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16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

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smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 19-07-2004 08:10
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#121 Report this post to a moderator
Remove this text

quote:
Originally posted by #endgame
So no-one has tried ModMan 1.00? Oh well. I can confirm that 1.01 works on Win2k and therefore probably WinXP. Smacksim, what's the state of workingness on WinME?

Ok, ok! I'll go crash ModMan in a minute. But you are releasing 1.01 soon anyways, so why bother? I'm curious though to see if I can break the new toy.
quote:
Originally posted by #endgame
I'd personally like to see all standard factions for Aldebaran displayed and 3 SAI ones, rather than the current version.

Done. I did also confirm that 10 factions is max in the custom factions space of alphax.txt. Darn. At least 3 tempting morsels of SAI will beckon....

quote:
Originally posted by #endgame
I'd really like to see infantry transports be able to get carrier deck. Imagine the potential for noodles and copters post magtube.

Someone's getting excited... I don't know if the AI would use this. I expect not, so it would be a mod for pbems with all humans. Everything Aldebaran has to pass the 'Will the AI use it?' test, almost no matter how much fun for the player. As Darsnan said, it's a nice Multiplayer tool. Let's toss it into our pbem perhaps....
quote:
Originally posted by #endgame
Also, what about flying transports with carrier deck? Double the range of a noodle, but kamikaze it since it can't get home without a transport to catch it.

See above. Flying PB launchers would rock though. Hey, let's see how much fun the carriers and subs are before putting nukes on noodles.

I've got quite far with the help text stuff. I'll take a little break to play with ModMan, then finish the updates for 2.0.6 and publish. Later, if I have time, I want to finish the graphics for the main menu, using the nice graphics I got permission to use (see top of thread). I've already changed a few menu items to make it clear that it's Aldebaran. A splash/menu will be really definitive.

-Smack

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 19-07-2004 12:07
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Put an end to popups!

Made a great menu screen, then realized I had to use the indexed colors of the original xopeninga.pcx. Oops . I'd better finish off the help text stuff. Chaunk, you'll be glad to know that the aliens no longer request techs that don't exist in order to speak. . Peacenik rampant rabbit populations under control. 95 percent of weapons packages report the correct text. And a few more things.

Have you ever been so involved in a project that your coffee maker cooks your last cup down to a sludge? Just happened to me, and not for the first time. Photoshop has that effect.

------------------------

Tried ModMan by #endgame. It is superb! I'm really looking forward to getting it all smoothed out for the installer (ie, no human interaction and chance for error).

------------------------

Chaunk, I forgot to say thanks for the offer to try installs on various systems. It looks like #endgame is such a DOS pro that he can predict what OS's which commands and routines will work with. So apparently we won't need to test on other OS's, unless khslinky wants a *nix version, or a mac user wants an applescript version.

I was wondering if you have/use Ghost for your multiple Windows installs? I can't reccomend it highly enough. I re-install my OS almost monthly to clear out that partition completely and start fresh. Takes one click and 15 minutes with Ghost. I'll never do another full Windows install ever (I hope). It takes days!

-------------------------

Back to finishing up the most visible help text stuff. There are mountains of text that could be changed of course. Maybe someday.

-Smack

Last edited by smacksim on 19-07-2004 at 12:52

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 19-07-2004 12:57
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And to top it all off, ModMan 1.01 is up.

Rather than spamming it to all available and partially relevant threads, check this link:

http://www.apolyton.net/forums/show...threadid=118976

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 19-07-2004 13:23
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Enter the AD-FREE zone

Have a look at the SMAC research assistant, if you want to get an easy list of techs to beeline to something.

http://members.tripod.com/ACHeaven/captcomal.htm

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 19-07-2004 14:44
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Support Apolyton, buy Galactic Civilizations

Release of 2.0.6, with 2.1 to follow in a few days if ModMan is as close as I think...then it's a one-click affair from here on out.




