Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Aldebaran 2: Smax
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (14): [ 1   2   3   4   5   6     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 08-07-2004 02:02
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Endgame, I'm going to need as much help as you can give r/e the Dos problems, because I can't re-create the problem on my end. I will do some clean-up (compact some of the .bats), and add comments (::comment), and further avoid environment variables. I'll post this clean edition late tonight I hope.

I'm just stuck on:

code:
PAUSE copy .\data\%file%.txt .\data\%file%2.txt :MUNCH copy KEEPME.txt + .\data\%file%.txt DATA.BAT > NUL call DATA.BAT type DATA.BAT | find /v "FILESWAPPER.BAT" > .\data\%file%.txt copy .\data\%file%.txt NUL | find "0" > NUL if errorlevel 1 goto MUNCH ONE


from swapmotor.bat. I don't see what would be causing :MUNCH to be continuously called unless the errorlevel was always 1. I'll research error levels a bit further.

-S

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 08-07-2004 18:23
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Browse Apolyton AD-FREE

I am going to be OOT starting this evening and lasting till Sunday est (taking the wife and kids to Niagara Falls!). I'm at work right now and can't remember if I saw it or not, but is there a readme.txt file for Aldebaran? If so, I could print it out and take it with me.
From a CMN and Creator's perspective, I am half of mind to print out the alphax.txt file and take that with me for reading material on the journey there and back again, but the other half of my mind doesn't want to spoil any surprises you may have in store for the players.
We'll see. Regardless, FYI that I will be incommunicado over the next several days.


D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 09-07-2004 01:37
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Tired of ads?

Thanks Darsnan for the mini-update, and have a blast at the falls. I'll be passing through there in a few weeks myself, with my brother and sister-in-law.

You could print out the alphax.txt or the readme. You could rewrite the alphax.txt comparison from the strategy guide, which only compares SMAC alpha and Aldeb-1 alpha at the moment

See ya in awhile. Maybe I'll have the installer fixed for all DOS by then.

-S

khslinky is offline khslinky
Settler

Jun 2004
time: 05:37
  Old Post 10-07-2004 22:22
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Increase the size of your Attachments

I downloaded Aldebaran 2.0.3 last night, and it seems to work fine. I'm running it on Linux, so I couldn't use your installer, but the installation was fairly straightforward. For anyone else running Linux who wants to try this, you'll need to:

1) download the files-only archive and unzip it somewhere
2) convert the text files to unix-style endlines
(dos2unix *.txt)
3) copy them into the data/ subdirectory of your smacx installation
(you might want to make a separate smacx install first)
4) make sure you have read permission on all of the new files
(chmod +r *.txt *.pcx)

I haven't played it much yet, but I'm really enjoying it so far. The tech tree presents a lot of interesting choices. At the moment, I'm beelining to Field Manipulation for the Transmitter Trials, which I think is a good strategy in the long run, but I really miss being able to build farms in my early expansion. I'm actually building a pressure dome (don't have recycling tanks yet) in one base to keep it from bouncing between one and two population.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 11-07-2004 01:00
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Put an end to popups!

I'm glad you are enjoying it khslinky. There is still lots left to do to polish it. I may some day write a shell script for the installer, but as you say, it's a simple enough matter to have an extra install of Smax for most people. If you think I can clean it up any more to work with Linux and Windows on the same download, let me know. (endline trimming comes to mind). I'm glad you are enjoying it.

All the 'Field' techs are very important early on for people looking for Crawlers, Labs facilities, and energy restriction lifting.

Enjoy it,

Smack

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 11-07-2004 01:12
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Enter the AD-FREE zone

More Journaling of a Developer

Pushed Covert Ops Center back a bit, as well as Pressure Dome. This focuses the AI a bit more on building Network Nodes and Rec Commons early. The Pressure Dome, though expensive, was too early and allowed the player to forgo researching Human Ecology for a long time, a tech that isn't on other important B-lines.

