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Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 06-08-2004 04:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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You're completely right. I don't myself expect to spend more than 2 hours on multiplayer, just to see what it's like. Of course, ID have also said that Doom3 is about SP experience, and that's what it should be of course. Especially seeing, by the way, how good single player games are rare. Doom3 MP is there just because ID knows they'd be criticized if they failed to include that. Yes, some are going to complete Doom3 SP campaign and switch to MP, but the true fans of Doom, who know what the series means, this will always be about SP experience.

I didn't expect this game to be over in 20 hours when I complete it. I know it will be good for other playthroughs, custom maps, whatever, like Doom2 is still my most played shooter, not getting boring in the slightest after all these years.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:34
  Old Post 06-08-2004 05:25
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quote:
Originally posted by Solver
Well, complaining about lack of night vision goggles is ridicilous. If the game is supposed to be dark, you'd think night vision would ruin it.


1. Apoc + Solver: FYI, Doom had night vision goggles. They existed very rarely and it lasted for the whole level/life.

2. Solver: Night vision doesnt necessarily mean ruining a game that is supposed to be dark. In AVP, the marine had a choice between using limited number of flares and motion sensors to be able to detect any incoming enemy and the expense of becoming a brightly lit christmas tree in the dark, giving away his location.... or use nightvision mode at the expense of powering off motion sensor and blinding oneself whenever the muzzle flare went off to shoot the gun.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:34
  Old Post 06-08-2004 05:40
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Im going to enjoy the MP just as much as SP, however, I do agree with you that Doom is primarily an SP game and that SP is going to be far better. However that still isnt going to change the fact that I will enjoy doom MP....

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:34
  Old Post 06-08-2004 06:02
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although, perhaps an interesting twist would be for Doom3 MP to have the same atmosphere WITH demons crawling about as you hunt the humans...never knowing who or what will be around the corner.

Kind of like MP with a 3rd, unpredictable party in the mix...


This way you preserve the tension of DOOM while providing a human to human MP thing...

hmmm...

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 06-08-2004 07:07
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quote:
Originally posted by Zero
1. Apoc + Solver: FYI, Doom had night vision goggles. They existed very rarely and it lasted for the whole level/life.

They didn't last for the entire level...it was on a time basis like the hazmat suit. I guess you were just able to finish the level fairly quickily. At least I'm pretty sure it was based on time since I swear I remember them running out. And although Doom 3 is based on the original Doom, there are many differences. Mainly it looked like the UAC was far better funded. But even putting that aside, you never really needed the night vision goggles for Doom and Doom 2.

pg is offline pg
Prince

Jan 2001
time: 21:34
  Old Post 06-08-2004 07:08 Visit pg's homepage!
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quote:
Originally posted by vee4473
I really don't think Doom3 should even be judged as a MP game. It has nothing to offer in this area.


i always like multiplayer more but solver seems to always like single player more. come to your own conclusions.

i'm not going to be able to play doom 3 until i upgrade but one thing i'm worried about is the fact you generally fight 1-3 monsters at a time(from what i've heard people say). doesn't that kinda ruin the gameplay as you can backtrack, abuse dumb ai or fight around corners/architexture making battles fairly easy? afaik this is also why all the environments in doom 3 are cramped and fairly small so to let the few ai monsters preform much better.

ai hasn't advanced much since the original doom i'm sure. one lesson the original doom taught is it's always better to have a million dumb monsters than a few strong ones. with tons of small monsters you can also use them much better in a gameplay sense. fighting in large open areas becomes more possible and still remains fun and challenging. that's why doom was brilliant - combining a fast and strong player with hundreds of dumb yet varied monsters produced fun gameplay because of all the different ways fights occured. how does doom 3 compare? is it as bad as i would fear?

pg is offline pg
Prince

Jan 2001
time: 21:34
  Old Post 06-08-2004 07:12 Visit pg's homepage!
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quote:
Originally posted by vee4473
although, perhaps an interesting twist would be for Doom3 MP to have the same atmosphere WITH demons crawling about as you hunt the humans...never knowing who or what will be around the corner.


actually id asked some people at qcon(last year) if they wanted this and got a positive response but it looks like they didn't bother to put it in. judging from the fact there are only a few multiplayer maps it doesn't look like they put much effort into multiplayer at all.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:34
  Old Post 06-08-2004 07:18
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A FPS with no story or plot and no good multiplayer?


