change WF to 1-2-4-5-6-13-14.
Bananatopia - starting WF 1-2-3-4-8-9-14-16-19 (working Game). Change WF to 1-2-3-4-8-12-14-16-19 (working Game).
Incensity - starting WF 5-6-7-14-16-17. NC.
Dominus - starting WF 1-4-6-7-8-19 & 1 Scientist. Change WF to 1-2-4-6-7-8 & 1 Taxman.
Tripoli - starting WF 1-2-4-17-18-19. Change WF to 2-4-6-17-18-19.
Mu - starting WF 7-15. Change WF to 15-17.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 2-3-4-5-13-14. NC.
Eisten Boulen - (grows this turn) starting WF 4-5-??6??. Change WF to 4-5-6.
Karina - starting WF 3-4-11-13-15-16-18. NC.
LuxInvicta - starting WF 1-2-11. NC.
Big Bend - starting WF 1-3-4-6-8-10-13. NC.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-9-15-16-17-20 & 1 Entertainer.
Del Monte - starting WF 1-3-5-6-10-11. NC.
Heart of Darkness - starting WF 3-4-10-13-17-18. NC.
Elucidium Novem - (grows this turn, Worker built) starting WF ??2-3-6-8-12??. Change WF to 2-3-4-6-8.
Silk Road - starting WF 1-2-5-8-19. NC.
Arcadia - starting WF 1-2-6-8-19-20. Change WF to 1-2-6-7-8-19.
Zenophobia - (Worker built) starting WF ??2-3-4-9-10??. Change WF to 2-3-4-10-13.
Solace - starting WF 1-2-7-8-16. NC.
Down Under - (grows this turn) starting WF 2-??3??-4-10-12. Change WF to 2-3-4-10-12.
Lumentis Bananis - starting WF 3-6-7-13. NC.
Antlergrad - starting WF 2-3-4-10-11. NC.
Area X - starting WF 3-5-6-17. Change WF to 3-5-16-17.
Hero's Summit - starting WF 5-6-15. NC.
Mongoose Abyss - starting WF 3-5. NC.
Lumen Musae - starting WF 1-6-8. NC.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2-4. NC.
Vox Publica - starting WF 19-20.
Freedom City - starting WF 6-7. NC.
Mauretania - starting WF 6. NC.
Thunder Bay - starting WF 1-20. NC.
Memoria Fraxia - starting WF 6-8. Change WF to 6-15.


Workers:

Screech & Sanchez - near Mu - Start Clearing jungle (6 turns to complete).
Grumpy Group (Grumpy & PG 9 to 12) - in BFC - move 7-7-8, will road next turn.
Temp1 Boyd - near Karina - move 6-6-6.
Monkee & CalcII - near Karina - move 8, will start clearing next turn.
Otto - near Prot - Start Roading (3 turns to complete).
Mark - near Prot - Start Roading (3 turns to complete).
Moe - near Prot - Start Roading (3 turns to complete).
PG 13 - near EN - move 7-7-7.
Rush & rah - move 2 and Irrigate (done).
Panagoon Group (Panagoon, Sleepy, Silky, Yo & Slave Anarchy) - near Silk Road - Road (done),
MrWIA - near PoV - move 3-6-6.
Dejon - near PoV - move 9-6-6.
EVC - near PoV - move 9-9-9.
New Worker from EN (name him Temp2) - move 9-9-8.
New Worker from Zeno (name him TempAP) move 8-9-9 (headed to AP).
Horse & Squid - Tile Cleared, workers frozen.
BigFurryWorker - Road done, worker frozen.
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Mine built, workers frozen.
Doc, Frodo & Out of Darkness - Mine built, workers frozen,
Bashful & Sneezy - 3 turns left to Clear.
Empress & Larry - 3 turns left to Clear.
Spike & Moosefart - 5 turns left to Clear.
PG 1 to 3 - 6 turns left to Clear.
PG 4 to 6 - 6 turns left to Clear.
PG 7 & 8 - 8 turns left to Clear.


Settlers:

Trojan Horse - getting sick of all of this water and can't wait to get to some dry land


Real Turn Results: from the actual save

Beaker Power = 449 BPT
Cash Power = 487 GPT
At 50% = 236 BPT & +61 GPT
At 10% (setting for EOT) = 45 BPT & +268 GPT
45 (this turn, @10%) + 465 (previous) = 510 beakers towards Music Theory
960 - 510 = 450 left after this turn (2 more turns).
GNP = 613
Mfg = 211
Prod = 778
GPT = +268 (+30 CFC)



Ministry of War

[MoW Thread

Strike Fleet
Group A:
AIS Heroic - move 9 & Fortify.
they are at the Group A Gathering point. All other Group A Boats should end up at the same point.
AIS Valor & AIS Seeker & AIS Vengeance - move 7-8-9. this is to keep from moving into any possible GWT sleeping units field of view (and waking them)
AIS Solidarity & AIS Hunter - move 9-9-9.
AIS Deliverance - move 6-6-9.
AIS Ambitious & AIS Retribution - move 3-3-3.