2.0.6 update


  • help files improved significantly (thanks to Darsnan especially)
  • Peacekeepers were too powerful starting with Human Ecology, thats been changed to Tacit Controls
  • Pushed Tree Farms a little earlier
  • Tied Hybrid forests to Bioadaptive Resonance instead of Chiron's Legacy
  • All the changes from 2.0.5 still apply

I tried to add everyone to the credits.txt, but changes crash the credits. Is this by design Sid? I bet it is.

Aldebaran 2.0.6 Textfiles only (get the graphics from 2.0.5 if you are just joining us)

Attachment: aldebaran_textfiles.zip
This has been downloaded 2 time(s).

Last edited by smacksim on 19-07-2004 at 14:49

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 19-07-2004 15:20
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Browse Apolyton AD-FREE

Anyone break ModMan yet?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 19-07-2004 15:20
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I did

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 19-07-2004 16:18
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quote:
Originally posted by smacksim

I don't know if the AI would use this (i.e. Land Transports). I expect not, so it would be a mod for pbems with all humans.


I built land transports into one of my SP Challenges, and all the AI did was push them around from city to city. Same thing with Cloud Bases.


quote:
Everything Aldebaran has to pass the 'Will the AI use it?' test, almost no matter how much fun for the player.
-Smack


The AI doesn't use carriers, either. Only once have I seen an AI land an A/C onto a carrier. FYI. However, the AI does build and can use submarines, and they are also very adept at building Probe Cruisers .

btw is there any thought about changing the opening blurb for the game, or the inte4rludes that pop up at certain times throughout? If so, I can help out with this.


D

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 19-07-2004 21:53
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Got spare money?

Well I've now played through all the new Aldebran factions except the nauticon as I loathe sea factions... A few notes I've made:

Syndicate have no -1 industry penalty. They actually seem quite well balanced without it, as their hurry penalty is huge... I guess you put it there because of the ease they have to get to +2 econ?

Outlaws are hard work! -2 police means no police units... I'm used to that as Morgan, but there I'm raking in cash. As the outlaws I seem to be getting squat!

Universality and Lovers are too similar methinks. They both seem to have this "go green!" aproach. Urgh! Not my cup of tea, probably more for you eco warrior types who like to play Gaians and drink nettle tea

The Galactics are great fun Enjoying playing them, especially with Marr and H'minee telling me to fare poorly

Nauticons not played so can't comment (Note, probably won't play either...)

It would be nice to have a good research faction too, but I think most of the factions seem to be "powered down" rather than up. (Fair assesment or not?).

The Caretakers & Usurpers are more than holding their own against the super ai. Seem to have a good balance there. Of the super ai though, how the Outlaws don't win every game is beyond me... +4 effic and +2 econ? Yes please!

I'm starting to get used to the game. I've compiled a text file with a few beeline techs in it (All builder stuff so far, but then I'm a die hard builder so that's not really surprising!) Currently trying to figure out which techs are really helpful in the early game.

Perhaps when we start our PBEM, a team game would be a good choice. Say 2v2 or some such? Then we can compare notes with someone else and pick up the other persons strats etc.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 00:12
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We could play a succession game, or an open game, both of which would allow discussion and strategizing and screenshots.

How about a succession game as one of the more builderly factions vs. the other 6 Aldebaran factions? Play 5 years then post the turn to the thread with commentary. We had great fun with that back in 2000. I'll start the game if anyone's interested. I don't mind 're-rolling' the terrain for something that looks interesting.

--------------------------------

Chaunk, what would you suggest for making the PlanetLovers and Universality more distinct? Perhaps one should be more efficcient or industrious? Also, I'll consider making the 8th faction a little more research oriented and ship it off to you later today. They are related to the Galactics, and hence are alien.

--------------------------------

Darsnan, the AI doesn't use carriers much, but they do use them when they have lots of them. Adding another submarine unit isn't a bad idea. Submarine-probe? O.k..

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 20-07-2004 00:47
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quote:
Originally posted by smacksim
We could play a succession game, or an open game, both of which would allow discussion and strategizing and screenshots.

