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Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 19-09-2004 21:48
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That's an excellent idea with the loans.

Hehehe, I like your thinking with that propaganda. The best part is that it's technically true.

On a completely different tangent: How are we going to get IA? The Morganites have had it for a while now, and the Data Angels now have it too. Maybe the Gaians are researching it as we speak, and they'll trade it for NLmath. If not, what are we going to do? Probing the Morganites or Data Angels doesn't look to be a smart or viable option. The Hive still doesn't have it. Uni might have it, but there's no guarantee there. We could steal Ind base from Yang and mount our own research effort towards IA. But none of these options will get us IA very soon. Unless Yang suddenly acquires it, it could be 2145 before we get IA. Our industry will be seriously lagging at that point. Waging a successful campaign against Uni would greatly make up for this though, I suppose.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:35
  Old Post 20-09-2004 12:43
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We've got two possible IA suppliers, 3 to 4 techs we can give, and if the Yang-loan trick works, more than 150 credits. Surely we must be able to convince the Angels or Morganites somehow. Perhaps we could also sign some sort of deal with the Gaians that we'll do the negotiations for IA together and buy it from the same faction. That could give us two a stronger trading position towards the supplier?

Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that.

Kassiopeia is offline Kassiopeia
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Jul 2001
time: 07:35
  Old Post 20-09-2004 13:36 Visit Kassiopeia's homepage!
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quote:
Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that.


I'll bump the Foreign Office thread once I get back from school. I'm already past the hump, it'll be easier for me to get active again in a few days.

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 20-09-2004 16:18
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Great to hear you're interested! GeneralTacticus told me he's lost interest in the ACDG, so I already began to fear.

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 20-09-2004 16:26 Visit Kassiopeia's homepage!
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quote:
Originally posted by Maniac
Great to hear you're interested! GeneralTacticus told me he's lost interest in the ACDG, so I already began to fear.


Maybe it is for the better - I will have control over the Foreign Office all by myself and if GT doesn't fancy playing, then, well, what can you do?

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 20-09-2004 23:03
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quote:
Originally posted by Kassiopeia
I will have control over the Foreign Office all by myself


Spoken like a true Spartan!



Btw, I've got a little question for next year:

What should the two formers now on the central crater tile do next year?

Should I let one of them pop that unity pod north of FB and then proceed to build a road?
Or should I let them do something else first, eg move them both north and build a road there, and let the scout patrol finished in FB in two years pop the unity pod?

Attachment: sparta2136.jpg
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Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 21-09-2004 04:03
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Lose 30 kilos (of popups)

quote:
We've got two possible IA suppliers, 3 to 4 techs we can give, and if the Yang-loan trick works, more than 150 credits. Surely we must be able to convince the Angels or Morganites somehow.


Okay, cool. If at all possible, I'd prefer to do business with the Data Angels, but either one will work.

quote:
Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that.


Okay, I'll see what I can come up with. Perhaps with this last article we can finally publish that Phalanx issue we were working on.

quote:
What should the two formers now on the central crater tile do next year?


I don't think there should be any risk in popping that pod with a former, so send one up there to get started on a road, and send the other one to connect the western road network with the eastern road network, like we planned earlier, perhaps.

BTW, maybe with all of the new diplomacy stuff activity levels will increase again.

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 21-09-2004 22:44
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quote:
Originally posted by Zeiter
Okay, cool. If at all possible, I'd prefer to do business with the Data Angels, but either one will work.


Yeah I agree. No need to further strengthen the strong (ie Morgan).

quote:
I don't think there should be any risk in popping that pod with a former, so send one up there to get started on a road, and send the other one to connect the western road network with the eastern road network, like we planned earlier, perhaps.


Sounds great.

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 22-09-2004 20:03
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MY 2137 Midturn Battle Report


