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General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 11-09-2004 16:41
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Speaking of which, what's the difference between a passanger terminal and a bus stop?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 11-09-2004 16:48
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quote:
Originally posted by Maquiladora
You need signals to tell the trains to stick to one side of the tracks, kind of like a road driving on the right side. When you place a one way signal an arrow appears telling you which direction it will signal to, if a train comes the wrong way to the signal the train will just turn around (i assume) like in TT.

In the screenshot a train travelling out of that station will always go to the left track, while a train coming down towards the station can choose either platform to load up on because there is 2 double signals telling it with platform is free.


You mean like what I've done in the new attached save?

I started a new game, and created two stops at useless places, to just make a straight railroad... just before the trains get out of the stations there's a double 'stop sign', while there's also some single 'stop signs' placed like on the screenshot...

But it still doesn't work. In the save there's 2 trains, the 'top' one for some reason keeps going "backwards" (has done so since start... might be because I have no extra wagons), while the 'bottom' train goes normally...
Now these two trains have stopped for each other, even though one is leaving the place the other one is entered (but not forced to enter*)

*The 'top' train goes to the 'bottom' tracks, even though it could just as well use the 'top' tracks

Attachment: secondtry.rar
This has been downloaded 2 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 11-09-2004 17:33 Visit Maquiladora's homepage!
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quote:
Originally posted by Adagio


You mean like what I've done in the new attached save?

I started a new game, and created two stops at useless places, to just make a straight railroad... just before the trains get out of the stations there's a double 'stop sign', while there's also some single 'stop signs' placed like on the screenshot...

But it still doesn't work. In the save there's 2 trains, the 'top' one for some reason keeps going "backwards" (has done so since start... might be because I have no extra wagons), while the 'bottom' train goes normally...
Now these two trains have stopped for each other, even though one is leaving the place the other one is entered (but not forced to enter*)

*The 'top' train goes to the 'bottom' tracks, even though it could just as well use the 'top' tracks


The problem with the attached save was that the single signals werent close enough to the crossovers, so as the train approached the signal it couldnt "see" both crossovers and didnt know that it should be on the other side.

Also keep the crossovers together so its easier to place signals and on the "one way" tracks lay down single signals every so often, so that a train behind another train on the same track wont stop. The front train will regularly cross signals and tell the one behind whats happening in front and its ok to keep going.

Attachment: secondtry_fix.zip
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 11-09-2004 17:55 Visit Maquiladora's homepage!
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To make it more simple here a diagram.

When T1 approaches S1 it goes over the crossover track and it sees that S1 is facing the wrong way to a train exiting the station, it also sees that the signal on the other side of the track (opposite of S1) is facing the correct way, so it goes there.

In the top screenshot the train exits the station but has no orders as to which track to stick to when going over B1 section, when it comes out of the right station terminal theres nothing to tell it to go left before it reaches the crossover.

Attachment: both.jpg
This has been downloaded 66 time(s).

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Prince
UK
Apr 2002
time: 05:36
  Old Post 11-09-2004 18:28
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Maquiladora ,

I was placing cargo depots so i guess that's tick the 'blindly obvious' box

Watching the tutorial as well (rather than trying to interact) means i might actually manage to play a game now.

Still not convinced about the track and road laying though.

Spec wise i'm playing on a P3 733 with 256MB and it seems to play fine although i've only tried the small maps.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 11-09-2004 18:50 Visit Maquiladora's homepage!
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quote:
I was placing cargo depots so i guess that's tick the 'blindly obvious' box


I only mentioned it because its exactly what i did. Its incredibly easy to miss that tiny scroll down box if you didnt pay attention in the tutorial.

quote:
Speaking of which, what's the difference between a passanger terminal and a bus stop?


Thank the lord for PDF manuals. Only this time though.

quote:
Passenger Stop

Passenger stops are designated roadside
pick-up and drop-off points for
passengers that you can construct on
any road type. Buses and trams can stop
briefly at passenger stops to deliver and
discharge people, but cannot remain at
these stations to wait for a full load of passengers. On the main
game view, passenger stops appear as small signposts along the side
of the road.

