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Zeiter
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Once we get the loan from Lal, we'll likely be able to afford gene splicing on our own.
quote: And those elite rovers are an expensive way to garrison bases - why don't we churn out 2 or 3 basic scouts at Santiago Citadel (2 turns if we change the probe team there) for garrison duty, then focus on some defensive probes |
Perhaps. Although those rovers aren't really doing anything right now, so garrison duty is fine for now. But we should also try to make Int.Integrity a long-term goal. Those cheap 1-1-1 police are awesome. And we could control 4 drones in that fashion, which, coupled with a rec commons, would get our cities to size 7 without any drones. No need to build holotheatres or use doctors at all before hab complexes.
Also, you think we need to get defensive probes up already? Nobody else had doc:flex, so they have no way of getting their probes here, and on top of that, they don't even know where we are yet. So I'd say the risk of getting infiltrated is minimal right now. There are other more pressing matters for us right now, I think.
I guess neither the Morganites or Data Angels want to talk to us, as they haven't purchased our commlink from Yang yet. I would infer then that talks with them wouldn't be particularly fruitful anyways if they have no urge to talk or do business with us.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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quote: Originally posted by Zeiter
Also, you think we need to get defensive probes up already? Nobody else had doc:flex, so they have no way of getting their probes here, and on top of that, they don't even know where we are yet. So I'd say the risk of getting infiltrated is minimal right now. There are other more pressing matters for us right now, I think. |
Don't forget that they can pop a Unity Foil (as Zak has) and - the Angels especially - could load a probeteam, on one and send it exploring
quote: I guess neither the Morganites or Data Angels want to talk to us, as they haven't purchased our commlink from Yang yet. I would infer then that talks with them wouldn't be particularly fruitful anyways if they have no urge to talk or do business with us. |
Of course it could be that they didn't get our not-so-subtle hints that we'd found Yang (or, as with us, Yang might just be refusing to sell it to them now)
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Zeiter
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Ah, yes, b-drones. Good point. So, the northern base it'll be, then.
This gives us even more of an incentive to get GS. That way we can start building upwards if we encounter problems like b-drones from building outwards. I would also suggest researching social psych sometime in the future.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Some thoughts re the above (not necessarily in any order):
First duty of the probe team should be to infiltrate Yang. Then if Invincible meets the Gaians, Angels or Morgan to the south, we should pronto send the probe back out doing its thing (assuming it survives the Yang infiltration, that is)
If yon IoD isn't carrying any mindworms, then it won't make for the nearest land (nothing to drop off) so might attack the Invincible instead. We should steel ourselves to probably lose it (I lost it 9 out of 10 in scenario tests)
I support the idea of Citadel changing to a scout, as well as the 3rd Tomcat, for roadbuilding purposes
Our best nutrient bases are the 2 crater bases - why don't we make them the colonypod generators for the time being, and use our other bases as specialty for the interim (Citadel producing units, Harbour producing naval vessels, Command doing another Colony Pod - as it will be 2 pop next turn - and Academy can be a powerhouse after that mineral special has a mine on it - maybe to get a Special Project underway (we only seem to have 3 mineral specials on our continent, plus 2 offshore)
I agree that we need to watch the drone situation - a size 2 base is useless if one of the pops is a doctor - adds nothing to the mix at all. Once we get Int Int we can add Police to our scouts for double the riot control, but that's some time away as yet. And we're at six bases now, so maybe Citadel should crank out about a half dozen cheap scouts - they'd be shells, really, with decent morale, upgradeable after we get decent armour to put on them (and maybe AAA as well down the line)
(And if we ever got the Cloning Vats we could run a 3P society - Police, Planned, Power, with awesome morale and oodles of free supported units per base - but that's waaaaay down the line)
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Primus Pilus
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my thoughts...
1) Probe Team sth to get Yang datalinks
2) Build cheap Probe Foil to infiltrate other factions
3) Continue expansion along Hive coast asap
4) Use Crater bases for CP's to expand nth and along east coast
5) OK w/Former production to build roads/resources
6) Weather Paradigm would be GREAT !!!
7) Scout Patrols to limit drone problem and free-up Rovers for Pod Popping/explore
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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Quickly playing the turn before going to bed:
Battle Report MY 2130
- When I opened the turn, the diplomacy window with the Angels appeared, empty.

- Sector Cratersouth completes former. New production set to colony pod.
- SC2 production changed to scout patrol. SC1 production set to colony pod.
- Shinsengumi moved to SC1 for garrison duty.
- Former Tomcat-2 commenced building a road between SC1 and OA.
- Warwag rehomed to Sector Cratersouth. Didn't manage to move back out SC4 this turn, but will without a problem reach its destination SC3 next year.
- Tomcat-3 moving in position to plant a forest on that SC4 nutrient bonus.
- Alien Artifact moving further towards our bases.
- Rolling Thunder reached the northern tip of our continent and started heading back. To the pod on (64.12)?
- Chiron Knights finally moved out of Hivean territory.
It uncovered the remaining unexplored terrain, and it ended its turn next to a unity pod. 
- SCC Invincible further moved south as according to Captain Dissident's orders. It ended its turn next to a unity pod on an ocean tile. We can pop it next year, though of course there is some 40% chance we'll get an IoD and will have to run away. SCC Invincible also discovered a rocky tile south of its last location.
- R-112 CRV moved two tiles south. We've reached the southern end of a peninsula, so there's no alternative but turn around and head back into Hivean territory.
