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Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-09-2004 05:38
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Gold Gulch Playtest! Remove this text

Well, the wonderful guys that act as all around techies for my father came over and fixed my DSL. After a month and a half of bull I'm back on the internet at home. Woo!

Anyways, I give you the playtest version of Gold Gulch.

The following text is from the readme file contained in the zip.

Idea behind the game: You are an enterprising saloon owner looking to make your fortune in the gold soaked valleys of the Black Hills. Starting out with an already established saloon in a small town called Gold Gulch you are pitted against 4 other enterprising individuals out to control the town and the riches that lie therein. At your disposal is a myriad of pioneering individuals looking to take their small slice out of the last lucrative territory outside of the United States. Young women, lured by the prospects of a new life, look to you as their savior and evenual employer. Men, some on the run from the laws of the United States and other veterans of the now defunct Confederacy, hope to find a purpose in this lawless territory you call home. You are the "Boss" of a small, but growing business. Make your fortune, or die trying.

Assets at your disposal: Prostitutes, Gun Men, and the ever growing immigrant population. Prospect for gold, exert your influence over the town through gambling, liquor, and investing. Send your prostitutes out to grab new pioneers, send your prospectors to search for gold, and even rustle cattle for a quick cash reward. The avenues of eventual economic conquest are open to you. Make the most of it.

Gaining new types of employees: Research, as it is typically known in other scenarios, is mainly derived from alotting a portion of your annual proceeds, much like you would normally do with taxes. New strong men and improvements can only be secured through investing in the future. Be sure to gain your cash through clientele or through extroverted means, as research can only be achieved through communication and gross saloon revenues.

Events: New and famous personnel can be gained by buying new and different types of rough men that guard your saloon. Be sure to watch out for the ever present US Cavalry that patrols this lawless territory. Get in their way and you will be up shits' creek without a paddle.

Saloon building: As in any business you need to go where the money is to make a profit. Saloon building is encouraged only on plots that have actual structures. The valley is growing constantly so you should try to build a saloon on every open plot of developed land as possible.

Valley growth: The valley population grows constantly. Every day new immigrants and pioneers make their way to the valley to seek a new place to live and prosper. Across the river there is prime land for settling. Be sure to open new saloons on the new plots, but beware, your employees may disappear on any plot on the east side of the river if a new business sprouts up (Civ2 events.txt).

Goal: Control the valley completely or make your way back to Chicago with your new wealth.

IMPORTANT: Only be a saloon and male, don't attack Nature, and never pick the Sioux or Nature as your civ. NEVER!

Attachment: title.gif
This has been downloaded 208 time(s).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-09-2004 05:38
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Full PM-box? Change here!

Sound will be forthcoming, as well as DLL's for the report windows. Be sure to read the list box that opens at the start of the scenario so you will have some knowledge of what the units are designed for and how they should act.

Ideally the scenario should be played in multiplayer but that's a bit tedious for playtesting.

Graphics: The unit graphics use parts of Fairline and Eivind's units as they were the best for this time period. I have only added to and edited their work. I have also sampled from Curt's extensive icons. Sarsstock made the nice title for me. Thank you all.

@ Agricola: I expect any spelling mistakes to be reported my good man. There is a hefty amount of vernacular in the popup windows, but please make sure it makes some semblance of sense.

Let me know what you think. All comments welcome.

The only save in the file should be "founded.sav". This is the save I am updating the scenario file with.

ZIP UPDATED 11:11 pm EST 10/22/04

Attachment: goldgulchbeta3.zip
This has been downloaded 8 time(s).

Last edited by Harry Tuttle on 23-10-2004 at 08:01

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:16
  Old Post 23-09-2004 05:47 Visit Eivind IV's homepage!
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Got spare money?

Hihi! I was the first downloader!

I'll try it first thing tomorrow! It's 2:50 AM here and I have a lecture tomorrow morning ...

Judging by your other work, this is already a classic

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
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  Old Post 23-09-2004 06:38
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quote:
Originally posted by Kobra
Judging by your other work, this is already a classic


Well I hope so. A lot of brain power went into this one. Though I do have to say it was fun

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 23-09-2004 11:01 Visit techumseh's homepage!
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Shore is purty, Mister Tuttle. I reckon you did a heap o chores to get this ol hound dog ta hunt!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 23-09-2004 11:23 Visit fairline's homepage!
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Nice one Harry! Sorry I wasn't quick enough with the units man , but looking at yours can see I wouldn't have been able to produce anything as good..

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:16
  Old Post 23-09-2004 11:32
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Excellent news Harry!

And your first post is, to say the least, promising!

I'll try it as soon as possible!

