 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Zeiter
|
|
quote: We've got two possible IA suppliers, 3 to 4 techs we can give, and if the Yang-loan trick works, more than 150 credits. Surely we must be able to convince the Angels or Morganites somehow. |
Okay, cool. If at all possible, I'd prefer to do business with the Data Angels, but either one will work.
quote: Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that. |
Okay, I'll see what I can come up with. Perhaps with this last article we can finally publish that Phalanx issue we were working on.
quote: What should the two formers now on the central crater tile do next year? |
I don't think there should be any risk in popping that pod with a former, so send one up there to get started on a road, and send the other one to connect the western road network with the eastern road network, like we planned earlier, perhaps.
BTW, maybe with all of the new diplomacy stuff activity levels will increase again. 
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:35
|
|
MY 2137 Midturn Battle Report
- Gythium Harbour builds SCC Hunter. Production now temporarily set to something random: a scout patrol. Still time enough to wait and see if we need one of those for drone control, or can produce something else.
- SCC Hunter leaves Gythium Harbour and sets sail due west.
- Road built on rocky mineral fields.
- CP + escort further proceed to the east coast.
- Transport foil moves to GH to pick up the SC4 CP which will be completed next year and can start moving to GH then.
- Tomcat-1 pops the pod north of Fort Buster and locates abundant mineral resources.

- Probe team moves two tiles east. I guess we could move it to the future eastern coastal base, waiting to be sent eastwards.
- Tomcat-5 moves to the tile east of SC4 to expand our road network.
- Third Infantry Brigade moved back to Sector Craterwest. SC4 completes a CP next year, shrinks back to size 1 and thus no longer needs a garrison. SC3 on the other hand grows to size 2 next year and will thus require a garrison.
- R-112 continues exploring Hive territory.
- I gave Yang back our remaining debt of 71 credits. Then I asked for a new loan and I got 162 credits, with a repayment schedule of 3 per year for the next century. We now have 201 credits, a profit of 91c. Oh yeah, we're now the wealthiest faction of Planet.
- From our infiltration data we know Yang is in a state of truce with Zakharov. And Yang does not have the commlink of Lal. Perhaps we'll have to hope his laser foils encounter Peacekeeper bases soon. In other news, none of the human factions have gained the comm frequencies of Lal or Zak this year.
- Yang has researched Progenitor Psych and has become the tech leader this year. Since he has 13 techs, this means Zak and Lal, the previous tech leaders, also have 13 techs. Yang is now researching Optical Computers and will have it MY 2147.
- Gaia has switched to Wealth SE Values, meaning they have obtained Industrial Automation. This leaves us as the only human faction which doesn't have the tech. On the bright side, this gives us three potential suppliers once the Planetary Council is called.
- SC2 probe team production has now accumulated 15 of the necessary 30 minerals. SC2 mineral production is 5. This means 28 credits would suffice to hurry 10 minerals and get the probe team next year. Disadvantages: a) it costs money, and b) we can't use that probe team yet as we don't have a transport in the eastern seas yet. Advantage: we can start production of an impact rover in Santiago Citadel two years earlier.
Attachment: acdg3-sparta-2137mid.zip
This has been downloaded 1 time(s).
|
|
|  |
 |
|
Zeiter
|
|
quote: SC2 probe team production has now accumulated 15 of the necessary 30 minerals. SC2 mineral production is 5. This means 28 credits would suffice to hurry 10 minerals and get the probe team next year. Disadvantages: a) it costs money, and b) we can't use that probe team yet as we don't have a transport in the eastern seas yet. Advantage: we can start production of an impact rover in Santiago Citadel two years earlier. |
I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.
quote: How should we terraform that new minerals square north of Fort Buster? |
I would suggest a farm + road for now, and maybe a mine also later if need be. The reasons are:
1. The road would take 1 turn longer to build if we planted a forest first.
2. We need to focus on growth for the short term.
3. If we decide to have a farm + mine square later on, it'll already be halfway finished.
Yang still doesn't have Lal's commlink? That's strange, you think him and Zak would have traded by now. Is there any way we could trade Yang Lal's commlink?
|
|
|  |
 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
|
|
quote: Originally posted by Zeiter
I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.
|
If we call up Zak, we can buy Nonlinear Math and Gene Splicing for 100 ec's each - then we can steal his energy credits by probe action after we have exhausted getting his other techs from him
(Edit: subsequent comment deleted as I think it violates one of the rules)
G.
Last edited by Googlie on 23-09-2004 at 19:07
|
|
|  |
 |
|
Zeiter
|
|
quote: OA builds formers and starts on a probe team. FB builds scout patrol and starts on former. SC4 completes CP and starts on scout patrol. Can still be changed of course. |
How about we have that former help the other two with the mine. That way we'll have it finished, what, next turn?
We could have SC4 start on another probe team. If we ever have an over-abundance of probe teams (unlikely), then we can try a risky mission like probing Yang and framing someone else.
quote: R-112 detected a spore launcher. How to proceed? |
If R-112 has enough moves left for a full strength attack, I say go for it. If not, then just wait until next turn.
quote: Should Zak be contacted to buy some tech, such as Gene Splicing? How to respond to his probable pact offer? |
Sure, call him up. Definitely buy gene splicing, and if he offers NL math as a run-up to offering GS, I'd go ahead and get that as well. We'd be able to switch research priorities to Ecological Engineering, right? (better pre-test that with a simulator or something first), and almost immediately discover it, giving us boreholes, condensors, and min restrictions lifted, not to mention a nice bargaining chip with the other factions. This would put us in a very strong position. I'd wager we could do a one-for-one IA for EcoEng swap with another faction.
And if we go that route, then switch SC4 production to a former.
