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vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:34
  Old Post 08-08-2004 05:52
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#181 Report this post to a moderator
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i meant intro movie quality. or movie quality..or trailer quality, whatever you choose..thats what i meant when i said cutscene...

I think it's obvious that i meant something other than a typical segue scene between missions that other games use. I did say cinematic, which is different than an "engine driven cutscene" as is more common.

sorry if i didnt use the correct phrase...

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:34
  Old Post 08-08-2004 07:28
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quote:
Originally posted by Guynemer
I've played for a little over an hour.

I had to stop, only partly because I'm oncall tomorrow.

That is some creepy, atmospheric, downright scary ****.


I can't play this for more than 20 miutes at a time without stopping for a while (hours). This game scares the shizzle out of me. Way worse than System Shock 2.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 08-08-2004 07:35
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I find it got less scary as it went on. Even though I played some of the latter levesl in the dark while I played the first few in the day.

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:25 Visit Asher's homepage!
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Some screenshots I took for fun (resized & heavily compressed).

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Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:26 Visit Asher's homepage!
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Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:26 Visit Asher's homepage!
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Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:27 Visit Asher's homepage!
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Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:27 Visit Asher's homepage!
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Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:27 Visit Asher's homepage!
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Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:34
  Old Post 08-08-2004 12:40
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I soooo need a new PC. Oh well, gotta a wait a few months for it to come out on the X-Box.

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 12:42 Visit Asher's homepage!
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You have to see it in motion to get the full feel.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:34
  Old Post 08-08-2004 12:47
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I've seen videos of the game, Asher.

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 13:00 Visit Asher's homepage!
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#193 Report this post to a moderator
Tired of ads?

Still not the same.

Compressed and resized.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:34
  Old Post 08-08-2004 15:09
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They look quite dark.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 08-08-2004 15:38
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Has anyone got a link to a vid of the game in action?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 08-08-2004 20:49 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Good idea some of my screens, brightness cranked up a bit. And yes, they don't do the game full justice.

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Apolyton Duke Of Something
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Sep 2000
time: 07:34
  Old Post 08-08-2004 20:50 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 08-08-2004 20:51 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 08-08-2004 21:51
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quote:
Originally posted by Asher
3

This monorail part was quite, quite fun.

quote:
Originally posted by Asher
6

I noticed there was a delay with the mirror when I played it. Is that just because my comp sucks? Also, did you find the easter egg in the first mirror?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 08-08-2004 22:17 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Apoc, easter egg? You mean that scary scene?

Monorail part was great .

Asher, can you tell what differences you notice between, say, High and medium?

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King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 08-08-2004 22:58
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quote:
Originally posted by Solver
Apoc, easter egg? You mean that scary scene?

Yep.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 08-08-2004 23:14 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, it's not an easter egg really, just one of the many cutscenes. Probably the first of those hallucianatory-scary scenes, you get it very early in the game.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 08-08-2004 23:25
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Well, yeah....I still like to call it an Easter Egg. Yes, it's wrong but I've heard it called that from other people and now I can't drive it from my mind.

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 08-08-2004 23:33 Visit Asher's homepage!
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quote:
Originally posted by Solver
Apoc, easter egg? You mean that scary scene?

Monorail part was great .

Asher, can you tell what differences you notice between, say, High and medium?

I've only played on high, but yes there is a huge difference by default.

The main difference is High automatically enables anisotropic filtering.

From HardOCP:
quote:
Low Quality mode is basically for 64MB video cards in the value video card segment or older hardware. For people that run this level of video card (assuming it meets the minimum system requirements), you can be assured of a solid gaming experience. In Low Quality mode everything is compressed, including specular, diffuse, and normal maps. Any textures that are larger than 512x512 get downsized. Specular maps are also downsized to 64x64. The Low Quality setting also reduces sound diversity to the level of one sound per sound effect.

Medium Quality is built for those that own mainstream 128MB video cards. Medium Quality still compresses specular, diffuse, and normal maps, but it does not downsample any textures or specular maps. This means you will get the full texture sizes available in DOOM 3, though compressed. Sound diversity is also increased in Medium Quality giving you more sounds per sound effect.

High Quality is for those that have performance video cards with 256MB of local video card memory. High Quality does not compress normal maps at all, so there are no compression artifacts with any of the normal mapped textures. It does, however, compress specular and diffuse lighting. At High Quality, anisotropic filtering is automatically enabled at 8X. So along with the uncompressed normal map textures, you also are adding 8X anisotropic filtering to the performance and image quality equation. Depending on your system, we have found 128MB video cards that can handle High Quality mode very easily.