Passenger Terminus

Like a passenger stop, a passenger
terminus serves as a pick-up and drop-off
point for passengers. You can only
build this station type at the end of a
road, but a passenger terminus has two
advantages over a passenger stop:
• It allows buses to wait for a full load of passengers, thus
maximizing the profit potential of the vehicle.
• It allows two buses to load and unload simultaneously.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 11-09-2004 19:26
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Thx for trying to help stupid me

But now I've gotten to one more problem...

We still have the stations Bootway and Bootway Oilfield, but now I've added Charstone in the middle...
Train one and two goes from Bootway to Bootway Oilfield
Train Tree goes from Bootway Oilfield to Charstone
Train Four goes from Bootway to Charstone

The problem is train 4 tries to get down to the same track in charstone station as train 3 is in, and has tried it for some time... all trains has stopped because of this...

Attachment: 4-trains.rar
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Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 11-09-2004 20:51
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One thing puzzles me... all houses produces mails, but why don't they accept them? I have a few train startions (going from one town to another with mail and passengers), but none of them accepts mail even though the stations are as close to the center of the towns as possible...

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 11-09-2004 21:11
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Here's an example of how I build my tracks, if you want to look at it. I have 9 trains servicing 3 stations, all rather smoothly.

In that save I have just recently expanded to a tripple rail track, because there was way too much congestion with just 2 tracks, especially with that long hill climb right before the tunnel.

Even with an extra rail climbing the mountain, it was still really slow. It didn't start going smoothly untill I added the round-about at the steel mill station so that the traffic would be streamlined. In transport tycoon I would always used those roundabouts, but they take up alot more space in this game.


EDIT: Would be a good idea to include the file...

http://s95005245.onlinehome.us/Example.rar

Last edited by General Ludd on 11-09-2004 at 21:18

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 11-09-2004 22:04
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Thx, will take a look at it

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 11-09-2004 23:36 Visit Maquiladora's homepage!
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Heres a good 3 way junction, made tiny to fit on one screen.

Put it in the upload space as its quite wide.

http://apolyton.net/upload/view.php?file=10378_Screenshot5.jpg

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Prince
UK
Apr 2002
time: 05:36
  Old Post 11-09-2004 23:38
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Several hours later i've finally finished the easiest scenario. I don't hold out much hope for any other maps

I really don't get the signals though. Placing double signals on a track with only one train on it the train stopped and wouldn't go past ? Why ? If there's nothing else on the whole network why would it stop ?

Also is there anyway to stop trains turning around and heading back to where they came from when they find a stop signal ?

Do 'one way' signals turn the track into one way tracks or do they only hold traffic in that direction ?

I finished the beginner map with a three platform station because otherwise my trains just went nowhere - doesn't seem very efficent.

If i set a vehicle to wait for full load does it pick up partial loads until its full or does it wait for a station to have the complete load ? Viewing the vehicle info tab it seems to be the latter which may be why i struggled to pick up any steel - it seems to drain away very fast.

Wish list so far (apart from a better manual) some way of showing when stations/depots etc aren't connected. I've spent ages trying to work out why trains or trucks are going to a station and eventually it's because the track isn't connected properly although the graphics make this hard to tell.

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Prince
UK
Apr 2002
time: 05:36
  Old Post 11-09-2004 23:38
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oh and what do i need to view a .rar file ? Is it a graphics format or somesort of compression ?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 11-09-2004 23:50
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.rar files i Winrar's "zip" files... Just go to www.download.com and search for Winrar


And I think I'm getting the hang of the signals... more or less... Thx for the help guys

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:36
  Old Post 12-09-2004 01:54
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 12-09-2004 02:07 Visit Maquiladora's homepage!
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Inflate your Upload Space

quote:
Originally posted by Standup
I really don't get the signals though. Placing double signals on a track with only one train on it the train stopped and wouldn't go past ? Why ? If there's nothing else on the whole network why would it stop ?


Sounds like something else is wrong, are the rails where it stopped connected right?

quote:
Also is there anyway to stop trains turning around and heading back to where they came from when they find a stop signal ?


Im still looking for something like that, just to order the train to stay there forever until the signal changes.

quote:
Do 'one way' signals turn the track into one way tracks or do they only hold traffic in that direction ?


They just direct the traffic.

quote:
I finished the beginner map with a three platform station because otherwise my trains just went nowhere - doesn't seem very efficent.


