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gunkulator
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quote: Originally posted by Mad Bomber
I do miss some things from Civ II:
Helicopters and Bombers able to detect subs |
Helicopters, yes, but Bombers? IMHO Civ2 had way too many units able to detect subs.
quote: Pikemen that are effective against horse units |
Pike def = 3, Horse attack = 2 so there you are. I know you mean the 50% bonus, however this feature was pretty close to being broken because it only worked, IIRC, if both the attacker and defender had exactly 10 hps. OK for the default game, lousy for scenarios.
quote: Spearman that die when confronted with Armor |
quote: Paratroopers that are useful and have an appropriate range. |
Range is editable, however the Civ2 Paratrooper with ADM of 6/4/1 and only 20 hps was pretty close to useless.
quote: 'Firepower' concept (can reproduce in CIV 3 to a degree with editor though) |
Not really needed due to low hps. Civ2 had some bizarre and annoying fp rules: ships lose fp when attacking land. Land units lose fp against air.
quote: Zoc control limits with fortifications (alleviated to a degree with C3C) |
You didn't need forts for ZOC in Civ2. Pretty much every land unit exerted ZOC. A warrior could even block armor. In any case, the AI never had a clue how to take advantage of ZOC, while the human could employ all sorts of tricks to get around it.
The biggest thing I miss about Civ2 is the amazing number of scenarios available to play. With events and such, Civ2 is just a better scenario engine than Civ3.
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:36
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quote: Originally posted by gunkulator
IN Response to your replys:
[QUOTE]
Helicopters, yes, but Bombers? IMHO Civ2 had way too many units able to detect subs. |
Actually bombers did not detect subs in the defalt Civ II game but it was one of my favorite mods.
quote:
Pike def = 3, Horse attack = 2 so there you are. I know you mean the 50% bonus, however this feature was pretty close to being broken because it only worked, IIRC, if both the attacker and defender had exactly 10 hps. OK for the default game, lousy for scenarios. |
Um. Knights and Crusaders (in CIV II) were horse units also. Pikes should be moderately effective against ALL horse units not just the ancient unit (and in C3C an ancient cav has a better chance of defeating a pike in even combat)
quote:
Range is editable, however the Civ2 Paratrooper with ADM of 6/4/1 and only 20 hps was pretty close to useless. |
True.
quote:
Not really needed due to low hps. Civ2 had some bizarre and annoying fp rules: ships lose fp when attacking land. Land units lose fp against air. |
As I had mentioned, Fp (firepower) could be redone in the editor using HP for more advanced units. In the default game, a more powerful unit loses to an inferior unit far too often (and I won't take up the spearman-tank issue here either) The CIV II FP was a good system it should have been retained but toned down a bit (less HP difference and Fp changes only with major tech breakthroughs). The air and Sea Fp issue would be resolved with the current bombardment system in CIV III.
quote:
The biggest thing I miss about Civ2 is the amazing number of scenarios available to play. With events and such, Civ2 is just a better scenario engine than Civ3. |
Agreed the scenarios were better, but that is also because the editor was better; which is REALLY the biggest thing that I miss from CIV II.
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gunkulator
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quote: Originally posted by Mad Bomber
Actually bombers did not detect subs in the defalt Civ II game but it was one of my favorite mods. |
OK, however prop fighters detecting subs never made any sense to me.
quote: Um. Knights and Crusaders (in CIV II) were horse units also. Pikes should be moderately effective against ALL horse units not just the ancient unit (and in C3C an ancient cav has a better chance of defeating a pike in even combat) |
The Civ2 pike only had def=2 or 3 vs ancient horse units. Not really all that effective against the a=4 knight or a=5 crusader. Civ3 just gives the pike d=3 against everyone. Better yet, Civ3 adjusted the cost of the units so even though the knight is better, it costs 70 shields vs. only 30 for the pike. Ancient Cavalry are better however you must first invest a lot of shields into SOZ, assuming you are lucky enough to hook up ivory. The extra effort deserves the bonus.
OTOH, I do agree that the concept of extra defense against 2 movers is valuable considering all the advantages of mobility, however Civ2's method is inadequate.
quote: As I had mentioned, Fp (firepower) could be redone in the editor using HP for more advanced units. In the default game, a more powerful unit loses to an inferior unit far too often |
Not IMO. In fact, this is one of the big weaknesses of Civ2. Once you got even the smallest tech lead, you could crush your opponents militarily. Civ2 combat was far too predictable. Superior units pretty much never lost a battle.
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gunkulator
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quote: Originally posted by Dissident
most land units were firepower of 1. With the exception of howitzer. And howitzer ignored city walls. this was the reason that unit was so overpowered.
[quote]
With, say, a dozen howitzers you could conquer the entire world. Quite a ridiculously overpowered unit.
[quote]The ships had firepower of 2 though. And that's why they were so overpowering taking out units along the coast and in cities. |
Um, no. Ships' firepower was reduced to 1 when attacking land units. Couple that with Civ2's actually useful Coastal Fortress and sea units were at a severe disadvantage. Yes, you could pick off Settlers or Caravans out in the open but attacking a fortified city was folly. Even if you succeeded your damaged ship would be reduced to a move rate of 2 so you'd have to spend decades limping back to port. Even the mighty battleship was good for taking out maybe two modern units at most. Later in the game you can't even use battleships because the AI has an unending supply of Cruise Missiles to lob at them.
quote: This can easily be rectified by only allowing ships to damage units and not destroy them- as in civ3. |
Bombardment is one Civ3's greatest ideas. It also adds the prospect capturing artillery which played a major roll in many wars.
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