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Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 05-08-2004 08:31
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Yeah, definitely NLmath. There's a good chance that nobody else will even have laser weapons, giving us some great intimidation leverage.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 05-08-2004 08:36 Visit Kassiopeia's homepage!
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Oh god yes. We can finally talk about impact rifles and have them too.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 05-08-2004 17:10
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Heh, I fly past with a good idea once in a while and I don't feel so useless

You like the Transport Foil idea? They are SUCH useful units early on for moving CPs into place faster, and getting sea pods before other factions, AND those land pods on distant islands.

-Jam

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 05-08-2004 20:14 Visit Dis's homepage!
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nonlinear math all the way. It's the only leverage we have this early in the game.

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:35
  Old Post 06-08-2004 08:09
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1st, sorry i've been away. Lead Spear had to attend to trivial matters such as work, ex-wife, and World Peace ...2nd, if you notice my previous posts (albeit spread-out), i've harped on a) sth expansion as a precusor against Hive b) Sea Colony option against Hive c) Transport Foil as pod popper and CP delivery d) Speeder CP's to rush expansion...3rd, every time that i have suggested options, they are generally passed-off. NOW, i read that that these might be a good idea from the Junta on mass. pardon me for being a little upset...

strongly suggest immediate CP by sth mineral nut as forward base of operations w/pickets on Hive border.

not ready to engage Hive directly w/o at least Particle Weps and extra Naval units (blockcade, bombard, intercept).

decide on home island expansion (sth still a must) or Global Reach, naval force projection, or labs to stay in pace w/Angels etal

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 06-08-2004 08:27 Visit Googlie's homepage!
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PP:

It's not that we've (I've) "passed them off" - but we just have 4 bases producing and we're thereby limited as to what to produce.

For that reason I was agin' building a trannie as I thought we'd likely pop one with one of the 2 Invincible class foils. However Maniac pointed out that in his experience it's usually trannies that pop other trannies, and rarely (ever?) does a gunship pop a trannie. I thought back to the games I've been in and can't remember popping a trannie with a gunfoil.

So belatedly I came round to agree with the concensus that we should get a transport underway at GH instead of that second gunfoil.

Bases inside the crater give us an immediate minerals boost, so having 4 there eventually was what we'd discussed. But afterestablishing one above SC2 (there's an unused monolith there that give an immediate 2-2-2 to a base there)

And I've yet to be convinced that this early in a game we should tie up a coastal base's production for a sea colony pod (77 minerals) - there are just too many other units we need building at our bases with ocean access

G.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 06-08-2004 09:10
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Don't worry, even if we don't specifically respond to some of your comments, we always consider them and throw them into the general melting pot of discussion, where they get tossed about, modified, analyzed, and such. In fact, we are all now considering several courses of action partly because of your input:

quote:
a) sth expansion as a precusor against Hive


*We are currently discussing some southern encroachment on the Hive, whether by means of some gentle border pushing, or outright planting a base in their territory near those forested tiles, thus getting into a war with Yang.

quote:
b) Sea Colony option against Hive


*We've discussed and (as far as I know) agreed that, when Gythium Harbor reaches size 2, before we pop any pods to the south, we will change production to a sea colony pod in the hopes of an autocompletion. That sea colony pod we will then send down near Yang, most likely.

quote:
c) Transport Foil as pod popper and CP delivery


*Both you and Jamski have raised this issue, and some people (if not a majority) favor this course of action, although there are still some (if not a majority) that still favor the probe foil only approach. Hopefully we'll come to a consensus soon. Personally, I like the transport idea.

quote:
d) Speeder CP's to rush expansion


*Although this idea was considered, I don't think it has much support. The main reason that most people here don't want to go with this idea is that those rover CPs cost mucho . A more economical way to speed CPs to their destination would be to build a former, have it build a road to the next base site, and build the regular infantry chassis CP. And I believe this is exactly what we plan on doing.

Oh well, never hurts to throw ideas out there. A lot of ideas are going to be shot down by necessity, but the more ideas put forth, the merrier, as each new idea contributes a new way of looking at a situation. And the more an idea or plan or argument is put up to the test and questioned and considered, the more the idea is refined, and the better it ends up being. So keep the ideas coming.