And it's redeeming feature is... what?

Shiny graphics?

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:34
  Old Post 06-08-2004 07:24
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quote:
Originally posted by vee4473
although, perhaps an interesting twist would be for Doom3 MP to have the same atmosphere WITH demons crawling about as you hunt the humans...never knowing who or what will be around the corner.

Kind of like MP with a 3rd, unpredictable party in the mix...


This way you preserve the tension of DOOM while providing a human to human MP thing...

hmmm...


doom2 had that feature.... DM with monster spawns on

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:34
  Old Post 06-08-2004 07:27
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quote:
Originally posted by General Ludd
A FPS with no story or plot and no good multiplayer?


And it's redeeming feature is... what?

Shiny graphics?


1. game is supposed to be for horror. The scary atmosphere is good enough...

2. To be 100% honest, the biggest excitement for me comes from the fact that ID released a new engine.. not the game itself. ID's egine has always been a foundation for other great games to come along using it... Half life for example. And how many quake3 engine based FPSes can I name? hmm... cant wait for quake 4... its supposed to use doom3 engine.

I think that even if ID released steaming pile of turd of a game, id be in a state of joygasm... as long as its moddable and the engine is good and that other developers useit for future games....

what else can i say... im so biased... ive been playing ID games for so long... doom's ingrained into my head as one of my fondest memories back in the day... i dont think i can ever see this game as being crappy...... ..... eh at least im being an honest faboy...

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 06-08-2004 07:44 Visit Asher's homepage!
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quote:
Originally posted by General Ludd
A FPS with no story or plot and no good multiplayer?

And it's redeeming feature is... what?

Shiny graphics?

You're such a killjoy, in virtually every thread.

DOOM3 is perhaps the most atmopheric game of all time. It's gorgeous and it's thrilling. It does have a story and plot, one that I think is underrated, and one that I find interesting (and normally I just ignore them).

To me it sounds like somebody's just a tad bit upset that they can't run it.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 06-08-2004 08:31
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MP doesn't seem to work for me. It seems like there is some rubber band connected to me and I can't stray too far from where I spawn and always revert back....

Ramo is offline Ramo
King
Austin, Texas, USA
Oct 1999
time: 23:34
  Old Post 06-08-2004 09:48 Visit Ramo's homepage!
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I can barely run it (with my GF 5200).

The question is, am I willing to spend $300 on a GF 6800 (anything less doesn't have enough longevity to justify spending a lot of money)... Are prices going to drop any time soon?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 06-08-2004 10:42 Visit Maquiladora's homepage!
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I have a Geforce 5200 (not ultra) too, did you upgrade to nvidia's latest 61.77 drivers? They did wonders for me. Im going to wait and see what happens with Half-Life 2 before i upgrade.

Ramo is offline Ramo
King
Austin, Texas, USA
Oct 1999
time: 23:34
  Old Post 06-08-2004 12:34 Visit Ramo's homepage!
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Wow, those drivers made a huge difference.

Did you get a performance improvement in other games as well?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 06-08-2004 12:41 Visit Maquiladora's homepage!
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Not that i noticed, but other games i play are kinda old and pretty much maxed out for speed already.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:34
  Old Post 06-08-2004 16:59
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quote:
Originally posted by Asher

To me it sounds like somebody's just a tad bit upset that they can't run it.


I can run it. I just have no desire to.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 06-08-2004 17:04 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
1. Apoc + Solver: FYI, Doom had night vision goggles. They existed very rarely and it lasted for the whole level/life.


quote:
They didn't last for the entire level...it was on a time basis like the hazmat suit. I guess you were just able to finish the level fairly quickily. At least I'm pretty sure it was based on time since I swear I remember them running out. And although Doom 3 is based on the original Doom, there are many differences. Mainly it looked like the UAC was far better funded. But even putting that aside, you never really needed the night vision goggles for Doom and Doom 2.