Testing the AI today with the changes. Nice to see that everyone is causing ecodamage around 2170 on a Huge map. I also moved the (1)-<4>-4 Aircraft Carrier away from "Projectiles in Practice" --> "The Bernouli Principle"

Put some of the AI results over here
They are doing well, my pets.

I thought I'd take an opportunity to explain some of the humor found in the game, though of course, humor explained isn't very funny . I've kept all the placeholder names from Aldebaran-1, such as 'Mystery Food' and 'The Fungus Amongus'. Originally, some of these were to be changed, like the faction names, which bug me the most (Planetlover-The Lovers, The Peacemakers, the Nauticon), but some of the names I grew to like. Things like 'The Greatest Game' instead of the Virtual World are little references to Smac itself. Others like 'The 'Dozer Factory' for the Weather Paradigm are because I thought the original name was even sillier or more off point. Some techs like 'Chiron's Legacy' seem quite nice, whereas 'The Wheel' for discovering how to build rovers is understandably too droll. But all in all, I feel like a total rewrite of Smac should have humor in it. After all, most anyone who plays Aldebaran will be a Smax veteran.

On the other hand, I really do feel that Aldebaran is a better game than Smax. Those things that the playtesters didn't catch, like chopper-abuse or crawler-centric strategies are addressed in Aldebaran. There are super-AI that add a whole 'Level above Transcend'. There are many changes that really do improve the AI performance. I don't want to sell Aldebaran short or cheapen it just because people don't find my jokes funny . I suppose it's time to remove the jokes. Damn. I'm keeping some of them though...the subtler ones: The Velocyrix Wall, The Greatest Game, The Xenobannana Jungle, etc.. These shouldn't interfere too much with people taking it seriously overall.

And no, I'm not taking Commy's post too seriously. But Darsnan's reaction reminds me of other playtesters being a little put-off by the humor. Expect to find it gone in 2.0.4 or 2.0.5

Speaking of which, I'll upload 2.0.4 tomorrow. It incorporates the new Worldbuilder changes, the facility adjustments, and some faction renaming I did to make it much more obvious whether a loaded faction is SAI-Super AI, or just a regular Aldebaran Faction. I did manage to fit in all 7 major SAI factions and 3 of their regular counterparts: Outlaws, Planetlovers, Peacekeepers. The SAI factions display Outlaw-SAI in the Smax faction picking menu, while the normal version just says Outlaw, etc.

-S

Last edited by smacksim on 12-07-2004 at 08:47

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 13-07-2004 02:37
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Version 2.0.4 is up. I didn't re-compile with an installer, since the installer seems to be giving headaches to people.

Aldebaran2.0.4

From the readme:

Installing Aldebaran: This download has only the files you need. Place the files into your Smax directory. (Edit: Take the files out of their containing folders. don't just move the folders) This WILL replace original files, so either have a second install of Smax or backup your original textfiles. The graphics do not disturb Smax-vanilla. They can be left in the main folder even if you uninstall the .txt files. Enjoy-Smack


Notes on 2.0.4:

Super-AI factions now declare themselves more obviously with suffix SAI in the menus
Fit in 3 Aldebaran regular factions for players to play (the rest you have to add to #CustomFactions yourself if you want to play the human version)
The Player Factions currently available: Outlaws, Planetlovers, Peacemakers

Better Worldbuilder
Cleaner Graphics
Facilities: Pressure Dome, Probe Facility: Pushed back in tech tree
Ascent to Transc: Reduced from 2000 minerals to 600
A few more changes.

Hope you like it. I'll be doing some text-editing for the upcoming 2.1. Let me know if you can beta-test, can help me finish the installer, or if you have any other feedback about the game.

