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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:35
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ahh should we make a new thread, I can make one I suppose. Being the naval officer, I'm most interested in our ship exploration. But I'm interested in all exploration actually. It's one of my favourite aspects of the game
We could move our ship south next turn, althouh it will probably be a closed bay, and we'd have to move it north again (into fungus), but I am suspecting some hive activity there, and would like to see it . But we could always wait for the rovers to get in that area.
It can be risky moving east into large patches of fungus. Sometimes you hit a isle of the deep, and then try to reatreat back the other way into more fungus and get another IOD. Then you are stuck in the middle and really have no chance of surivival.
The only other choice would be to move NW and then south, which is eventually what I'd like to do.
Further exploration of the two southern rovers is obvious. pop those pods! of course both are on rocky, so the same rover could pop both pods. we can move both Sw next turn into the pod square. And after that have one rover pop the other pod, and one head south then possibly southeast.
and eventually I'd like to explore the other side of the mountains in our territory. Do we have an available rover or do we need them for drone control?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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quote: Originally posted by Dissident
ahh should we make a new thread, I can make one I suppose. Being the naval officer, I'm most interested in our ship exploration. But I'm interested in all exploration actually. It's one of my favourite aspects of the game |
You prolly need a "Naval Command" thread - you'll have a second foil coming off the production lines soon, and will need space to write all your plans and exploits. (I intend to open an "Engineering Corps" thread soon as well)
quote: We could move our ship south next turn, althouh it will probably be a closed bay, and we'd have to move it north again (into fungus), but I am suspecting some hive activity there, and would like to see it . But we could always wait for the rovers to get in that area. |
I'm thinking these forested tiles we see are an extension of our own landmass (Just over the hill to the west of R-112 CRV. If they were Yang's, then by now we'd have met his scout patrols. So I'm thinking it's open water to the south, with our landmass on its east and yang's on its west
quote: The only other choice would be to move NW and then south, which is eventually what I'd like to do. |
That works as well (I think the forested tile southwest of Invincible's current position is just a spit of land jutting out from our continent)
quote: Further exploration of the two southern rovers is obvious. pop those pods! of course both are on rocky, so the same rover could pop both pods. we can move both Sw next turn into the pod square. And after that have one rover pop the other pod, and one head south then possibly southeast. |
I agree. I'd pop that first pod with Chiron Knights (the injured rover) and if a monolith, great. If a goody, great (having first changed production in Gythium Harbour to a Network Node in case we get a completion bonus) and if a baddie, then R-112 CRV is around to take care of it
quote: and eventually I'd like to explore the other side of the mountains in our territory. Do we have an available rover or do we need them for drone control? |
That's where Rolling Thunder is headed next turn - up the Eurotas River for 6 tiles to just southwest of the summit of Olympus. From there it'll head east and northeast to meet our eastern shoreline then follow it north
That's the plan I think we've agreed on, anyway.
Googlie
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Zeiter
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When we meet Yang, what will be willing to trade? I say that our map data, doc:mobility, and doc:flex are too valuable to us right now to trade. However, we could trade info networks or centauri ecology. Also, will we try to make a treaty with Yang? I hope so. A treaty never hurts. What if Yang threatens us and demands some tribute? I say we don't give in to anything. What does everyone think?
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Primus Pilus
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i agree we need a Naval Cmd Thread, and further that all Div have their own threads (ex Engr Corp) that report to 'Sparta'. i don't like layers of bueracracy, but here's my basis: all Cmd structures have a virtual HQ that decide on a plan of action that by consensus forward to Sparta. the Sparta Cmd thread would then post the recomended 'orders' from the subordinate cmds. i know that this adds another 'Game Discussion', but i believe that we could streamline decisions when the game gets larger by letting the Armored Divs, Fleets, etc previously discussed use their units within established chains of cmd. for ex, real world, aircraft (pick a nation) operate under an ATO (Aircraft Tasking Order) that determines bombing strikes, refueling, recon, etc. the Game Discussion thread should still be used as an open forum, but the new Sparta Cmd thread used as a poll of suggested actions from the sub cmds...
we should of course limit the # of subcmds, but a Diplomatic Corp will be needed for future crushed enemy surender terms, and a Planet Corp of 1 former citizen taken from the deranged work detail that ate a 'tainted' fungal burrito 
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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quote: Originally posted by Zeiter
When we meet Yang, what will be willing to trade? I say that our map data, doc:mobility, and doc:flex are too valuable to us right now to trade. |
I agree. Flex is our "ace" right now, so let's hang on to its exclusivity as long as we can (at least until we have the MCC firmly in our sights)
quote: However, we could trade info networks or centauri ecology. |
If he lacks them, I agree. he prolly won't trade Doc:Loyalty as he'll claim he doesn't want the Command Nexus to fall into our hands. If he has nothing to trade do we sell them to him? (assuming he doesn't already have them_
quote: Also, will we try to make a treaty with Yang? I hope so. A treaty never hurts. |
Yes again has my vote
quote: What if Yang threatens us and demands some tribute? I say we don't give in to anything. What does everyone think? |
Well, Zak has the military lead, so I imagine he (Zak) has prolly laser weapons - Yang will have more troops, but likely less strong. So he might not try to threaten us. But I'm assuming that first contact will be with Invincible so there's not much he can do to us on the water.
So I agree. If he does try to threaten us, we'll call his bluff.
G.