How about a succession game as one of the more builderly factions vs. the other 6 Aldebaran factions? Play 5 years then post the turn to the thread with commentary. I'll start the game if anyone's interested.


I like that idea, as it allows us to strategize together.

Also, for the upcoming PBEM I would like a green faction, or second choice would be the Nauticons, since Chaunk is disinclined to play them. However, to ensure a fair start you'd need a CMN, which I can do if there are already enough players. FYI.


D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 03:07
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I accidentally left extra Custom Factions in the alphax.txt. (for a total of 14 when the max is 10) This only seems to cause a problem if you choose 'random factions'. You can just trim off the last 4 SAI from that section. I'll make a 2.0.7 update shortly that includes that fix.

------------------------

Darsnan, I'll get a succession SP game going if we can get a third player. Chaunk? Khslinky? endgame? GeoModder?

------------------------

I played with the custom units a little more, getting ready to re-make the scenarios. I now have the SAI start with Mega-Formers (1-4-2 Clean Buffered Fungi....), which can't be retro-engineered, even by them.
Added a submarine probe team upon discovery of Subplanet Structures (and subs).
Added a cute little Planet Buster with some extra kick, but it's fairly late game.
Am thinking of modifying the Units.pcx to make some custom units with their own graphics. This is fairly back-burner though.

Am working on the Galactic counterpart, nominally called the 'Colonists' who arrive a bit late on the scene from Galactic Home Planets HQ thinking they were coming to a planet prepared for them by the Galactics. Instead, the Galactics want the planet for themselves, so the Colonists are actually more sympathetic to those from Chiron...well, sympathetic is stretching it. It's their planet by law, or so they say.....

-Smack

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 20-07-2004 03:28
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Yep I'll definatly play a succession game. Sounds like a great idea

I guess one of my problems with the universality is that they're not internally consistant. At least not to my mind. Techshare 3 doesn't seem to sit with tech cost 200% for me. One implies a good research faction, the other denys it.

Also the Univ & lovers have many similar bonuses (+1 planet, funugs bonuses for both, robust planet or impunity green, psi bonus to attack etc.). The lovers seem fine as they are to be honest, but the universality seem to be the planetality. Perhaps getting rid of their psi bonus, robust planet and thier tech cost increase, and replacing that with say an aditional +1 planet and -1 support perhaps.

Darsnan will probably be better able to comment than I, eco-weenie that he is

I'd like to call the Peaceniks for the PBEM too if that's ok. If someone else is dying to be them, then I'll go galactic (Unless the new faction gets my juices flowing so to speak!)

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 04:19
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Hey Chaunk, read the backstory! I'm just kidding. But here's what happened to Zak...

The great Chiron Wars were commencing, planetbusters were being launched. The factions had found a new planet in Taurus, orbiting the Star Aldebaran (40 light years from Sol, btw). Anyways, Zak had the great idea that he could 'enter the algorithm' and create a horrific weapon out of the Hunter-Seeker program. An energy vortex of a computer virus, it would grow and grow, taking down MorganNet, PlanetNet, and perhaps even FungusNet .

As the PlanetBusters were in the air, he rushed the project and it backfired, taking down UniversityNet and unleashing a surge of electric and psychic energy. Zak was in a coma for several years on the emergency journey to Aldebaran (Chiron was nuked). Upon awakening he revealed personality change, but more importantly, psychic ability and connection with planetmind. Many experiments followed. The 'net' result of which is that while Zak, as a leader, abhores research now, he and many University people are tied into Planetmind, whether they like it or not. Thus, the Universality disdains research, they learn most everything through the fungal networks anyways.

------------------------

It would be nice to have a couple more builder factions....how to do this? The Syndicate is definately a builder or sorts. Perhaps another splinter group of the University? One that hates the transformation of their countrymen into Planet-loving ascetics? Throw out some ideas.

-------------------------

Succession game is a go. What faction should we play? Peaceniks, Outlaws, Planetlovers, Syndicate? I'll get one started and link it back here later tonight. Right now I'd better bundle up 2.0.7.