I manage to complete all the beginner and easy scenarios without using one proper junction, just A-B lines all the time and still doing it now with the first medium scenario.

quote:
If i set a vehicle to wait for full load does it pick up partial loads until its full or does it wait for a station to have the complete load ? Viewing the vehicle info tab it seems to be the latter which may be why i struggled to pick up any steel - it seems to drain away very fast.


It waits in the station until its got full cargo and picks up any cargo that comes to that station while its waiting.

quote:
I've spent ages trying to work out why trains or trucks are going to a station and eventually it's because the track isn't connected properly although the graphics make this hard to tell.


Yes i had that too, where the curved track meets a straight track sometimes it doesnt intersect perfectly but goes so close you dont notice until the train refuses to go there.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 12-09-2004 22:22
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Why does some trains just go to one station and then turn around, even though it's supposed to go to some station far away?

In the attached save I have 2 passenger stations (and about 4 other stations), with one train going between those two... or at least it's supposed to... For some reason the passenger train only goes between the two first stations... why?

Attachment: adagio.rar
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 12-09-2004 23:02 Visit Maquiladora's homepage!
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When i loaded it up it was going to each station fine...... then eventually it got stuck with another train at a 3 way junction that couldnt hold more than 1 train simutaneously. That may be why it looked like it wasnt going to both stations, because it turns back occaisionally when it gets stuck at that junction.

On that occaision with the 2 passenger stations it wouldve been easier to run a bridge over the junction and have a single private A to B line for the passenger train.

Attachment: stuck.jpg
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 13-09-2004 04:04 Visit Maquiladora's homepage!
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In case you havent read the manual or havent got one, heres some good things i found from it.

quote:
===========

• Local: Local vehicles stop at all stations and stops along the
defined vehicle route regardless of whether the Route List orders
the vehicle to stop there. Local routes are ideal for densely
populated areas where busy stations are plentiful.
• Express: Express vehicles stop only at the stations designated as
stops on their Route List, ignoring all other stops that they pass
along the way. Long haul vehicles and vehicles carrying cargo that
must be delivered to a distant destination in a timely fashion
should be set to Express service.

===========

Company Value = Cash – Loan + potential sale price of all currently active
vehicles + (32 x current monthly profit of all vehicles)

===========

Performance Index

This statistic is calculated based on two factors:

• Monthly Units of Cargo Delivered x Delivery Distance: The amount
of cargo you successfully deliver every month multiplied by the
distance the cargo was delivered.
• Monthly Vehicle Profit/Loss: Positive cash flow with regard to your
vehicles leads to a higher rating. Vehicles whose operating costs
exceed their income detract from your rating.

===========

Interfering With Industry Output

The cargo output levels of many industries are affected by their
surroundings. For example, a grain farm’s output depends on the
number of fields around it. If the fields the farm is using, get cleared
or covered up — by trees, roads, tracks, buildings, and so on —
output drops.

Take extra care not to destroy the resources that allow local
industries to produce in your haste to expand your transportation
network. If space is available, these industries might attempt to
increase output — in this example, by creating new fields in the
surrounding landscape squares — but the best way to ensure a
steady production rate is to avoid the random destruction of valuable
industry resources.

===========

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:36
  Old Post 13-09-2004 06:24
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So I noticed in today's Circuit City ad that they are offering a $10 discount on the game, bringing it down to $19.99*. I went in earlier today and saw neither the game nor a tag for it anywhere on the shelves. Called them a few minutes ago wondering if they just hadn't put it on the shelves yet by the time I got there (noon-ish).

"Oh, it sold out."

Now, it's one thing to not get there in time to buy from their limited stock-on-hand ... it's another to be blatantly lied to inspite of having been told just moments before that I HAD BEEN THERE IN PERSON NOT FIVE HOURS AGO AND CHECKED THE SHELVES MYSELF, THAT'S WHY I'M CALLING YOU NOW YOU STUPID GIT!!!

"We're expecting another shipment later this week."
"Can I get a raincheck?"
"No."







*Note: Circuit City is the only place I saw with a reduced price. Amazon, Walmart, EBGames, Atari, Best Buy ... all had it listed at or near $29.99. Circuit City's discount is good through Sept. 18th per today's ad.

