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johnmcd
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Edinburgh
Oct 1999 time: 05:13
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Building from the culture list on the map graphics I think that military graphics will be very different up to the napeoleonic wars, thereafter I would think everything would be pretty much the same. Diplomats and caravans (are we having them?) would be different up to the present day. I think everymodern army has looked the same since the end of the first world war. I'm no historian though, so if anyone thinks that there are distinct differences that I'm not crediting please let me know.
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johnmcd
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Edinburgh
Oct 1999 time: 05:13
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OK Paul, so would it the different icons be based on government type after Napoleon rather than on culture?
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johnmcd
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Edinburgh
Oct 1999 time: 05:13
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What about North-South movement?
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johnmcd
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Edinburgh
Oct 1999 time: 05:13
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Mark, I can't help feeling accurate intelligence is pretty important in a war, I wonder if six out of eight is good enough. What if they looked out of the screen and the banners used to denote TF strength trailed in the direction they had come from? All eight directions could be shown that way, although perhaps not at all zoom levels.
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Paul Crocker
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Slidell, LA, USA
Jul 1999 time: 05:13
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JohnMcD: Would your friend, John Gooch, like to be made an official Clash member? Also, if he's interested, we could use some help on the interface. Of course, this all depends on how much effort any of us can afford...the unit icons are probably a higher priority than the interface (maybe a goal for that would be Demo 5).
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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Stupid question #42,234:
In a game with this time scale, is unit facing really going to be utilized? A unit can change facing in a day, or a week. How long will a 'turn' be?
Unit facing is a tactical thing. The combat in this game seems more 'strategic'.
Without a tactical combat system I don't see unit facing being relevant.
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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Thanks, Mark:
My mistake. Sorry. Makes sense.
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Paul Crocker
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Slidell, LA, USA
Jul 1999 time: 05:13
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I had already written my comments above before reading Mark's reply to F_smith...just hadn't hit "reply" right away as I got distracted by something else (work!). Thanks for clarifying that, Mark - and sorry if I confused the issue at all. In any case, my questions regarding additional info to the player may still apply...possibly as part of the optional tactical package. TTFN!
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alms66
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Louisiana
Oct 1999 time: 23:13
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I'm not too sure about the idea of "power cirles", to me it would be better to do multiple unit icons. If anyone has ever played Lords of the Realm 2 you know what I'm refering to. They used 1 to represent a small army, 2 for medium and 3 for large. We could do the same but take it farther. Based on the number of units you have that would be the icon represented. For example in a large army with 20 archers 30 cavalry and 50 infantry units, whatever units will be, you could show one icon for each type of unit. if you had a large army but only archers and cavalry you could show one of each plus, to indicate large, another of whichever unit you had the most of.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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Hi SoulAssassin,
I find the phalanx posture good (sentry-like), but I'd like it with a shield and maybe something fancy like greek helmets (horsetails or such).
As for the horde, I propose something like celtic warbands: they were mostly naked but used body paintings to impress opponents, and oiled their hair so that it stood up like points or horns of hair. Weapons should be things like clubs or axes, maybe wooden spears, since these are the most archaic arms.
BTW do you know where I could download a free gif-editor if such a thing exists?
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