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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:34
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Nah. All those games, SS and Resident Evil, try to be scary and fail. Yes, I may jump a few times or appreciate the creepy settings, but never before Doom3 was I really scared in a game.
quote: I thought the game was incredibly scary for the first half. Then I realized that I was doing the same thing over and over, the scenery was always the same, and there were about 4 or 5 specific frights that didn't change (lights out, darkness, monsters behind, moving objects, sound). First they scared me out of my wits but now it's "Meh, the lights went out. Again. Big baddy coming. Again." They could have done something to make me want to keep playing- like a better story line. A voiceover every 20 minutes isn't something that hooks me. |
What I love - gameplay was the same in terms of shoot and get to next place, but, every level was still very different. I never got bored. I was fascinated. And what surprised me also was that the same scares were still scary towards the end. The fact that I spent most of my playing time alone in a dark room with good sound helps, though.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:34
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SS2 is nothing like RE in terms of how it plays, but they are similar in the aspect that both try to scare you. SS2 has a very good atmopshere, indeed. The game is pretty dreadful, rather freaky, and a good job - but somehow, Doom3 scared me much more. In SS2, I'd think like "that's great, really scary", with a feeling of anxiety... while Doom3 gave real scares where I didn't even think how good it is, being too scared for that .
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