Aldebaran 2.0.7 update will have graphics for the Colonists so Chaunk can get rid of the Nauticon . They'll have to be loaded 'by hand' though, as I want to keep 3 SAI in the main menu. If anyone needs a hand with how to do that, give me a PM.

Aldebaran 2.0.7:


  • Colonists Faction added: 6 .pcx graphics files and 2 .txt files
  • Custom Units updated: Submarine Probe, Better Graphics for a few units, Mega-Former given to all SAI factions.
  • Note the changes here will make this backwards-incompatible. IE, if you load the new SAI factions, you must have the new alphax.txt which contains their new units
  • ETM: 23:00


-Smack

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 13:21
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I'm getting excited. Photoshop is so much **** fun! I just made a few new factions and am slowly working my way back through the original 7 Aldebarans to improve their look. Let me introduce the Colonists and a little updated look for good old Colonel Awen Llavella of the Outlaws.

The Colonists were originally more like the Galactics, but I agree with Chaunk that another more builderly faction would be fun. Now you can play 7 with no aquatic faction Chaunk!

Attachment: faction-intros.gif
This has been downloaded 51 time(s).

Last edited by smacksim on 21-07-2004 at 04:26

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 15:19
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Increase the size of your Attachments

Edit 7/21/04: Note, I changed this from the version that was up from 7/19 -> today.

Aldebaran 2.0.7.a Full Download (Text and Graphics, a complete mod including a readme file)

Download, unzip, place the files in a Smax directory or use ModMan to swap the files (see notes below)

----------------------------------

I'm not putting up a 'text files only' version for this because the addition of the Colonists Faction requires the graphics to be there.

-------------

Changes in 2.0.7: See above list, plus:


  • Planetlovers and Universality Factions improved (Thanks Chaunk for pointing this need out)
  • The Menu will now offer 8 Aldebaran factions and 2 Super AI. You can add the other SAI by hand if you'd like


The only exception to the above is that I didn't include Colonist graphics for the AI version of them. You simply copy the three pcx files and rename them colonist.pcx ---> colonistai.pcx, etcetera. I'm sure you can beat the 'normal' 7 Super AI already and need the challenge

Modman works really well. It's not yet packaged with a full auto-installer b/c Endgame is working on a last-minute kink that prevents complete hands-free operation. Look for this though with 2.1.0.

-Smack

Last edited by smacksim on 21-07-2004 at 13:31

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 20-07-2004 15:40
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quote:
Originally posted by smacksim
Aldebaran 2.0.7 Full Download (Text and Graphics, a complete mod including a readme file)

-Smack


I haven't downloaded it yet so don't know if you've changed it or not, but how about replacing "Mystery Food" with the "Cornucopia Machine"? I can come up with a blurb for it if you like.
Otherwise, I'll download tonight and start playing with it.
As far as the succession game is concerned, why either a green or eficient Faction is what I like best. FYI.


D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 16:40
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Mystery Food Fight breaks out on Aldebaran Support Apolyton, buy Galactic Civilizations

Mystery Food Fight breaks out on Aldebaran : newsflash on Darsnan's and Smack's debate

Oh no, the Mystery Food Fight begins anew! (Smack tosses a Xenobannana at Darsnan)

I'll try to explain myself a little more. As I got to changing things like facilities, I realized that while I couldn't change what they do, I could change how they were used, and maybe even how people thought about them. Satellites in Smac have always irked me. There just is no evidence or even suspicion that we'll ever grow food in space to eat on the ground, let alone produce minerals or energy. Now I know that the satellites in Smac are actually supposed to be on captured asteroids. That makes a bit more sense. In that case maybe they should have been called asteroid mining facilites, or meteor mines. Even so, it seems a highly unlikely scenario that material or energy would be worth harvesting from space junk or solar winds. Still, 'Satellite', especially when a ground base builds it, sounds like an earth satellite. A small, delicate piece of machinery orbiting earth.

