 |
|  |
 |
|  |
 |
|
Jamski
|
 |
lol ED&D is officially full PvP LOL
May 2002 time: 05:34
|
|
quote: JAAAAAAAAAAAAAMSKIIIIIIIIIIII!!!!
Whenever I respawn on Folderol I am still dead. If I exit and come back I am still dead. Nothing I can do stops me being dead. What is happening?
Help!
|
YOU were the one that wanted this loophole fixed - I got onto Dan, and it IS fixed. Erm... I guess you'll be saying thanks 
quote: Can I use DM powers in the OC? For example, if I saved the game in the smith's forge and then DM'd myself a magic scythe and whatever else you need, then can I just make all of the magic items simply to find out what they do? |
Yep, that will work, or simply load up that script in the editor and see what it items it will give, and then look up those items... erm, I'd do it for you if I had my machine set up.
Most weapons are adding +d6 of some kind of elemental damage, or sleep/stun effects. The +2 Astral Longsword adds +d8 Sonic damage, IIRC, and the Fey Duster has DC14 Sleep onHit...
-Jam
|
|
|  |
 |
|
duke o' york

|
|
  
I found it all!  
Adamantine
Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Rune Hammer +1 (War Hammer, SR 10) 1799GP
Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP
Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP
Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP
Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP
Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP
Diamond
Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP
Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP
Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP
Dragon Blood
Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP
Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP
Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP
Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP
Fairy Dust
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP
Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP
Gargoyle Skull
Whitebone Armor (Half Plate, AC Armor+2) 1233GP
Ironwood
Ironwood Mace +1 (Dire Mace, Weight-40%) 875GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Foundation +1 (Light Flail, DC14 Knock) 2531GP
Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP
Special Holy Water
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP
Mace of Disruption +1 (+2 vs Undead) 1717GP
Well that lot saves me a while faffing about at the weekend, and means that I can concentrate on using my Desert Wind scimitar to smite the evildoers!
For those interested in other shops' combinations, or just with an eye on cheating, I got this information here:
http://db.gamefaqs.com/computer/dos...s_reference.txt
Last edited by duke o' york on 17-09-2004 at 17:14
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|