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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:34
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You're completely right. I don't myself expect to spend more than 2 hours on multiplayer, just to see what it's like. Of course, ID have also said that Doom3 is about SP experience, and that's what it should be of course. Especially seeing, by the way, how good single player games are rare. Doom3 MP is there just because ID knows they'd be criticized if they failed to include that. Yes, some are going to complete Doom3 SP campaign and switch to MP, but the true fans of Doom, who know what the series means, this will always be about SP experience.
I didn't expect this game to be over in 20 hours when I complete it. I know it will be good for other playthroughs, custom maps, whatever, like Doom2 is still my most played shooter, not getting boring in the slightest after all these years.
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pg
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quote: Originally posted by vee4473
although, perhaps an interesting twist would be for Doom3 MP to have the same atmosphere WITH demons crawling about as you hunt the humans...never knowing who or what will be around the corner. |
actually id asked some people at qcon(last year) if they wanted this and got a positive response but it looks like they didn't bother to put it in. judging from the fact there are only a few multiplayer maps it doesn't look like they put much effort into multiplayer at all.
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Maquiladora
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I have a Geforce 5200 (not ultra) too, did you upgrade to nvidia's latest 61.77 drivers? They did wonders for me. Im going to wait and see what happens with Half-Life 2 before i upgrade.
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Maquiladora
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Not that i noticed, but other games i play are kinda old and pretty much maxed out for speed already.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:34
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quote: 1. Apoc + Solver: FYI, Doom had night vision goggles. They existed very rarely and it lasted for the whole level/life.
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quote: They didn't last for the entire level...it was on a time basis like the hazmat suit. I guess you were just able to finish the level fairly quickily. At least I'm pretty sure it was based on time since I swear I remember them running out. And although Doom 3 is based on the original Doom, there are many differences. Mainly it looked like the UAC was far better funded. But even putting that aside, you never really needed the night vision goggles for Doom and Doom 2. |
Night vision in Doom1/2 was, IIRC, 120 seconds. And it's true they were never much needed, there was one very dark room near exit in Doom1, but generally, you could see fairly well without them.
quote: 2. Solver: Night vision doesnt necessarily mean ruining a game that is supposed to be dark. In AVP, the marine had a choice between using limited number of flares and motion sensors to be able to detect any incoming enemy and the expense of becoming a brightly lit christmas tree in the dark, giving away his location.... or use nightvision mode at the expense of powering off motion sensor and blinding oneself whenever the muzzle flare went off to shoot the gun. |
Alright, but why go such a complex route if they made it way easier? Flashlight - you can see very well with it, and have the drawback of being unarmed and, yes, being a light source so former humans can spot you. The system works very well, with a perfect tactical aspect to it of what you want to have.
quote: i always like multiplayer more but solver seems to always like single player more. come to your own conclusions.
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It's a complete matter of personal preference. I do, for instance, like multiplayer way over single player in RTS games, as there the AI is generally too poor and predictable to give a challenge. Single player in shooters has a certain appeal to me, especially Doom-style, and, as said, it's a matter of personal preferences.
quote: ai hasn't advanced much since the original doom i'm sure. one lesson the original doom taught is it's always better to have a million dumb monsters than a few strong ones. with tons of small monsters you can also use them much better in a gameplay sense. fighting in large open areas becomes more possible and still remains fun and challenging. that's why doom was brilliant - combining a fast and strong player with hundreds of dumb yet varied monsters produced fun gameplay because of all the different ways fights occured. how does doom 3 compare? is it as bad as i would fear? |
Doom3, to me, felt very much the same and very much different. I mean, I felt that I am actually playing a Doom game, yet fights were, of course, different. I think I have fought up to 7 monsters at the same time, but generally, 1 to 3 are normal amounts. As for exploiting the AI, if that's your choice, you can probably do that. However, well, Doom3 monsters are seen doing clever things sometimes. Doom2 fights sure were diverse, yet I ended up using the shotgun every time almost if I had the ammo, hehe, same here largely, as it's a damn good close range weapon.
Doom3 monsters are stronger than in Doom3. 6 Imps in Doom2 were nothing, in Doom3 they would be trouble. Same goes for Hellknights, you have less space here, and 2 Hellknights are a damn good challenge. Actually, it was often harder to fight many small monsters in Doom2 than one big. Here's why. If you were fighting a Cyberdemon in Doom2, it would be a classic duel, you vs. him, you'd have space to move around and presumably ammo. I can beat a cyberdemon, if I have my rockets, without taking a point of damage. Think Tower of Babel level, it's easy actually, tons of rockets, and a supercharge, bah, cakewalk. Whereas fighting 20 imps is harder in the sense I'd probably end up taking some damage, as it's hard to avoid all the 20 fireballs coming at you at the same time.
Zero - great point on engine. I also love to think of Doom3 future, with all the mapping. In a year, comps will be able to handle custom maps with good lighting and open spaces. In two years, maybe outdoor or indoor maps with a dozen monsters at the same time. The future .
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:34
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There are already tons of mods there, including co-op.
Monsters like imps can crawl on walls without scripting. I've seen them do so and am sure it was not a script. Yes, there are scripted appearances, and non-scripted too.
Oh, and as for ID games, I've always viewed it like Doom for SP, Quake for MP. Look, they were so inspired by how popular Quake 2 DM turned out to be, that they released Quake 3, which was just pure MP, without advanced SP. So I'm pretty sure that Quake 4 will be exactly what MP fans want. OK, we know it's a retelling of Quake 2 story in SP campaign, but there, I expect, emphasis will still be on MP. It's probably another year and a half till Quake 4 release, so by then computers will be good enough to handle big maps on Doom3 engine.
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Guynemer
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I've played for a little over an hour.
I had to stop, only partly because I'm oncall tomorrow.
That is some creepy, atmospheric, downright scary ****.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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