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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:37
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Which is what the Ganglia-neuron hypothesis is about....
Guess what? I've made a whole bunch of changes to the SE table and technology preferences (the 1,1,2,3 type numbers along the techs), to try to further bolster the AI. It seems to be working nicely. Because these changes are more severe, I'll release this in the 2.1 series.
Here's the SE table comparison, for those of you that've studied it 
Original 2.0.9 table:
Propaganda, Economics, Protocol, Production
Dogmatic, None,
Intolerance, Subplan, ++SUPPORT, +INDUSTRY, -EFFIC, --POLICE
Paranoia, Tacit3, ++PROBE, ++POLICE, -INDUSTRY
Unity, Eugen, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT
Barter, None,
L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE
State, Chiron, +INDUSTRY, ++POLICE, -MORALE, -EFFIC
Utopian, Orwell, ++EFFIC, ++++RESEARCH, -ECONOMY
Survival, None,
Controlled, Human2, +INDUSTRY, +POLICE, -MORALE, -RESEARCH
Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT
Green, Transp, +INDUSTRY, ++PLANET, +RESEARCH, --GROWTH
Not Much, None,
Military, Command, ++SUPPORT, ++MORALE, -PLANET, -ECONOMY
Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY
Macroeconomic, MacroE, +INDUSTRY, +ECONOMY, -RESEARCH
New improved table:
Propaganda, Economics, Protocol, Production
Dogmatic, None,
Intolerance, Human1, +SUPPORT, +MORALE, -RESEARCH, -POLICE
Paranoia, Tacit3, +PROBE, +POLICE, +SUPPORT, -INDUSTRY
Unity, Arbor1, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT
Barter, None,
L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE
State, Tacit2, +INDUSTRY, ++POLICE, +PROBE, --EFFIC
Utopian, Transp, ++EFFIC, +++RESEARCH, +GROWTH, +MORALE
Survival, None,
Controlled, Cyborg, +INDUSTRY, +SUPPORT, +GROWTH, --RESEARCH
Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT
Green, pArm3, ++PLANET, +INDUSTRY, +POLICE, -EFFIC
Not Much, None,
Military, Command, +SUPPORT, ++MORALE, +PROBE, -ECONOMY
Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY
Macroeconomic, MacroE, +POLICE, +ECONOMY, +INDUSTRY, +EFFIC
Basically, factions that have Probe, Support, Police, or Morale as their SE preverence will do quite well, whereas before they tended to avoid all the choices because of penalties in these areas. Factions that have Efficiency or Economy as their preference will not be crushed by support or police problems, unless they choose Extractive protocols. In testing they actually avoid that if they run into police problems.
Also, all the choices can now be had by the mid-game, creating some interesting possibilities.
Things yet to fix: The Peacemaker impunity to Police problems allows them to run Extractive Protocols too easily, IMO. There are a few too many support bolsters in the new table. But the AI need some help with that.
Question: If I were to pick 2 SE choices and move them further back in the table, which would they be? Macroeconomic is the hardest to research with the new table.
Question 2: Should the AI have a preference for researching a few weapons techs? Currently, with the new setup, they avoid most weapons and armor above 4-3-3 and focus on infrastructure past choppers. Should I increase their liking of weapons up to maybe 8-4-3 type chassis? This will slow down their research in other areas but will make them a tough kill for momentum players.
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