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GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 15:36
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I'm waiting for a reply from Spike at present...

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 15:41
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Orders sent.

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 30-07-2004 15:42
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quote:
Originally posted by Kassiopeia

Edit: Of course the relentless espionage efforts from the Alliance will make attacking an impossiibility for Geo.


Really? We didn't think of that.

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 30-07-2004 15:45
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Sent.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 30-07-2004 16:01
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Now just Geo's orders to go.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 30-07-2004 16:52
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Got spare money?

I'm waiting for a reply from your side, Skanky.

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 30-07-2004 17:03
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Stop stalling and face your doom like a man.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 30-07-2004 17:07
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It's time you attack with the weakest ships for a change, Spikie...
Can't remember seeing a *splat* from you...

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 30-07-2004 17:13
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All the attacks you shielded against were from both of us.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 30-07-2004 17:32
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Inflate your Upload Space

I know, but it's the weakest ships who gets smashed, and since you don't have the weakest ships...

Anyway, can't be bothered to wait on Skanky's response.
Orders sent!

Veni, Vidi, Vici!

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 30-07-2004 17:47
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Reply sent.

The calm before the storm, empire and fleet compositions:

code:
Galactic Overlord
Player Name Bases BPs TotalShips Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
Dr Spike 6(19) 69 178 - - - - - - 1 2 2 2 - 1 56 57 57
GeneralTacticus 7(17) 70 196 1 8 8 2 1 1 5 5 5 2 2 2 52 51 51
Geomodder 10(13) 76 176 - 1 - 3 - 1 1 1 2 2 1 2 50 57 55

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 30-07-2004 17:54
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quote:
Originally posted by GeoModder
I know, but it's the weakest ships who gets smashed, and since you don't have the weakest ships...


Yeah, sorry for not having weak ships.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 17:56
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Got spare money?

Meh. My fault for building them. They mainly served as an outlet for spare BPs.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 30-07-2004 18:15
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Round 21 Inflate your Upload Space

code:
GeoModder vs Allies hp 1702 hp 3482 50LT 2LD 1LB 3LC 108LT 4LD 6LB 2LC 1LF 57FT 1FD 1FB 1FF 108FT 2FD 7FB 1FC 8FF 55TT 2TD 2TB 1TC 108TT 3TD 7TB 1TC 8TF LLTTFF FTLTFL RAW DATA GeoModder Allies ----------------------------------------------- 267 lasers 579 fighters 267 lasers 583 torpedoes 291 torpedoes 579 lasers 291 torpedoes 583 torpedoes 293 fighters 579 fighters 293 fighters 579 lasers close, bunch default ADJUSTED DATA GeoModder Allies ----------------------------------------------- 1068 lasers 289 fighters Allies take 779 hits 534 lasers 2332 torpedoes GeoModder takes 1798 hits 582 torpedoes 1158 lasers GeoModder takes 576 hits 291 torpedoes 1166 torpedoes GeoModder takes 875 hits 293 fighters 289 fighters Allies take 4 hits 293 fighters 2316 lasers GeoModder takes 2023 hits 1 267 x2(close) x2(l>f) = 1068 579 x0.5(GeoBunch) = 289 2 267 x2(close) = 534 583 x2(t>l) x2(GeoBunch) = 2332 3 291 x2(t>l) = 582 579 x2(close) = 1158 4 291 583 x2(GeoBunch) = 1166 5 293 579 x0.5(GeoBunch) = 289 6 293 579 x2(close) x2(l>f) = 2316


The vast Allied fleet took up positions around GeoModder's empire as a spy sent conflicting orders to GeoModder's attack force. The ship captains were suspicious when movement orders were printed on paper with a DrSpike emblem in the corner, so played it safe and stayed home instead.

Thus, battle was joined.

The fight opened with the allies releasing a swarm of fighters to decend on GeoModder. Reacting quickly to the threat, his fleet moved into a close spearhead formation and powered to point-blank range with their enemies, firing bursts of laser fire at the hapless fighters and capital ships alike. A total of 779 confirmed hits were made before the invasion force launched their second wave.

Torpedos.