Any ideas how to further proceed with this unit? Try to get it withdrawn to our nearest base? Move it straight through Hive territory in the hope Yang doesn't get pissed off too much?
I have not contacted Lal. Could someone please test in a parallel save whether it's possible to get a loan from him? If not, better leave him alone in the official turn to prevent pissing him off too much. I'll probably only be able to get next online in 20 to 24 hours, so if anyone wants to finish and post this turn after learning the necessary info about Lal, please go ahead! 
I don't have time right now to make screenshots, so if someone else would want to make some, I'd be grateful.
Attachment: acdg3-sparta-2130presend.zip
This has been downloaded 4 time(s).
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Zeiter
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So, wait, can we start talking to the Data Angels now? Woohoo! They must have bought our commlink from Yang. Should we partly re-imberse them? Maybe give them 15 ECs, assuming they bought the commlink for 25? I think that would set a good first impression. Did we ever decide who would be our foreign ambassador? Kassiopeia, I believe, right? Should we PM a member of the Data Angels? If contact has been legitimately made, then I say yes.
I would try to get Yang to demand a withdrawl. That would save us a lot of time, and it would get our rover back home where it could be used for drone duty.
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Zeiter
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I think it really depends on how close they are. So until we can locate their position, I would suggest being somewhat cooperative with them. A treaty would be great, I think. A pact, though, I would not feel comfortable with.
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ChairmanSlick
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i was just checking out the pre-send and i thought u might want to know that i was chatting to zak. and he wanted yang's comm, which i sold to him for 20, then he demanded flex and i said in return for non-linear and he said "good enough for me" -- i tried it a second time, where i didn't sell him the comm first and he accepted also!!!
i think this is what we are researching now?? and it'll mean we get to carry over the research points, and research a higher tech at no greater lab points required if we were so inclined ... something to keep in mind anyway.
(when i clicked change research goal : these techs appeared == progenitor psych, social psych, industrial base, and biogenetics... all kinda crappy techs : (
Another interesting point:
We have no tech which we can give to hive as gifts. ie. we got no techs which they don't already have.
Zak. has all of our techs, (after i had traded flex.)...ie. flex is the only tech he doesn't have.
and Lal doesn't have Flex. and thats it.
Hope this helps-
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ChairmanSlick
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One other thing which i think we should keep in mind is our future tech path.
Morgans, Gaians, and Angels, + Hive
all these factions will all lean towards the usual build tech path. Ie. eco. eng. env. eng. particularly the humans. I think that it might be a good idea to lean towards the knowledge (white) path. Primarily this should be achieved by concentrating our tech stealing efforts on Lal + UoP, since they will be the ones who will be researching things such as Optical Computers, polymorph. software WAY before the humans will. I even think that the humans will refrain from trading for these techs with UoP + Lal because it will slow them down from the build techs.
(so what can we achieve from this u might ask?)
well, it is my opinion that if we keep this in mind.. *of course we do not need to do this to a massive sacrificing extent*, then we will have a V. Good chance of getting the hunter Seeker Algorithm. and we can probe rape everybody!!!
Other than this, i think that we should try and save the alien artifact for a SP we REALLY need rather than Weather Paradigm. Such as The Planetary Datalinks, which is potentially only a few techs away, and can on the way get us intellectual integrity (police units). I think in a game like this one... planetary datalinks, hunter seeker algorithm, and to a lesser extent the planetary energy grid are the 3 most imporant SP for our context.
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ChairmanSlick
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oh, i forgot to mention, if we stear towards cyberethics, then this will directly lead to hunter seeker, if we can steal some techs of UoP, LAL, ie. Advanced mil. algs, optical comps. Poly, Adaptive doctrine. From my experience these are priority picks for UoP and LAL! we can get these all prior to 2150, usually this is around the time UoP and Lal are really concentrating on these techs...
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Zeiter
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And then that would set us up for a quick sprint to fusion power, which would more than compensate our industry penalty because of the cheaper units, and our army would undoubtedly be the most feared on the planet.
So, what's happening in turn 2131?
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Zeiter
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quote: So what does everyone think regarding Nonlinear Mathematics? |
I say we slow our research to a snail's pace and concentrate on econ production for a while. Then we can possibly rush a transport in the east coast base, and get probe teams over there very soon. Even with allocations at 60-10-30, we'll get NLmath before we get a chance to probe it. Of course, Zak has a lot of other techs too, so our probe teams will be very busy these upcoming decades, I predict.
quote: IIRC the next CP from SC3 is meant for building a base on the Rio Grande. So perhaps we could use the next CP from SC4 to send to the Hive border? |
What about using the next CP from SC3 to found on the craterbase north location? Then the next CP can go up to the Rio Grande Delta position. And I agree, we could definitely use the next CP from SC4 to found the base down by the fungal pass.
quote: Again got the Angel diplo window... |
That's very odd. Perhaps they're trying to use a little psych ops to try to make us curious about what is going on so that we'll end up buying the commlink.
quote: Chiron Knights pop pod. They discover nutrient resources and... another Battle Ogre MK1 !!! How to move these units further? |
The only logical thing to do with these units right now is to use them for drone control duty. We could maybe use the rover to explore other continents via a transport later on. BTW, just to clarify, Ogres get +1 police power, do they not? That means, theoretically, we could police 4 units in a single city.
I agree, move SCC Invincible east. Perhaps we can use Tomcat-1 to plant another crater farm, especially if we plan to found a Craternorth base soon. As for Chiron Knights and Fiona, I would suggest getting them back to the homeland as quickly as possible.
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