Night vision in Doom1/2 was, IIRC, 120 seconds. And it's true they were never much needed, there was one very dark room near exit in Doom1, but generally, you could see fairly well without them.

quote:
2. Solver: Night vision doesnt necessarily mean ruining a game that is supposed to be dark. In AVP, the marine had a choice between using limited number of flares and motion sensors to be able to detect any incoming enemy and the expense of becoming a brightly lit christmas tree in the dark, giving away his location.... or use nightvision mode at the expense of powering off motion sensor and blinding oneself whenever the muzzle flare went off to shoot the gun.


Alright, but why go such a complex route if they made it way easier? Flashlight - you can see very well with it, and have the drawback of being unarmed and, yes, being a light source so former humans can spot you. The system works very well, with a perfect tactical aspect to it of what you want to have.

quote:
i always like multiplayer more but solver seems to always like single player more. come to your own conclusions.


It's a complete matter of personal preference. I do, for instance, like multiplayer way over single player in RTS games, as there the AI is generally too poor and predictable to give a challenge. Single player in shooters has a certain appeal to me, especially Doom-style, and, as said, it's a matter of personal preferences.

quote:
ai hasn't advanced much since the original doom i'm sure. one lesson the original doom taught is it's always better to have a million dumb monsters than a few strong ones. with tons of small monsters you can also use them much better in a gameplay sense. fighting in large open areas becomes more possible and still remains fun and challenging. that's why doom was brilliant - combining a fast and strong player with hundreds of dumb yet varied monsters produced fun gameplay because of all the different ways fights occured. how does doom 3 compare? is it as bad as i would fear?


Doom3, to me, felt very much the same and very much different. I mean, I felt that I am actually playing a Doom game, yet fights were, of course, different. I think I have fought up to 7 monsters at the same time, but generally, 1 to 3 are normal amounts. As for exploiting the AI, if that's your choice, you can probably do that. However, well, Doom3 monsters are seen doing clever things sometimes. Doom2 fights sure were diverse, yet I ended up using the shotgun every time almost if I had the ammo, hehe, same here largely, as it's a damn good close range weapon.

Doom3 monsters are stronger than in Doom3. 6 Imps in Doom2 were nothing, in Doom3 they would be trouble. Same goes for Hellknights, you have less space here, and 2 Hellknights are a damn good challenge. Actually, it was often harder to fight many small monsters in Doom2 than one big. Here's why. If you were fighting a Cyberdemon in Doom2, it would be a classic duel, you vs. him, you'd have space to move around and presumably ammo. I can beat a cyberdemon, if I have my rockets, without taking a point of damage. Think Tower of Babel level, it's easy actually, tons of rockets, and a supercharge, bah, cakewalk. Whereas fighting 20 imps is harder in the sense I'd probably end up taking some damage, as it's hard to avoid all the 20 fireballs coming at you at the same time.


Zero - great point on engine. I also love to think of Doom3 future, with all the mapping. In a year, comps will be able to handle custom maps with good lighting and open spaces. In two years, maybe outdoor or indoor maps with a dozen monsters at the same time. The future .

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:34
  Old Post 06-08-2004 17:09
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I understand why they didn't include MP in the game (advanced MP that is), since (as already mentioned) Doom III is a SP game... but I sure hope they release an addon (or some people make a mod) that makes it possible to play Co-op, or the idea mentioned above with deathmatch with random enemies



A different thing I also would like them to fix in the game, is to make the enemies (like spiders) be able to actually crawl on the wall etc, instead of only scripted (entrences)... I don't know about you, but it would be nice (scary) when some spider crawls along a dark ceiling, then when it gets close enough it jumps

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 06-08-2004 17:18 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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There are already tons of mods there, including co-op.

Monsters like imps can crawl on walls without scripting. I've seen them do so and am sure it was not a script. Yes, there are scripted appearances, and non-scripted too.