Group B:
AIS Zealous - move 8-8-8.
AIS Determination - move 9-9-9.
AIS Righteous - move 6-6-6.

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 21-07-2004 at 08:25

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 16-05-2004 22:09
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Urgent Business for This Turn

Economic:

To be edited by the Consul/MoI


Military:

to be edited by the Consuls


Diplomatic:

To be edited by Consuls/FAM


Other:

To be Edited by the Consuls

Link to turn 161 report
Edit link to point to previous turn's report

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:36
  Old Post 16-07-2004 08:50
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Get a bigger avatar today!

Bumping this to the top, so that people can see who close we are to this

* E_T is starting to work on the MoI Orders

We need to get an MoW really soon.....

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 16-07-2004 22:27 Visit Trip's homepage!
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Enter the AD-FREE zone

Whatever you guys do, don't put any boats in a tile that GWT could see besides the grouping point. We don't want to give GWT any free peaks, to to speak...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 16-07-2004 22:43
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quote:

Strike Fleet
Group A:
AIS Valor & AIS Seeker & AIS Vengeance - move 8-8 & Fortify.
they are at the Group A Gathering point. All other Group A Boats should end up at the same point.
AIS Solidarity & AIS Hunter - move 8-8-8.
AIS Heroic - move 8 & Fortify.
AIS Deliverance - move 6-6-8.
AIS Ambitious & AIS Retribution - move 6-3-2.

Group B:
AIS Zealous - move 8-8-8.
AIS Determination - move 9-9-9.
AIS Righteous - move 6-6-6.


I don't think any of our ships should be coming in to the Gathering Point in parallel fashion to GWT's shore. All of the 8 (North) type moves above has me worried that a properly stationed and fortified Galley of GWT's would see us on that type of approach while we would not see them and thus know that we've been spotted. Our last approach should be coming in directly from the West to the East with the lat move towards the Gathering Point being a "6" rather than an "8"

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:36
  Old Post 17-07-2004 01:25
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Help yourself to an AD-FREE life

NOT Unless they are Fortified IN Sea tile, would they see us. I've already taken that into account, especially for next turn's Moves.

E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 17-07-2004 01:38
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Inflate your Upload Space

Good. Just making sure. BTW, do we have a MoW in the wings or even an "acting" MoW?

If not, I will volunteer for the interim.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:36
  Old Post 17-07-2004 03:34
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Avatar Enlargement: We've got the solution

Post in the Nomination Thread....

E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 17-07-2004 04:56
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That's not really neccessary IMO. The position is an appointed one and not voted upon by the team; so there's no need for an "official" announment of any type. The MoW can be appointed and removed at any point in time by the Consuls. Besides, the MoW only makes "reccomendations" as to the moves and the Consuls are not bound to adhere to them. It's an advisory position really. The position is more about someone taking the time to layout plans ahead of time and then have the team take a look, along with the Consuls, to make sure that's what we want to do. It's about making maps and drawings to make it clear to the team as to what proposals are being considered.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:36
  Old Post 18-07-2004 04:53
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Can I get a look at the last save?

Are you sure that a GWT galley would have to be fortified in sea to the landing fleet? From the original pic in the planning thread it looked like a properly placed galley would be able to see the gathering point.

Also were exactly is the gathering point?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 18-07-2004 05:13
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Point "A" is the Gathering point in thei pic by E_T. It's just out of site of GWT as long as they don't have a Galley fortified 4(keypad direction) of the Landing Zone(LZ).




It's aslo denoted as point "3" in this pic by Trip. "4" is where the GWT Galley would have to be fortified to spot us on our approach.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 18-07-2004 06:25
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Lose 30 kilos (of popups)

quote:
Originally posted by OPD
Can I get a look at the last save?


I've uploaded the latest save, 720 AD, here.

If you want to be added to the save distribution list so you get the save when it arrives (or sometime after it arrives if rockbandit.net's server is acting up again ), PM WhiteBandit with your e-mail address.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:36
  Old Post 18-07-2004 15:47
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Thank you,

quote:

AIS Valor & AIS Seeker & AIS Vengeance - move 8-8 & Fortify.
they are at the Group A Gathering point. All other Group A Boats should end up at the same point.
AIS Solidarity & AIS Hunter - move 8-8-8.
AIS Heroic - move 8 & Fortify.
AIS Deliverance - move 6-6-8.
AIS Ambitious & AIS Retribution - move 6-3-2.