  • Gythium Harbour builds SCC Hunter. Production now temporarily set to something random: a scout patrol. Still time enough to wait and see if we need one of those for drone control, or can produce something else.
  • SCC Hunter leaves Gythium Harbour and sets sail due west.
  • Road built on rocky mineral fields.
  • CP + escort further proceed to the east coast.
  • Transport foil moves to GH to pick up the SC4 CP which will be completed next year and can start moving to GH then.
  • Tomcat-1 pops the pod north of Fort Buster and locates abundant mineral resources.
  • Probe team moves two tiles east. I guess we could move it to the future eastern coastal base, waiting to be sent eastwards.
  • Tomcat-5 moves to the tile east of SC4 to expand our road network.
  • Third Infantry Brigade moved back to Sector Craterwest. SC4 completes a CP next year, shrinks back to size 1 and thus no longer needs a garrison. SC3 on the other hand grows to size 2 next year and will thus require a garrison.
  • R-112 continues exploring Hive territory.
  • I gave Yang back our remaining debt of 71 credits. Then I asked for a new loan and I got 162 credits, with a repayment schedule of 3 per year for the next century. We now have 201 credits, a profit of 91c. Oh yeah, we're now the wealthiest faction of Planet.
  • From our infiltration data we know Yang is in a state of truce with Zakharov. And Yang does not have the commlink of Lal. Perhaps we'll have to hope his laser foils encounter Peacekeeper bases soon. In other news, none of the human factions have gained the comm frequencies of Lal or Zak this year.
  • Yang has researched Progenitor Psych and has become the tech leader this year. Since he has 13 techs, this means Zak and Lal, the previous tech leaders, also have 13 techs. Yang is now researching Optical Computers and will have it MY 2147.
  • Gaia has switched to Wealth SE Values, meaning they have obtained Industrial Automation. This leaves us as the only human faction which doesn't have the tech. On the bright side, this gives us three potential suppliers once the Planetary Council is called.
  • SC2 probe team production has now accumulated 15 of the necessary 30 minerals. SC2 mineral production is 5. This means 28 credits would suffice to hurry 10 minerals and get the probe team next year. Disadvantages: a) it costs money, and b) we can't use that probe team yet as we don't have a transport in the eastern seas yet. Advantage: we can start production of an impact rover in Santiago Citadel two years earlier.

Attachment: acdg3-sparta-2137mid.zip
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Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:35
  Old Post 22-09-2004 20:36
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Hmm, my latest post doesn't seem to have registered. So I'll use this post to bump the thread and ask a question as well.

How should we terraform that new minerals square north of Fort Buster?
It is rolling & moist and some 1990 meters high. Together with the minerals bonus this gives the following terraformation possibilities:

  • Forest => 1-4-1. Four terraformation turns.
  • Mine => 1-5-0. Eight turns.
  • Farm & Solar Collector => 2-3-2. Ten turns.

The same question how to terraform can be asked for that minerals bonus near the future east coast base. Though there the tile is below 1000 metres, meaning a solar collector would only give one energy.

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Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 23-09-2004 03:29
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quote:
SC2 probe team production has now accumulated 15 of the necessary 30 minerals. SC2 mineral production is 5. This means 28 credits would suffice to hurry 10 minerals and get the probe team next year. Disadvantages: a) it costs money, and b) we can't use that probe team yet as we don't have a transport in the eastern seas yet. Advantage: we can start production of an impact rover in Santiago Citadel two years earlier.


I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.

quote:
How should we terraform that new minerals square north of Fort Buster?


I would suggest a farm + road for now, and maybe a mine also later if need be. The reasons are:
1. The road would take 1 turn longer to build if we planted a forest first.
2. We need to focus on growth for the short term.
3. If we decide to have a farm + mine square later on, it'll already be halfway finished.

Yang still doesn't have Lal's commlink? That's strange, you think him and Zak would have traded by now. Is there any way we could trade Yang Lal's commlink?

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 23-09-2004 03:50
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quote:
Originally posted by Zeiter
I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.


Ok, sounds good.

quote:
I would suggest a farm + road


Sounds good too.

quote:
Yang still doesn't have Lal's commlink? That's strange, you think him and Zak would have traded by now. Is there any way we could trade Yang Lal's commlink?


They've only met one turn and they are only in a state of truce, so perhaps they don't like each other and refuse to trade?
Anyway, AFAIK we can only sell Lal's frequency if Yang himself asks for it, and he didn't do it, so there isn't anything we can do as far as I can tell.

Edit: Not hurrying the probe team meant no additional changes were required AFAIK, so turn sent forward.

Last edited by Maniac on 23-09-2004 at 05:45

Googlie is offline Googlie
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Apr 1999
time: 21:35
  Old Post 23-09-2004 07:58 Visit Googlie's homepage!
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I'm baaaack !!!

(Don't forget to get the formers active in building sensors - anything we can do to inflate our military standing is worth its weight when we start negotiations with the other teams)

G. (Downloading the most recent trun to have a good long skeggie at what's been happening)

Googlie is offline Googlie
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time: 21:35
  Old Post 23-09-2004 17:37 Visit Googlie's homepage!
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quote:
Originally posted by Zeiter
I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.


If we call up Zak, we can buy Nonlinear Math and Gene Splicing for 100 ec's each - then we can steal his energy credits by probe action after we have exhausted getting his other techs from him

(Edit: subsequent comment deleted as I think it violates one of the rules)

G.

