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Maquiladora
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I think theyre better than they used to be. Theres a scenario that encourages you to build canals to join lakes, it works especially well when you get them dropping off raw produce like lumber then waiting for the paper and taking it to the printing factory then taking the goods back to the city, so it can supply its own cargo, because bulk ships can carry 250 tons of lots of different kinds of cargo, while a train can carry maybe 100 tons of one ot two things that arent in the same production chain, like chemicals and oil in tanker cars.
Last edited by Maquiladora on 15-09-2004 at 20:11
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Maquiladora
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One of the first changes i noticed was i couldnt block the AI. When you build near them to try and block them building a new route it just says "another company is about to build here".
Im 2/3 through the medium scenarios now and havent had to repeat any so far, whether thats a sign of my misspent youth on TTD or these scenarios are more than easy i dont know.
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Standup
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I'm still on the easy but it feels the penalty for destroying houses should be higher. At the moment it's a pretty easy trade off for placing a station and track in the middle of a town.
it would be useful to be able to see what's accepted before you build the depot/station etc. At the moment i'm pretty poor at judging this.
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duke o' york

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Doesn't it tell you that?
I'm sure that in the first one, you chose a station to build, and moved it out over the map. Once you got to where it was going to be, it would show you the "reach" of that station, and so you could plan the best position for it. Of course, it was occasionally annoying because you'd place a station that reached a farm, but when the fields appeared and disappeared, then sometimes it would go out of range, and you'd need a bigger station. My favourite was a bizarre map, with only three factories, practically next to one another. Needless to say, my station(s) went right in the middle, and before long I had a 5 track station for incoming materials, and a 3 track station for goods going to the cities.  
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Maquiladora
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The trouble with the new system is you can only place stations on existing track, so you railroad through houses then cram a good station in the middle of a city but then find out it doesnt accept goods. I thought there might be an easier way but short of counting all the buildings that accept goods in the radius of the future station i havent found it.
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Maquiladora
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quote: I placed a Cargo Depot right next to a building that said it would accept some goods, but the depot accepted no goods at all....waste of a building. |
If it said something like "accepts 1/4 goods" then you need at least 4 of those type of buildings to accept goods i think.
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Maquiladora
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I agree. Long train routes are the quickest way to complete a scenario. In the manual it says its best to start with bus or tram passenger routes to get steady early profit then build up as you go, but its just a waste of time IMO. Find a long, flat, cargo heavy train route to start (and there usually is at least one) and youre flying.
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Maquiladora
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I think a few trams can make as much as cargo trains but you have to lay the track loop early around a city, then the city grows around it and you can start running a lot of trams on that loop and get 200+ passengers on each station sometimes. In one scenario ive got 30 trams taking £35,000 month profit. Comparing the cost of a tram route to the price of a train route, trains are probably still better but you need more ready cash to get train routes up and running.
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Maquiladora
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quote: The "hide forground scenery" function is buggy; it only transparentizes the stuff in the lower half of the screen. |
This is what its meant to do, so you can quickly move the screen to see rather than having to turn it on an off all the time.
As for it being a sequel to TT, it probably isnt to me and i dont think Chris Sawyer ever wanted it to be, with the title "Locomotion". There are little touches missing that make it a complete experience, like shares, subsidies and what would it take for private cars on roads etc. To me it just feels like RCT with busses and planes but ive enjoyed it nonetheless.
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