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Felch
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Germantown, Maryland
Sep 2001 time: 00:33
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Story? You want a story read a book. Games should be about what you can do in them. The problem with Final Fantasy is that it's all story, and no playing around. I tried to work my way through FF IX, and I got tired of the twenty minutes breaks where you'd have to deal with cutscenes and endless conversations about some bizzare plot. Games that focus on stories before the all else end up denying you the ability to make choices. You find yourself watching a character worm his way through a plot while you tell him and his buddies what to do during fights and what equipment to wear.
The idea behind real RPGs is that the story is determined by you. Morrowind tried to pull this off, and did an all right job, but certainly wasn't perfect. Games like Planescape do an all right job, but in the long run the story hijacks your ability to do what you want in the game. Both console and PC RPGs lack the ability to just go places that a P&P RPG offers.
My hope, although there's no reason to believe this will be the case, is that Fable will put the story in the back seat. If you want to go ahead and do your own thing, you should be able to.
I can't fathom why you guys keep lambasting gimmicks. Gimmicks are just another word for inventiveness and imagination. Was the cinematography in Citizin Kane a gimmick? Is stram of consciousness literature a gimmick? Were scenarios in Civ 2 a gimmick, and wasn't Babbage's mechanical computer a gimmick? Yes, and that's what made them so cool.
Now, after the game comes out, if it turns out to suck, by all means I'll be with you guys in saying it's a bunch of gimmicks tied together with string. But until you see the game you shouldn't be talking about how lame it is. You might actually want to check out some of the information about it, look at the videos that have been released, and find out what you can.
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Felch
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Germantown, Maryland
Sep 2001 time: 00:33
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And what's to say that how your character develops in Fable isn't integral to the gameplay? In fact, by everything I've read, it is. The real innovation in Fable, if everything turns out as promised, is that the gimmicks will matter in the game. According to the descriptions and the video I saw, how your character acts in relation to the people around him will impact the game world in a realistic way.
The boasting system is one "gimmick" I think is really neat. Before performing quests, your character is able to make boasts - things like doing the quest without taking damage, without armor, without weapons, or in the example shown in the video, without losing any of the merchants you're supposed to be escorting. The boasts aren't necessary, but they give your character the ability to earn greater renown throughout the game world, and a higher reward for the quest. Other heroes travelling the world though may make boasts that you're unwilling to make. In that case they will be more admired than you, although the reverse can also be true.
Fallout (I only played the second) was cool because the story was there, but it wasn't determining where you went. Certain isolated areas were locked away at the start, but by and large you could travel anywhere and completely ignore the story if you chose to. In fact a lot of the quests had pretty much nothing to do with the story and tended to be either exterminations or varients on the fed-ex quests that you so despise. Planescape I never got to finish because I was playing my friend's copy, and one of his discs was scratched.
I have faith that this game won't be a complete piece of crap. I wonder why so many of you are so damn hard-bitten and cynical about games. If it's not perfect, it's not perfect. It's made by people, so it naturally won't be perfect. But it does sound interesting, and it does sound like a step in the right direction for console RPGs. I wish you guys could for once just see it as that. A heroic effort, that hasn't been released yet (and therefore can't be judged on things like gameplay and story), and seems so far to be full of really good ideas about how an RPG should work.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:33
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quote: Originally posted by Felch
Story? You want a story read a book. Games should be about what you can do in them. The problem with Final Fantasy is that it's all story, and no playing around. I tried to work my way through FF IX, and I got tired of the twenty minutes breaks where you'd have to deal with cutscenes and endless conversations about some bizzare plot. Games that focus on stories before the all else end up denying you the ability to make choices. You find yourself watching a character worm his way through a plot while you tell him and his buddies what to do during fights and what equipment to wear. |
That's why I don't like japanese RPG's: they're too linear.
quote: The idea behind real RPGs is that the story is determined by you. Morrowind tried to pull this off, and did an all right job, but certainly wasn't perfect. Games like Planescape do an all right job, but in the long run the story hijacks your ability to do what you want in the game. Both console and PC RPGs lack the ability to just go places that a P&P RPG offers. |
All these games have a story. Some games have highly scripted, linear, barely interactive stories (Final Fantasy), others have more or less open-ended stories (Morrowind, KOTOR). And I totally agree with you: open-ended stories are better.
quote: I can't fathom why you guys keep lambasting gimmicks. Gimmicks are just another word for inventiveness and imagination. Was the cinematography in Citizin Kane a gimmick? Is stram of consciousness literature a gimmick? Were scenarios in Civ 2 a gimmick, and wasn't Babbage's mechanical computer a gimmick? Yes, and that's what made them so cool. |
Gimmick: a trick or device, esp. to attract attention, or publicity. The things you mentionned are clearly not gimmicks, they are innovations. For instance, Molyneux puts a lot of emphasis on the changes in your character's appearance: scars, color of skin, muscles... It's an interesting touch, but it's a gimmick nonetheless.
quote: Now, after the game comes out, if it turns out to suck, by all means I'll be with you guys in saying it's a bunch of gimmicks tied together with string. But until you see the game you shouldn't be talking about how lame it is. You might actually want to check out some of the information about it, look at the videos that have been released, and find out what you can. |
I was excited for a while, then I read some examples of gameplay, some examples of missions you have to complete. One was a fed ex mission. The other one was spying on a cheating husband. And another one was taking care of crooks. I don't know about you, but I expected something a little more epic... I'll wait and see. If it gets good reviews, i'll rent it, and if I like it, I'll buy it.
