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Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 13-11-2004 03:50 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#361 Report this post to a moderator
Plan of Action for 2148 Support Apolyton, buy Alpha Centauri

Plant two bases, move two other CPs to base sites.

Possibly hurry some rec commons if the price is right and b-drones demand it.

Continue forming.

Probe Yang; move the unity foil towards Yang's southern peninsula to pick up our northwestern worm.

Move spore launcher south, move a probe team north towards Yang.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 15-11-2004 18:13
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Could you provide map data, dear CT?

I think I have no addons for orders, as everything is quite clear and I trust in your terraforming abilities!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 15-11-2004 19:34 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I don't think we gained map info last turn, so the only difference is in the positions of some of our units. Still, I'll construct a map when I have some time.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 17-11-2004 06:42 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turn's in! Nothing special changed between the end of our last turn and the start of this one.

Illuminatus is offline Illuminatus
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Jul 2003
time: 06:36
  Old Post 17-11-2004 12:26 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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CT, please take notice of diplomacy - aka Angel proposal. Okay? I am off now.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 17-11-2004 13:19 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Yep, I'll send those techs.

Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 18-11-2004 20:22 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

May I ask why they haven't been sent ? What happened?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 18-11-2004 23:31 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Because I didn't pay enough attention when playing the turn. Just now, I loaded the end-turn save, corrected our diplomatic offer, and sent that save directly to the Angel turn player.

Reasons this should be legitimate:
It's still before our 48-hour deadline, so I could have held the turn until others could review it, and only post it as late as possible. I posted it earlier to try to move the game along faster.

I can forget for an hour to offer something to allies. Someone in the SMAC world could not forget for a year to offer something to allies, especially if it's their job, and especially given reminders.

Adding diplomacy offers has no effect on the start of the Angels' turn, and since they very likely haven't moved any units in their turn, replacing the previous 2148 -> Angels with this one in no way allows new attempts at random events, like pods.

Last edited by Chaos Theory on 18-11-2004 at 23:40

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 19-11-2004 00:14
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As I said in your embassy, the Angels will have to wait for a mod decision before they utilize your altered turn.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:36
  Old Post 19-11-2004 08:14
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I'll give it to you this time. Since all you did was the diplomacy, I'll allow it this time, just beacuse I'd rather not delay the game any more. Don't let this become a regular thing.

Illuminatus is offline Illuminatus
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time: 06:36
  Old Post 19-11-2004 13:56 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Uhoh, correcting turns? I would suggest we don't make it happen again. I don't like it at all. But I will shutup now.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 19-11-2004 14:28 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, I'm hardly happy with forgetting to do something I said I would. The solution I implemented, and Method accepted, is that I opened our end-turn save, fixed our diplomatic offer, and sent that to the Angels. Given all the information we have, this is fair, because nothing not under our complete control changed between the Angels' original turn and their new turn, that we have any knowledge of.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 25-11-2004 13:11 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2150 Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Move native life towards land bridge, possibly except the spore launcher.

Rush rec commons where needed most; avoid population loss to starvation while also trying to squeeze out as many minerals as possible.

More terraforming. Question: should we construct a road north of our new northern base? Another priority is to watch our coast for either Spartan covert ops or Uni/PK scouts, with sensor arrays.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 25-11-2004 15:02
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quote:
Question: should we construct a road north of our new northern base? Another priority is to watch our coast for either Spartan covert ops or Uni/PK scouts, with sensor arrays.


So you see a row of fungus blocking approach to our northern base?
It has only 1 hole - where the river starts.
It is the point where hive rovers will be running, avoiding the fungus!

To fulfill also our secondary defense plan we must do such:
1.construct a road to tile right to S from river beginning (rainy rolling tile)
2.plant forest there - it will make the defensive wall complete.
3.plant sensor there - it will allow us to see entire battlefield of our secondary defense plan.
4.Plant forest in the beginning of river (but no road!)

Road should be constructed like:
1.rocky tile NW.
2.rolling tile NW to above.
3.rolling tile W to above (last one)

With such scheme we gain:
1.a road from which we can attack ANY position in the fungus wall
2.a road which is not easy to take (and roam right to the city) - 1 rocky and 1 forest square + sensor is not that little (+ 75% def.).
3.sensor which sees how enemy is approaching (every last move - it covers all the approach route, see closely and you'll notice the same!).
4.Uninterrupted wall which will tamper enemy's movement an allow us to jump in for a fast kill.


also - consider planting a forest to W from base, to avoid enemy coming in from that location (if it manages to pass defensive wall).