Unless I'm mistaken these orders are of a little and should be...
-AIS Solidarity & AIS Hunter - move keypad 9-9-9
-AIS Deliverance - move 6-6-9...?


Also I guess AIS Heroic is supposed to move 9 & fortify? Perhaps moving 9-6-4 would be better so that it could see if there were a GWT Galley fortified 4(keypad direction) of the Landing Zone(LZ).

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 18-07-2004 22:53
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But. if we were to take a peak, and be within it's own visual range, we would "wake" the fortified Galley and GWT would know something was up.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:36
  Old Post 18-07-2004 23:06
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Put an end to popups!

Ah, I did not know it worked that way in pbem, I guess that would wake any galley in close proximity too then.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:36
  Old Post 19-07-2004 04:30
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Re: Turn 189, 730 AD - 1 Turn to D-Day Tired of ads?

quote:
Originally posted by Arnelos
- Anticipated start of GA - Turn 223 (910 AD)

uhm, I think turn 223 is not 910 AD, but rather 1080 AD

DeepO

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:36
  Old Post 19-07-2004 06:57
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Got spare money?

Nope, we start counting by 5's after 750, so it's 755, 760, 765... for 50 turns, then it goes to counting by 2's

E_T

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:36
  Old Post 19-07-2004 11:34
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E_T, DeepO is right - the first 5-year turn is the one between 1250AD/1255AD (#241/#242). I am sure that at least in PtWDG, we are still in 10-year turns and it's already 1050AD.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 19-07-2004 11:48
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910 AD is turn 207

1070 AD is turn 223

It's funny that the ISDG has almost caught up with the PTWDG! What's taking so long with that game? Is Arnelos holding the game up over there as well?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 19-07-2004 12:44
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#20 Report this post to a moderator
Put an end to popups!

GWT has sent the save to GCA now...


Posted by IronJackson of GWT
quote:

The poll has brought no clear decision, we will need some more time. Sorry.

Edit:

Turn sent to GCA. We found a solution faster than we thought.


I wonder what that "solution" was....

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:36
  Old Post 19-07-2004 13:51 Visit BigFurryMonster's homepage!
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Question:
Let's say that =somehow= GWT does spot us. Will we proceed with the strike then?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 19-07-2004 14:06
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I'd have to say we shouldn't. If we have been spotted this turn they just played, that would give them three full turns to prepare...just too may turns for them to get a bunch of Ansar back up here.

If they discover us on the next turn; it's a toss up to me.

I don't think there's a chance they could have detected us this turn unless they had left a Galley out to sea. And they only way to see us next turn is to have a Galley forted on the tile next to our debarkation point.

The chances for them to discover us is slim to none. Well, unless they play with "Luck".

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:36
  Old Post 19-07-2004 20:27
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Enter the AD-FREE zone

Next turn they could have a galley on the disimbark tile, move it out one tile, detect us, and if they are really smart disband it!

They will have detected us, and we will have no way to know.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 19-07-2004 21:49
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If they see us coming, I'm sure they'll block the tiles we'd need to get to Ruhrpott. In that case, landing isn't really an option.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 19-07-2004 22:49 Visit Trip's homepage!
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Increase Your PM Length

But as has been mentioned elsewhere, they have to have a Galley fortified on a specific tile as of LAST turn in order to spot us in time. Even if they have a Galley in the way the turn we land we can still kill it (assuming the beache is clear).

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 19-07-2004 23:08
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quote:
Originally posted by roadcage
Next turn they could have a galley on the disimbark tile, move it out one tile, detect us, and if they are really smart disband it!

They will have detected us, and we will have no way to know.


I don't think that would be possible for this last turn. I believe that Galley's that are unfortified have a field of view of only two tiles. We are not yet at the Gathering point. I still believe the earliest they can detect us, through the scenario you lay out, is after we play our next turn. We will then be at the gathering point. Which would then give GWT 1 turn to prepare for our landing and 2 turns for the attack at Ruhrpott.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 19-07-2004 23:09
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BTW, CGN now has the turn....and miccofl is not online.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:36
  Old Post 19-07-2004 23:53
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Enter the AD-FREE zone

Like I said.... next turn

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:36
  Old Post 20-07-2004 02:52 Visit CiverDan's homepage!
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I agree if they spot us, landin in not an option, all they have to do is block all coastal landing squares. The could even leave cities unoccupied to achieve this, as we cant take a city directly from the sea. If this happens, we need to retreat, and set up a sentry net.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 20-07-2004 07:40 Visit Trip's homepage!
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I probably don't have to say this, but

stay the **** away from all tiles where GWT could see us except for the gathering point!

One slip-up and the whole deal is shot, so don't mess up this turn.

 
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