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J Bytheway
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England
Jul 2001 time: 05:36
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Update - 2004.05.19
Here's a new version. Most of the changes here will have little obvious effect.
However, this includes fromafar's alterations to the new SLIC globals that are causing so much trouble at the moment, and if I understand it correctly, this should make v1.1 savegames loadable, and also make the scenarios playable again (Please correct me if I'm wrong). This is a bit more experimental than most of our changes, but it looks like the only way to get it playtested is this way.
[file removed]
[Note that this version is obsolete. The next version is available here.]
Changes:
Fixed: Memory leak in GL
Added: New ColorSet option to userprofile.txt to aid with switching colors##.txt files
Fixed: Treatment of zero freight costs which gave strange trade route paths
Fixed: Memory leaks with government modifications to DB entries
Changed: Select current research on change research screen
Fixed: Check which prevented sueing of franchises
Fixed: When starting a scenario, use difficulty settings selected by user
Changed: French translation of "Network Game"
Changed: Implementation of new SLIC global variables
Previous thread:
PROJECT: Playtest
Last edited by J Bytheway on 18-05-2005 at 05:11
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Maquiladora
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I mentioned the first 4 players should stay the same colours as the original game but we still have red for player 1, yes its easy to change but it was an unnecessary change in the first place IMO.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:36
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quote: Originally posted by J Bytheway
The state of the sound is slightly strange - I won't go into details, but we can't really be sure that we fixed it properly. In fact, one person asserted that what we had done was certainly wrong. I guess this might easily lead to system-specific problems, and I don't know if there's anyone around who will be able to deal with them, especially if they cannot be replicated on other machines. |
My first idea was that this has to do with the bug fix they did for the patch, but actual it is not the sound bug that appears when a unit dies, but I don't think it is something we did, basicly we just filled the accoring sound functions with something useful. And I think that I had this bug also in the v.1.1 of the game, well I am not sure about this, but I think that this sort of problem is more likely to appear if you have enemy moves on.
-Martin
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eRAZOR
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@kaan and the team: Thanks so much guys. CTP2 in the hands of the community is probably the best thing since the invention of sliced bread
One question:
My girlfriend and I are both CTP addicts since the release of the original game but our main gripe with CTP2 is that we were _never_ be able to complete a single LAN game. Resyncs and client crashes would occur with ever increasing frequency depending on how far we are in the game (or depending on the number of units?).
I am developer myself, yet I have been unable to find and hardware/os/ctp-patch combo that works stable.
Does anyboy know if network stability will be improved by the patch?
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GordonF
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I downloaded and played 2004(1).04.03.CTP2Playtest for 5 hours, and only found one flaw, which was a typo. Your work is fantastic! I installed a plain vanilla with the XP patch to make it work on Windows XP. I found it best to start a game before anything else, so I playtested to make sure it is running right, then I installed 2004(1).04.03.CTP2Playtest . The music worked great. I could access all the buttons across the top. The mouse worked flawlessly. The wonder movies played fine. I could go on and on... It works great. The only thing that I missed was the option to destroy the enemy city, absorb the population, or keep the enemy city (but that is in the best mods, and this is a vanilla game).
The typo is in the Great Library entry for Galileo's Telescope. It indicates that Galileo's Telescope "Gives: Increases Scienceratr of scientists in hose city by 5"
I will download the latest playtest and try it out. THIS IS GREAT! WAY TO GO! YOU HAVE DONE AND ARE DOING A SUPERB JOB. I wish that I could help more, but playtesting is about all that I can offer, and even that is on a limited basis. Gordon
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odisseus
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Rome - Italy
Aug 2001 time: 05:36
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quote: Originally posted by J Bytheway
Yeah, it's a long story, but we're not going to get anything better, so we'll just have to live with it. |
Long story?
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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