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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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quote: Originally posted by Harry Tuttle
Hmmm, ok, this is an event that Agricola and I have been discussing. I'm going to keep the names undisclosed so as to keep it secret for now as it's a bit of an Easter egg.
Here's how it all goes:
I have one event for each saloon whereas a unit is killed, "A". Each civ specific event allows for the respawning of the unit killed, "A".
Now, I also have event that upon "A" being killed another unit "B" spawns. This event is not civ specific. Instead, the event is specified as being for "ANYBODY" and unit "B" is spawned as being under the "TRIGGERATTACKER".
Now, the question is, will unit "B" spawn each time under the "TRIGGERATTACKER" each time unit "A" is killed by a specific civ as specified in unit "A's" event?
Hmmmmm? |
Not sure I read you well, but if I did, here is how I believe it works 
The unit "B" will spawn each time a unit "A" is killed by the Civ who was the first to kill a "A" unit; the "B" unit would then be under that same "first" civ.
If a second civ kill a "A" unit, as you noticed, the "anybody" trigger doesn't work, so nothing happens (except for the first event, i.e. the respawning of the "A" unit).
Not sure I was really intelligible... 
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