 |
|  |
 |
|
Zeiter
|
|
quote: "If I can get the former there with its remaining 2/3rd point, maybe the CP will find it easier to move there too" (Notwithstanding the order I put the movements in for the narrative) |
Ah, yes, that wasn't a bad idea. Oh well, as it is, we can go with Maniac's suggestion. That way we won't have lost any former turns anyway.
I assume then that if we are cultivating a farm on the eastern crater tile, then we won't be building a base there later. Which I think is just great. 3 crater bases (N, W, S) would be plenty.
And then if we rush the former at Sector Cratersouth, then we'll get that nut tile forested just as quickly as if we had the other former move down there.
I agree with Maniac that popping that pod with Rolling Thunder is a good idea. It won't be able to attack anyways, so might as well pop it with the last movement point.
UK and Ireland, eh? Sounds cool.
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
|
|
2128 suggested Orders (for discussion)
- Change to Planned
- Call Lal and try to sell him Planetary Networks
- Rolling Thunder - 1 tile west then 1 southwest to pop that pod (and if we get a completion bonus it'll be the probe team at OA)
- SC3's Colony Pod - 1 south and establish SC4 there in 2129
- Tomcat-1 - follow Crater lakes 1 tile northeast then 1 southeast and commence farming there same turn
- Chiron Knights - follow that small river 1 tile southeast to its source, then 1 south to heal at the monolith
- SCC Invincible (currently 70% healed, in 2128 will be 80% healed) - remain at anchor to get another 10% healing
- Shinsengumi (currently in Santiago Citadel carousing with the local girls) - move up the Eurotas to OA and (only if the Rolling Thunder podpop did not produce a completion pop the pod immediately north of OA - otherwise wait one turn before popping that pod
Some general points:
we'll start next turn with 44 ec's
changing to planned (10 mins per row instead of 11) will cost 40 and have the following effect on production:
Santiago Citadel's recon rover (name? - whose choice is it - Dissident's?) to within 1 mineral of completion - should we rush it with the handful of ec's we'll have left?;
Olympus Academy's probe team (next year) to 4 turns to completion - is it worth a completion podpop on that few minerals (1.1 rows), or should we delay that Rolling Thunder podpop until we have an expensive facility in production? (same with the proposed Shinsengumi podpop?)
Our next colony pod looks like being SC3's in 9 turns (can be rushed after the pop grows in 6 turns). Do we plan to send it south with a probe team in the trannie to found a base in no-mans'-land in 58:32 then proceed to the Great Collective/Social Engineering Den region to infiltrate Yang?
If so, then it should swing round the known-but-unrevealed Hive base to pick up R-112 unless we intend just to let it continue exploring until it runs out of land (which may have happened by then anyway)
Or do we plan to send R-112 - after an upgrade to laser weaponry - north to Yangland to pose a "force-projection" threat there (it is Elite, after all)
If Invincible has its full 4 movement points next turn (I'm not sure what 80% status has) why don't we just send it northeast to get those last few unexplored coastal tiles uncovered, then rest for 1 more. It'll have the same effect as resting one more now then uncovering in 2129.
We need to beef up our navy. We're letting our big advantage (doc flex) go wasted right now, which means that we need coastal bases to take some of the load off Gythium Harbour. After SC4 let's discuss where the next few bases should be (so many competing locations - eastern coast, westen coast, pushing our Hive border south, etc etc)
Another alternative for SC4 is to move the CP 2/3rds to 55:17 (where we were going to move the former to) and next turn found SC4 there (it can utilize the 2-2-1 farmed tile the former just completed northeast of SC3) Tomcat-1 would then need further orders, though - perhaps farm right where it is now?
Thoughts?
