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Adagio

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quote: Originally posted by Maquiladora
You need signals to tell the trains to stick to one side of the tracks, kind of like a road driving on the right side. When you place a one way signal an arrow appears telling you which direction it will signal to, if a train comes the wrong way to the signal the train will just turn around (i assume) like in TT.
In the screenshot a train travelling out of that station will always go to the left track, while a train coming down towards the station can choose either platform to load up on because there is 2 double signals telling it with platform is free. |
You mean like what I've done in the new attached save?
I started a new game, and created two stops at useless places, to just make a straight railroad... just before the trains get out of the stations there's a double 'stop sign', while there's also some single 'stop signs' placed like on the screenshot...
But it still doesn't work. In the save there's 2 trains, the 'top' one for some reason keeps going "backwards" (has done so since start... might be because I have no extra wagons), while the 'bottom' train goes normally...
Now these two trains have stopped for each other, even though one is leaving the place the other one is entered (but not forced to enter*) 
*The 'top' train goes to the 'bottom' tracks, even though it could just as well use the 'top' tracks
Attachment: secondtry.rar
This has been downloaded 2 time(s).
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Maquiladora
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To make it more simple here a diagram.
When T1 approaches S1 it goes over the crossover track and it sees that S1 is facing the wrong way to a train exiting the station, it also sees that the signal on the other side of the track (opposite of S1) is facing the correct way, so it goes there.
In the top screenshot the train exits the station but has no orders as to which track to stick to when going over B1 section, when it comes out of the right station terminal theres nothing to tell it to go left before it reaches the crossover.
Attachment: both.jpg
This has been downloaded 66 time(s).
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Maquiladora
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quote: I was placing cargo depots so i guess that's tick the 'blindly obvious' box |
I only mentioned it because its exactly what i did. Its incredibly easy to miss that tiny scroll down box if you didnt pay attention in the tutorial.
quote: Speaking of which, what's the difference between a passanger terminal and a bus stop? |
Thank the lord for PDF manuals. Only this time though.
quote: Passenger Stop
Passenger stops are designated roadside
pick-up and drop-off points for
passengers that you can construct on
any road type. Buses and trams can stop
briefly at passenger stops to deliver and
discharge people, but cannot remain at
these stations to wait for a full load of passengers. On the main
game view, passenger stops appear as small signposts along the side
of the road.
Passenger Terminus
Like a passenger stop, a passenger
terminus serves as a pick-up and drop-off
point for passengers. You can only
build this station type at the end of a
road, but a passenger terminus has two
advantages over a passenger stop:
• It allows buses to wait for a full load of passengers, thus
maximizing the profit potential of the vehicle.
• It allows two buses to load and unload simultaneously. |
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:36
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Here's an example of how I build my tracks, if you want to look at it. I have 9 trains servicing 3 stations, all rather smoothly.
In that save I have just recently expanded to a tripple rail track, because there was way too much congestion with just 2 tracks, especially with that long hill climb right before the tunnel.
Even with an extra rail climbing the mountain, it was still really slow. It didn't start going smoothly untill I added the round-about at the steel mill station so that the traffic would be streamlined. In transport tycoon I would always used those roundabouts, but they take up alot more space in this game.
EDIT: Would be a good idea to include the file...
http://s95005245.onlinehome.us/Example.rar
Last edited by General Ludd on 11-09-2004 at 21:18
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Standup
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oh and what do i need to view a .rar file ? Is it a graphics format or somesort of compression ?
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Maquiladora
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quote: Originally posted by Standup
I really don't get the signals though. Placing double signals on a track with only one train on it the train stopped and wouldn't go past ? Why ? If there's nothing else on the whole network why would it stop ? |
Sounds like something else is wrong, are the rails where it stopped connected right?
quote: Also is there anyway to stop trains turning around and heading back to where they came from when they find a stop signal ? |
Im still looking for something like that, just to order the train to stay there forever until the signal changes.
quote: Do 'one way' signals turn the track into one way tracks or do they only hold traffic in that direction ? |
They just direct the traffic.
quote: I finished the beginner map with a three platform station because otherwise my trains just went nowhere - doesn't seem very efficent. |
I manage to complete all the beginner and easy scenarios without using one proper junction, just A-B lines all the time and still doing it now with the first medium scenario.
quote: If i set a vehicle to wait for full load does it pick up partial loads until its full or does it wait for a station to have the complete load ? Viewing the vehicle info tab it seems to be the latter which may be why i struggled to pick up any steel - it seems to drain away very fast. |
It waits in the station until its got full cargo and picks up any cargo that comes to that station while its waiting.
quote: I've spent ages trying to work out why trains or trucks are going to a station and eventually it's because the track isn't connected properly although the graphics make this hard to tell. |
Yes i had that too, where the curved track meets a straight track sometimes it doesnt intersect perfectly but goes so close you dont notice until the train refuses to go there.