So optimal layout for that base's territory would be:

FWN
XFF
NRR
NFR
FNB
FNO

Where:
X = Forest+Road+Sensor
W = Forest(pure!) on river start
F = fungus
N = nothing
R = road
O = sensor + road
B = base (USE THIS FOR A COORDINATE EVALUATION POINT)

So, if we make this, we'll have anoter 2 defensive walls:
1.Fungus + forest with sensor watching it all
2.Forest + rocky squares with sensor (that behind base) watching it all.

With such a defense we've got no prob to hold off Hive's advance (just need a pair of synthmetal sentinels)!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 27-11-2004 01:28 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Here's a picture of binTravkin's plan:

Attachment: acdg3-gaia-2150plan.gif
This has been downloaded 26 time(s).

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 01-12-2004 09:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turn's in! Doc: Flex has arrived from the Data Angels.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 01-12-2004 13:05 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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It is a shame I can't have a look at the turn until this evening. Is there anything unusual?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 01-12-2004 13:27 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Nope, nothing unexpected. I'm sitting on it for the moment to allow last-minute suggestions.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:36
  Old Post 01-12-2004 22:26
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BT's defense sounds good to me, that would bring us closer to the base and let us defend from our territory.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:36
  Old Post 01-12-2004 22:41
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Speaking of placing sensors along the coast, I have a question.

In SP games even when not in vendetta, you can use ships artillery to knock out terrain improvements (including sensors). Is this something we'll have to worry about from the other players?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 01-12-2004 22:54 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Maybe, but it's still a hostile act for another faction to attack one of our sensors, and if we catch them at it one way or another, it's ample cause for vendetta. Some of our sensors are not vulnerable to being picked off undetected, or at all, including those under bases and those inside our perimeter of bases.

Illuminatus is offline Illuminatus
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Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 01-12-2004 23:45 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Could we change production in Lily of the Valley from RecTanks to Sea Formers? It is under 10 minerals, and we need every turn we can get to make this former move north and cut us off from Hive. Hive isnt moving its troops yet, but better not risk it. RecTanks can wait, Sea Former is priority I say. A few bonus resources are nothing if we are overrun by Hive rovers.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 02-12-2004 01:43 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Of course, the only reason it wasn't making a Sea Former before is because we didn't have Doc: Flex.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 06-12-2004 21:32
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quote:
Here's a picture of binTravkin's plan:


Exactly!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 07-12-2004 09:50 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2151 Tired of ads?

Turn's in!

Spartans have the Command Nexus, Angels have the Virtual World, Spartans are working on the MCC, Morganites are working on the PEG.

Nothing special near us, though.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 07-12-2004 13:31
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quote:
Spartans have the Command Nexus, Angels have the Virtual World, Spartans are working on the MCC, Morganites are working on the PEG.


In other words:

1.Spartans now can fend off Hive.

2.Angels will be quite able to research and popboom (NN at every city is now essential for them)

3.Spartans are trying to grab every military SP available and MCC is a step in the process as it gives them 50% more popped sea pods, thus 50% more cash from them and maybe even some AAs. They will be able to build both CDF and CF if they get there first.

4.Morgan is growing more and more powerful and if he's rebuilding bases, each base gets EB, which is just awesome for them..

Last edited by binTravkin on 07-12-2004 at 21:44

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 07-12-2004 13:33
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Lose 30 kilos (of popups)

But the orders:

I think, continue to execute Defense plan A (@landbridge) and prepare Defense plan B (around northmost city)

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 07-12-2004 19:59 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I really doubt Morgan can get an economic victory without either becoming very large compared to the Hive (which would be obvious well ahead of time) or conquering some factions, since the AIs have more bases than normal, which drives up the cost of economic victory. The PEG is useful to most Morganite strategies.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 07-12-2004 21:45
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I guess, you're right about economic!
Edited the post appropriately..

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 08-12-2004 22:48 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2152 Inflate your Upload Space

If Hive unit approaches, kill it.

Use our foil to scout the land bridge.

Build Rec Tanks at most bases (rather than crawlers, formers, military, etc).

Rush Rec Commons whenever they'd keep citizens from being doctors.

 
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