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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:36
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Weeell. Having played TT Deluxe, it was pretty familiar.
They've streamlined gameplay by removing the vehicle depots, you just place the vehicles on the road/track and they go on from there. Too short time in the demo (only one year) to find out how to replace stuff, or whether they need to be repaired.
The graphics are pretty much the same as before.
The demo was too short and in a too early period to see any considerable changes to TTD. There was one though: building roads and railways is now way, way more inconvenient. Instead of drawing a long line with the mouse, you have to lay down one block, and then go clickety-click in a screen to build more of it. It does allow for more slender curves (ehm) to be placed, you'll see what I mean, but those could have been put in without the expense of usability.
Altogether, I'm sticking to TTD. But again, the demo was really only showing what TTD can do too - apparently the major changes are in scale and you need full version to decide on that.
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Joseph
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Ca. USA
Feb 2000 time: 21:36
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The new game is using Roller Coaster Tycoon 1 Graphic for the ground texture. It is also using RCT 1 build methods and the game engine is RCT 1. The only year (1925) of the demo go quite fast and the bldg look like they came out of twentys.
I get the feeling that Chris or Atari is going after the young Childrens market. Ages 9 and up.
However the Trains in the demo look like the real train that they represent (Special 2-4-2 and a Balwin 2-8-0) and they are twice as big than in the original games. The bus is still small, but again there are only two buses to select from (WMC Bus and a Vulcan VSD Bus).
You can not build an Airport in the demo, not enough money. The two planes are DH-16 and a F.7.
There is a picture of a Boeing 707 and it look like a 707.
If you compare the graphics of this game and Transport Giant, TG kills this game.
I will still buy this game either tomorrow or Wed. Depends on who gets it first, EB or SW Etc., and later this week or next, I will have TG. Just hope TG will not be a waste of money.
Last edited by Joseph on 07-09-2004 at 02:48
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:36
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Played the demo. Really like it.
Keeps to the spirit of Transport Tycoon and adds the easiness and functionality of the RCT engine and design. It also has multiplayer. 
The track building method may be annoying sometimes, but the added functionality it provides is well worth it. You'll get used to it, and you probably already are if you've played Roller Coaster Tycoon. 
quote: The only year (1925) of the demo go quite fast and the bldg look like they came out of twentys. |
That's not the only scenario in the demo. There's also a Britain 1955 one under a harder difficulty setting.
quote: You can not build an Airport in the demo, not enough money. The two planes are DH-16 and a F.7. |
Did you try taking out a loan? I didn't bother personally, but just a thought.
quote: If you compare the graphics of this game and Transport Giant, TG kills this game. |
Meh, they both have mediocore graphics. Locomotion, however, also has functional graphics.
quote: I will still buy this game either tomorrow or Wed. Depends on who gets it first, EB or SW Etc., and later this week or next, I will have TG. Just hope TG will not be a waste of money. |
I'd skip on Transport Giant, personally.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:36
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I might take back what I said about the RCT style track building being worth it. You can't make the same kind of compact dual rail stations that you could in the original Transport Tycoon. But on the other hand, you can make intricate underground transit systems and build more sophysticated land bridges. (including all together raised tracks or roads which have turns and all)
It'll take soem more experimentation, I guess, before I can really say if I like the new more than the old.
There is a random map generator by the way, and it's pretty good -alot of variables to toy with. My only complaint is that it tends to drop terrain types down in blocky formations.
Last edited by General Ludd on 09-09-2004 at 05:33
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