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Lord Nword
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A2 MI USA
Aug 2004 time: 05:37
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(See Edit 2)
It looks to me like the Nauticons aren't getting their special of no negative affects from Military Production.
I'm 100% sure that I'm playing the regulars, not the AI...
From the aquatic.txt file
#AQUATIC
Nauticons, The Aquatic, Nauticon, M, 2, Skipp, M, -1, 0, 0, 1, 1,
FACILITY, 28, TECH, Industs, SOCIAL, +MORALE, SOCIAL, --RESEARCH, SOCIAL, +INDUSTRY, SOCIAL, -EFFIC, UNIT,1, ROBUST, INDUSTRY, IMPUNITY, Military
Economics, State, INDUSTRY
So I don't know what's wrong... Unless it needs to say SOCIAL before IMPUNITY? Or that Military is not the correct SEC reference?
Or am I thinking of IMMUNITY?
Edit: Also, isnt' the Nauticon supposed to be aquatic? Because they certainly aren't...
Reference:
#PIRATES
Nautilus Pirates, The Buccaneer, Pirates, M, 2, Svensgaard, M, 0, 1, 0, 0, 1,
TECH, Mobile, TECH, DocFlex, SOCIAL, -GROWTH, SOCIAL, -EFFIC, FREEFAC, 28, AQUATIC, 0, FREEABIL, 26
Values, Power, SUPPORT
Dunno if that 0 after AQUATIC is important. My guess is that it is 
Edit2: It looks to me like we're trying to do too much with the Nauticon Faction... It already has 9 statements, of which the game only reads the first 8. And that's without Aquatic... I'm pretty sure you know what I'm talking about.
Edit3: About renaming the Random factions button, i did find the spot for renaming it (though not what choices belong there).
Look near the very bottom of the labels.txt file... Whether you knew this already, I don't know 
CHOOSE YOUR FACTIONS
The Original SMAC Factions
The New Factions
Mix Old and New Factions
CHANGE NAME
QUOTE
PLAY RANDOM FACTION
PLAY SELECTED FACTION
RANDOM
Last edited by Lord Nword on 11-08-2004 at 06:46
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Kaboth
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Wollongong
Dec 2003 time: 05:37
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#endgame,
There is a great faction editor tutor at http://smac.2be.cc/index.html follow the links that you should check out it explains everything.
I copied this straight from the guide:
ROBUST, [social], Halves the intensity of minus effects in the named social area ("ROBUST, EFFIC" halves minus efficiency effects in social model)
IMMUNITY, [social], Immunity from minus effects in the named social area. ("IMMUNITY, ENERGY" prevents minus energy effects in social model)
IMPUNITY, [social], Impunity from minus effects from a particular social setting. "IMPUNITY, Police State" prevents all negitive effects from "Police State" setting.
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