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:36
  Old Post 13-09-2004 09:55
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quote:
Originally posted by DRoseDARs


So I noticed in today's Circuit City ad that they are offering a $10 discount on the game, bringing it down to $19.99*. I went in earlier today and saw neither the game nor a tag for it anywhere on the shelves. Called them a few minutes ago wondering if they just hadn't put it on the shelves yet by the time I got there (noon-ish).

"Oh, it sold out."

Now, it's one thing to not get there in time to buy from their limited stock-on-hand ... it's another to be blatantly lied to inspite of having been told just moments before that I HAD BEEN THERE IN PERSON NOT FIVE HOURS AGO AND CHECKED THE SHELVES MYSELF, THAT'S WHY I'M CALLING YOU NOW YOU STUPID GIT!!!

"We're expecting another shipment later this week."
"Can I get a raincheck?"
"No."







*Note: Circuit City is the only place I saw with a reduced price. Amazon, Walmart, EBGames, Atari, Best Buy ... all had it listed at or near $29.99. Circuit City's discount is good through Sept. 18th per today's ad.
I check Target and Wal Mart today 9/12 and no game, however I did order it on line and should have it by Wed.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 13-09-2004 10:51
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quote:
Originally posted by Maquiladora
In case you havent read the manual or havent got one, heres some good things i found from it.


Thx... I checked the pdf file, but couldn't find anything usefull from just quick-reading...

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:36
  Old Post 15-09-2004 04:17
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Installing it now! Well, shortly anyway...

Though, I should note that Circuit City tried to mess with me one last time: Brought it to the register and it rang up as thirty-something dollars. I had the weekly ad in hand, so she rerang it up as $21.46. No matter; I have my game now.

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 15-09-2004 04:57
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wahoo! I just finished the first scenario. Not real sure what finally triggered the 10% thingy, but now on to number 2!

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:36
  Old Post 15-09-2004 07:22
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quote:
Originally posted by gjramsey
wahoo! I just finished the first scenario. Not real sure what finally triggered the 10% thingy, but now on to number 2!
Mine was here when I got home and have played the first scenario also.

Standup is offline Standup
Prince
UK
Apr 2002
time: 05:36
  Old Post 15-09-2004 16:46
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Getting the hang of it so long as i don't get ambitious - signals and junctions ? pah straight lines and lots of stations for me are fine
Just finishing off the 'easy' scenarios.

But a couple of gameplay questions.

According to the graph in the game the price received is based upon the cargo type and delivery time. Does distance come into this ? Wonderful as early helicopters and planes are they don't seem to make me that much profit.

Demand seems to be a simple on/off. Price doesn't seem to change much. Does this mean that i can flood a small village with passengers and still get the same price throughout the scenario ? There will be no 'return fare' but that's not always needed.

Industries seem to be able to take as much raw materials as you can chuck as them without prices dropping. They do seem to have a minimum amount before they start producing. Trucks and industry seem a bit pointless.

Is there an easy way to upgrade vehicles ? At the moment i buy the new one, copy the route and then sell the old one.

Is there an easy way to destroy bus stops and stations ?

Station platforms - i seem to be able to run trains longer than the platform but they take much longer to unload/load ? Or is this just my imagination ?

What influences town growth, if anything ? Some seem to grow regardless and others i'm running services to stagnate.

Can you take over other companies ?

thanks

S

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 15-09-2004 17:19
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Lose 30 kilos (of popups)

quote:
Originally posted by Standup

According to the graph in the game the price received is based upon the cargo type and delivery time. Does distance come into this ? Wonderful as early helicopters and planes are they don't seem to make me that much profit.


The price listed is per ten squares traveled.

quote:
Demand seems to be a simple on/off. Price doesn't seem to change much. Does this mean that i can flood a small village with passengers and still get the same price throughout the scenario ? There will be no 'return fare' but that's not always needed.


Yes, you could do that. I think that the price does fluctuate some, but it's a global fluctuation and I'm not sure if it's related to what's been transported.

quote:
Industries seem to be able to take as much raw materials as you can chuck as them without prices dropping. They do seem to have a minimum amount before they start producing. Trucks and industry seem a bit pointless.


I agree that trucks seem useless... but maybe that's just because I've only been playing in 1900-1910 so far. Industry routes can be extremely profitable, however.

quote:
Station platforms - i seem to be able to run trains longer than the platform but they take much longer to unload/load ? Or is this just my imagination ?


