Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > Game Discussion, Turn 2121 - 2140
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (14): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 29-07-2004 19:34 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Support Apolyton buy from Amazon

ahh should we make a new thread, I can make one I suppose. Being the naval officer, I'm most interested in our ship exploration. But I'm interested in all exploration actually. It's one of my favourite aspects of the game

We could move our ship south next turn, althouh it will probably be a closed bay, and we'd have to move it north again (into fungus), but I am suspecting some hive activity there, and would like to see it . But we could always wait for the rovers to get in that area.

It can be risky moving east into large patches of fungus. Sometimes you hit a isle of the deep, and then try to reatreat back the other way into more fungus and get another IOD. Then you are stuck in the middle and really have no chance of surivival.

The only other choice would be to move NW and then south, which is eventually what I'd like to do.

Further exploration of the two southern rovers is obvious. pop those pods! of course both are on rocky, so the same rover could pop both pods. we can move both Sw next turn into the pod square. And after that have one rover pop the other pod, and one head south then possibly southeast.

and eventually I'd like to explore the other side of the mountains in our territory. Do we have an available rover or do we need them for drone control?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 29-07-2004 19:52 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Dissident
ahh should we make a new thread, I can make one I suppose. Being the naval officer, I'm most interested in our ship exploration. But I'm interested in all exploration actually. It's one of my favourite aspects of the game


You prolly need a "Naval Command" thread - you'll have a second foil coming off the production lines soon, and will need space to write all your plans and exploits. (I intend to open an "Engineering Corps" thread soon as well)

quote:
We could move our ship south next turn, althouh it will probably be a closed bay, and we'd have to move it north again (into fungus), but I am suspecting some hive activity there, and would like to see it . But we could always wait for the rovers to get in that area.


I'm thinking these forested tiles we see are an extension of our own landmass (Just over the hill to the west of R-112 CRV. If they were Yang's, then by now we'd have met his scout patrols. So I'm thinking it's open water to the south, with our landmass on its east and yang's on its west

quote:
The only other choice would be to move NW and then south, which is eventually what I'd like to do.


That works as well (I think the forested tile southwest of Invincible's current position is just a spit of land jutting out from our continent)

quote:
Further exploration of the two southern rovers is obvious. pop those pods! of course both are on rocky, so the same rover could pop both pods. we can move both Sw next turn into the pod square. And after that have one rover pop the other pod, and one head south then possibly southeast.


I agree. I'd pop that first pod with Chiron Knights (the injured rover) and if a monolith, great. If a goody, great (having first changed production in Gythium Harbour to a Network Node in case we get a completion bonus) and if a baddie, then R-112 CRV is around to take care of it

quote:
and eventually I'd like to explore the other side of the mountains in our territory. Do we have an available rover or do we need them for drone control?


That's where Rolling Thunder is headed next turn - up the Eurotas River for 6 tiles to just southwest of the summit of Olympus. From there it'll head east and northeast to meet our eastern shoreline then follow it north

That's the plan I think we've agreed on, anyway.

Googlie

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 29-07-2004 19:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Dissident
It can be risky moving east into large patches of fungus. Sometimes you hit a isle of the deep, and then try to reatreat back the other way into more fungus and get another IOD. Then you are stuck in the middle and really have no chance of surivival.


IIRC all those unexplored sea tiles east of SCC Invincible are coastal. So the rovers, with better psi combat odds, could explore those if you want? Or else the second gun skimship of GH could pass through that area before moving out the Laconian Gulf?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 29-07-2004 20:02 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

Re: Shinsengumi, do we uncover a couple more black easterly tiles if we return it to SC1 via a zig-zag route? (1 tile southeast then 1 tile southwest into SC1)

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 29-07-2004 22:00
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

When we meet Yang, what will be willing to trade? I say that our map data, doc:mobility, and doc:flex are too valuable to us right now to trade. However, we could trade info networks or centauri ecology. Also, will we try to make a treaty with Yang? I hope so. A treaty never hurts. What if Yang threatens us and demands some tribute? I say we don't give in to anything. What does everyone think?