-Smack

Last edited by smacksim on 13-07-2004 at 04:13

khslinky is offline khslinky
Settler

Jun 2004
time: 05:37
  Old Post 13-07-2004 10:50
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by smacksim
The Pressure Dome, though expensive, was too early and allowed the player to forgo researching Human Ecology for a long time, a tech that isn't on other important B-lines.


I haven't even developed a decent strategy for this game, and I already have to re-examine it. Ah well, it's probably for the best: In the game I described above, I had numerous bases with Pressure Domes by the time I researched Human Ecology. I also completed the 'Dozer Factory pretty quickly after I got the Transmitter Trials, so I gained the ability to make condensers at around the same time I learned how to farm. If I'd been thinking about it more clearly, I might have left Human Ecology until after I had ASUs, but I'm still new to this (challenging but fascinating) tech tree.

As a side note, I've enjoyed a lot of the humor, but I don't think I'm getting all of it (probably because I haven't been hanging around here long enough). Is the purpleator a joke? Does it actually mean something other than "a device that makes things purple"?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 13-07-2004 11:42
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Tired of ads?

Na. The Purpleator is definately just a place-holder name. Perhaps it will get named after a beta-tester? Some of the weapon graphics make me laugh a little, hence 'Fungal Jumpsuit' for Plasma, and 'Purpleator' for a big purple gun. Glad you are enjoying it.

One area that's going to need lots of playtesting is the water-base strategies, including the pressure dome. I had to add on the three new Smax base facilities for the ocean. Ocean terraforming was already strong in Aldebaran for Smac, so I'm a little afraid that it's now too strong.

After your last post I went and played a couple single player games and ended up making pressure domes in all my bases before discovering Human Ecology. As it's been 3 years since the first version, I don't even remember why pressure domes didn't have a prerequisite tech. Perhaps just to give the AI something to build. I don't know. For now, Human Ecology is a good place for them, along with Recycling Tanks. This tech is quite off the path for Supply Crawlers (ASU's), but is in line with other important things. The general idea is to make a b-line for ASU's possible, but rather narrow-minded. There are other strategies such as sea-terraforming or general ICSing or perhaps pop-booming that will tempt the veteran Smac'er, and rightly so

I hope you like the new graphics and menu-choices for factions. I finally figured out some decent color schemes for the Aldebaran 7. All downloads are retro-compatible.

Darsnan and #endgame, where did you get off to? We have enough for a Pbem pretty soon

-Smack

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 13-07-2004 18:19
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by smacksim
Darsnan and #endgame, where did you get off to? We have enough for a Pbem pretty soon

-Smack


I am here. I've just been real busy: I've got a PBEM that I really need to finish setting up, I've got some articles I need to submit to the CMN's Guide, 3 kids to keep busy during the summer, a 5km race I'm training for, and I'm chasing a little white ball around a well manicured lawn several times a week......
I am interested in a PBEM in this format. One question I have is whether there is a tech tree available for Aldebaran, or is this something that still needs to be documented?


D

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 13-07-2004 19:54
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Inflate your Upload Space

Well I downloaded the mod, but I'm not gonna use a swapper in case I load a PBEM in the wrong version... I know, it should be impossible, but I still think I could do it without too much difficulty! To install it in another directory, I just copy the entire SMAX firaxis folder to another folder and install it there yes? Or am I missing something?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 13-07-2004 19:58
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Chaunk
To install it in another directory, I just copy the entire SMAX firaxis folder to another folder and install it there yes?


Heah Chaunk,

I just did a second loading of SMAC(X), and specified a seperate subdirectory structure when installing. I then created a shortcut on my desktop which I named "Aldebaran". FYI.


D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 13-07-2004 23:44
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Support Apolyton buy from Amazon

Darsnan, a soccer-player eh? Me too. So it sounds like you have lots of free time this summer. Only 3 kids?

Chaunk, make a new install of Smax then. I don't know if you can just drag-copy the smax folder or if it wants to actually be installed. I always install from the CD. Then just unpack the files in the zip (some .txt, some .pcx) and dump them in the main Smax folder. Voila. Easier than instant coffee.