Now, you just gave me a good reason to delay my working on my next scen...

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 23-09-2004 12:36
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Lemme try this one out ...

Btw, With this one I think my Civ 2 folder is about 1 Gigabite

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:16
  Old Post 23-09-2004 15:39
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OMG! I must try this one when I get home from uni again.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:16
  Old Post 23-09-2004 15:42
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Hmm, as I started first (tried it fast) I managed to bribe the other civs whores.. I guess that's not what you intend the players or the AI to do.

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:16
  Old Post 23-09-2004 18:18
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Tired of ads?

"Ladies of ill repute" is more p.c. perhaps?
What now, you 're the first Civ2 "fancy man" I know of!
Atherdain the p1mp :P
Hey, you "sugar daddy"!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-09-2004 18:22
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quote:
Originally posted by Arthedain
Hmm, as I started first (tried it fast) I managed to bribe the other civs whores.. I guess that's not what you intend the players or the AI to do.


No, that's ok. I don't want to elude to "preference" among the whores. In a multiplayer environment or even a single player environment this would be an easy way to stifle competition at the far end of the valley. Girls got to stick together.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-09-2004 18:25
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quote:
Originally posted by fairline
Nice one Harry! Sorry I wasn't quick enough with the units man , but looking at yours can see I wouldn't have been able to produce anything as good..


Oh don't worry about it. The playtest has plenty of unfinished things in it. One or two graphics isn't a problem. I'd still like them though, as your artistic skills would be much appreciated.

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 23-09-2004 20:25
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Hmmm... I'm getting a bizzare problem. The first prospector that found gold got that $1000, but now each time I strike gold I get squat. Is this intended to be fools gold Harry or a bug?

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
time: 00:16
  Old Post 23-09-2004 20:35
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quote:
Originally posted by Sarsstock
Hmmm... I'm getting a bizzare problem. The first prospector that found gold got that $1000, but now each time I strike gold I get squat. Is this intended to be fools gold Harry or a bug?


You know what, I did see that, but I thought I was just seeing things. The odd thing is that when I found the gold first then it worked fine. Other times, if I found the gold after the first player did, but on another turn, then it worked. Does anyone know what is causing this? Maybe an event overload or something? This is definately a bug.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:16
  Old Post 23-09-2004 21:40 Visit Eivind IV's homepage!
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Harry T, you have overdone yourself here! I began with high expectations, which generally isn't alwaysa good thing, but I was amazed after playing some turns. You must ahve really used alot of time making this. Great to see someone finally got to use Mercator's fence technique. Graphics are outstanding and the concept is genious. I'm really looking forward to the relesed version, because this was fun. I'm always amazed when unorthodox scenarios come out, scenarios that is different from those classic war scens.

I don't know what's causing it, but I sure experienced the same thing with the gold. I got all my income at the ranch, by first bribing 'enemy' boxers and cotrolling the ranch killing cattle. Also, what are the Ranchers good for, other than defense?

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 23-09-2004 22:25
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No worries Harry, I'm sure you'll find an explanation for the bug in no time. In any case, I came up with a much better concept for a title.gif for this here scenario if your interested in a different one for the release version. It will look allot like this DVD boxset for the movie Desperado and El Mariachi.

Attachment: gold gultch title reference.jpg
This has been downloaded 162 time(s).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-09-2004 22:56
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quote:
Originally posted by Kobra
I got all my income at the ranch, by first bribing 'enemy' boxers and cotrolling the ranch killing cattle. Also, what are the Ranchers good for, other than defense?


Good idea, the cattle re-pop after they are rustled providing for an extremely lucrative source of cash. That is one strategic point that should be heavily fought over.

The ranchers are meant to attack, but you're right, they just stand there like scarecrows, even with their superior stats. It might have something to do with the Zone of Control flag that keeps them from escaping the pen. I remember I had forgotten to turn it on once and they started streaming toward town. I might try that, or just make the pen bigger.

@Sarrstock - Sure, anything you can make I'll be glad to use. A stylized version might be interesting.

GoPostal is offline GoPostal
Warlord

Nov 2003
time: 05:16
  Old Post 24-09-2004 00:38
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Little comment, your cities.txt ran out, my new saloons are called the Issus and Naples.

vodkakov is offline vodkakov
Warlord
In the student union bar!
Aug 2004
time: 05:16
  Old Post 24-09-2004 00:48 Visit vodkakov's homepage!
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I love it, very original

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
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  Old Post 24-09-2004 00:54
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quote:
Originally posted by GoPostal
Little comment, your cities.txt ran out, my new saloons are called the Issus and Naples.