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:35
|
|
Looking good in general IMO. I'll use it as the orderlist if I have to play the turn and if no one has objections. Here are some notes I have on certain points:
quote: Originally posted by Googlie
SCC Invincible (currently 70% healed, in 2128 will be 80% healed) - remain at anchor to get another 10% healing |
Wasn't 80% health the maximum a unit could get when repairing outside base?
quote: Santiago Citadel's recon rover (name? - whose choice is it - Dissident's?) to within 1 mineral of completion - should we rush it with the handful of ec's we'll have left?; |
As it's a prototype we're building, that would be very costly I think. 
quote: Olympus Academy's probe team (next year) to 4 turns to completion - is it worth a completion podpop on that few minerals (1.1 rows), or should we delay that Rolling Thunder podpop until we have an expensive facility in production? (same with the proposed Shinsengumi podpop?) |
Either's fine with me. But if we want to pop them, we could always temporarily switch to a pressure dome, NN, rover formers or so, and if no materials pod switch back to probe team. If the switch back is done in the same turn, we don't lose any minerals IIRC.
quote: Our next colony pod looks like being SC3's in 9 turns (can be rushed after the pop grows in 6 turns). |
Just for the record, if we switch to Planned, that base will grow even sooner. 
(Btw, I'd like to have a look with the simulator what the growth speed effects of going Planned would be. Could I please have a copy of your IIRC partially updated simulator you worked on? It would probably take less work to bring it up to MY 2128 date than my latest simulator which I didn't open anymore since 2122 or so. )
quote: Another alternative for SC4 is to move the CP 2/3rds to 55:17 (where we were going to move the former to) and next turn found SC4 there (it can utilize the 2-2-1 farmed tile the former just completed northeast of SC3) Tomcat-1 would then need further orders, though - perhaps farm right where it is now? |
Personally I'd prefer to stick to the southern option. I'll refer back to the original discussion thread for why.
The southern option would produce 5-4-2 nuts/mins/energy after a nutrient forest is completed. The eastern option would produce 4-4-3. Meaning comparing to the northern option one more energy, but one less nutrient and thus slower growth.
However if we build on the eastern option SC2 can no longer work that 1-2-1 (and possibly soon 2-2-1) tile, and would have to work a 2-1-0 tile instead. If you add this second SC2 worker to the two crater options, you get a production of 6(soon 7)-6-3 for the southern option, while only 6-5-3 for the eastern option. Taking that SC2 worker into account, the southern option is more productive on nutrients and minerals while equally productive on energy.
|
|
|  |
 |
|
Zeiter
|
|
quote: Either's fine with me. But if we want to pop them, we could always temporarily switch to a pressure dome, NN, rover formers or so, and if no materials pod switch back to probe team. If the switch back is done in the same turn, we don't lose any minerals IIRC. |
Actually, I don't believe that's the case. I always thought that retooling was always taken into account, even if production was switched back the same turn. That's because retooling is immediately calculated per each occurence, instead of per each turn that the production is changed. So, watch out about switching production.
I'm fine either way with popping that pod in light of the fact that the probe team is relatively close to finishing anyway.
quote: Wasn't 80% health the maximum a unit could get when repairing outside base? |
Yes. SCC Invincible only needs to repair for one turn.
I would also like to stick to the southern crater option. And are we still going to found a Sector craternorth base too?
If I remember rightly, planting a base at the Rio Grande Delta was also a coastal base option. So these are our coastal base options:
*Southern base near Yangland and the Fungal Pass
*Rio Grande Delta base
*Eastern base - south
*Eastern base - north
*Something else...
quote: We need to beef up our navy. We're letting our big advantage (doc flex) go wasted right now, which means that we need coastal bases to take some of the load off Gythium Harbour. After SC4 let's discuss where the next few bases should be (so many competing locations - eastern coast, westen coast, pushing our Hive border south, etc etc) |
That's true, we haven't beefed up our navy yet (although we are utilizing our advantage somewhat in that our SCC Invincible allowed us to contact Yang, and our soon-to-be-built transport foil will ferry probe teams and CPs.) Although I think we must analyze how beefing up our navy would help us at this time first before we decide to schedule any further shipbuilding. Being in favor of a bigger navy just because we are the only ones who have the tech can sort of be like favoring building hordes of 2-1-2 artillery just because we have the tech. We need to consider what a bigger navy is going to do for us, and then we need to see if there might be something else that might be more worthwhile to build at the moment. My opinion would be that more CPs, probes, and maybe 1 more naval ship should be our build priorities. If we could get 1 ship exploring to our east (our current SCC Invincible) and a new ship exploring west, then I think our navy would be perfectly adequate for the time being. And, most likely, GH can build that next foil for us. So I don't know if getting another coastal base built immediately is absolutely necessary.