-Smack

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 14-07-2004 00:00
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by smacksim
Darsnan, a soccer-player eh?


Actually golf. I'm a little slow these days to keep up with the younger kids playing soccer....

D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 00:09
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Get a bigger avatar today!

Gotcha. Golf. Get the new graphics for Aldebaran when you get a chance Darsnan. Better than no graphics at all (like you had before)

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 14-07-2004 00:41
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Drag dropping worked, looks like it'll take me a while to get my head around this though...

The ai versions didn't show up as ai versions on the selection screen (If that makes sence....) There was no "ai" on the end. Did I download the wrong version (2.0.4 I think)?

The ascent also still costs 2000 rows

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 14-07-2004 00:57
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Lose 30 kilos (of popups)

Tried to play Aldebaran, but the game gives an error in either SMAC or SMAX before the start screen appears (Start new game, Scenario, Multiplayer, etc...). When starting up in SMAC, a 'unable to draw buffer' error screen appears, in SMAX a 'sent error report' screen appears. O yes, I tried to start it in XP. Any ideas what can be the fault?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 02:26
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Support Apolyton

Chaunk. Thanks. I think I forgot to add the text files, being too happy with the graphics. So lemme re-upload in a minute. I'll call it 2.0.5.

Geo, not having an install of XP on this machine, I can't test this. I would guess Darsnan's running XP and it worked for him. The draw-buffer error sounds like the old Force-old-voxel algorithm bug. Would you post your .ini when you get a chance? or just email it to me.

So look for 2.0.5 in 20 minutes or so.

-Smack

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 02:36
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Tired of ads?

Here's Aldebaran 2.0.5 with the proper text files (Thanks Chaunk) (edit: fixed-got rid of the Colonists which snuck in before)

Geomodder, let me know if you get it figured out. There really shouldn't be any problems with the files. It's just .txt and .pcx . Perhaps there was a problem with the factions not finding the proper graphics files? Make sure the .pcx files are in the game directory too.

Last edited by smacksim on 14-07-2004 at 02:59

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 14-07-2004 02:43
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Support Apolyton or Terrorists Win

Well, I did look in the faction.txt files and some have another 'calling name' (ie. colonists) then the .pcx files. That might be a problem. And all the files were put in the root folder, I've got quite some experience in adding new faxtions to the game, so such a mistake I won't make. I've got none of the usual 'no faction found' warnings when loading up. The game crashes simply just before the main screen should popup.

Also, did you create Aldebaran under the no-CD crack of SMAX? On my XP partition it's still running under the original terran(x).exe file.

Ah, just readed your post before this. Must the 'ForceOldVoxAlgorithm be 1 or 0?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 02:55
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Browse Apolyton AD-FREE

Darn. I added the Colonists text file and not the graphics. Will fix right away. I got a little distracted from my usual cautious approach and havn't been re-installing the updates on 'fresh' installs of Smax since 2.0.3. I see I should have done that.

I did the mod working from the CD, assuming that the No-CD patch will work just as well. On my machine I have to have Force-Old-Voxel=1. I doubt you'd have to change it from whatever you normally use. I'm guessing your crash is from the Colonists not having graphics. They are a splinter of the Galactics (long story).

Again, apologies for the Colonists.txt. You can remove them and Colonistai.txt (if that's there) or just re-download in a minute. I'm removing and re-uploading 2.0.5 now.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 03:00
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Aldebaran 2.0.5 sans Colonists (Thanks Geomodder)

About the Smac version: I just tested the Smac version and it works fine! It ignores the Faction special abilities that it doesn't understand (Like the Syndicate Super AI getting free clean reactors upon discovery). This is great news and saves a big hassle in creating separate mods. I have yet to test the files on a non-Planetary Pack install of Smac, but I'm sure it'll be fine. The only thing I'd like to change in the alpha.txt is to add my newer worldbuilder.