Last edited by Googlie on 23-09-2004 at 19:07

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 23-09-2004 20:57
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quote:
Originally posted by Googlie
If we call up Zak, we can buy Nonlinear Math and Gene Splicing for 100 ec's each - then we can steal his energy credits by probe action after we have exhausted getting his other techs from him


We're saving some cash so that we can upgrade our elite Chiron Knights and Warwag to impact rovers in a few turns, and also so that we could hurry transport production in the east coast base. However I agree getting Gene Splicing right now, even if we could get it in say a decade by stealing it, could be worth paying 100 credits now.

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 26-09-2004 16:28
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Midturn Battle Report MY 2138


  • OA builds formers and starts on a probe team. FB builds scout patrol and starts on former. SC4 completes CP and starts on scout patrol. Can still be changed of course.
  • R-112 detected a spore launcher. How to proceed?
  • Transport moves into the direction of Gythium Harbour and SCC Hunter towards a unity pod.
  • SC4 CP moves into the direction of GH.
  • Warwarg moves to GH, and Shinsengumi moves to SC1 for garrison duty.
  • Should Zak be contacted to buy some tech, such as Gene Splicing? How to respond to his probable pact offer?

Attachment: acdg3-sparta-2138mid.zip
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Zeiter is offline Zeiter
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Dec 2003
time: 23:35
  Old Post 26-09-2004 21:12
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quote:
OA builds formers and starts on a probe team. FB builds scout patrol and starts on former. SC4 completes CP and starts on scout patrol. Can still be changed of course.


How about we have that former help the other two with the mine. That way we'll have it finished, what, next turn?

We could have SC4 start on another probe team. If we ever have an over-abundance of probe teams (unlikely), then we can try a risky mission like probing Yang and framing someone else.

quote:
R-112 detected a spore launcher. How to proceed?


If R-112 has enough moves left for a full strength attack, I say go for it. If not, then just wait until next turn.

quote:
Should Zak be contacted to buy some tech, such as Gene Splicing? How to respond to his probable pact offer?


Sure, call him up. Definitely buy gene splicing, and if he offers NL math as a run-up to offering GS, I'd go ahead and get that as well. We'd be able to switch research priorities to Ecological Engineering, right? (better pre-test that with a simulator or something first), and almost immediately discover it, giving us boreholes, condensors, and min restrictions lifted, not to mention a nice bargaining chip with the other factions. This would put us in a very strong position. I'd wager we could do a one-for-one IA for EcoEng swap with another faction.
And if we go that route, then switch SC4 production to a former.

As for the pact offer...hmmm...it's tempting. Although at this point, I'd rather not disturb the slumbering Hive behemoth. Maybe the Hive will soon propose an alliance against Uni. That would be ideal. So I guess, just say no to Zak's offer at this point.

Maniac is offline Maniac
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Jul 1999
time: 06:35
  Old Post 27-09-2004 04:21
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quote:
Originally posted by Zeiter
How about we have that former help the other two with the mine. That way we'll have it finished, what, next turn?


Ah, I wrote a mistake. OA didn't build a former but a scout patrol, which is now garrisoning OA (allowing Shinsengumi to move to SC1).

quote:
We could have SC4 start on another probe team. If we ever have an over-abundance of probe teams (unlikely), then we can try a risky mission like probing Yang and framing someone else.


May I suggest to leave SC4 production at a scout patrol and letting FB build a probe team instead of a former? The reason is we need to have at least 10 scout patrols by MY 2144 or so to counter all the new drones that will appear due to base growth and expanded bureaucracy (b-drones because of new bases). We currently have 5 scout patrols.

With an extra probe team in FB we'd have four probe teams, which I hope should be more than sufficient for a probe rape.

FYI, here are the expected turns until the next growth for all the bases:
SC1: 1 turn
SC2: 2 turns
GH: 1 turn
SC3: 6 turns (is currently size 2, but will shrink to size 1 after CP production, and will quickly after (MY 2144) grow back to size 2)
OA: no growth
SC4: 5 turns
OA: 5 turns

quote:
If R-112 has enough moves left for a full strength attack, I say go for it. If not, then just wait until next turn.


Ah, I didn't post the screenie yet. It's attached now to this post. Due to Zones of Control, R-112 is unable to attack the spore launcher.

quote:
Sure, call him up. Definitely buy gene splicing, and if he offers NL math as a run-up to offering GS, I'd go ahead and get that as well. We'd be able to switch research priorities to Ecological Engineering, right?


