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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:36
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quote: Originally posted by Sir Ralph
I wrote a detailed analysis about my game in the time, when I played it. The worst case was, that it froze for minutes several times, that I even thought my computer crashed. There were other annoyances, too. I just described the moment in my game, when the unfun overweighted the fun about twice, and I stopped to play it. You know, there are people out there, who play for fun and entertainment. |
Your problems with the Mod were taken into consideration.
As I recall, these were the issues you brought up when you played my Mod
1. Game Freeze issue
This was not a freeze, but a slowdown due to the Militia Code requiring processing time when you or the AI get an Advance or a unit out of a goody hut. Unfortunately, this slowdown is only reduced if you have a more powerful computer. This is spelled out in the Readme, as well as addressed in the FAQ section of CTP2. As an aside, long wait times for processing turns is standard fare for civ3.
The slowdown goes away as goody huts are cleared out.
2. Pollution Message issue
Certain adjustments to userprofile.txt brought up a pollution message that occured every 10 turns. The message warned of end-of-the world global flooding. When you brought up this issue, Locutus was able to track it down and eliminate it, and it no longer occurs in later versions of Cradle.
2. Cost of Advances and Settlers
You brought up the issue that it took a long time to research and to build settlers. I maintained that settler cost was part of my overall design, and would not change, but that a simple edit to a file would allow a player to adjust the cost of a Settler. (I have always maintained that players are free to alter my setup for their own preferences.) You did not want to waste your time to make such an edit - maintaining that you did not want to play a game that you had to edit yourself, since that is what you do at work as a programmer.
Advance costs were taken into consideration and dropped by 1/3 for Cradle 1.30b.
I really do not care if you feel my Mod sucks or not. But when you state that it sucks and is a piece of crap on a public forum, you better believe that I will do what I can to defend the work I did. Unlike a company, I have no need for public relations to hostile players.
I am honest with my Mod's shortcomings too. I have posted those limitations in various threads on the CTP2 forums. I have also made suggestions in gameplay to limit those shortcomings - to give a richer CTP2 gaming experience.
And if anyone wants a fair analysis of civ3/CTP2, I do refer you to Solver's analysis. He is honest with how BOTH games play out.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:36
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Point taken. If somebody asks me next time, if I tried Cradle, I will tell that I loved it to death, if that pleases you more. I am aware that honesty is not everywhere appreciated, some people prefer flattery. You will get what you want, don't worry.
I wouldn't have called your mod crap, though. If I did, I apologize. I am aware, that you worked hard for it. I tried it, but alas, it didn't work out for me. I didn't like it, to avoid the term "sucked", which obviously offends you over the top. I prefer the SAP2 bigtime, when playing CtP2.
What brings me to another subject. You keep to write, that you discard my opinion about CtP, because I played it only over a short period. For your interest, I intensively played CivCtP for two years and CtP2 for one year before Civ3 came out. I'm pretty sure, that I played significantly more CtP1/2 games than you played Civ3 games. If you call my CtP experience shabby, I really don't know how I should call yours about Civ3. The only thing you can blame me for, is not having played newer versions of Cradle. But chances for this are very low. At the moment, I don't even play Civ3, because I have serious issues with a broken expansion pack.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:36
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quote: Originally posted by Sir Ralph
I wouldn't have called your mod crap, |
No you said Cradle sucked... In your words, CTP2 is crap. 
quote: Originally posted by Sir Ralph
If I did, I apologize. |
Accepted - perhaps something can be salvaged out of this...
quote: Originally posted by Sir Ralph
Point taken. If somebody asks me next time, if I tried Cradle, I will tell that I loved it to death, if that pleases you more. I am aware that honesty is not everywhere appreciated, some people prefer flattery. You will get what you want, don't worry. |
I never asked for flattery, nor do I want it from you, because I would never believe it.
People make suggestions about my Mod all the time, and they don't resort to using words like 'crap' and 'suck'.
Face it, do you expect me to respond more positively to the statement, 'Perhaps you should consider reducing the cost of a settler' or to the statement 'Your mod is a piece of crap because you have settlers costing too much...'
Or if you had a face to face with Soren and the rest of the Firaxis crew, would you say that the current Conquests is a piece of crap. Would you then expect him to listen to you or say 'What an idiot...'
Hey, I'm not a gaming company, just someone who likes to tinker with games trying to get the best results.
quote: Originally posted by Sir Ralph
I prefer the SAP2 bigtime, when playing CtP2. |
Interesting because the main creator of SAP2 (Dale) and I cross-used most of the AI routines, and SLICs for both Mods. We developed the Mods at about the same time and were combining our efforts. So you are actually playing a Mod that is very similar in tone to Cradle. (Cradle tends to be a little more aggressive militarily)
quote: Originally posted by Sir Ralph
What brings me to another subject. You keep to write, that you discard my opinion about CtP, because I played it only over a short period. For your interest, I intensively played CivCtP for two years and CtP2 for one year before Civ3 came out. I'm pretty sure, that I played significantly more CtP1/2 games than you played Civ3 games. If you call my CtP experience shabby, I really don't know how I should call yours about Civ3. |
I have played about 10 games of civ3, but I am also a slow player. (I have played about 5-6 full-blown CTP2 Cradle games as well as many short-game playtests) I was an avid CTP1 PBEM player a few years ago too.
I have posted onsite here that I think civ3 is a good game that does not hold my interest because single unit combat and the inability to lockstack workers makes playing civ3 a major chore once you hit the Industrial age. I have better things to do than sit there for 20 minutes a turn to shuffle individual workers and resolve a series of individual combats, especially since these things can be fixed with simple adjustments to game mechanics that will yield the exact same results - and has been effectively done in Modded CTP.
Plus civ3 Stacks of Doom (capture, raze, move on, backfill) and infinite RR kills strategy in a way that makes me cringe.
Fix those things and I would be playing civ3 now.
Last edited by hexagonian on 30-06-2004 at 07:01
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