Oh, and as for ID games, I've always viewed it like Doom for SP, Quake for MP. Look, they were so inspired by how popular Quake 2 DM turned out to be, that they released Quake 3, which was just pure MP, without advanced SP. So I'm pretty sure that Quake 4 will be exactly what MP fans want. OK, we know it's a retelling of Quake 2 story in SP campaign, but there, I expect, emphasis will still be on MP. It's probably another year and a half till Quake 4 release, so by then computers will be good enough to handle big maps on Doom3 engine.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:34
  Old Post 06-08-2004 17:21
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quote:
Originally posted by Solver
There are already tons of mods there, including co-op.


I read somewhere (Wasn't it this thread?) that the co-op mod was a fake... all it did was crash the game and send the key to the creator of the mod

quote:
Originally posted by Solver
Monsters like imps can crawl on walls without scripting. I've seen them do so and am sure it was not a script. Yes, there are scripted appearances, and non-scripted too.


As far as I know, I've only seen scripted enemies for now

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 06-08-2004 17:28 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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There are two co-op mods I've seen, one I think is real, though I haven't downloaded either.

Many enemy actions are truly scripted, but I saw two good things. First, some nice actions are apparently unscripted. Second, scripts are written in a completely C style language, and will be well used in custom maps.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 06-08-2004 23:36
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quote:
Originally posted by Apocalypse
MP doesn't seem to work for me. It seems like there is some rubber band connected to me and I can't stray too far from where I spawn and always revert back....

Will no one explain this?

Guynemer is offline Guynemer
King

Donate to the Red Cross
Gotta have more cowbell!
Mar 1999
time: 00:34
  Old Post 07-08-2004 09:01
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I've played for a little over an hour.

I had to stop, only partly because I'm oncall tomorrow.

That is some creepy, atmospheric, downright scary ****.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 07-08-2004 09:27
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I've been playing it a second time...I think the first few levels are far more freakish than the latter ones. There are also some pretty funny stuff that can happen in the beginning levels.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:34
  Old Post 07-08-2004 12:25
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quote:
Originally posted by Adagio

A different thing I also would like them to fix in the game, is to make the enemies (like spiders) be able to actually crawl on the wall etc, instead of only scripted (entrences)... I don't know about you, but it would be nice (scary) when some spider crawls along a dark ceiling, then when it gets close enough it jumps


One thing I loved about the AVP games. But when enemies can pop up in all 3 dimensional direction, especially in dark places... it can get really nerve wrecking. I sweat playing marine's campaign on director's cut mode... it takes every inch of concentration and effort to beat a level....

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:34
  Old Post 07-08-2004 14:14 Visit BustaMike's homepage!
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Now that I'm getting towards the end, I'm starting to like the game a little more. The sound seems to have fixed itself somewhat, either that or I've just gotten used to the low quality.

The first trip into hell was pretty cool. The lighting effects when you are fighting the guardian are sweet.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:34
  Old Post 08-08-2004 03:42
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just wanted to say that I like the way new monsters are introduced via cutscene seconds before you encounter them.

Mainly because, I have to admit, that this is the first game I have played where the actual gameplay looks as good as the cinematic cutscenes. Even on the lower settings, which is needed to eliminate choppiness so you can see everything as it happens.

I'm used to seeing a beautiful cinematic and then having the gameplay revert back to blah, but in this game, the hideous detail of the cinematic monster is still there when gameplay resumes...

So far, my favorite experience is riding down a lift and being surprised as a hideous demon starts crawling down the walls of the lift shaft after you...yummy

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 08-08-2004 04:05
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Meh...games like Wing Commander Secret Ops have had engine driven cutscenes.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 08-08-2004 05:15 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Engine driven cutscenes are not unique at all. What is unique is the fact that Doom3 looks as good as intro/intermediate movies for games, all the time. Think of the recent Hitman: Contracts. Nice graphics in game and for in-game scripted cutscenes, and there were also movies between missions - Doom3 is that quality, at the very least.

 
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