The close formation that had saved the fleet from the fighters took its toll under the massive barrage of explosive ammuntion heading towards them. The fleet's laser fire could not track such fast moving targets, and ship after ship was overwhelmed. In that single round, every ship owned by GeoModder was destroyed.

GeoModder has been eliminated
Cooperative victory has been achieved.

All hail Co-Emperors GeneralTacticus and DrSpike!

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 18:18
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BLOOD FOR THE BLOOD GOD!

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 18:21
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So, shall we start the sign-up thread for GO3? I'd be happy to GM it, if no-one else desperately wants to.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 30-07-2004 18:23
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I'd like to have a go at playing again, so by all means.
I would recommend no shield stockpiling, and give serious consideration to no spy stockpiling as well.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 30-07-2004 18:24
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Cooperative victory! That suXX0rs. We want more blood. There can be only one. Make them fight one another now.

Alternatively, you could give control of one of the fleets to Ljube......

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 18:28
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Lose 30 kilos (of popups)

We could put a limit on the number of shields you can stockpile at a time... say, 2 or 3. Or we could put a BP cost on shields stockpiled after the first, and maybe the same for spies.

Apart from that, though, I'd be interested to see how a combat system which adjusted fleets at the end of every round would work. It would certainly make the opening shots much more important; at present, it's only worth taking major risks with the first round or two if you can totally destroy the enemy fleet. So long as it has a single hit point left, it can answer with all it's firepower.

Of course, such a system might put a bit too much emphasis on the first few rounds, but I think it's worth a try... and we could always just put an adjustment at the end of the third combat round, if this proved a bit unbalanced.

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 30-07-2004 18:31
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A toast with GT over our fallen enemies.

*doc toasts, to dead foes*

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:34
  Old Post 30-07-2004 18:32
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I have some thoughts on rules for the next version. I need to go out now though, so you'll have to wait. I bet you are all on tenterhooks.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 18:33
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* GeneralTacticus raises a glass.

To victories, past, present, and future, to the death of all foes, and to to a long reign for Houses Tacticus and Spike.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 30-07-2004 19:28
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btw, are we going to see a recap of the game as in GO1? Could be quite interesting to see some of what was going on... and I'd quite like to know what Geo was doing with all those special projects, given that he apparently had no spies and rather less shields than I expected.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 30-07-2004 20:00
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I used a lot of shields midgame to ensure my buildup. Usually was stockpiling 1-3, and then using 1-2 in a row. Nobody noticed simply because I was never attacked prior to the endgame.

And besides, I was working my way in at the same time...

I'm in favour of counting battle damage after each round of battle, 't makes things more for real. A cap of max. 3 shields/spies in stockpile sounds good to me too. Perhaps better to put a cap back on base building as well, or else a decreased extra BP's for any new base after the 6th on top of the higher BP's needed to exceed 6 bases.

Sth else, the game rules states that there can only be one overlord (see intro of the first thread), thus...

I any way:
* GeoModder toasts to the conquerors in his little hide-out... and on the grave of the deceased Emperor Skanky...

Last edited by GeoModder on 30-07-2004 at 20:25

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:34
  Old Post 30-07-2004 22:01
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No coop victories allowed, there can only be one winner. We saw the downfall of Geo, now the alliance must figure out the winner. This game will lose something if one person does not end up the winner.

I like it that alliances are risky, with coop victories, they are not as so.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:34
  Old Post 30-07-2004 22:14 Visit Kassiopeia's homepage!
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#146 Report this post to a moderator
Got spare money?

There can be only one

Come on, coop victory is against the spirit of the game.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 30-07-2004 22:39
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Besides, if was known before this that Skanky would allow co-op victories, alliances would be formed much sooner, and wield a lot more effect from the start of the game.

It is IMO an interesting idea to incorporate in the next one, but was not made clear beforehand in this one.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:34
  Old Post 30-07-2004 22:59
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Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:34
  Old Post 30-07-2004 23:07
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Co-op victory! Pah! To the death I say

Well done though, the alliance held strong and all that.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 30-07-2004 23:21
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#150 Report this post to a moderator
Increase the size of your Attachments

Start a new game with a clearer rules set :P

 
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