I agree, engaging the Hive without at least impact weapons would be suicidal, unless it were on a purely defensive basis.

In case of a war with the Hive, we could call back all of our SCC Invincibles that are out exploring, and use them to provide at least some minimum naval bombardment, as you suggest. At least that's a possibility.

Keeping pace with the others in pure labs output is going to be tough. Morgan is swimming in energy. Data Angels will be stealing and aquiring left and right. Gaians...er...they'll be chugging along. So our best bet is to probe away technology (preferably from Yang, so that we don't have to get into a vendetta with one of the humans) in order to keep up with the others tech-wise.

Edit: Sheesh, what's taking the Morganites so long?

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:35
  Old Post 06-08-2004 11:39
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i don't mind my ideas getting shot down, i just thought they were over looked and now they resurfaced. i am a true Spartan

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 06-08-2004 12:10
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Hmm, I happened to be online shortly after the turn was posted, so I played part of it.

SCC Invincible pops pod. IoD appears. Is succesfully attacked for 30 credits worth of planetpearls (2 worms cargo).

I then sold the network node for 40 credits.

Then I thought: "****, with 65 credits from Yang we would have gotten to 100 credits, and wouldn't need to have sold the network node."

But then when I ask for a loan from Yang, he only offers 53 credits, with having to pay back 1 credits per year for 84 years IIRC. I have a screenshot which I'll post later today if I have the chance. In any case, luck I sold the network node after all, and that we got an IoD.

Applied Physics bought. 38 credits left.

Attachment: acdg3-sparta-2124mid.zip
This has been downloaded 2 time(s).

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:35
  Old Post 06-08-2004 12:13
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btw, i saw that my icon changed from Settler to Chieftan. Cool. i don't know if King or Emperor is fitting for me, too Noble. Lord Spear would be nice when I earn it

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 06-08-2004 17:45 Visit Googlie's homepage!
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OK - good stuff, M.

(Are you going to continue with turn now?)

We have 38 ec's in reserve - do we want the Angels' commlink? (assuming Yang will indeed lift his receiver when he sees our name on his "call waiting" display!)

And if we get lucky with the pod the rovers are about to pop, and get a Pressure Dome, we'll restore that lab point again that the NN was providing as ec's will go up 1 additional

(And I see that none of our competitors yet have Applied Physics!!)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 06-08-2004 18:01 Visit Googlie's homepage!
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Put an end to popups!

On another point:

Currently we need 75 labpoints for a breakthru next year, and will produce 6 labpoints (with sliders set at 60:0:40, giving 6 energy and with a 13 turn breakthrough span)

If we set the sliders to 30:10:60, we'll get 2 energy and an 8 year timespan, with 10 labpoints being produced

I believe that the 5 surplus will carry forward towards the next tech as no single base is producing more than 50% of the total ( we're at 3,3,2 and 2 at that new slider setting)

I know, Maniac, that you believe differently.

For the risk of losing 4 ec's (getting just 2 next turn instead of 6) can you humor me and put the sliders to 30/10/60, to see if we do indeed lose the 5 or if they carry forward?

G.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 06-08-2004 18:04 Visit Googlie's homepage!
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quote:
Originally posted by Googlie
(assuming Yang will indeed lift his receiver when he sees our name on his "call waiting" display!)


Ah, he won't. I invoked the "simultaneous play to check AI diplomacy" rule. Ah well, next turn maybe (at least we won't delay this one debating whose commlink to ask for - Morgan or the Angels)

Last edited by Googlie on 06-08-2004 at 18:18

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 06-08-2004 19:32 Visit Googlie's homepage!
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well, as the orders weren't contentious, I went ahead and finished the turn:

  • popped the pod on 53:35 with Chiron Knights and got a monolith Healed and upgraded CK to Commando class!!
  • Moved R-112 CRV on to the same tile to continue tagteam program
  • Shinsengumi now chatting to Tomcat-1 crew just outside SC3
  • Moved SC2's new scout downriver to GH, and rehomed it there
  • Put a transport foil in production at GH
  • Changed SC2's production from HQ (I assume it was just a placement holder) to prototype a 2-1-2 recon rover
  • Colony pod is now in position to found Cloudbase Academy next turn
  • Rolling Thunder[/i] proceeded up the eastern coastline
  • I changed the sliders to 30:10:60 - they can always be reset before finalizing if no-one likes my suggestion

Attachment: 2124 presend.zip
This has been downloaded 2 time(s).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 07-08-2004 00:10
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Turn looking good.