So I thought: 'Where would we really go to find more space to grow food, space to grow energy, and sources of minerals?' We'd mine underground. Perhaps Chiron has incredibly extensive cave systems that gave them the idea. Who knows? But it seems more likely. The real crux of the matter was how to apply that scenario to the 'satellite' facilites in Smac. I chose Matter/Energy Transmission as the key idea. So food can be grown miles underground with light from surface collectors, or by chemo-phagy of underground minerals. The food then can be zapped back to the surface. Likewise, mineral production would increase because of the ease of transporting the raw minerals to centralized production facilities.....you get the idea. It's not a real answer to the Smac mystery of Satellites, but its a nice change I think.

The humor then comes from people's fear of eating underground food, much like people's fear of eating genetically modified foods today. Much of the underground food is based on fungus. Fungus-pops-icles, Fungus-Breadtrees, etc.. All such food is referred to as Mystery Food or Xenobannanas, or something else Pythonesque. As I said, I'm open to suggestions. Clearly 'Mystery Food' is distracting to some

I guess I don't yet get the Cornucopia Machine idea... I'm open minded on it though. Somehow reminds me of Smorgaasbord and all-you-can eat joints.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 20-07-2004 16:58
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My 2 cents... Energy collectors are very much a possibility as a real satellite orbiting around Chiron, and transmitting back by a 'wave' beam to collectors on the ground.

Mineral collectors are indeed mined planetoids/small moons.

I once envisioned the Bulk Matter Transmitter as a electromagnetic canon sending mined minerals on a moon or something to whatever base desired (bringing it earlier in the game, perhaps as a replacement for the Living Refinery).

Orbiting food satelites is less of a weird idea then you might think. Upthere a 'balanced' food producing ecology is possible without interfering on Planet or the fungus, and ensuring an un-interrupted supply of it. Instead of all those satellites being launched you could always consider it the constructing city delivering the manpower which makes the orbital facility in orbit from material mined of planetoids/moons around Planet.

Btw, did you know that it is possible to link the ingame movies to whatever other Secret Project?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 17:02
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I think it should be possible. There's the movie-lookup file that seems to match the movie filenames. I assume it's used. As we both know, there are quite a number of files that aren't used. I think the movies one is used.

movlist.txt goes like:

#PROJECTS
humanGenome, 0
commandNexus, 1
weatherParadigm, 2
merchantExchange, 3
empathGuild, 4
citizensDefense, 5

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 17:10
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quote:
Originally posted by GeoModder
My 2 cents... Energy collectors are very much a possibility as a real satellite orbiting around Chiron, and transmitting back by a 'wave' beam to collectors on the ground.

Maybe, but collecting what? The coolest 'collecting' idea I've ever seen as a design is for a Hydrogen scoop miles wide on the front of a near-light-speed ship. Apparently it's buildable, just would cost GDP of earth for a few years to assemble in space. When I was a kid after seeing one-way glass I thought: 'Aha! Why not put a sphere of one-way glass in space and all light coming in will be trapped. At the center you could harvest it'. Years later I read a dis-proof of that concept in some astrophysics magazine. A physics teacher had explained the two major problems to me back at the time of my 'discovery'. 1. There isn't a whole lot of energy to collect in space. 2. One-way glass is a misnomer for 'a tiny bit more one-way than the other' glass, with backlighting.

So I kinda lost respect for energy from just sitting in space collecting it.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 20-07-2004 17:50
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Solar collectors in orbit around Chiron? Vast fields of solar collectors on Pholus and/or Nessus, although those might be to far from the planet to make the effort transmitting them. Your teacher is wrong, there is a lot of energy to collect from the sun. If it is worthwhile on Earth's surface, it is certainly worthwhile in space. The amount might not be so much as from fossil fuel sources, but it goes on and on for as long as necessary, which cannot be said from aforementioned fossil fuels....

And about your scoop collecting idea, helium³ can also be collected from a jovian planet's atmosphere, thus fueling your groundside fusion reactors by a 'cleaner' fusion process.

I'm thinking of a scenario of a moon in orbit around a jovian planet which is so far out from it's primary that orbital solar panels are not an economic option anymore. So instead He³ cloudscoop collectors roam the atmosphere of the jovian...

