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Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:36
  Old Post 16-02-2005 21:05 Visit Max Sinister's homepage!
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I think civ2 graphics were an improval compared to civ1, and isometric tiles are ok too, but civ3 wasn't that much better - the colors are ugly, and the graphics slow down the game...

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:36
  Old Post 03-03-2005 00:39
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I have a "wait and see" attitude. At this time, I'm not willing to buy CIV4 "sight unseen". On the other hand, I'm not "turning my nose up" to a new CIV game from Firaxis either.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:36
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can the new 3d terrain be done by an editor like in C3?,
or will we have to have them do it

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:36
  Old Post 04-03-2005 20:10 Visit Max Sinister's homepage!
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I think it's too early to say that. I certainly hope we can do it in an editor - OTOH, even with Civ3 it's difficult to make new graphics if you don't want that they look crappy compared to the original ones, if you aren't an artist (I myself couldn't, for example).

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 04-03-2005 20:50 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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With the modding community in Civ2, Civ3 and certainly present in cIV, there's a lot of different terrain mods available. Some of those graphics really signficiantly change the look of the game.

Nieesuh comes to mind with his terrain improvement graphic packs. The farms are so much better than the standard irrigation graphic in Civ3.

So, I'm not concerned with the graphics look and color choices vanilla out of the box in cIV.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 08-03-2005 20:54 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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For good order: OP updated with the info that the Gamebryo engine will be used.

Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:36
  Old Post 17-03-2005 08:00
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I too wish to see if Fireaxis can do better [than] before I buy Civ 4. If there are modders for Civ 4, then Fireaxis hasn't mucked it up, and it is the last chance the Civ series has I think, before it goes the way of Sim City: consigned to history as a fantastic concept, but ruined by ego of the programmers who think they can do better than the "taken as given" rules Civ/Sim City/Colonisation set as a framework. All were logical, the basic rules needed tweaking, (not the game as processors became more powerful) IMHO.

One thing, does anyone know of a strategy gaming magazine in the English speaking world?

We had a magazine called PC Strategy player in the UK, the owners of PC Gamer brought it, then closed it down about 3 issues later (ie: They brought out the competition in order to kill it, even though PC Stategy Gamer didn't even begin to impinge on the PC Gamer market).

Is there a magazine that serves this gap in the gaming world? (Strategy/Sim/RPG).

(PC Gamer likes MMORP-whatever it's called, games for instance, as they seem to be all 18 and can play each other in the office, whilst getting paid, and also only slags off a company if it is tiny and doesn't buy 30% of all advertising space in the magazine per issue, so all Sony games are wonderful etc.

Toby ;_) (end of moan!!)

Edit; I did actually used be a subscriber of PC Gamer for about 8 years until they brought the magazine, which I discovered within a few issues of PC Gamer buying and then closing it.

This blatent act of stupidity made me laugh- it was like having a choice of shoe polish- You buy black for one pair, brown for another, I wanted and owned both, they lost a customer of 8 years by the illogical thinking the company had in competion terms- It showed how little the company understood the market.

Anyone want to start a real "Gathering of developers", or "gathering of Gamers"? (I'll do the Admin.....)

Last edited by Toby Rowe on 17-03-2005 at 08:28

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 21-03-2005 17:12 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Opening post updated to include the info from the Game Informer magazine preview (see news item).

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 21-03-2005 18:32
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19 civs? That makes 20 with the barbs I guess. Not bad, although not fantastic either. I am a bit worried of how they plan to implement religion, the little info so far on that gives little knowledge, but I certainly don't hope it will be just a happiness factor. I really hope they'll implement it like in the old List ideas, then I'd be very happy!

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:36
  Old Post 21-03-2005 22:33
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I would like to mention somthing about the civ 4 screen shots in game informer. look closly at the untis, they are all grouped together on the same tile multiple units. look at the city with the 4 units all around it. this could mean that they are bringing back a ctp unit style, or perhaps a limit to the number of units on each space(because you can only fit so many graphics on a single terrain), or maby you can just see all the units on a single space so you wont have to scroll down the endless list over and over. well either way I want to know what it is tell me now !

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 21-03-2005 23:33 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The prevalent theory, from my opening post:

quote:
Based on those same screenshots, it also seems that Civ4 will use multi-unit graphics to represent the units in the game, as e.g. Rise of Nations does as well.