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:35
  Old Post 30-07-2004 09:13
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

i agree we need a Naval Cmd Thread, and further that all Div have their own threads (ex Engr Corp) that report to 'Sparta'. i don't like layers of bueracracy, but here's my basis: all Cmd structures have a virtual HQ that decide on a plan of action that by consensus forward to Sparta. the Sparta Cmd thread would then post the recomended 'orders' from the subordinate cmds. i know that this adds another 'Game Discussion', but i believe that we could streamline decisions when the game gets larger by letting the Armored Divs, Fleets, etc previously discussed use their units within established chains of cmd. for ex, real world, aircraft (pick a nation) operate under an ATO (Aircraft Tasking Order) that determines bombing strikes, refueling, recon, etc. the Game Discussion thread should still be used as an open forum, but the new Sparta Cmd thread used as a poll of suggested actions from the sub cmds...

we should of course limit the # of subcmds, but a Diplomatic Corp will be needed for future crushed enemy surender terms, and a Planet Corp of 1 former citizen taken from the deranged work detail that ate a 'tainted' fungal burrito

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 30-07-2004 09:23 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Zeiter
When we meet Yang, what will be willing to trade? I say that our map data, doc:mobility, and doc:flex are too valuable to us right now to trade.


I agree. Flex is our "ace" right now, so let's hang on to its exclusivity as long as we can (at least until we have the MCC firmly in our sights)

quote:
However, we could trade info networks or centauri ecology.


If he lacks them, I agree. he prolly won't trade Doc:Loyalty as he'll claim he doesn't want the Command Nexus to fall into our hands. If he has nothing to trade do we sell them to him? (assuming he doesn't already have them_

quote:
Also, will we try to make a treaty with Yang? I hope so. A treaty never hurts.


Yes again has my vote

quote:
What if Yang threatens us and demands some tribute? I say we don't give in to anything. What does everyone think?


Well, Zak has the military lead, so I imagine he (Zak) has prolly laser weapons - Yang will have more troops, but likely less strong. So he might not try to threaten us. But I'm assuming that first contact will be with Invincible so there's not much he can do to us on the water.

So I agree. If he does try to threaten us, we'll call his bluff.

G.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 30-07-2004 10:05 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
A treaty never hurts.


Concurred. We can always make Yang declare vendetta on us himself, as long as he's not too friendly with us. (Not bloody likely)

quote:
If he does try to threaten us, we'll call his bluff.


Concurred. It'd be an interesting twist if we ended up in a vendetta with him from the get-go though. The risk is there.

(I must add that I think I'll be more savvy with the human factions diplomacy-wise, AIs follow certain paths and our gameplay experts have mastered them better than I have.)

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:35
  Old Post 30-07-2004 10:34
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yang will not trade for CenEco but might take bait for InfoNet (don't know game code probabilities). HIGHLY recommend that any DOC's are off-limits. Weapon paths are ours alone...Yang, as I said before, cranks-out military units, but generally they are inferior. His bluffs are meaningless in the early game. Ergo, the SSC Invincible should continue to scout south and 'map' Yang's territory... Also, suggest CP production asap to S and SE coast (nutrient nuts) as a wall against Yang northern expansion and as a picket for other potential enemies...OK w/CP NW to harvest seamin, and rec that new coast base produce sea units. IMHO, Global Reach w/Air-Missile is best served from Sea Bases.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 30-07-2004 11:25 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Captain Zeiter of R-112 CRV and Captain Andemagne of Chiron Knights discuss who will pop the Unity pod.

Attachment: confer.jpg
This has been downloaded 86 time(s).

