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DarkCloud is offline DarkCloud
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Jul 2000
time: 05:36
Exclamation  Old Post 18-06-2004 01:38 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Assassins III: Signup Thread Increase Your PM Length

I'll be glad to DM again, but if anyone else wants to do so please state so here.

Good game all...
I enjoyed my first DMing run

I propose we limit the # of members to 20 so that Mafia will have enough members next round...

---
1.) General Ludd (D&D)
2.) joncha
3.) Jon Miller (D&D)
4.) Urban Ranger
5.) chaunk
6.) Theben
7.) Jonny
8.) Skanky Burns
9.) Dr Spike
10.) Nuclear Master
11.) Spaced Cowboy
12.) Zopperoni
13.) Imran Siddiqui
14.) gjramsey
15.)
16.)
17.)
18.)
19.)
20.)
---
here were some of my ideas for the next campaign:

*The Thing
*Macbeth
*Mission Control
*Opera/Theatre
*Vikings
*Concert
*Age of Empires (Civ II Nations)
*B-Movie Sci-Fi (blob)
*Apolyton
*At the Races (horse racetrack)
*Vanhelsing/Monsters (Sort of done already by Jamski, but not quite.)
*The Laboratory
*Papal Elections
*Halloween/Camping
*Watt-Evans Warlockry/Wizards/Sorcerors/Theurgist/Predestigators(Seers)/Witches/Demonologists
*Another D&D campaign

my favorites to run would be the WattEvans one or the D&D one.

But once again, if someone else wants to DM, please speak up now

Last edited by DarkCloud on 22-06-2004 at 06:08

General Ludd is offline General Ludd
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Aug 2001
time: 05:36
  Old Post 18-06-2004 01:52
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Put an end to popups!

I'll play.


D&D or vikings, preferably.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 18-06-2004 02:48
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I'll play

DarkCloud is offline DarkCloud
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any preference on the game type, Nuclear Master?

Lord Nuclear is offline Lord Nuclear
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  Old Post 18-06-2004 02:53
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Any of these.


*Mission Control
*Vikings
*Age of Empires (Civ II Nations)
*Apolyton
*Vanhelsing/Monsters (Sort of done already by Jamski, but not quite.)
*The Laboratory
*Papal Elections
*Halloween/Camping
*Watt-Evans Warlockry/Wizards/Sorcerors/Theurgist/Predestigators(Seers)/Witches/Demonologists
*Another D&D campaign

DarkCloud is offline DarkCloud
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Yeah, the Watt-Evans one would be fun with special powers/etc.

if you've ever read his Ethshar series, you'll know what I mean

I think he's a vastly underrated fantasy author.

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 18-06-2004 03:53
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In.

Zopperoni is offline Zopperoni
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Dec 2000
time: 06:36
  Old Post 18-06-2004 04:15
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Of course I'll play

Some extra themes that I had in my head when I was looking for one: (1) the corporate world; (2) the casino; and (3) a prison-scene.

Lord Nuclear is offline Lord Nuclear
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  Old Post 18-06-2004 04:20
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Isn't twenty people a high number to shoot for?

Zopperoni is offline Zopperoni
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Dec 2000
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  Old Post 18-06-2004 04:27
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The Mafia game has quite a bit now, so I think it's reasonable, but I suppose anything between sixteen and twenty will go.

Jon Miller is offline Jon Miller
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May 1999
time: 23:36
  Old Post 18-06-2004 04:53
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in

DnD

please try not to give away the assassin so easily next time

fighter
human
female
Niki

Jon Miller

Lord Nuclear is offline Lord Nuclear
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  Old Post 18-06-2004 04:56
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quote:
Originally posted by Jon Miller

fighterhuman
female
Niki

Jon Miller




Theben is offline Theben
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time: 00:36
  Old Post 18-06-2004 05:16
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I'll be in, since I'm dead in the mafia game.

gjramsey is offline gjramsey
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Nov 2001
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  Old Post 18-06-2004 05:27
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I will play, since I just lost my head in the mafia

DarkCloud is offline DarkCloud
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Zopperoni- Kassiopeia's next mafia game'll be set in the corporate world- do you want to wait for that?
---
hmm... as for theme, it seems that the top three (that I could easily do and enjoy doing so) are:

1.) D&D
2.) Watt-Evans [ethshar]
3.) Vikings

but if someone has a really brilliant idea or really really likes one of the other ideas, I'll be glad to consider it
-
I'll try to figure out the theme by Saturday.
-
Just wondering, would anyone mind if we did another D&D campaign?

DarkCloud is offline DarkCloud
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hmm... preliminarily, I think we might do a D&D campaign- so I'll post all the races, alignments and classes here for perusal and suggestion
(feel free to pick)---

RACES

Human
(The most numerous and hardy creatures of the realms, Humans are generally well respected and can make equally good fighters and magic casters.)