Yeah, I thought it might. I need to get the thesaurus out. How many saloons did you have and where did you place them?

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
time: 00:16
  Old Post 24-09-2004 05:37
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Oh yeah, has anyone gotten a special unit yet? They are achieved through research.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 24-09-2004 06:26
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I've built 'Open Prostitution' in several of my saloons and they don't work.

One more thing: several terrain 'specials' (trough n ditch, to name one) produce less resources than the original terrain does. (the trough and ditch produces 022 while a standard street produces 505)

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 24-09-2004 06:27
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Here's an updated rules.txt. Overwrite your old rules.txt in your scenario directory. OLD RULES.TXT REMOVED Continue down thread

Things Fixed:

1) Ranchers can now attack (Sub flagged was turned on before)

2) Rancher attack upped and defense brought down (attack or be attacked)

3) Fierce storms has had missile flag turned off and "helicopter" stats added. Maybe they'll attack now...

Found out what the "one time gold nugget bonus" bug is. To quote the Scenario Design Tips @ Scenario League:

quote:
The Anybody parameter:
It doesn't work properly - it WILL work the first time, but the second time Anybody becomes whoever triggered the event the first time. So the event won't occur if another Civ triggers it, but will occur if the first Civ to trigger it does. If you have a recurring event that can be triggered by different Civs, don't use the Anybody parameter, but code a trigger for each Civ separately. If it's a one time event, you can get away with using Anybody.


I will have to take a look at what I can delete out of the events. If this is indeed a problem with all the ANYBODY events then I may have a serious size problem on my hands. I count the following events as having "multiple times ANYBODY" problems:

1) Gold Nuggets
2) Rancher killed
3) Pioneer killed
4) Cattle rustled
5) Gunboat killed
6) Grizzly killed
7) Wolves killed
8) Snake killed
9) Indian Treaty killed
10) Long Horns killed

C-R-A-P. Either the settlement on the other side of the river is going to get a LOT smaller or I'm going to be bundling CivSwap in with the zip.

Last edited by Harry Tuttle on 24-09-2004 at 07:18

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
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  Old Post 24-09-2004 06:38
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quote:
Originally posted by N35t0r
I've built 'Open Prostitution' in several of my saloons and they don't work.

One more thing: several terrain 'specials' (trough n ditch, to name one) produce less resources than the original terrain does. (the trough and ditch produces 022 while a standard street produces 505)


"Open Prostitution" is in the temple slot... Hmmm, it has X1 as a prereq, which is "Prostitution". Maybe the fact that it has an "extra tech" as a prereq could be causing the problem? Anyone encounter this?

As for the terrain:

Prime: Street, 1, 1, 5, 0, 5,

5 Food, 0 Shield, 5 Trade


Secondary: Trough n Hitch, 1, 3, 0, 2, 2,

0 Food, 2 Shield, 2 Trade

Your right. I was going to go a different direction with the terrain with the bonuses not really being bonuses, but just different terrain. I think I'll just keep the bonus terrain as actual bonuses. I'll start updating them. Thanks for the help.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 24-09-2004 06:41 Visit curtsibling's homepage!
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Tremendous work, Harry!
Blooming excellent graphics!

Downloading and playing right now!

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 24-09-2004 06:44
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You need the tech in the Ceremonial Burial slot to make 'temples' make one content cityzen happy, and the one in the Mysticisim slot to make them make an additional citizen happy.

Cathedrals need the tech in the Monotheism slot to work (4 citizens), but if communism is also discovered, they work for 3 citizens. Coliseums work regardless of tech, but Electronics improves them from 3 to 4 citizens.


[edit:]

And you might want to keep some o fthe differences in the specials, only that troughs in a road reducing trade by three and patrons from 5 to none seems odd to me. you can always have some as true bonus resources while others remain as they are.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 24-09-2004 07:20
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Ok, new rules.txt with changes added since last rules.txt post.

I will update the main zip as I make changes.

EDIT: zip deleted, proceed down the thread

Last edited by Harry Tuttle on 20-10-2004 at 07:29

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
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  Old Post 24-09-2004 07:27
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quote:
Originally posted by curtsibling
Tremendous work, Harry!
Blooming excellent graphics!

Downloading and playing right now!



Thanks Curt!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 24-09-2004 07:45
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Question: Will the ANBODY event problem still be a problem in multiplayer or PBEM?

I'm not to sure how that style of game plays, but will the save file, derived from the scenario file, still carry with it the "first civ that gets the event forever" flag?

Or will the multiple copies of event files on all the players computers just make that individual players save carry the "first civ that gets the event forever" flag on just their computer?

Can using delevents.exe wipe that out when sharing files?

 
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