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Maquiladora
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When i loaded it up it was going to each station fine...... then eventually it got stuck with another train at a 3 way junction that couldnt hold more than 1 train simutaneously. That may be why it looked like it wasnt going to both stations, because it turns back occaisionally when it gets stuck at that junction.
On that occaision with the 2 passenger stations it wouldve been easier to run a bridge over the junction and have a single private A to B line for the passenger train.
Attachment: stuck.jpg
This has been downloaded 82 time(s).
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Maquiladora
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In case you havent read the manual or havent got one, heres some good things i found from it.
quote: ===========
• Local: Local vehicles stop at all stations and stops along the
defined vehicle route regardless of whether the Route List orders
the vehicle to stop there. Local routes are ideal for densely
populated areas where busy stations are plentiful.
• Express: Express vehicles stop only at the stations designated as
stops on their Route List, ignoring all other stops that they pass
along the way. Long haul vehicles and vehicles carrying cargo that
must be delivered to a distant destination in a timely fashion
should be set to Express service.
===========
Company Value = Cash – Loan + potential sale price of all currently active
vehicles + (32 x current monthly profit of all vehicles)
===========
Performance Index
This statistic is calculated based on two factors:
• Monthly Units of Cargo Delivered x Delivery Distance: The amount
of cargo you successfully deliver every month multiplied by the
distance the cargo was delivered.
• Monthly Vehicle Profit/Loss: Positive cash flow with regard to your
vehicles leads to a higher rating. Vehicles whose operating costs
exceed their income detract from your rating.
===========
Interfering With Industry Output
The cargo output levels of many industries are affected by their
surroundings. For example, a grain farm’s output depends on the
number of fields around it. If the fields the farm is using, get cleared
or covered up — by trees, roads, tracks, buildings, and so on —
output drops.
Take extra care not to destroy the resources that allow local
industries to produce in your haste to expand your transportation
network. If space is available, these industries might attempt to
increase output — in this example, by creating new fields in the
surrounding landscape squares — but the best way to ensure a
steady production rate is to avoid the random destruction of valuable
industry resources.
=========== |
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Maquiladora
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quote: According to the graph in the game the price received is based upon the cargo type and delivery time. Does distance come into this ? Wonderful as early helicopters and planes are they don't seem to make me that much profit. |
Early Helicopters and Planes dont carry enough cargo to go with that extra distance and speed they give to turn the same profit... and what General Ludd said.
from the manual:
• Faster delivery = bigger profits. The faster you get your cargo from
its origin to its destination, the more you get paid. The payment
rate for certain cargo types — food and passengers, for instance —
drops off sharply over time. The payment drop-off isn’t quite as
sharp on other cargo types but every type of cargo loses value due
to slow delivery. Check the cargo payment rates tab on the
Companies List window for a graphic representation.
• Longer delivery distance = bigger profits. Another factor that
figures into cargo payment rates is the distance the cargo is
delivered. Cargo delivered over great distances (measured in
“blocks” — land squares) leads to higher payment. Fast, long
cargo routes are big money-makers.
quote: Demand seems to be a simple on/off. Price doesn't seem to change much. Does this mean that i can flood a small village with passengers and still get the same price throughout the scenario ? There will be no 'return fare' but that's not always needed. |
I think you can flood it to a point but im guessing it will start rejecting those passengers at some point. If you hover the mouse over each building like a small house it might say "produces passengers..... accepts: 1/8 passengers" I know you need to encompass at least a total of 1/1 in the station catchment to accept that type of cargo but i dont know how it figures into demand.
quote: Industries seem to be able to take as much raw materials as you can chuck as them without prices dropping. They do seem to have a minimum amount before they start producing. Trucks and industry seem a bit pointless. |
Ive managed to a few times haul too much oil to a refinery and then it just rejects it back into the station, I assume this was because i/someone wasnt hauling the produced goods away.
Trucks in industry seem best when its a really short distance, and youre using modern trucks that carry more.
quote: Is there an easy way to upgrade vehicles ? At the moment i buy the new one, copy the route and then sell the old one. |
When i upgrade say a train, i select the train go into vehicle construction menu (the second tab from the left) and drag the engine onto the trash, then press the upper right hand button to buy the new engine and it plops onto the front of the cargo. I havent had to replace a truck or tram yet.
quote: Is there an easy way to destroy bus stops and stations ? |
I think if youve selected the same station button while you right click it only removes the station and not construction on the road/rail.
quote: Station platforms - i seem to be able to run trains longer than the platform but they take much longer to unload/load ? Or is this just my imagination ? |
Its true.
quote: What influences town growth, if anything ? Some seem to grow regardless and others i'm running services to stagnate. |
I know that passenger services inside a single town increase growth a lot, i think intercity passenger services increase growth in each city too but seems like less.
quote: Can you take over other companies ? |
I dont think so...
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Maquiladora
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quote: you won't be able to build a station right in the middle of that prosperous residential area if there are houses there already. |
Yeah i hated that in TT too, but now you can build anywhere, but it costs a little more to demolish the building as you lay track but not much. The only building you cant build through is another companies headquaters, in think you can even build through most industries.
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