Elf
(The longest lived creatures of the realms, elves tend to be secretive and to retreat in on themselves.
RESTRICTIONS- No Barbarians)

Dwarf
(Dwarves are short and tend to like mountains and fighting. They also have a thing for clerics)
(RESTRICTIONS- NO Wizards/Sorcerers)

Gnome
(Crazy and wildly inventive. Gnomes aren't exactly the stablest-minded of all creatures, nor are they very strong or focused.)
(RESTRICTIONS- No Barbarians,Paladins)
[NOTE: Only FOUR Gnomes per group of 20]

Halfling
(Short, fast and excellent thieves)
(RESTRICTIONS- No Barbarians, Rangers)

Half-Elf
(Not quite accepted in either human or elvish society, the 1/2 elves have infravision and some of their elven benefits, but lack the elves longer lifespans and generally lack their quicker reflexes)
(RESTRICTIONS- No Barbarians)

Half-Ogre
(Big, tough and ugly. Hated by almost all.)
(RESTRICTIONS- No Wizards/Sorcerers/Paladins)

ALIGNMENTS
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil

CLASSES

RED Font= Power that is secretly activated. Remember, you can still say "VOTE SENT" even if your character really can't vote that round.
BLUE font = Power that is revealed to all.

Paladin
(The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
The Paladin can cast PRAYER, and healing spells to bless the troops...)
(MUST BE LAWFUL GOOD)
[Can Petition a god for guidance in voting ONCE per game.
(and the petition for guidance will result in myself voting for the correct assassin for your character- however your character will have no idea who they voted for)

[WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
Their votes will not be secret]

[NOTE: Only THREE Paladins per group of 20]

Ranger
(The scout. A great archer)
(The Ranger has the ability to Look for Clues which can be used TWICE per game. When used, the GM will inform the player, in private, which hints are real and which are red herrings for that round and that round only.

Fighter
(The generic warrior)
(The Fighter has the ability to SLAY assassin for ONE round... If the assassin targets him that round, the assassin auto-dies because of the Fighters alert skills.)

Barbarian
(Man of the Wild- ferocious fighter)
[ONCE Per game can determine one player to die whom he acuses of being the Assassin. None will oppose the Barbarian as he goes into his rage.
HOWEVER, the next 3 turns the Barbarian is withheld from the voting circle.]

(The Barbarian has the Unique Ability to resist all Influence from Magical people: Clerics/Wizards/Sorcerors/Druids/etc. This is Auto-Activated)
[Limit: TWO Barbarians per group of 20]

Sorcerer
(Naturally attuned to magic)
[ONCE per game can make his/her vote count double...but the same round that this is invoked- S(he) will receive an additional 2 votes against him/herself]
(Sorcerer has the ability to Influence. Once per game he use it on another player, who will automatically vote for the person the sorcerer names. However, the player so influenced will automatically vote against the sorcerer the next round because of the wills of magic. However, this power cannot occur when there are less than 4 survivors left. The GM does the switching behind the scenes both times)

Wizard
(Researcher of Magic)
[ONCE per game can cast a diviniation and discover all the votes made by everyone the previous round... however, the Paladin's secret power vote will always be shielded from him by his gods.]
(The Wizard can magically alter one persons vote ONCE per game unbeknownst to all, but will have 2 votes accure against him the next round)

Rogue
(Thief)
[ONCE per game can change one person's vote to whatever he/she desires...but LOSES own vote next round. (fatigue/hiding from the other person's anger)]
(ONCE per game can EVADE death at the hands of the assassin; must be activated at start of round before assassin strikes. Loses vote next turn.)
(RESTRICTIONS- Lawful Good)
[Limit: THREE Rogues per group of 20]

Bard
(Like a Skald. His magic comes from his music.)
[ONCE per game can negate two votes for him... the next round however, the spell wears out and two votes come against him]
(ONCE per game can EVADE death at the hands of the assassin; must be activated at the start of the round)
(RESTRICTIONS- Lawful Good)
[NOTE: Only TWO Bards per group of 20]

Cleric
(Servant of a God)
[ONCE per round can protect ONE player from the Assassin. The next round, the cleric loses his vote because he is tired]
(The Cleric has the ability to Ask the Dead. ONE time each game he can direct specific Yes/No questions to the dead (either assassinated or executed). The GM determines if the dead person knows the answer, and if so, will answer it honestly.)

Druid
(Servant of Nature)
[ONCE per game can raise one player from the dead. After this however, the Druid loses all ability to vote and falls into a coma for 3 days. The person who is raised gains a special hint about the assassin.]
(ONCE per game the Druid can ASK NATURE for a clue)
[NOTE: Only THREE Druids per group of 20]

Monk
(Hand-to-hand fighter. The Monk disdains weapons)
[ONCE per game gains a specific hint about ANYTHING from the Gods... This is a question/answer and must be along the lines of "is X a hint?" or "what does X mean?"
The next turn, the Monk falls comatose and cannot vote.]