However, the coastal base to the south near the Fungal Pass has several advantages in addition to the ability to help build our navy. It pushes Yang's border back, it will be very productive, it oversees a choke-point (the Fungal Pas), and it's coastal. Therefore, I would advocate our CP placement in the west to go in this order:
1. Sector Cratersouth base (on its way)
2. Fungal Pass base
3. Sector Craternorth base
4. Rio Grande Delta base
Our base placement in the east should go:
1. Eastern coast base - south
2. Eastern coast base - north
3. Several bases in the Messenian Plains.
quote: If so, then it should swing round the known-but-unrevealed Hive base to pick up R-112 unless we intend just to let it continue exploring until it runs out of land (which may have happened by then anyway) |
Hopefully R-112 won't run out of land, and will instead meet another faction down south. Then, we could bring it back up north, and maybe pester Yang into demanding a withdrawl so that we can instantly retrieve it and bring it back to one of our bases without having to make a lengthy naval voyage to pick it up.
I think switching to planned will really help us to get our future bases planted more quickly.
* Zeiter gives his to the plans after listening to the strategic planning session on his audiofeed transmission from Sparta Command.
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
|
|
2128 movement
- Called Lal, and sold Plan Nets to him for 25 ec's
- changed SE to Planned
- Tomcat-1 up lakes and commenced farming at 55:17
- SC3's Colony Pod to its designated site (53:19) - will found base next turn
- Shinsengumi thru OA and popped pod to the north - a minerals special on a rocky tile!!
- Rolling Thunder west and southwest to pop that pod - got an Alien Artifact!!
- As Invincible had its 4 movement points restored (at 80% healed), finished mapping our southern coastline - she's now ready for re-assignment
- Tried for a quick mindworm kill by moving R-112 into the southwestern fungus instead of back west into the forest - couldn't enter (and didn't scare up a mindworm either)
Some other points of interest:
Our recon rover (after changing to Planned) will complete next turn. (name?)
Sparta Command's former is just 2 turns from completion - do we want to rush? (it also will grow to 2 pops in 2 turns, so do we want to leave the new rover there as garrison?)
SC3 will grow to 2 pops again in 4 turns (and the CP will be 3 away - we should save some ec's to rush that when ready)
Attachment: acdg3-sparta-2128 midturn.zip
This has been downloaded 2 time(s).
Last edited by Googlie on 18-08-2004 at 00:42
|
|
|  |
 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
|
|
Can do. In addition, how about resetting the sliders to 50/10/40 (no loss to inefficiency and 6 ec's per turn and next tech in 10) - we'd still have enough ec's to rush SC4's former next turn
versus the current:
60/10/30 (-24% labs and - 12% econ) giving us 8 per and next tech in 12
Last edited by Googlie on 18-08-2004 at 02:03
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
|
|
Pre-2129 turn discussion
The turn is almost on us, so some direction is needed.
Sector CraterSouth will be founded in 2129, and a former will be rushed there for 25 - 29 ec's (we should have over 30 in our kitty)
The new prototype recon rover will roll off the assembly line at Santiago Citadel, and is earmarked for garrison duty at Sparta Command for when its pop grows to 2 in 2130. After that? (and it needs a name - it's Dissident's choice, I believe)
What do we want SC2 to start on now - a probe team?
Do we want R-112 to try this turn to enter the fungus and scare up a mindworm to kill, or just move it back west into the forest tile it came from then south down the land bridge we see there?
Should Rolling Thunder escort the AA down to Olympus Academy, or finish mapping the north and let Shinsengumi go north to intercept the AA and usher it home?
Where should Chiron Knights go now that it's healed at the monolith? Open up those last few dark squares to the southeast? (ie, towards where Invincible is currently)
Where do we want to send Invincible? South? or east to get Zakharov's territory identified?
And this turn, or next, do we want to try and borrow any money from Lal (who has the wealth lead, so is flush)
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:35
|
|
quote: Originally posted by Googlie
Sector CraterSouth will be founded in 2129, and a former will be rushed there for 25 - 29 ec's (we should have over 30 in our kitty) |
Hurry cost is 25. So 2.5 credits per mineral. SC4 would produce 4 minerals, so 6 minerals would be sufficient to hurry => 15 credits. 
quote: The new prototype recon rover will roll off the assembly line at Santiago Citadel, and is earmarked for garrison duty at Sparta Command for when its pop grows to 2 in 2130. |
I always assumed the unit would be elite right from the start, but I just opened the turn and realized the unit is only commando: it first has to visit a monolith of course. This has as a consequence the unit has only 2 instead of 3 movement points, and only has 1/3 chance of reaching SC1 this turn. 