So you're really only seeing 1 unit, as in every other Civ-like game...

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:36
  Old Post 22-03-2005 09:13
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Just put some wargame in there. I don't know why that concept is so hard for them to get.

Build more units with variable abilities. Ambushes. Recon in Force. Take the concept of that extra shot you could get from a zone of control from certain units. Beef it up. Give a unit with two moves the ability to be set on auto attack all or auto attack specified or auto retreat. The advancing forces comes within range and maybe they get mauled because they led with their best troops without sending in skirmishers to tell the enemy dispositions. Include partial results, retreating damaged units, so much could be done.

Real air and sea warfare could be put in this game.

And so on....

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:36
  Old Post 22-03-2005 23:22 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The RTS-like interface sounds like something good might actually come out of the whole "more appeal to mainstream" thing. Not that I found any previous interfaces hard, but some RTS games got a great one.

So far, however, we know nothing of one thing - complexity. The majority here wants the game complex, more complex then Civ3, but Firaxis taking the "appeal to mainstream" policy may lose the complexity. Then again, they may do perfectly well with it. Europa Universalis can probably be considered a mainstream-appealing game, yet it's very complex.

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 23-03-2005 01:28
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The pics don't look substantially better to me than the old ones. The units, at least.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 23-03-2005 03:02 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Solver
Europa Universalis can probably be considered a mainstream-appealing game, yet it's very complex.


Not really, EU is a niche game as well. A particularly successful niche game, but a niche game nonetheless. Last I heard EU sold a few hunderd thousand copies, which is pretty damn good considering the game, but dwarfs in comparison to the millions of copies that are sold of games like Civilization, Age of Empires, Counterstrike or whatever...

If you want complexity, Civ is the wrong place to look. Civ1, 2 and 3 didn't offer huge strategic depth either, at least not compared to other TBS(eque) games like the CtP series, EU, GalCiv, Slitherine games, etc. If you're looking for a new complex TBS game, I'd recommend checking out Ages of Man, Legion II or GalCiv II instead...

Personally, what I want/expect from Civilization IV is gameplay which is (a) sufficiently different from Civ3 (or rather Civ2, as I barely played Civ3 myself) while still being a Civ game, (b) free of tedious micromanagement and (c) FUN! A game need not be complex to be fun. I still enjoy playing Dungeon Keeper, ST:Birth of the Federation and Lemmings, and those don't exactly offer the zenith of complex gameplay. Added complexity in Civ4 would be a great bonus of course, but I'm not holding my breath on it. As long as it doesn't loose too much of the existing (lack of) complexity...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:36
  Old Post 23-03-2005 03:08 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Sure, it can be fun without huge complexity. Complexity is why I have EU2 here somewhere, and why I like CtP, and why I look forward to AoM. Still, it would be nice to have Civ4 more complex. After all, Firaxis games can be complex too. Take SMAC, which is pretty complex! In fact, its complexity was even a drawback, as the AI was absolutely unable to deal with several concepts (making SE choices to harm itself, designing the same units, not using Crawlers, making poor use of air units).

Civ4 can be complex, and I'm hoping for that. Heck, if they've revised the Civ2/3 combat model, it will already add complexity, and for good. After all, complexity is a part of what makes a game Civ.

Well, at least what I am sure of is that Civ4 will be more complex than many other games on the market, AoE3 and the like.

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 23-03-2005 03:26
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I guess the complexity I want is different from the complexity that is often assumed. What I want is options. I want a one-session game to be as fun as in GalCiv. I can handle playing for several sessions, but I don't want a game to last more than two months no matter how frequently I play during that time. I want the game to do a variety of stuff in the background, but I don't want to micromanage much. Or at least I don't want to have to. More complex could be nice for a multisession game, but see above re: GalCiv. SMAC complexity is perfectly fine, I even seem to remember having fun on the smallest world size. I never did Social Engineering. Civ4 Combat could stand to be a little more complex than previous Civ games. Just so it's abstract.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:36
  Old Post 23-03-2005 03:29 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Two months? That's a lot indeed. My games of Civ3 were around 20 hours I think... so maybe 4 days with 5 hours a day. In CtP, I have somewhat longer games, don't know how much in terms of hours, but there it usually takes me over a week for a game.