(ONCE per game the Monk can chose to stay awake for 24 hours and be immune from assassins. However, he will lose the ability to vote next turn.)
[NOTE: Only ONE Monk per group of 20]

DarkCloud is offline DarkCloud
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And if we do Watt-Evans and Ethshar-

CLASSES

Demonologist
(petitions the demons for aid- hates theurgists. Universally feared. The demons may attack and destroy the user, but will always obey if the user is powerful enough)
(Can call a demon to defend the caster ONE turn... but loses ability to vote the next turn)

Theurgist
(petitions the gods for aid- hates demonologists. The gods usually ignore if they don't like the user, they won't kill. But also, they won't always obey)
(can ask the gods ONCE for a hint)

Warlock
(The newest type of magic user- seemingly endless with power reserves- the warlock grows more powerful with each spell... but when they reach a certain level, they hear a 'calling' and disappear)
(After Round 5 the Warlock can use his special ability to Influence Voting and Influence Killing. The Warlock can override both the Assassin's killing choice and force the group to vote for a certain person that turn.)
[LIMIT 3 WARLOCKS PER GROUP OF 20]

Wizard
(Researcher)
(Can research a truth spell and ask one player if he/she is the assassin)
[LIMIT 4 Wizards per group of 20]

Sorceror
(Feels the magic of the earth and taps into it)
(Can Summon Shield one night and protect self from the assassin ONCE)

Witch
(Uses his/her own inner-energy to craft magic)
[ONCE per game can raise one player from the dead. After this however, the Witch loses all ability to vote and falls into a coma for 2 days. The person who is raised gains a special hint about the assassin.]

Predestigator (seer)
(Can see into the future)
(ONCE- Can see into the future and warn one player that they are to die next turn- thereby making them immune to death for that one turn since they will be on their guard.)
[Limit ONE predestigator per group of 20]

Theben is offline Theben
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  Old Post 18-06-2004 06:11
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Not too crazy about another DnD run. Idea: traveling carnival of side-show freaks.

General Ludd is offline General Ludd
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  Old Post 18-06-2004 06:26
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quote:
Originally posted by Theben
Not too crazy about another DnD run. Idea: traveling carnival of side-show freaks.


But I come here for a break from the Off-Topic.

Theben is offline Theben
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  Old Post 18-06-2004 06:31
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You should be good at it at the least.

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
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  Old Post 18-06-2004 06:38
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Okay I'm in again. No preference on theme though, I play along with just about anything. I do like the specials though...seems to add something. And great stories DC

Jon Miller is offline Jon Miller
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May 1999
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  Old Post 18-06-2004 06:40
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I think that there should be some special that comes by race

like in standard DnD

jOn Millrt

General Ludd is offline General Ludd
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  Old Post 18-06-2004 06:43
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There's only so much you can do within the framework of the game...


I think the specials are stretched as far as they can go without having to add completely new features to the game.

Lord Nuclear is offline Lord Nuclear
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  Old Post 18-06-2004 06:47
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DC, are all abilities only one use?

Jon Miller is offline Jon Miller
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  Old Post 18-06-2004 06:58
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there should not be a limit to rogues

they are one of the 4 primary classes

there should be a limit on rangers, and sorcerors (or a combined limit on sorcerors and wizards)

Jon Miller

joncha is offline joncha
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  Old Post 18-06-2004 07:31
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I'll play again.

If we go for a D&D theme again, let's try (one-off) powers without penalties to encourage them being used throughout the game.

Also, I'm for waiting until we get at least 16 before starting.

Jonny is offline Jonny
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Nov 2000
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  Old Post 18-06-2004 08:37
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I'll play again.

As for theme, I've got no problems with doing another D&D style game.

Urban Ranger is offline Urban Ranger
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May 1999
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  Old Post 18-06-2004 09:23
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quote:
Originally posted by Zopperoni
the casino


Great minds think alike

I actually have an idea of running one on a casino ship. Maybe the next time around.

Urban Ranger is offline Urban Ranger
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  Old Post 18-06-2004 09:25
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DC,

If you are running another D&D based game, I think you shouldn't rely too much on the D&D abilities, esp. ones specific to Forgotten Realms. That will put those who hasn't played the game, at least for several years, at a distinct disadvantage.

Urban Ranger is offline Urban Ranger
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quote:
Originally posted by DarkCloud
Warlock
(The newest type of magic user- seemingly endless with power reserves- the warlock grows more powerful with each spell... but when they reach a certain level, they hear a 'calling' and disappear)
(After Round 5 the Warlock can use his special ability to Influence Voting and Influence Killing. The Warlock can override both the Assassin's killing choice and force the group to vote for a certain person that turn.)


This is bad. Warlocks will be priority targets for the assassins and the group. They will die fast.

 
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