Something else I forgot to tell in the battle report. We researched Nonlinear Mathematics this year. If we had bought NonlMath and Gene Splicing from Zak previous year, we could indeed have had EcoEng by now. But unfortunately Googlie only got back and discovered the possibility a few hours after sent forward the turn.
That's one of the problems with hardly having any active Spartans: besides me, no one else was here with SMAX who could open the turn and check some AI diplomacy. As a consequence we've missed out on a great opportunity.

quote:
(better pre-test that with a simulator or something first),


Done with the simulator you can find in the Factional Datalinks.
Choices after trading Gene Splicing would be EcoEng, ProgPsych & Biogen. Easy choice I guess?

I switched to Social Psych after getting NonlMath. Since we've accumulated 10 labs, switching to EcoEng after getting Gene Splicing would cost 5 labs. That's worth it I suppose?

quote:
As for the pact offer...hmmm...it's tempting. Although at this point, I'd rather not disturb the slumbering Hive behemoth. Maybe the Hive will soon propose an alliance against Uni. That would be ideal. So I guess, just say no to Zak's offer at this point.


Okay. I contacted Zak and after I refused a pact, he offered a treaty instead. How about accepting that? It'll make Zak more friendly with us I guess if we'd want to trade some more. And if we want to go to war with him later, AIs are easy to provoke into declaring Vendetta, so we should be able to avoid a reputation loss. Simply asking a withdrawal of their troops usually already suffices to get a war.

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Last edited by Maniac on 27-09-2004 at 05:02

Googlie is offline Googlie
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  Old Post 27-09-2004 04:43 Visit Googlie's homepage!
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I've run the AI simulated diplomacy - we can take the treaty with Zak, and buy GS from him for 100 ec's (and also we can borrow 74 ec's from him as well, to replenish our coffers)

Then we can change from Soc Psych to Ecol Eng (we lose 1/2 of the 8 lab points we have accumulated - big deal)

So I'd say, go for the treaty and get GS and the ec's from Zak

(Edit add: - as a result we also move into first place in the (humans) powerbar charts!!!)

Maniac is offline Maniac
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Jul 1999
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  Old Post 27-09-2004 05:04
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Googlie!

Attached is the midturn save with the actions you describe.
(Just remembered, didn't switch to EcoEng yet)

(Mid2 was a midturn save from a few hours back where I had already bought Gene Splicing, but hadn't signed a treaty or suggested a loan.)

Attachment: acdg3-sparta-2138mid3.zip
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Googlie is offline Googlie
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  Old Post 27-09-2004 05:43 Visit Googlie's homepage!
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Hmm - we can sell Gene Splicing to Yang for 25 ec's if we need more credits (but he won't trade a tech to us for it)

I say we don't sell it - it becomes a bargaining chip for us for later trades as only the Uni, ourselves (and presumably Lal) are the factions that have it (and none of the other 3 teams have the Uni or PK's commlinks yet)

Googlie is offline Googlie
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  Old Post 27-09-2004 05:54 Visit Googlie's homepage!
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Some thoughts on the turn before finalizing:

Do we want to rush (for 12 ec;s) the probe team at Citadel so that it can board the trannie next turn?

Why don't we change Craterwest's production to an impact infantryman and rush it this turn (11 ec's), then start on a CP next turn - that way we can upgrade the rovers next turn into instant impact units?

And if we are going to pop the pod at 43:27 with Hunter next turn let's change production beforehand at Cratersouth and Harbour to a research Hoispital in case we get a podpop facs completion goodie

Maniac is offline Maniac
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  Old Post 27-09-2004 15:12
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quote:
Originally posted by Googlie
I say we don't sell it


I agree!

quote:
Do we want to rush (for 12 ec;s) the probe team at Citadel so that it can board the trannie next turn?


Sounds great! I think it would be 13 credits though as hurry costs are rounded up.
Btw, which trannie would you let it board? The southern one, or a near-future eastern one?

quote:
Why don't we change Craterwest's production to an impact infantryman and rush it this turn (11 ec's), then start on a CP next turn - that way we can upgrade the rovers next turn into instant impact units?


Sounds like a plan. A drawback though is that the impact infantry from SC3 would be hardened. While if we'd build eg an impact rover in SC2, it would be commando and could be immediately upgraded to elite near a monolith. So we'd miss out on an extra elite unit.

Googlie is offline Googlie
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  Old Post 27-09-2004 17:42 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
Sounds like a plan. A drawback though is that the impact infantry from SC3 would be hardened. While if we'd build eg an impact rover in SC2, it would be commando and could be immediately upgraded to elite near a monolith. So we'd miss out on an extra elite unit.