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 20-07-2004 18:49
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Re: Mystery Food Fight breaks out on Aldebaran Support Apolyton

quote:
Originally posted by smacksim
Mystery Food Fight breaks out on Aldebaran : newsflash on Darsnan's and Smack's debate

Oh no, the Mystery Food Fight begins anew! (Smack tosses a Xenobannana at Darsnan)


And Darsnan tosses back all of his "rotten" xeno tomatoes he's been saving up!


quote:
Originally posted by smacksim
I'll try to explain myself a little more. As I got to changing things like facilities, I realized that while I couldn't change what they do, I could change how they were used, and maybe even how people thought about them. Satellites in Smac have always irked me. There just is no evidence or even suspicion that we'll ever grow food in space to eat on the ground.
So I thought: 'Where would we really go to find more space to grow food, space to grow energy, and sources of minerals?' We'd mine underground. Perhaps Chiron has incredibly extensive cave systems that gave them the idea. Who knows? But it seems more likely. The real crux of the matter was how to apply that scenario to the 'satellite' facilites in Smac. I chose Matter/Energy Transmission as the key idea. So food can be grown miles underground with light from surface collectors, or by chemo-phagy of underground minerals. The food then can be zapped back to the surface. The humor then comes from people's fear of eating underground food, much like people's fear of eating genetically modified foods today. Much of the underground food is based on fungus. Fungus-pops-icles, Fungus-Breadtrees, etc.. All such food is referred to as Mystery Food or Xenobannanas, or something else Pythonesque. As I said, I'm open to suggestions. Clearly 'Mystery Food' is distracting to some

I guess I don't yet get the Cornucopia Machine idea... I'm open minded on it though. Somehow reminds me of Smorgaasbord and all-you-can eat joints.


Or maybe SMorgansborg?
I like the idea of food being grown underground, and have even played with giving boreholes nutrients as the AI's will then be more inclined to use boreholes pre-placed on a map. I also agree that food would probably be more economically viably grown underground as opposed to via space supplied, and that said food would probably be fungus based.
From my observation a lot of the quotes for various techs and facilities have a more subtle approach to them, and are not necessarily what they appear to be at face value. Hence my thought of a "cornucopia machine". Translated from the Latin it simply means "horn of plenty" and is commonly associated with feasts and harvests, something that this traditional association can be used to advantage: from a marketing and sales perspective this would be a much more viable approach than naming the fungus-based food products "mystery food" (which food would you rather eat - "Mystery Food"tm or food from the Morgan Foodline's "Cornucopia Machine"?). The end result is the same - its simply how you package and market it is the difference. In the associated tech blurb maybe put something to the effect of "don't read the fine print on this one, because your gonna want to think that just maybe there are some things recycling tanks shouldn't recycle....".

D

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King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 20-07-2004 19:24
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I nominate Darsnan to the:

Planetlovers Council of Gastronomic Integrity

It was a little known secret that certain business partners of Lindly we're gathering enormous wealth in order to launch a planet-wide retail market geared towards fungus consumption and Recycling Tanks foodpacks. In fact, it took several weeks for Syndicate spies to uncover the woeful truth behind 'Tasty Takies' and 'Lemonade Leavies', two products now linked with vast improvements in Recycling Tanks. Even harder to believe was the recent discovery that "Horn' a Plenty: Over Twenty", the tasty popcorn-like snack, is in fact deep fried planet pearls. Details at 11.....

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King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
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  Old Post 20-07-2004 19:33
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Increase Your PM Length

quote:
Originally posted by GeoModder
Your teacher is wrong, there is a lot of energy to collect from the sun. If it is worthwhile on Earth's surface, it is certainly worthwhile in space. The amount might not be so much as from fossil fuel sources, but it goes on and on for as long as necessary, which cannot be said from aforementioned fossil fuels....