Little question: Many people seem in favour of using our cash reserve to buy commlinks, so I'm wondering (when) do we plan to switch to Planned Economics?

quote:
Originally posted by Googlie
I believe that the 5 surplus will carry forward towards the next tech as no single base is producing more than 50% of the total ( we're at 3,3,2 and 2 at that new slider setting)

I know, Maniac, that you believe differently.

For the risk of losing 4 ec's (getting just 2 next turn instead of 6) can you humor me and put the sliders to 30/10/60, to see if we do indeed lose the 5 or if they carry forward?


If it's that important to you.
However I don't understand why you think all the labs point would carry over. When you first stated this theory, I did two little tests. Both showed there was no carry-over, even if there wasn't any base producing 50% or more of the labs point. Why would it be different here? Have you experience which lead you to believe so? I would want what you say to be true, but I can't see any evidence supporting your theory (sorry for the scientific wording )

Currently we have 71 labs accumulated, and we need 75. With 30-10-60 settings SC1 will add 3 labs, bringing the total on 74. Then comes SC2, also producing 3 labs. This base labs production brings the total over the required amount, letting us research the tech. However based on my experience, I think we'll loose 2 labs from Santiago Citadel.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 07-08-2004 00:52
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I also believe we need to change the sliders back to...50/50, was it?

Hmmm, commlink or planned...we need a breakdown of the pros and cons for each one.

Commlink (Morganites or Data Angels):
Pros:
*We could possibly trade for some tech
*We could possibly form an alliance
*We could pull the ol' Yang switcheroo we've been discussing.
*There may be further opportunities that we can't foresee at this point

Cons:
*Talks may lead nowhere, or even deteriorate, depending on how predisposed each team is to us.
*They would gain the chance to pull the ol' Yang switcheroo on us (where they get Yang to attack us. Somewhat unlikely, though, IMO)

Switching to Planned:
Pros:
*Far better growth, which the early game is all about, IMO.
*Our industry gets back to par with the others. We'll no longer have to count on pod-popped ECs to rush our things to keep up with the other's production.

Cons:
*Efficiency takes a hit, so this means:
***Less labs/turn (Could we check and see exactly how many less labs/turn we'd get using the simulator?)
***Less ECs/turn (Ditto)
***More b-drones as we expand in number of bases
*We only get to change it once (for a while, anyway) so if we decide we don't like planned after switching to it, we're somewhat stuck with it until we can accumulate 40 ECs that we don't mind spending on an SE change

I guess the big questions are:
*How long will it be before we can contact the others on our own?
*Might the Data Angels or Morganites buy our commlink from Yang themselves?

Another thing to consider is that 25 ECs isn't too hard to accumulate, so even if we don't get the other commlinks right now, we could easily be able to get them a few more years down the road. In fact, Yang might "politely decline to talk" or whatever for a few years anyway.

Personally, I'm leaning towards using those ECs to switch to planned right now.

Great played turn! Now we have, what, 2 commando rovers and 2 veterans?

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 07-08-2004 00:58
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quote:
Originally posted by Primus Pilus
btw, i saw that my icon changed from Settler to Chieftan. Cool. i don't know if King or Emperor is fitting for me, too Noble. Lord Spear would be nice when I earn it


Yep, as you post, you gain ranks. I'm not sure what all of the levels are, but I think 100 posts gets you warlord status, 300 posts for Prince (which I am ), 1000 posts for King?, 3000 for Emperor?, and 10000 for Deity. I don't know if there is a "Lord" rank or not. Although, can't you edit your rank when you reach a certain point? Like how Honghu edited hers to "Princess"?

