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Harry Tuttle

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of the Hoople Heads
Mar 2003 time: 00:16
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Well, the wonderful guys that act as all around techies for my father came over and fixed my DSL. After a month and a half of bull I'm back on the internet at home. Woo!
Anyways, I give you the playtest version of Gold Gulch.
The following text is from the readme file contained in the zip.
Idea behind the game: You are an enterprising saloon owner looking to make your fortune in the gold soaked valleys of the Black Hills. Starting out with an already established saloon in a small town called Gold Gulch you are pitted against 4 other enterprising individuals out to control the town and the riches that lie therein. At your disposal is a myriad of pioneering individuals looking to take their small slice out of the last lucrative territory outside of the United States. Young women, lured by the prospects of a new life, look to you as their savior and evenual employer. Men, some on the run from the laws of the United States and other veterans of the now defunct Confederacy, hope to find a purpose in this lawless territory you call home. You are the "Boss" of a small, but growing business. Make your fortune, or die trying.
Assets at your disposal: Prostitutes, Gun Men, and the ever growing immigrant population. Prospect for gold, exert your influence over the town through gambling, liquor, and investing. Send your prostitutes out to grab new pioneers, send your prospectors to search for gold, and even rustle cattle for a quick cash reward. The avenues of eventual economic conquest are open to you. Make the most of it.
Gaining new types of employees: Research, as it is typically known in other scenarios, is mainly derived from alotting a portion of your annual proceeds, much like you would normally do with taxes. New strong men and improvements can only be secured through investing in the future. Be sure to gain your cash through clientele or through extroverted means, as research can only be achieved through communication and gross saloon revenues.
Events: New and famous personnel can be gained by buying new and different types of rough men that guard your saloon. Be sure to watch out for the ever present US Cavalry that patrols this lawless territory. Get in their way and you will be up shits' creek without a paddle.
Saloon building: As in any business you need to go where the money is to make a profit. Saloon building is encouraged only on plots that have actual structures. The valley is growing constantly so you should try to build a saloon on every open plot of developed land as possible.
Valley growth: The valley population grows constantly. Every day new immigrants and pioneers make their way to the valley to seek a new place to live and prosper. Across the river there is prime land for settling. Be sure to open new saloons on the new plots, but beware, your employees may disappear on any plot on the east side of the river if a new business sprouts up (Civ2 events.txt).
Goal: Control the valley completely or make your way back to Chicago with your new wealth.
IMPORTANT: Only be a saloon and male, don't attack Nature, and never pick the Sioux or Nature as your civ. NEVER!
Attachment: title.gif
This has been downloaded 208 time(s).
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Harry Tuttle

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of the Hoople Heads
Mar 2003 time: 00:16
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Sound will be forthcoming, as well as DLL's for the report windows. Be sure to read the list box that opens at the start of the scenario so you will have some knowledge of what the units are designed for and how they should act.
Ideally the scenario should be played in multiplayer but that's a bit tedious for playtesting.
Graphics: The unit graphics use parts of Fairline and Eivind's units as they were the best for this time period. I have only added to and edited their work. I have also sampled from Curt's extensive icons. Sarsstock made the nice title for me. Thank you all.
@ Agricola: I expect any spelling mistakes to be reported my good man. There is a hefty amount of vernacular in the popup windows, but please make sure it makes some semblance of sense.
Let me know what you think. All comments welcome.
The only save in the file should be "founded.sav". This is the save I am updating the scenario file with.
ZIP UPDATED 11:11 pm EST 10/22/04
Attachment: goldgulchbeta3.zip
This has been downloaded 8 time(s).
Last edited by Harry Tuttle on 23-10-2004 at 08:01
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Sarsstock
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Hmmm... I'm getting a bizzare problem. The first prospector that found gold got that $1000, but now each time I strike gold I get squat. Is this intended to be fools gold Harry or a bug?
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Sarsstock
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No worries Harry, I'm sure you'll find an explanation for the bug in no time. In any case, I came up with a much better concept for a title.gif for this here scenario if your interested in a different one for the release version. It will look allot like this DVD boxset for the movie Desperado and El Mariachi.
Attachment: gold gultch title reference.jpg
This has been downloaded 162 time(s).
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GoPostal
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Little comment, your cities.txt ran out, my new saloons are called the Issus and Naples.
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Harry Tuttle

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of the Hoople Heads
Mar 2003 time: 00:16
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quote: Originally posted by N35t0r
I've built 'Open Prostitution' in several of my saloons and they don't work.
One more thing: several terrain 'specials' (trough n ditch, to name one) produce less resources than the original terrain does. (the trough and ditch produces 022 while a standard street produces 505) |
"Open Prostitution" is in the temple slot... Hmmm, it has X1 as a prereq, which is "Prostitution". Maybe the fact that it has an "extra tech" as a prereq could be causing the problem? Anyone encounter this?
As for the terrain:
Prime: Street, 1, 1, 5, 0, 5,
5 Food, 0 Shield, 5 Trade
Secondary: Trough n Hitch, 1, 3, 0, 2, 2,
0 Food, 2 Shield, 2 Trade
Your right. I was going to go a different direction with the terrain with the bonuses not really being bonuses, but just different terrain. I think I'll just keep the bonus terrain as actual bonuses. I'll start updating them. Thanks for the help.
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