I've not played GalCiv... what is about it that makes one-sessions good? Mind you, I think this is one of the addictive parts about Civ, that you can't finish a game in one session, usually, and need several.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 23-03-2005 03:44 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Solver
Take SMAC, which is pretty complex!


Which is why it's called Alpha Centauri and not Civilization: The Next Planet or something like that And also why it 'only' sold a few hundred thousand copies, like EU and CtP and all those other complex strategy games...

quote:
Well, at least what I am sure of is that Civ4 will be more complex than many other games on the market, AoE3 and the like.


That depends just on what games you compare it to. Compared to most RTS and FPS games, yes. Compared to other (semi-)TBS games, probably not...

I agree that the combat model is the one feature in Civ that is most in need of a bit more complexity, but frankly I don't really see that happening in Civ4 (but we'll have to see how the whole RPG experience thing works out)...

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 23-03-2005 04:07
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My Civ3 games were probably never longer than 25 hours. Maybe five or six hours once or twice a week for one month should get me through the longest possible game.

The thing with GalCiv may simply be the feel. I guess you can feel like you're doing more in less time. Maybe it has something to do with units moving and fighting in less time, or just plain shorter turns.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:36
  Old Post 23-03-2005 04:08 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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And they've said that they're looking at the combat model to make something different to it, which is good in the end, I guess. Also, Firaxis probably understand that if they go further along the route of decreasing complexity, it might sell them some more copies, but it will also anger many of the hardcore fans. None of us want Civ4 to drop to the complexity level of RTS games.

ozmono1914 is offline ozmono1914
Settler

Mar 2005
time: 05:36
  Old Post 23-03-2005 07:04
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Experience Remove this text

[QUOTE] Originally posted by lajzar


Experience gained in combat only lasts a generation. The extra power of these elite units would be better reflected as different unit types, with higher stats and possibly higher maintenance.



Not true experience gained in battle is used to better prepare future generations for the ordeals of the past. Older tactics that worked well are more intensely trained while tacitcs that didn't work are disregarded or improved on and innovations from the battle field are bought into standard practice

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:36
  Old Post 23-03-2005 14:30
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Are the screenshots posted somewhere already?

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:36
  Old Post 23-03-2005 17:37
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The RTS type interface just confirms my belief that Civ4 is being designed as a MP game from the ground up. The other simplifications talked about by Soren also point to this. Internet play is a must for any game that wants to be a bigtime success. Take a look at the Gamespy games listings and you'll see the best selling games have hugh MP followings. After all, its all about making a buck in the end

Japher is offline Japher
Prince
Ook! Ook! Ack! Ack! Ack!
Jun 2002
time: 05:36
  Old Post 26-03-2005 03:03
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quote:
It has also been reported that the combat model has been tweaked such that the ancient Spearman vs Tank problem will no longer occur in Civilization 4.


What! That's an outrage!

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:36
  Old Post 26-03-2005 04:19
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The assault on Traditional Values (tm) continues...

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:36
  Old Post 27-03-2005 23:18
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quote:
Originally posted by CyberShy
Are the screenshots posted somewhere already?


You can find them some places if you use google searching.

The initial wailing and gnashing of teeth over the first screenshot released appear to be unfounded. Having seen a more recent one, it looks like the game is going to be graphically wonderful.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:36
  Old Post 28-03-2005 00:09
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Not all that surprising given that Mustafa Thamer, Civ4's Lead Programmer, used to work for NDL, the makers of the Gamebryo 3D graphics tools and engine used by Civ4. In fact way back in 1992, he was credited with:

quote:

Dimensions NDL staff members Greg Gilley, Brice Tebbs and Mustafa Thamer develop a revolutionary, resolution-independent method of 3D shading and rendering for illustration in Adobe Dimensions.


Thamer's Firaxis Bio describes him as "a tech visionary", so I think it's safe to assume that Civ4's graphics will be state of the art.

edit: spelling

Last edited by Peter Triggs on 28-03-2005 at 03:32

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:36
  Old Post 28-03-2005 03:05
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quote:
Originally posted by Boris Godunov


You can find them some places if you use google searching.



sorry, can't find them. Did a very deep search. Can you pm any link? Or e-mail me?

CyberShy

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 28-03-2005 04:00
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Same here.

 
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