Anyway, sorry if this seems like spam in this discussion thread.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 07-08-2004 01:32
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Got spare money?

quote:
Originally posted by Zeiter
*We could possibly form an alliance


Something to keep in mind: The Angels and Morganites would have more use of an alliance than us. The Morganites would most likely get commerce income while we wouldn't yet, and the Angels could get free techs if they also infiltrated/pacted some other factions with similar techs as us.

quote:
***Less labs/turn (Could we check and see exactly how many less labs/turn we'd get using the simulator?)
***Less ECs/turn (Ditto)


According to my last updated simulator (MY 2122) SC3 would lose yet another energy (for a total of 2 out of 4 energy lost).

quote:
***More b-drones as we expand in number of bases


Fortunately not. The bureaucracy limit doesn't decrease anymore when you go lower than 0 Efficiency SE. So both at -2 and 0 Eff SE our limit would be six bases.

quote:
*Might the Data Angels or Morganites buy our commlink from Yang themselves?


To maximize the chance of that happening, I hope the next Phalanx with your and Googlie's Hive article could be published soon.

quote:
Personally, I'm leaning towards using those ECs to switch to planned right now.


If a majority decided to go for Planned first, we could wait three turns or so before switching. SC3 and GH will grow in two turns anyway no matter if we switch to Planned next year. And if I calculated correctly the next production items finished (under Planned) would be a CP in SC3 and a former in Olympus/Cloudbase Academy in three turns or so. So if we waited to switch until the turn before production would be finished, we could prevent 2-3 energy being wasted in SC3.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 07-08-2004 05:48 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
However I don't understand why you think all the labs point would carry over. When you first stated this theory, I did two little tests. Both showed there was no carry-over, even if there wasn't any base producing 50% or more of the labs point. Why would it be different here? Have you experience which lead you to believe so? I would want what you say to be true, but I can't see any evidence supporting your theory (sorry for the scientific wording )

Currently we have 71 labs accumulated, and we need 75. With 30-10-60 settings SC1 will add 3 labs, bringing the total on 74. Then comes SC2, also producing 3 labs. This base labs production brings the total over the required amount, letting us research the tech. However based on my experience, I think we'll loose 2 labs from Santiago Citadel.


I can't find the thread in the archives (but it may have been at ACOL) but I remember MoSe (Mari One) doing an exhaustive test on lab point carryovers, and I'm sure in that thread that one of the Firaxis programmers - Chris Pine, I think it was (maybe Jeffrey Morris) posted to say that the algorithm only lopped off excess lab points from a base that was responsible for 50% or more of total research points

I've believed that to be gospel ever since, and haven't scenario tested it (I can't change the accumulated lab points and haven't run a specific one for a length of time to see what happens)

So this will be a good test. If we lose the excess, then I consent to being cashiered for wanton waste of federation resources, and demoted back to Captain. If the excess carries forward, then I deserve a promotion from Major to Lt Colonel



G.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 08-08-2004 04:43 Visit Googlie's homepage!
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Turn will soon be ours again, so some orders are necessary

I'm assuming:

  • Select Planetary Networks for the tech to change to in 2125, (which we'll then get) and select Nonlinear Mathematics as our next to-be-researched tech
  • Found Olympus Academy, and put a former into production there (rush it for 27 ec's? - see below)
  • Move Shinsengumi into Sector Craterwest to garrison there for the next turn's boost to 2 pops
  • Continue Rolling Thunder north and north (or northeast) to continue to map our northeastern coastline
  • Move R-112 and Chiron Knights southwest and then west, en route to popping that remaining pod west of them
  • Move SCC Invincible one tile west (to confirm that there is, indeed, another Hive base there, then backtrack east 3 tiles to open up the unexplored territory of our south coast (ie, see if there is a landbridge south that we currently cannot see)


Some points for discussion:

We'll have 40 ec's next turn - should we change immediately to Planned? (we wouldn't then be able to rush Olympus Academy's former, nor the colony pod at SC3 the turn after). Or put another way, what's the best investment of the 40 ec's?:

  • change immediately to Planned
  • rush the former at base #5, then the colony pod at SC3
  • Call up Yang and get Morgan or Roze's commlink (Yang's face will prolly appear in any event when SCC Invincible calls by his base - see below)
  • hoard it to accumulate enough to buy another tech from Yang


When Yang calls:

If he asks us to join him in Vendetta against anyone - what is our response to be?