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:33
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quote: Originally posted by Felch
The boasting system is one "gimmick" I think is really neat. Before performing quests, your character is able to make boasts - things like doing the quest without taking damage, without armor, without weapons, or in the example shown in the video, without losing any of the merchants you're supposed to be escorting. The boasts aren't necessary, but they give your character the ability to earn greater renown throughout the game world, and a higher reward for the quest. Other heroes travelling the world though may make boasts that you're unwilling to make. In that case they will be more admired than you, although the reverse can also be true. |
How is that new at all? In escort missions if a wide variety of genres you get better rewards for keeping things alive. Heck in Morrowind you'd get a larger reward in quests for not using a potion or scroll some times. I'm really surprised they are making a deal about this. I mean, all it means if that you have to do extra work to do things already present in other games.
quote: Originally posted by Felch
Fallout (I only played the second) was cool because the story was there, but it wasn't determining where you went. Certain isolated areas were locked away at the start, but by and large you could travel anywhere and completely ignore the story if you chose to. In fact a lot of the quests had pretty much nothing to do with the story and tended to be either exterminations or varients on the fed-ex quests that you so despise. Planescape I never got to finish because I was playing my friend's copy, and one of his discs was scratched. |
Fallout wasn't full of fed ex ones though. And the fed ex ones that were in were rather varied and unique, which was nice. And there were twists to them...like finding the kid in Modoc and then having to forge a relationship between the two groups there.
quote: Originally posted by Felch
I have faith that this game won't be a complete piece of crap. I wonder why so many of you are so damn hard-bitten and cynical about games. If it's not perfect, it's not perfect. It's made by people, so it naturally won't be perfect. But it does sound interesting, and it does sound like a step in the right direction for console RPGs. I wish you guys could for once just see it as that. A heroic effort, that hasn't been released yet (and therefore can't be judged on things like gameplay and story), and seems so far to be full of really good ideas about how an RPG should work. |
I don't think it will be a piece of crap. It will probably be a very good game for the Xbox. I just don't see why people are viewing it as one of the greatest RPGs of all time.
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Gamecube64
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of Persia
Apr 2004 time: 23:33
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spoiler(highlight to read): The basic story revolves around a twelve-year-old boy who returns home to find his father murdered and his mother kidnapped.
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Ok, but this is from an interview in 2003 so it might be wrong.
Last edited by Gamecube64 on 09-08-2004 at 08:13
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:33
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quote: Originally posted by Imran Siddiqui
quote: I wonder why so many of you are so damn hard-bitten and cynical about games. |
Apoc hates anything on consoles. Anything on PC he hypes to no end. I'm sure you've seen that on these forums. |
Imran, you know me. I hate CTP too
And I do actually like Halo somewhat. And Chrono Trigger and Final Fantasy. And F-Zero was pretty fun for a while too.
quote: Originally posted by Imran Siddiqui
quote: For instance, Molyneux puts a lot of emphasis on the changes in your character's appearance: scars, color of skin, muscles... It's an interesting touch, but it's a gimmick nonetheless. |
Actually it is something which increases immersiveness. That's like saying that better graphics is really a gimmick because it is a device to attract attention. |
I'll agree that all of this is very cool. At the very least you don't have to worry about making your character look a certain way through skins or something else.
quote: Originally posted by Imran Siddiqui
quote: How is that new at all? |
Because you can try to call your ultra effect. You don't just get extra points or extra gold, but have to do exactly what you boasted to get the extras. Definetly increases the fun factor. |
I really don't see how that does it. I have to spend *extra* time to say I'm going to do something, that unless this game is harder than previous console RPGs, I'm not sure I'd be able to do. This *might* be good as long as none of them are a sure thing. If one of the boasts are, then I have a feeling it will be quite meh and end up not much different than reputation in Arcanum or Fallout. Is there any penalty for NOT completely the boast aside from some basic view of your character from a populace?
quote: Originally posted by Imran Siddiqui
quote: I just don't see why people are viewing it as one of the greatest RPGs of all time. |
Because it takes immersiveness in an RPG to an entirely different level. |
But have they really shown that yet?
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