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alms66
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Louisiana
Oct 1999 time: 23:36
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quote: Originally posted by Locutus
Also, the engine has Python (a very powerful scripting language) integrated in it |
Python is a Programming Language not a Scripting Language. There is a massive difference.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:36
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Thanks, Spiff 
quote: Originally posted by alms66
Python is a Programming Language not a Scripting Language. There is a massive difference. |
That just depends on which of the 2,752,562 definitions out there you want to use -- there sure as hell ain't no standard for it. Some definitions say they're basically the same thing, others say that one they're radically different. In recent history the two have grown closer anyway.
The definition I use is one that hinges on usage: how is the language used? Is it used to develop stand-alone applications or is it integrated with something else (be it a website, a game, an OS (in the sense of a shell script or batch file), or something else entirely). The former is a programming language, the latter a scripting language. By that definition Python is mostly a scripting language, especially in the context of Civ4.
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alms66
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Louisiana
Oct 1999 time: 23:36
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quote: Originally posted by Locutus
The definition I use is one that hinges on usage: |
Well, I guess if you look at it that way...
It’s still a programming language.
The fact that you can write an entire program in the language clearly makes it a programming, not scripting language. Scripting languages allow you to write extensions of an existing program to "script" its behavior, while programming languages allow you to write programs. That's the only definition that exists for the two terms.
But, just so you know, you could call it a "groping" language for all I care, I'm just trying to correct a mistake. You can either accept or deny the correction, which doesn't affect me either way.
I've heard a great deal of good things about SMAC, and quite frankly, if someone were to make a Civ-like mod for it I'd give it a try. As it is out of the box, I can't get past the hideous terrain graphics (seriously, what the hell were they thinking with that?) and the fact that it's a sci-fi game doesn't help either.
What I mean by a Civ-like mod is not to dumb it down, but rather to change the graphics to suite an Earth-based timeline, changes to tech, units, terrain and infrastructure names would also have to occur, of course.
It's just my opinion, but I believe that those two changes would have made the SMAC engine a much greater commercial success, though the name wouldn't have fit quite as well.
BTW, if there is such a mod out there that I just don't know about, please point the way. I'd really like to see what all the fuss is about for myself.
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Adagio

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quote: Originally posted by alms66
I've heard a great deal of good things about SMAC, and quite frankly, if someone were to make a Civ-like mod for it I'd give it a try. As it is out of the box, I can't get past the hideous terrain graphics (seriously, what the hell were they thinking with that?) and the fact that it's a sci-fi game doesn't help either.
What I mean by a Civ-like mod is not to dumb it down, but rather to change the graphics to suite an Earth-based timeline, changes to tech, units, terrain and infrastructure names would also have to occur, of course.
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So basicly you're looking for the same thing as I am... I can't stand the graphics, but it does have some interesting ideas. You should at least try one game just to see what it's about...
...and this is coming from a guy who just finished his first SMAC game about 4 months ago 
Though because of the graphics and the sci-fi I haven't played that many games... 
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alms66
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Louisiana
Oct 1999 time: 23:36
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quote: Originally posted by Adagio
You should at least try one game just to see what it's about... |
I did. I downloaded it from one of those abandonware sites (don't recall which one and don't really know if it's been officially abandoned or not), installed and played. Less than 5 minutes later I was uninstalling it, and wiping its existence from my drive. I could stand to look at the terrain graphics for about two minutes, tops... then I felt a sudden need to drive an axe through my skull. Perhaps if I were on some of the same drugs the Firaxis artists were on when they made those tiles, I could cope for 5 minutes, but in the two minutes I did play with the game, I didn't get anything spectacular out of it, though two minutes isn't really enough time for such things.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:36
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quote: Originally posted by alms66
That's the only definition that exists for the two terms. |
Says who? Can you show me the IEEE definition for it, or any other kind of accepted standard? If not, who died and made you king? Just google for 'scripting language definition', there are literally thousands of them, which vary wildly (and endless fruitless debates in newsgroups and forums about which one is best). Heck, just google for 'scripting language': the Python website is the 2nd hit (after the PHP website and just before Perl -- languages that also meet your definition of a programming language, but not a scripting language). Or check the Scripting Language category of the Google Directory, or the Wikipedia entry. Python is widely regarded as either a scripting language or a language than can be used as such (which is the case in Civ4: it's used to expand Civ4, not to write stand-alone programs with).
And your definition is flawed: you can write entire programs in e.g. PHP, yet that is universally regarded a scripting language. Not that mine is necessarily any better. There exists no definition that's not flawed, that's kind of my whole point...
quote: Originally posted by alms66
Less than 5 minutes later I was uninstalling it, and wiping its existence from my drive. |
I don't like SMAC much myself either, but playing a game for 5 minutes doesn't qualify as trying it, that's judging it...
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alms66
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Louisiana
Oct 1999 time: 23:36
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quote: Originally posted by Locutus
And your definition is flawed: you can write entire programs in e.g. PHP, yet that is universally regarded a scripting language. Not that mine is necessarily any better. There exists no definition that's not flawed, that's kind of my whole point... |
First, using google to find the definition of something is a flawed practice. Due to the nature of how google works, if enough people link to my "Polish Sausage" webpage as a scripting language page, and enough people visit that site, google eventually puts "Polish Sausage" as the top scripting language site, which it obviously wouldn't be.