If he wants to trade techs - for flex or mobility (assuming he doesn't have them), are we interested?

Do we want to buy a commlink from him - if so, whose?

Shall we see if he's interested in a pact?

(I'd like to say - "time is running short as the turn is nigh", but it's Morgan's turn, so I estimate we have at least 36 hours to make up our minds!!)

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 08-08-2004 06:44
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Tech choices are good.

What do we need the former for at Olympus Academy? We don't need any farms, forests, or sensor arrays in the near future. We could use it for roads, but is getting a road network established that urgent?

Most of the unit moves sound good, although I'm not sure about this one:

quote:
Move SCC Invincible one tile west (to confirm that there is, indeed, another Hive base there, then backtrack east 3 tiles to open up the unexplored territory of our south coast (ie, see if there is a landbridge south that we currently cannot see)


Do we really need to move it that one tile W? We already know that a Hive base is there. Moving W first would lose us 1 move because of the backtracking. Why not just move E for all four moves?

I'm for switching to planned sometime in the next few turns. Why don't we create a poll for it?

I think the colony pod in SC3 is the more important item to rush than the former at Olympus Academy. Why don't we rush that instead, and get that wonderful crater terrain populated?

quote:
Call up Yang and get Morgan or Roze's commlink (Yang's face will prolly appear in any event when SCC Invincible calls by his base - see below)


Why don't we get the 4th Phalanx issue published this turn, and wait a few turns to see if they want to contact us? Then we can decide if we want to fork over the money for contact.

quote:
If he asks us to join him in Vendetta against anyone - what is our response to be?


Well, that would be a cheap way to get their commlink. Actually, would it be possible to do that, and then contact the human faction and explain that we are such penny-pinchers that we thought this would be the best way to get their commlink, and tell them that we have no intention to actually fight them, and get the vendetta cancelled? How would that go over in the other camps?

quote:
If he wants to trade techs - for flex or mobility (assuming he doesn't have them), are we interested?


I think we should never rule out the possibility completely. I'd be willing to trade either one for something like Ind Econ (which would set us up for making our next research priority IA if we wanted) or, of course, IA. Although its doubtful that he'd have those techs. Any other offers I would refuse.

In general, would it be better to trade with Yang instead of a human faction? Because Yang wouldn't be able to use it as well as a human could. Although there's then the possibility that Yang would trade it or get it probed away, so I guess trading with Yang is a double-edged sword.

quote:
Do we want to buy a commlink from him - if so, whose?


If we can afford it, I'd like to get Morgan's, although we should probably wait until we see if the Phalanx stuff has any effect.

quote:
Shall we see if he's interested in a pact?


I don't see how that would hurt.

quote:
(I'd like to say - "time is running short as the turn is nigh", but it's Morgan's turn, so I estimate we have at least 36 hours to make up our minds!!)


Yep, I guess I might as well kick back with a six pack of xenobrew and watch some Spartan rugby on the holoscreen. I hear Sector Craterwest just drafted a new guy out of the SC3 junior academy with some killer talent - literally. He managed to decapitate four opposing players in one game!

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 08-08-2004 06:59
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Lose 30 kilos (of popups)

Wow, I guess I'll have to cancel that rugby watching. Our turn is up! And in near record time (for the Morgan's anyway. ) So, let's get crackin'! I'm particularly curious if those labs points carried over.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 08-08-2004 07:47 Visit Googlie's homepage!
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Just opened the turn

We now have Planetary Networks and are embarked upon Nonlinear Mathematics, with 5 lab points carried over (whatever that means - I'm not sure if we got 1 from getting the tech - wasn't that what Kody said earlier?)

Olympus Academy founded - I put a recon rover into production there - prototype in 4 turns

Moved Invincible east as suggested (only 3 turns) as Zeiter is right, we do know there's a Hive base there, so why waste moves confirming the obvious (plus, it avoids the automatic Yang commlink call to ask why our troops are frightening his chickens ... oh, wrong game!!)