Good point - and I guess we don't need impact immediately, so I concur with buiulding the unit at a base with a Command Center

quote:
Btw, which trannie would you let it board? The southern one, or a near-future eastern one?

I'd say the southern one (3 tiles away from Harbour), then send it northwest to that 3-mountain landmass where I'm certain Buster would have put another human faction (perhaps with Hunter going first to establish contact and put them at ease and unsuspecting before we slip our probe through the fungus)

(And after thinking about it, perhaps we should delay popping that pod at 43:27 until we get the trannie there in case it's another AA - we can aleways hold back Hunter to take care of an IoD if that should appear as a result of podpopping - we can't have enough AA's for when we do start our SP's. I see that Morgan has again got 3 on the go)

G.

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  Old Post 28-09-2004 00:21
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quote:
Originally posted by Googlie
Good point - and I guess we don't need impact immediately, so I concur with buiulding the unit at a base with a Command Center


Okay, SC3 continues to build a CP for now. And an impact unit can be started in SC2 next year, as the probe team there has been hurried.

quote:
I'd say the southern one (3 tiles away from Harbour), then send it northwest to that 3-mountain landmass where I'm certain Buster would have put another human faction (perhaps with Hunter going first to establish contact and put them at ease and unsuspecting before we slip our probe through the fungus)

(And after thinking about it, perhaps we should delay popping that pod at 43:27 until we get the trannie there in case it's another AA - we can aleways hold back Hunter to take care of an IoD if that should appear as a result of podpopping - we can't have enough AA's for when we do start our SP's. I see that Morgan has again got 3 on the go)


I like it. So if I understand you correctly, you'd suggest something like on the screenie below? The trannie first completes its CP mission, and then continues to the unity pod. Meanwhile Hunter explores the unknown surroundings a bit and is scheduled to return to the pod on the same time as the trannie will arrive there?

When following such a plan, it would mean the probe team on the transport would spend years on the transport though without a clear purpose. The two probe teams now under production in OA and FB could even be complete by the time the transport has completed its pod popping mission and can move further in the unknown.
That's why I'm wondering what you would think of the following.

The SC2 probe team moves east to be included on the Zak infiltration mission.
The probe teams under training in OA and FB move to the west coast after being completed, where they are picked up by the transport which can move there after its pod popping mission.
That would give us two probe teams for the eastern Zak infiltration mission, and two other teams for the western unknown-human infiltration mission.

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Zeiter is offline Zeiter
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Dec 2003
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  Old Post 28-09-2004 04:21
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quote:
The SC2 probe team moves east to be included on the Zak infiltration mission. The probe teams under training in OA and FB move to the west coast after being completed, where they are picked up by the transport which can move there after its pod popping mission.
That would give us two probe teams for the eastern Zak infiltration mission, and two other teams for the western unknown-human infiltration mission.


Sounds good.

Also, I guess we need to get farms on those rolling/rainy squares ASAP now that we have Gene Splicing. I wonder if we might need more formers?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 28-09-2004 05:28
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quote:
Originally posted by Zeiter
more formers?






Re next year, SC1 will produce a scout patrol, and Fiona the Ogre will reach Gythium Harbour. This leaves Shinsengumi, Warwag and 1st Infantry free for other stuff - they're no longer needed for garrison in those bases. How about moving those three units to Santiago Citadel? From that central position they could quickly react to b-drones appearing as a consequence of the foundation of our east coast base MY 2140.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 01-10-2004 05:43 Visit Googlie's homepage!
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2139 midturn report:

  • Fiona reached Gythium Harbour
  • WarWag, Shinsengumi and 1st Infantry move to SC2 as suggested
  • Colony Pod moves adjacent to Harbour
  • Trannie moves into bay adjacent to Harbour (if Colony pod can't board directly next turn then trannie can move into Harbour to pick it up then move out again)
  • Eastern Colony pod and scout move into position fpor next base founding at 66:12
  • Both probe teams move towards that location ready to board trannie when completed next turn (after base founding)
  • AA and protecting rover move up peninsula towards Harbour
  • SCC Hunter moves west and north on its suggested loop
  • R-112 moved east onto the mineral tile
  • Changed production at Harbour and SC1 to research Hospitals prior to popping that pod with Invincible - got a sonar map revealing the seaborder of a PK base to its south - headed that way to explore (and changed production
  • Started an impact infantryman in SC2, a former in SC1 and a foil probe team at GH (they can always be changed later before the first minerals row is completed)


Comments?

Attachment: acdg-3, sparta - 2139mid.zip
This has been downloaded 1 time(s).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 01-10-2004 18:56
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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:35
  Old Post 01-10-2004 19:06 Visit Googlie's homepage!
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