Ultra Quality is the cream of the crop for DOOM 3. In Ultra Quality nothing is compressed. Normal maps, and specular and diffuse lighting are all displayed at full resolution with no compression. Because of this, there is a tremendous amount of texture data needed on the video card, upwards of 500MB. While it will run on lesser cards, you may experience hitching or pausing due to the graphics card having to swap textures in and out of its memory buffer. That is why this setting is recommended for 512MB video cards. There is nothing stopping you from trying this quality setting if you want to, just keep in mind that the memory load is huge.



What's interesting is there's virtually no difference between High and Ultra.


And for fun, differences in resolution:


And anti-aliasing:

Last edited by Asher on 08-08-2004 at 23:41

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 09-08-2004 00:08 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What's funny is that I really suck at noticing such differences, then again, there is quite a number of things I don't really see.

They say Medium is for 128 MB cards? Heh... I own a 256 MB card, on my system it's the CPU that is the bottleneck. So I played on Medium (on the good side, never went choppy, not at all). Then I figured that enabling cache and doing some other stuff would speed it up, and yes, I can now play at High, and it only slows down for the really big fights.

Anisotropic filtering, yes, it now has 8x for me... but what does it really do? Supposedly, it just makes distant objects blur less because the filtering pattern is not a square as with bi/trilinear?

I was pondering future graphics, and I believe that Doom3 pretty much lacks just two things from completely photorealistic graphics. First thing is that models that are supposed to be round aren't entirely so, and you can spot corners. Though it's not much of a problem in Doom3 anymore, as you can only spot them at very close up. Second, it's low resolution for textures of, say, walls and many other objects. But that's only so to conserve video memory, right? I mean, if I had a 1024 MB video card, I would be able to have all the high-res textures loaded?

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 09-08-2004 00:16 Visit Asher's homepage!
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Anisotropic filtering makes textures not blur as they get farther away. Look at the floor in the first screenshot in my last post. Anisotropic takes 8 samples to calculate with, bilinear takes 2 and trilinear takes 3. It's just much better.

DOOM3's models have low polygon-counts by today's standards, but lots and lots of textures to add things like bumps to their skins. It's too taxing even on the fastest hardware to have high polygon counts AND tons of textures, and RAM is the issue for the lack of high-res textures.

Today's fastest cards still aren't fast enough. When shooting the plasma gun, for example, ideally every single bolt-thing/charge should be its own light, and light up everything dynamically. This is disabled by default (you can edit the gun definition and un-comment some lines to get it on), because it tanks the framerate when on.

It's amazing how many calculations it takes to have dynamic lights. For every additional light in a scene, every single pixel needs to be recalculated. At 1024x768, that's 786,432 pixels, each other a ~30 line shader program to run on, or 23,592,960 instructions...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 09-08-2004 00:16 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Oh, also... can I get a decent explanation for vsync? What does it do technically, and what would be the likely effect of turning it on?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 09-08-2004 00:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Today's fastest cards still aren't fast enough. When shooting the plasma gun, for example, ideally every single bolt-thing/charge should be its own light, and light up everything dynamically. This is disabled by default (you can edit the gun definition and un-comment some lines to get it on), because it tanks the framerate when on.


You talking about this?

code:
// "mtr_light_shader" "" // "light_color" "0 0 0.8" // "light_radius" "160" // "light_offset" "-8 0 0" // "mtr_explode_light_shader" "muzzleflash" // "explode_light_color" "0 0 1" // "explode_light_radius" "160" // "explode_light_fadetime" "0.25"


quote:
It's amazing how many calculations it takes to have dynamic lights. For every additional light in a scene, every single pixel needs to be recalculated. At 1024x768, that's 786,432 pixels, each other a ~30 line shader program to run on, or 23,592,960 instructions...


Why would that be? If a light of, say, fireball, illuminates area in radius of 50 pixels, would it not need to recalculate ~7800 pixels only?

Asher is offline Asher
King
Calgary, Alberta
Nov 1999
time: 22:34
  Old Post 09-08-2004 00:42 Visit Asher's homepage!
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quote:
Originally posted by Solver
Oh, also... can I get a decent explanation for vsync? What does it do technically, and what would be the likely effect of turning it on?

vsync is vertical sync. With it off, you may notice "tearing" in the screen -- that is, part of the screen is at a different frame than the other. What vsync does is prevents that from happening, it'll only draw a new frame if it's fully rendered.

It looks a lot better with vsync on, I dunno why it's off by default.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 09-08-2004 00:43
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Oh...I've been wondering about something....why is there no water at all in Doom 3?

 
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