Rolling Thunder moved 1 tile north, and there's a Unity pod just to its east. I've saved the turn there to await instructions whether to pop that pod with the remaining movement point or just ignore for the time being and continue north.

(R-112 and Chiron Knights not yet moved either.

And one other thing - with sliders set at 30/10/60 we currently get 3 ec's per turn and a tech every 11 turns (but -8%labs, -16% economy - pretty irrelevant as we're still within the rounding-up stage with only size 1 bases)

Changing to Planned, with the same settings, still gives 3 ec's and a tech every 11 turns (although the inefficiency changes to -12% labs, -24% economy, the penalty is essentially still nil 'cos of the rounding up)

However, we do go from 0 growth to +2, and from -1 Indutry to 0.

We have exactly 40 ec's in the treasury. (I see there's a thread open, so I won't do anyhting until we get some further opinions.

Here's the current midturn sav

(the full turn moves are 2 pages further down, here

Attachment: acdg3-sparta, 2125 midgame.zip
This has been downloaded 4 time(s).

Last edited by Googlie on 10-08-2004 at 06:57

Googlie is offline Googlie
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Apr 1999
time: 21:35
  Old Post 08-08-2004 08:24 Visit Googlie's homepage!
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#114 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Zeiter
What do we need the former for at Olympus Academy? We don't need any farms, forests, or sensor arrays in the near future. We could use it for roads, but is getting a road network established that urgent?


Correct - and with the first ten minerals free, it's a headstart on prototyping a 2-1-2 recon rover

quote:
Most of the unit moves sound good, although I'm not sure about this one:


Agreed. I moved Invincible 3 tiles east (it has some damage - we should let it rest and repair after it's mapped out our southern costline. Right now it's somewhat vulnerable to an IoD attack)

quote:
I'm for switching to planned sometime in the next few turns. Why don't we create a poll for it?


Agreed. Saw the poll (and voted) My druthers is for an immediate (2125) switch

quote:
I think the colony pod in SC3 is the more important item to rush than the former (or protoype recon rover) at Olympus Academy. Why don't we rush that instead, and get that wonderful crater terrain populated?


I agree, subject to our still having the ec's to do so (ie, assuming that we don't change this turn to Planned, or that, having done so, we podpop some ec's this turn or next)

edit: with the pop growth to 2 next turn, and the added minerals this brings in, there's no need to rush the CP as it will complete in 2127 anyway uner either Planned or non-Planned settings)

quote:
Why don't we get the 4th Phalanx issue published this turn, and wait a few turns to see if they want to contact us? Then we can decide if we want to fork over the money for contact.


Good point

quote:
(re: being asked by Yang to join him in a Vendetta)
Well, that would be a cheap way to get their commlink. Actually, would it be possible to do that, and then contact the human faction and explain that we are such penny-pinchers that we thought this would be the best way to get their commlink, and tell them that we have no intention to actually fight them, and get the vendetta cancelled? How would that go over in the other camps?


I think our reputation would take a hit - might even provoke Yang to come after us (although right now he's "obstinate" - it might just shift his mood to "quarrelsome"

quote:
(re: tech trading Mobility and Flex)
I think we should never rule out the possibility completely. I'd be willing to trade either one for something like Ind Econ (which would set us up for making our next research priority IA if we wanted) or, of course, IA. Although its doubtful that he'd have those techs. Any other offers I would refuse.

In general, would it be better to trade with Yang instead of a human faction? Because Yang wouldn't be able to use it as well as a human could. Although there's then the possibility that Yang would trade it or get it probed away, so I guess trading with Yang is a double-edged sword.


Well, he hasn't yet traded Applied Physics to anyone else

quote:
If we can afford it, I'd like to get Morgan's (commlink), although we should probably wait until we see if the Phalanx stuff has any effect.

(re: yang offering us - or our asking for - a pact)
I don't see how that would hurt.


Moot this turn, so far, as he didn't call - and I haven't (yet) called him. We avoided the automatic communication by not sailing past his hidden base

G.

Last edited by Googlie on 08-08-2004 at 08:46

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 08-08-2004 08:43
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#115 Report this post to a moderator
Enter the AD-FREE zone

quote:
Rolling Thunder moved 1 tile north, and there's a Unity pod just to its east. I've saved the turn there to await instructions whether to pop that pod with the remaining movement point or just ignore for the time being and continue north.