As for the pact offer...hmmm...it's tempting. Although at this point, I'd rather not disturb the slumbering Hive behemoth. Maybe the Hive will soon propose an alliance against Uni. That would be ideal. So I guess, just say no to Zak's offer at this point.
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:35
|
|
quote: Originally posted by Zeiter
How about we have that former help the other two with the mine. That way we'll have it finished, what, next turn? |
Ah, I wrote a mistake. OA didn't build a former but a scout patrol, which is now garrisoning OA (allowing Shinsengumi to move to SC1).
quote: We could have SC4 start on another probe team. If we ever have an over-abundance of probe teams (unlikely), then we can try a risky mission like probing Yang and framing someone else. |
May I suggest to leave SC4 production at a scout patrol and letting FB build a probe team instead of a former? The reason is we need to have at least 10 scout patrols by MY 2144 or so to counter all the new drones that will appear due to base growth and expanded bureaucracy (b-drones because of new bases). We currently have 5 scout patrols.
With an extra probe team in FB we'd have four probe teams, which I hope should be more than sufficient for a probe rape. 
FYI, here are the expected turns until the next growth for all the bases:
SC1: 1 turn
SC2: 2 turns
GH: 1 turn
SC3: 6 turns (is currently size 2, but will shrink to size 1 after CP production, and will quickly after (MY 2144) grow back to size 2)
OA: no growth
SC4: 5 turns
OA: 5 turns
quote: If R-112 has enough moves left for a full strength attack, I say go for it. If not, then just wait until next turn. |
Ah, I didn't post the screenie yet. It's attached now to this post. Due to Zones of Control, R-112 is unable to attack the spore launcher. 
quote: Sure, call him up. Definitely buy gene splicing, and if he offers NL math as a run-up to offering GS, I'd go ahead and get that as well. We'd be able to switch research priorities to Ecological Engineering, right? |
Something else I forgot to tell in the battle report. We researched Nonlinear Mathematics this year. If we had bought NonlMath and Gene Splicing from Zak previous year, we could indeed have had EcoEng by now. But unfortunately Googlie only got back and discovered the possibility a few hours after sent forward the turn.
That's one of the problems with hardly having any active Spartans: besides me, no one else was here with SMAX who could open the turn and check some AI diplomacy. As a consequence we've missed out on a great opportunity. 
quote: (better pre-test that with a simulator or something first), |
Done with the simulator you can find in the Factional Datalinks. 
Choices after trading Gene Splicing would be EcoEng, ProgPsych & Biogen. Easy choice I guess? 
I switched to Social Psych after getting NonlMath. Since we've accumulated 10 labs, switching to EcoEng after getting Gene Splicing would cost 5 labs. That's worth it I suppose? 
quote: As for the pact offer...hmmm...it's tempting. Although at this point, I'd rather not disturb the slumbering Hive behemoth. Maybe the Hive will soon propose an alliance against Uni. That would be ideal. So I guess, just say no to Zak's offer at this point. |
Okay. I contacted Zak and after I refused a pact, he offered a treaty instead. How about accepting that? It'll make Zak more friendly with us I guess if we'd want to trade some more. And if we want to go to war with him later, AIs are easy to provoke into declaring Vendetta, so we should be able to avoid a reputation loss. Simply asking a withdrawal of their troops usually already suffices to get a war. 
Attachment: worms2138.jpg
This has been downloaded 23 time(s).
Last edited by Maniac on 27-09-2004 at 05:02
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:35
|
|
quote: Originally posted by Googlie
Good point - and I guess we don't need impact immediately, so I concur with buiulding the unit at a base with a Command Center |
Okay, SC3 continues to build a CP for now. And an impact unit can be started in SC2 next year, as the probe team there has been hurried. 
quote: I'd say the southern one (3 tiles away from Harbour), then send it northwest to that 3-mountain landmass where I'm certain Buster would have put another human faction (perhaps with Hunter going first to establish contact and put them at ease and unsuspecting before we slip our probe through the fungus)
(And after thinking about it, perhaps we should delay popping that pod at 43:27 until we get the trannie there in case it's another AA - we can aleways hold back Hunter to take care of an IoD if that should appear as a result of podpopping - we can't have enough AA's for when we do start our SP's. I see that Morgan has again got 3 on the go) |
I like it. So if I understand you correctly, you'd suggest something like on the screenie below? The trannie first completes its CP mission, and then continues to the unity pod. Meanwhile Hunter explores the unknown surroundings a bit and is scheduled to return to the pod on the same time as the trannie will arrive there?
When following such a plan, it would mean the probe team on the transport would spend years on the transport though without a clear purpose. The two probe teams now under production in OA and FB could even be complete by the time the transport has completed its pod popping mission and can move further in the unknown.
That's why I'm wondering what you would think of the following.
The SC2 probe team moves east to be included on the Zak infiltration mission.
The probe teams under training in OA and FB move to the west coast after being completed, where they are picked up by the transport which can move there after its pod popping mission.
That would give us two probe teams for the eastern Zak infiltration mission, and two other teams for the western unknown-human infiltration mission.
Attachment: exploration2138.jpg
This has been downloaded 23 time(s).
|
|
|  |
 |
|
Zeiter
|
|
quote: The SC2 probe team moves east to be included on the Zak infiltration mission. The probe teams under training in OA and FB move to the west coast after being completed, where they are picked up by the transport which can move there after its pod popping mission.
That would give us two probe teams for the eastern Zak infiltration mission, and two other teams for the western unknown-human infiltration mission. |
Sounds good.
Also, I guess we need to get farms on those rolling/rainy squares ASAP now that we have Gene Splicing. I wonder if we might need more formers?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|