I haven't tried it in locomotion, but that's how it worked in the original.

quote:
What influences town growth, if anything ? Some seem to grow regardless and others i'm running services to stagnate.


Again, I'm not sure how it is in Locomotion but in TT towns would grow on their own to various degrees, but cities with services running through them would grow much quicker and more steadily.

quote:
Can you take over other companies ?


It seems not. YOu could in TT, though. I don't play with computer opponents in Locomotion because there's no way of geting rid of them. I wish you coudl introduce opponents mid-game like you used to be able to, aswell.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 15-09-2004 17:30 Visit Maquiladora's homepage!
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quote:
According to the graph in the game the price received is based upon the cargo type and delivery time. Does distance come into this ? Wonderful as early helicopters and planes are they don't seem to make me that much profit.


Early Helicopters and Planes dont carry enough cargo to go with that extra distance and speed they give to turn the same profit... and what General Ludd said.

from the manual:

• Faster delivery = bigger profits. The faster you get your cargo from
its origin to its destination, the more you get paid. The payment
rate for certain cargo types — food and passengers, for instance —
drops off sharply over time. The payment drop-off isn’t quite as
sharp on other cargo types but every type of cargo loses value due
to slow delivery. Check the cargo payment rates tab on the
Companies List window for a graphic representation.

• Longer delivery distance = bigger profits. Another factor that
figures into cargo payment rates is the distance the cargo is
delivered. Cargo delivered over great distances (measured in
“blocks” — land squares) leads to higher payment. Fast, long
cargo routes are big money-makers.

quote:
Demand seems to be a simple on/off. Price doesn't seem to change much. Does this mean that i can flood a small village with passengers and still get the same price throughout the scenario ? There will be no 'return fare' but that's not always needed.


I think you can flood it to a point but im guessing it will start rejecting those passengers at some point. If you hover the mouse over each building like a small house it might say "produces passengers..... accepts: 1/8 passengers" I know you need to encompass at least a total of 1/1 in the station catchment to accept that type of cargo but i dont know how it figures into demand.

quote:
Industries seem to be able to take as much raw materials as you can chuck as them without prices dropping. They do seem to have a minimum amount before they start producing. Trucks and industry seem a bit pointless.


Ive managed to a few times haul too much oil to a refinery and then it just rejects it back into the station, I assume this was because i/someone wasnt hauling the produced goods away.

Trucks in industry seem best when its a really short distance, and youre using modern trucks that carry more.

quote:
Is there an easy way to upgrade vehicles ? At the moment i buy the new one, copy the route and then sell the old one.


When i upgrade say a train, i select the train go into vehicle construction menu (the second tab from the left) and drag the engine onto the trash, then press the upper right hand button to buy the new engine and it plops onto the front of the cargo. I havent had to replace a truck or tram yet.

quote:
Is there an easy way to destroy bus stops and stations ?


I think if youve selected the same station button while you right click it only removes the station and not construction on the road/rail.

quote:
Station platforms - i seem to be able to run trains longer than the platform but they take much longer to unload/load ? Or is this just my imagination ?



Its true.

quote:
What influences town growth, if anything ? Some seem to grow regardless and others i'm running services to stagnate.


I know that passenger services inside a single town increase growth a lot, i think intercity passenger services increase growth in each city too but seems like less.

quote:
Can you take over other companies ?


I dont think so...

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 15-09-2004 17:35
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#119 Report this post to a moderator
Avatar Enlargement: We've got the solution

One of the most annoying things about the first game was that when a company went out of business, sometimes they would leave a small stretch of road or track behind, and you couldn't build on these squares because they were supposed to be owned by someone else. Well they were, but not any more!
If you're in it for the long haul, then it is a good idea to decide where you think the towns will expand, and take this into account when planning routes and new stations. Because the towns will expand en masse, and you won't be able to build a station right in the middle of that prosperous residential area if there are houses there already. If you place the station first though, then the town will grow around it, and what started off as a pretty worthless site will soon be raking in the cash as the population grows and the people need transport.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 15-09-2004 18:01 Visit Maquiladora's homepage!
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quote:
you won't be able to build a station right in the middle of that prosperous residential area if there are houses there already.


Yeah i hated that in TT too, but now you can build anywhere, but it costs a little more to demolish the building as you lay track but not much. The only building you cant build through is another companies headquaters, in think you can even build through most industries.

 
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