May I therefore suggest to let Warwag move to Sector Craterwest instead? SC3 grows in three turns and thus needs a garrison too. That base Warwag would definitely be able to reach on time. 
As for Sparta Command if this suggestion would be followed, I see two options:
a) nerve staple the base
b) use a doctor for this turn, but move Shinsengumi south to SC1, so it'll reach SC1 next turn and can garrison.
quote: And this turn, or next, do we want to try and borrow any money from Lal (who has the wealth lead, so is flush) |
Sounds great! 
Could someone who isn't going to play the official turn please test in a parallel turn if this is possible? (allowed according to AI diplomacy rules)
quote: Originally posted by Dissident
I missed a few turns, but whatever happened to our plan of buying comm links and having the hive declare war on them? |
Lack of money mainly I think. There always came other things up: Applied Physics, contacting Lal, going Planned...
To get more money to do the things you mention, my preference is to set economics energy allocation at 60%. That would mean reducing labs spending, but we won't be ready to invade anyone in 10-12 turns anyway, so IMO we have no use yet for Nonlinear Mathematics.
Edit: Forgot to add a suggestion. In case Shinsengumi would pass through Olympus Academy en route to Sparta Command, may I suggest to rehome Shinsengumi to Olympus Academy? That way Santiago Citadel would no longer have to pay a mineral for support costs as it does now.
|
|
|  |
 |
|
Zeiter
|
|
quote: What do we want SC2 to start on now - a probe team? |
That has my vote.
quote: May I therefore suggest to let Warwag move to Sector Craterwest instead? SC3 grows in three turns and thus needs a garrison too. That base Warwag would definitely be able to reach on time. |
Then when shall we monolith-upgrade it to elite?
quote: To get more money to do the things you mention, my preference is to set economics energy allocation at 60%. That would mean reducing labs spending, but we won't be ready to invade anyone in 10-12 turns anyway, so IMO we have no use yet for Nonlinear Mathematics. |
Yeah, I would try to get as many ECs as possible at this point. Rushing things is going to do us much more good than researching quickly.
quote: As for Sparta Command if this suggestion would be followed, I see two options:
a) nerve staple the base
b) use a doctor for this turn, but move Shinsengumi south to SC1, so it'll reach SC1 next turn and can garrison.
|
My heart tells me to vote for nervestapling, but my head tells me that that could be bad. How much commerce (if any) are we taking in right now, and when is it expected that our bases will be large enough to take in more? If we will lose more than 10 ECs from nervestapling the base, then I vote against it. And if we are going to buy commlinks soon, will we be receiving any commerce from those relations?
The nervestapling would fit in just right, though! It would give us a fun newspaper story, and we could tie it in with Lemmy's joining our faction.
I agree about borrowing from Lal.
quote: Edit: Forgot to add a suggestion. In case Shinsengumi would pass through Olympus Academy en route to Sparta Command, may I suggest to rehome Shinsengumi to Olympus Academy? That way Santiago Citadel would no longer have to pay a mineral for support costs as it does now. |
Definitely.
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:35
|
|
quote: Originally posted by Zeiter
Then when shall we monolith-upgrade it to elite? |
Dunnow. When SC3 shrinks back to size 1?
quote: My heart tells me to vote for nervestapling, but my head tells me that that could be bad. How much commerce (if any) are we taking in right now, and when is it expected that our bases will be large enough to take in more? |
We currently have no commerce at all. Second question is hard to answer. Personally I don't think we could get lots the next ten years, but opinion is based on little of course.
quote: The nervestapling would fit in just right, though! It would give us a fun newspaper story, and we could tie it in with Lemmy's joining our faction. |

quote: Originally posted by Googlie
Well - I coulod use my turn for AI research (I had retty much played it, but had screwed up on the former rush cost (again!!) |
Strange. How did you calculate the cost?
Btw, Googlie will go to UK/Ireland soon, and I still have a job, meaning little free time, so I think none of us have the time to make in-game screenshots. Would someone else be willing to take over this task for the time being?>
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|