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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:35
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I had to turn my firewall off temporarily to initiate the download.
Well, I've started my first game now. Sold off all weapons except the autocannons, bought a heap more of them. Also bought a rocket launcher HWP and an avenger missile launcher for my inteceptor. Hired two more soldiers and quite a number of scientists. Started building a large radar, general stores, alien containment and living quarters.
Changed the cannon on the inteceptor immediately to an avalanche while the other inteceptor was left on active duty. Not that it mattered, the refit was complete well before a ufo turned up.
I was worried that building those facilities this early was a waste, but I have already hit the living quarters limit and have captured some live aliens. Base storage should not be a problem for a while and of course the radar will help immensely. The medikit has been researched and put into production for profit, researching plasma rifles now. More engineers will be hired once the new living quarters are completed.
I have almost reached February. UFO 1 was shot down and my lifted off from base just moments before a shipment of weapons arrived. I attacked the ufo with 8 armed soldiers and 2 soldiers who just stood around. No deaths. UFO 2 succeeded in its flyby mission. Terror Mission #1 occured, but this time I had my HWP and 10 armed soldiers with HE ammo loaded. No deaths on my side but unfortunately 6 civlian deaths. One caused by me. Fortunately the civilians I did manage to save brought my mission score up from 0 to 90, so funding countries are happy. Now UFO 3 has been spotted on the ground and my inteceptor is hovering over it while the skyranger slowly moves on its way. Alas, this will be a night mission.
Last edited by Skanky Burns on 23-08-2004 at 17:54
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Main_Brain
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Economic World Center
Jul 2002 time: 06:35
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I seem to remember you could burn holes in the UFO with Heavy Plasma Rifles too?
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