Last edited by Googlie on 30-07-2004 at 12:27

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 30-07-2004 11:49 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

Correction made

Last edited by Googlie on 30-07-2004 at 12:26

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 30-07-2004 15:25
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

Cool pic. My crew has beefed up the armor and chassis of the R-112 CRV for increased durability in the rough terrain we've been travelling in recently.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 30-07-2004 19:35
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete




Just in case the Hive would be willing to accept InfoNets or CentEcol in exchange for one of their techs, what techs would we be willing to accept?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 30-07-2004 19:47 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

If he'll trade it, my preference would be for Doc Loyalty. Or Secrets, if he and Zak have traded (isn't Yang submissive to Zak - or is it vice-versa?)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 30-07-2004 20:33 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Put an end to popups!

I think it's the peacekeepers and the University that have a submissive thing going

I concur, we do not fall for Hive bluffs. And of course do not give them anything that could cause them to build any sort of military with decent weapons. Hive with good weapons and armour can be dangerous. What do they have? 20% more production than us? Not good.

And of course we continue using Invincible to map their territory. contact should come soon.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 31-07-2004 02:01
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Browse Apolyton AD-FREE

I have a quick question: Are Battle Ogres considered as a psi unit for calculation purposes when the game is calculating factional might? Because if they are considered as combat units, then that would mean that we have the strongest prototyped weapon, which would almost certainly put us at #1 in the power charts. So I'm thinking that they are probably handled as psi units. And how many min rows are they worth? 5?

Last edited by Zeiter on 31-07-2004 at 02:10

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 31-07-2004 02:10 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase Your PM Length

It is indeed Lal who Zak is submissive to.

quote:
Originally posted by Kassiopeia
Correction made


That "edit others' posts" possibility is almost evil. I have to start using it

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 31-07-2004 08:39 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton

Sheesh - it's almost 48 hours since the Morgan turn was posted.

(I guess we got spoiled there for a time as we ran almost a turn a day. I'd get up in the morning and Maniac had already made the non-contenmtious moves and was waiting for debate and concensus on some of the others.

Now it seems like forever since we played that 2120 turn

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 31-07-2004 09:19
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Yep, this turn of Morgan's is taking forever. This is already the longest turn wait so far, and it's getting precariously close to the 48 hour time limit. We'll probaby see a huge spike in Morgan's turn rate graph.

Perhaps my gentle prodding will help encourage them to speed it up.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 31-07-2004 09:39 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Inflate your Upload Space

Maybe they've surrendered to Zak and are awaiting his instructions as to how to play the next move

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 31-07-2004 09:54
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Suffering from ads?

Maybe the Morganites were attacked by a horde of locusts and have actually been eradicated. Whoops!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 31-07-2004 10:01 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Meanwhile, back at Sparta Command, the cosseted crew of Captain Kassiopeia's Shinsengumi Brigade are out of their vehicles and practicing Riot Control techniques.

This is in preparation for forestalling Drone riots following the imminent population explosion at the base

Attachment: droneriots.jpg
This has been downloaded 55 time(s).

Last edited by Googlie on 21-08-2004 at 18:08

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 31-07-2004 23:26
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Battle Report MY 2121


AFAIK everything had been pretty much decided three days ago, so here's the turn already:
  • SCC Invincible moved two tiles south. (second tile was fungus)
  • R-112 Brigade moved towards the pod. A nutrient resource was detected, and sufficient materials to complete a network node at Gythium Harbour.
  • Chiron Knights followed.
  • Rolling Thunder Brigade moved to the Eurotas source.
  • Shinsengumi is now stationed in Sparta Command.


Three points:

1) Next turn SC1 colony pod production can be hurried for 3 minerals at a cost of 7 credits.
The calculation goes like this:
16 / 7 *3 = 6.85... -> 7
16 is the credit cost for a full hurry of all 7 remaining minerals.
Divide it by 7 to get the cost for one mineral.
Multiply by three, which is the number of minerals our own mineral production of four has too short to produce the CP on its own.

2) I realized that eg once the gun skimship meets the Hive and signs a treaty, our two southern rovers will probably be on Hivean territory. So I was wondering what to do? Explore deeper and pop more pods into Hive territory, with the possible consequences, or withdraw to explore a bit more to the SE?