I declare Aldebaran2 fit for either Smax or Smac (Ok. Now I'll go make sure )

-Smack

Darsnan,
I havn't made a graphical tech-tree yet. Been exploring using scripts to pull out the data and feed it to a graphics program. There are several Data-mining applications which can do this. I just havn't tested them all out now. One certainly could draw the tech tree by hand. I'd like to automate it though, considering changes may yet be made. There is some in-game help for restriction-lifting techs under the 'General' category in the help menu. I suppose I should add even more. It's on the back burner at the moment. -S

Last edited by smacksim on 14-07-2004 at 03:40

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 14-07-2004 03:38
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Support Apolyton



I'm loving this game

Tis refreshing not being able to plant farms at the start. I think the peaceniks are actually close to my faction, the faction I would run if I were a faction leader. Awesome

Having to rethink traditional beelines is refreshing too... "Robotics? What the chuff is that?"...

Is there an official map of Aldebran anywhere? There should be!

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 03:42
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I made a few Scenarios for Aldebaran-1, but was never happy with the world shape. Whoever makes an official 'Map' of Aldebaran first gets to claim the honors. Aldebaran isn't too different than Chiron, in general habitat. Who will make the map?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 14-07-2004 03:44
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by smacksim
Aldebaran isn't too different than Chiron, in general habitat. Who will make the map?


Depends on if you want Sea Monoliths or not.....


D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 03:57
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Support Apolyton buy from Amazon

Considering you can now terraform mine-fields (sea-bunkers) and xenophagi (sea condensors) as well as sonar-nets (sea sensors), I think sea monoliths would fit right in

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 14-07-2004 04:55
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Enter the AD-FREE zone

Here are 3 maps. One map (Beta Lyrae) I used for my February CGN Challenge. The "xplanetx" is the same map, only with boreholes scattered about it (I've been experimenting with giving boreholes nutrients, as the AI's are then inclined to use them, which gives a nice mid-game boost when the AI's discover the restriction lifting techs). The last (Spelunkers Delight) really isn't a good map for aquatic factions.

D

Attachment: map of beta lyrae.zip
This has been downloaded 2 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 14-07-2004 05:13
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Increase Your PM Length

All three are really nice Darsnan. Very balanced. I would love to play a pbem on the Spelunker's Delight. 5 Jungles! But yeah, Aldebaran should emphasize water power since it's much improved: Very fun playing with the early Aircraft Carrier or just taking advantage of sea-terraforming, which is now enjoyable. So my vote is for the Beta Lyrae map. Have you read the backstory at all? It might help inspire further tweaks to the map.

The Beta Lyrae map is the current champion. I'll add it to the next major zip of the game. Other maps are welcome. Soon it's time to make or remake the scenarios, something I'm not all that clever about.

Here's a picture from Darsnan's Spelunker's map. One of the great jungles

Attachment: spelunker.jpg
This has been downloaded 51 time(s).

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 14-07-2004 12:15
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Where was I? Not checking the thread after my comp went on strike.

Might I suggest:

For installing:

code:
@echo off ::fancy text goes here ::backup old files mkdir original copy ..\*.* original copy mod_data\*.* .. :ptional cd .. terranx


assuming all .pcx and .txt files live in mod_data and are to go into the root SMAC dir. Use additional directories as the mod becomes more elaborate.

to uninstall:
code:
@echo off ::fancytext ::Might not need to delete stuff, just copy over it... cd .. del *.* cd aldebaran2\original <-- Change this once you get yourself an 8.3 compatible name for the mod (aldebara.n2, perhaps?) copy *.* ..\..


This could be all you need.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 14-07-2004 12:20
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Double Post!

Leave the Huge Gnome Project in, though.

 
Pages (14): [ 1   2   3   4   5   6     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0713 seconds (89.75% PHP - 10.25% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net