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Primus Pilus
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Yang will not trade for CenEco but might take bait for InfoNet (don't know game code probabilities). HIGHLY recommend that any DOC's are off-limits. Weapon paths are ours alone...Yang, as I said before, cranks-out military units, but generally they are inferior. His bluffs are meaningless in the early game. Ergo, the SSC Invincible should continue to scout south and 'map' Yang's territory... Also, suggest CP production asap to S and SE coast (nutrient nuts) as a wall against Yang northern expansion and as a picket for other potential enemies...OK w/CP NW to harvest seamin, and rec that new coast base produce sea units. IMHO, Global Reach w/Air-Missile is best served from Sea Bases.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Captain Zeiter of R-112 CRV and Captain Andemagne of Chiron Knights discuss who will pop the Unity pod.
Attachment: confer.jpg
This has been downloaded 86 time(s).
Last edited by Googlie on 30-07-2004 at 12:27
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Zeiter
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I have a quick question: Are Battle Ogres considered as a psi unit for calculation purposes when the game is calculating factional might? Because if they are considered as combat units, then that would mean that we have the strongest prototyped weapon, which would almost certainly put us at #1 in the power charts. So I'm thinking that they are probably handled as psi units. And how many min rows are they worth? 5?
Last edited by Zeiter on 31-07-2004 at 02:10
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Zeiter
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Maybe the Morganites were attacked by a horde of locusts and have actually been eradicated. Whoops!
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Meanwhile, back at Sparta Command, the cosseted crew of Captain Kassiopeia's Shinsengumi Brigade are out of their vehicles and practicing Riot Control techniques.
This is in preparation for forestalling Drone riots following the imminent population explosion at the base
Attachment: droneriots.jpg
This has been downloaded 55 time(s).
Last edited by Googlie on 21-08-2004 at 18:08
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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Battle Report MY 2121
AFAIK everything had been pretty much decided three days ago, so here's the turn already:
- SCC Invincible moved two tiles south. (second tile was fungus)
- R-112 Brigade moved towards the pod. A nutrient resource was detected, and sufficient materials to complete a network node at Gythium Harbour.
- Chiron Knights followed.
- Rolling Thunder Brigade moved to the Eurotas source.
- Shinsengumi is now stationed in Sparta Command.
Three points:
1) Next turn SC1 colony pod production can be hurried for 3 minerals at a cost of 7 credits.
The calculation goes like this:
16 / 7 *3 = 6.85... -> 7
16 is the credit cost for a full hurry of all 7 remaining minerals.
Divide it by 7 to get the cost for one mineral.
Multiply by three, which is the number of minerals our own mineral production of four has too short to produce the CP on its own.
2) I realized that eg once the gun skimship meets the Hive and signs a treaty, our two southern rovers will probably be on Hivean territory. So I was wondering what to do? Explore deeper and pop more pods into Hive territory, with the possible consequences, or withdraw to explore a bit more to the SE?
3) As has been proposed before, I set GH production to a network node before popping the pod. But I was wondering (while meddling a bit with the simulator to get the hurry cost for next year), wouldn't it be better to set production to pressure domes in the future before we pop pods? This would give us an extra nutrient, mineral and energy, while now with a network node we'll gain one labs but lose one credit. In other words, strictly speaking a zero benefit operation for the moment, until the base grows somewhat in size.
Btw, to make the most use of our network node in GH, once we have a couple of former operational, I'd suggest to plant a forest on (57.19) or construct a solar collector field on (60.20).
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Zeiter
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Ah yes, technically we could actually build recycling tanks in a roundabout way by getting a pressure dome auto-completed. Never thought of that.
The network node is good too. Right now we're gaining 1 lab point/turn from it, right? If we could somehow increase Gythium Harbor's energy output to 6, we'd get 2 lab points/turn extra, which I think would be quite nice. With this being a coastal base with 3 ocean tiles in its radius, it should have no trouble later on with getting lots of energy to make that node useful.
Edit: Here's some more discussion...
The drawbacks with scouting in Yang's territory are that:
1. He might get angry
2. Any resource pods we pop just benefit the Hive
However, there are still bonuses that can't be overlooked:
1. More materials pods
2. EC pods
3. Other non-local goodies (like tech, commlinks, unity rover, etc.)
So I would keep scouting in Yang's territory as long as there are pods to pop, as long as we can until Yang starts getting really angry. When Yang is in the "Your troops are suspiciously close to $basename territory" stage, I'd say it's still safe to snoop around. But when he prompts us with choices of what we want to do, it would be a good idea to choose "Withdraw troops to nearest base." As a bonus for us, we get to transport our troops back all the way to our cities instantly, saving us that long treck back. This could actually come in handy if we have impending drone riots in our cities back home. Just antagonize Yang a little until he demands a withdrawl, gladly accept, and reap the benefits.
I would definitely rush the CP at SC1 for 7 credits.
Last edited by Zeiter on 01-08-2004 at 01:09
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Zeiter
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Actually, now that I think about it, would it be a bad idea to scrap the net node for credits? We could use the EC's to hurry CP production and thus base expansion. Every turn earlier that we get a CP built is 4 extra nuts, 2 extra mins, and an extra lab point. It just seems to me that, at this point, that would be more beneficial than paying 1 EC/turn to get 1 labs point a turn. Won't SC3 be getting to size 2 pretty soon? If we can rush that and get the purple base planted a couple turns sooner, I think that would be of more benefit. Specifically how many EC's could we get from scrapping the net node?
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Zeiter
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Yeah, it would take a long time to build that node again. But would we still be better off keeping it? Perhaps. I'm curious, how much is it speeding up our research right now? How much earlier are we going to get techs?
Yay for the new thread!!
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