All true. It's not worthwhile on Earth...yet. The cost of producing and maintaining solar cells is a net energy loss, or at the very least is less efficient than a watermill. And the sun is worth harvesting, of course! But not from some dim vantage point. The futurist measurement of a civilization's advancement passes through a point at which the civilization is only limited by the total mass/energy of their sun. Then of their galaxy, etc.. One day we'll harvest the sun, but I really doubt anyone will do it with expensive-to-launch, fragile, too-distant satellite-satellites. It's like trying to charge a train battery by pointing a mirror at a distant firefly. More juice, please!

Edit: Not that I like the futurist 'scale of advancement' much. But it is thought provoking.

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King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 20-07-2004 20:23
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quote:
Originally posted by smacksim
I nominate Darsnan to the:

Planetlovers Council of Gastronomic Integrity


And Darsnan's first order of business is to launch a covert marketing campaign to topple Mystery Foods(tm) from its poissant niche!

From the ad campaign:

Picture a family sitting around a table and opening up their meal packets from Mystery Foods(tm). Just as little Billy is about to take a bite from a large beef steak, the announcer asks reprovingly, "now Billy, what would Grandma think about you eating that Mystery Foods(tm) steak, because you know it just might be her your eating....."


D

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King
New Syracuse, Beta Prime
Dec 2001
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  Old Post 20-07-2004 20:57
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Suffering from ads?

And now from the ad campaign for the new Cornucopia 3500(tm):

a camera slowly pans across a lavishly set dining room, candles casting a gentle glow in a room that wistfully beckons the viewers back to Old Earth. The announcer soothingly starts in:

"On tonight's menu: caviar, chicken cordon-bleu, asparagus flambe, a chilled French white wine, and for dessert a chocolate meusse. All of the delicacies and cuisines from Old Earth are yours once again with the push of a button."
A pause for effect as the camera continues to pan, before the announcer continues,"But to keep up the illusion, its probably better that you don't look too closely at the ingredients list....."

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  Old Post 21-07-2004 06:05
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Back to Development news:

The tech currently to learn to speak to Humans, if you're a Galactic or Colonist is Sentient Algorithms. I somehow swapped this around with what it's supposed to be. I'll fix it in place and re-upload 2.0.7 in a few hours. Its not game breaking, just annoying. Going to fix the (again) mismatched tech blurbs. Thought I'd already squashed this, but must of file-juggled incorrectly.

So what do you think of the new faction graphics? I did steal the base graphics and then heavily modified them in photoshop, so they aren't publishable, but it's a start.

-Smack

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of the town of ZZT
Dec 2003
time: 15:37
  Old Post 21-07-2004 07:26
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ModMan 1.02 beta is in.

Swapping is currently disabled in favour of debugging messages, so I can pretty safely declare that anyone can use it.

http://apolyton.net/forums/showthre...threadid=118976

I need all the debugging messages it spits out, with the hopes of making 1.02 final super efficient (More so than +4). If it does what I think it will, I will only need to move the files that will get overwritten, rather than everything due to LFN bugs in Command.com's FOR statement.

Fingers crossed for the 9x/ME people out there.

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  Old Post 21-07-2004 08:01
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I'll give it a whirl as soon as possible. I'm file-juggling right now because:

Oops. I hadn't really finished matching each factions SE choices to the new model. That was easy to clean up. Basically I'd mislabeled 'Green' as an economic choice rather than a protocol choice. Found a couple other niggling faction mistakes too, and squashed them. It doesn't break the game, interestingly. It only makes SE choices a little weird. But that's history. The new textfiles will be up in a few hours.

I'm finishing updating the techlongs/techshorts/blurbsx files, which were buggin' me. I wanted all those original quotes I dug up to display by default (blurbsx), rather than upon clicking the little document or quote icons in the techs. So I swapped things around. Some of those quotes I found are pretty good

Also, little fixes to Colonists and Learning to Speak Chironian. After I test it thoroughly I'll post it. Could be late tonight. After that I'm really interested in playing with the new graphics that GeoModder imparted on me. Thanks. And of course, I'll continue working on the faction graphics. I found a great replacement pic for Zak. I really am enjoying the graphics work. I'll set up the succession game as well, and post it.

 
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