Can the rover disengage if a MW attacks? If so, then I say pop the pod. If not, then I say sidestep it this turn and get it next turn.

I'm not sure if the lab points carried over either. Let's see...last turn, we had 71 out of 75 labs points needed. Our bases were producing 3, 3, 2, and 2 labs points, right? Hmm, it looks like the first 4 labs points were counted, then 2 were dropped, and then the last 4 were counted. If X is a lab point that was dropped and | marks when we discovered plan nets, it would look like:

111,1|XX,11,11

Right? I'm not sure. Either way, it's just a few ECs. Nothing to fret over.

quote:
Olympus Academy founded - I put a recon rover into production there - prototype in 4 turns


Do we want to prototype it there? If we prototyped it at SC2, it would be instantly commando, and then with a monolith upgrade, we'd have an elite 2-1-2! Isn't SC2 already building one anyways? So if we had the Olympus Academy laser rover finished first, then we'd have 1 commando 2-1-2 (from SC2 after a monolith upgrade) and 1 veteran 2-1-2 (from OA, after an upgrade). Whereas if the rover was prototyped in SC2 first, we'd have 1 elite and 1 hardened rover. And do we really need another 2-1-2? I thought we were going to build a former in OA. I was generally against rushing the former, but I still think it would be a good idea to build one there. - Edit: Okay, sorry for the confusion. I know I just said I didn't think a former was necessary. I guess it's okay either way. Although, would it be possible to rush the 2-1-2 at SC2 to make it elite?

Do we want to continue exploring with SCC Invincible while it only has 3 moves, or do we want to repair it sometime soon? - Edit: You already answered my question.

Oh, and I agree about switching to planned.

So far the turn seems to be going well.

Last edited by Zeiter on 08-08-2004 at 08:52

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 08-08-2004 09:03 Visit Googlie's homepage!
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#116 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Good point about getting the Commando >>> Elite Recon Rover.

But isn't SC2 slated to churn out the probes we need to populate the transport we're building?

Currently, the posted save has:

SC1 - former
SC2 - former
SC3 - Colony Pod
GH - transport
OA - protoype recon rover

Your observations are correct - we don't need (yet) two more formers. One is enough (being produced at SC1)

As it looks like the trannie will complete in 9 to 10 turns (after population increases and Planned), and a recon rover can be prototyped there in 4 turns with a probe team taking 8 thereafter to build at SC2, we can produce a probe team at Olympus Academy in 7, then send down to GH to board the trannie when built.

Thus:

SC1 - former, then scout patrol
SC2 - prototype recon Rover, then probe team
SC3 - Colony Pod, then Colony Pod
GH - transport, then SCC Hunter class laser foil
OA - probe team, then former

How does that sound?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 08-08-2004 09:06 Visit Googlie's homepage!
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#117 Report this post to a moderator
Avatar Enlargement: We've got the solution

I ecided to go ahead and pop the Rolling Thunder pod, so moved to that tile

Zak is offshore in a transport!!!

(I don't know what the pod contains, as the Zak dialogue box is obscuring it)

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 08-08-2004 09:23
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#118 Report this post to a moderator
Increase the size of your Attachments

OMG!!!!!!!!!!!!!!!!! Awesome!

Edit: Okay, I didn't know the current build orders in all the bases. So, we build former in SC1, probe in SC2, CP in SC3, Transport in GH, and 2-1-2 in OA? Sounds good then.

And let me say again: Woohoo! We met Zak!

Last edited by Zeiter on 08-08-2004 at 09:35

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 08-08-2004 09:30 Visit Googlie's homepage!
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#119 Report this post to a moderator
Inflate your Upload Space

Pod revealed a minerals special

Last edited by Googlie on 10-08-2004 at 06:40

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 08-08-2004 10:46 Visit Googlie's homepage!
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#120 Report this post to a moderator
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Met Zak - pic removed as this version of the turn was jetisoned - see later

Last edited by Googlie on 10-08-2004 at 07:01

 
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