3) As has been proposed before, I set GH production to a network node before popping the pod. But I was wondering (while meddling a bit with the simulator to get the hurry cost for next year), wouldn't it be better to set production to pressure domes in the future before we pop pods? This would give us an extra nutrient, mineral and energy, while now with a network node we'll gain one labs but lose one credit. In other words, strictly speaking a zero benefit operation for the moment, until the base grows somewhat in size.
Btw, to make the most use of our network node in GH, once we have a couple of former operational, I'd suggest to plant a forest on (57.19) or construct a solar collector field on (60.20).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 31-07-2004 23:33
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Googlie
Meanwhile, back at Sparta Command, the cosseted crew of Captain Kassiopeia's Shunsengumi Brigade are out of their vehicles and practicing Riot Control techniques.


I wouldn't want to be the guy who just threw that plastic bottle on the street.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 31-07-2004 23:45 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Shinsengumi is now stationed in Sparta Command.


Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 01-08-2004 00:59
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Increase Your PM Length

Ah yes, technically we could actually build recycling tanks in a roundabout way by getting a pressure dome auto-completed. Never thought of that.

The network node is good too. Right now we're gaining 1 lab point/turn from it, right? If we could somehow increase Gythium Harbor's energy output to 6, we'd get 2 lab points/turn extra, which I think would be quite nice. With this being a coastal base with 3 ocean tiles in its radius, it should have no trouble later on with getting lots of energy to make that node useful.

Edit: Here's some more discussion...

The drawbacks with scouting in Yang's territory are that:
1. He might get angry
2. Any resource pods we pop just benefit the Hive

However, there are still bonuses that can't be overlooked:

1. More materials pods
2. EC pods
3. Other non-local goodies (like tech, commlinks, unity rover, etc.)

So I would keep scouting in Yang's territory as long as there are pods to pop, as long as we can until Yang starts getting really angry. When Yang is in the "Your troops are suspiciously close to $basename territory" stage, I'd say it's still safe to snoop around. But when he prompts us with choices of what we want to do, it would be a good idea to choose "Withdraw troops to nearest base." As a bonus for us, we get to transport our troops back all the way to our cities instantly, saving us that long treck back. This could actually come in handy if we have impending drone riots in our cities back home. Just antagonize Yang a little until he demands a withdrawl, gladly accept, and reap the benefits.

I would definitely rush the CP at SC1 for 7 credits.

Last edited by Zeiter on 01-08-2004 at 01:09

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 01-08-2004 01:25
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Tired of ads?

Actually, now that I think about it, would it be a bad idea to scrap the net node for credits? We could use the EC's to hurry CP production and thus base expansion. Every turn earlier that we get a CP built is 4 extra nuts, 2 extra mins, and an extra lab point. It just seems to me that, at this point, that would be more beneficial than paying 1 EC/turn to get 1 labs point a turn. Won't SC3 be getting to size 2 pretty soon? If we can rush that and get the purple base planted a couple turns sooner, I think that would be of more benefit. Specifically how many EC's could we get from scrapping the net node?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 01-08-2004 03:34 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Suffering from ads?

I'fd be against scrapping for credits. We'd get 40 ec's for it, and while that might rush us a unit or 2, a lucky podpop with SCC Invincible could yield 25, 50 oir even 75 down the line. It would take us far longer to rebuild the NN, (remember we're -1 industry) and much more to rush, so using the time value of money approach, I'd stay with it in Harbour.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 01-08-2004 05:39
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Get a bigger avatar today!

New turn discussion thread made.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 01-08-2004 08:48
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yeah, it would take a long time to build that node again. But would we still be better off keeping it? Perhaps. I'm curious, how much is it speeding up our research right now? How much earlier are we going to get techs?

Yay for the new thread!!

 
Pages (14): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0857 seconds (92.78% PHP - 7.22% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net