Regarding PHP, don't you need a browser or some other type of "web-enabled" program in order to run anything written in PHP? If not, point me to a program I can download and run that is written entirely in PHP which does not require a browser.
quote: Originally posted by Locutus
I don't like SMAC much myself either, but playing a game for 5 minutes doesn't qualify as trying it, that's judging it... |
I know it's taken from the web but if you look in a book it will be the same:
tried = past form of try, which means to make an effort or strive, thus tried means "made an effort or strived"
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Adagio

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quote: Originally posted by alms66
I did. I downloaded it from one of those abandonware sites (don't recall which one and don't really know if it's been officially abandoned or not), installed and played. Less than 5 minutes later I was uninstalling it, and wiping its existence from my drive. I could stand to look at the terrain graphics for about two minutes, tops... then I felt a sudden need to drive an axe through my skull. Perhaps if I were on some of the same drugs the Firaxis artists were on when they made those tiles, I could cope for 5 minutes, but in the two minutes I did play with the game, I didn't get anything spectacular out of it, though two minutes isn't really enough time for such things. |
I know the feeling. That was how I tried it the first time. After 5 minutes it was off my HD (that was around the time it was released)
Now years later I was tired of hearing about how great the governments thingy worked in that game, so I found the game again and installed it, forced myself to finish a game, so now I actually know what it is about 
The game itself doesn't differ that much from Civilization, but it does have some interesting ideas, and the government model they're using is much better than what they have in Civ games...
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alms66
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Louisiana
Oct 1999 time: 23:36
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quote: Originally posted by Locutus
So millions of people apparently see Python as a scripting language (including the semi-experts who maintain Google Directory and Wikipedia). Yet because you disagree they're all wrong? Again, who died and made you king? |
No one has to die to make me king, I'm king by default since no one else has the ability to do the job.
I could go on with this argument but since it's clear that no matter what I put on the table you'll never be willing to concede a point, I'll just let it go here.
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Max Sinister
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quote: Originally posted by alms66
First, using google to find the definition of something is a flawed practice. Due to the nature of how google works, if enough people link to my "Polish Sausage" webpage as a scripting language page, and enough people visit that site, google eventually puts "Polish Sausage" as the top scripting language site, which it obviously wouldn't be. |
It could happen - but only in the same way that I might be struck by a lightning or spontanoeusly combust. Only even less possible, that is. Wikipedia maybe doesn't make us omniscient, but neither does anything else. And though there may be better definitions around than that from Wikipedia, it's still pretty ok.
Oh, and BTW: Shouldn't you actually have the words "scripting language" somewhere around your "Polish sausage" site to make Google file it under "scripting language"?
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alms66
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Louisiana
Oct 1999 time: 23:36
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quote: Originally posted by Max Sinister
Oh, and BTW: Shouldn't you actually have the words "scripting language" somewhere around your "Polish sausage" site to make Google file it under "scripting language"? |
Yes, I know, I didn't write a book on the subject, but must I really always state the obvious just to have people keep from questioning my statements like this?
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MegaRush415
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Somewhere
Dec 2002 time: 21:36
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d
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Roman
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Bratislava, Slovakia
Sep 2000 time: 05:36
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Making pollution affect health instead of polluting tiles that you need to clean up sounds like a very good idea. Getting rid of maintenance, however, sounds rather ominous. Maintenance was a good concept and the implementation was good too. As for corruption/waste and rioting, I feel sort of neutral about it - I thought these features were better than not having them and the implementation was OK, but less then perfect, so it remains to be seen what they come up with. Removing maintenance, though, really mystifies me - it was fun, balancing and did not require micromanagement.
On another note, considering that the game is to be released by the end of 2005, there seems to be too little information available - don't you think?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:36
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quote:
Getting rid of maintenance, however, sounds rather ominous. Maintenance was a good concept and the implementation was good too. As for corruption/waste and rioting, I feel sort of neutral about it - I thought these features were better than not having them and the implementation was OK, but less then perfect, so it remains to be seen what they come up with. Removing maintenance, though, really mystifies me - it was fun, balancing and did not require micromanagement.
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I agree. The only thing I can think of is that they might have replaced maintenance with a population cap as in RTS games like RoN. This could replace the balancing effect of corruption, too. Instead of making it more difficult for the player to keep churning out units, you just stop him cold. If so, we'll just have to see how it plays out.
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Roman
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Bratislava, Slovakia
Sep 2000 time: 05:36
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quote: Originally posted by Peter Triggs
I agree. The only thing I can think of is that they might have replaced maintenance with a population cap as in RTS games like RoN. This could replace the balancing effect of corruption, too. Instead of making it more difficult for the player to keep churning out units, you just stop him cold. If so, we'll just have to see how it plays out. |
Ouch, I hope that does not happen! I cannot stand population caps, or other 'hard/direct limits'. I much prefer dynamic, indirect limits, such as maintenance. Hopefully they will either reconsider removing maintenance, or replace it with another dynamic balancing feature, rather than an outright cap. Maybe (hopefully) they will simply subsume maintenance under another concept - just like they are subsuming pollution under health (and thank God for that - cleaning up polluted tiles was rather annoying - much better to change the pollution system so that its effects are at a 'global level' and do not require micromanagement), but I still do not understand why they are even changing it at all, since it worked so well in previous Civilization games. There are many other aspects of the game that could be improved by changing them, but although the unexpected is always possible it is hard to see how they could make maintenance better. I hope they release more info on this matter soon.
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Elias
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Im hoping for the new polution model to affect health, that would be a vast improvment over civ3. The no more matinance thing has me a bit worried, although the civ3 model was far from perfect it was a step in the right dircetion. I think they can replace the corruption with somthing more efficent and realitic. What I want most though is a little adviser screen where you can change all what you civ stats like in CTP(but with more options). It would be awsome if they used that screen to change public heatlh, corruption and happnies all in a single screen. maby even manage it on a city level if you have to fix a single city.
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