Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > Unit Graphics
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4   5     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Thumbs up  Old Post 18-03-2001 03:32 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hi Fiera:

Glad you are interested in helping out! And thanks for putting up the horde. He looks good, and rather familiar from when I checked out your website .

There is one thing I would like to capture in the horde image if you can, to refine it a bit... At least my feeling is that it should look Undisciplined. Something kind of like an ax in one hand, and a bottle of wine in the other . I Don't mean and seriously, but if you can figure a way with the few number of pixels at your disposal to make him look like he doesn't follow orders well, I think it would be an improvement. That's since it would tie the game effect of undisciplined troops to the image.

If you are interested in signing up for the long haul, as I saw in your post in the Civ 2 creation thread, then I heartily encourage that. I will try and post soon exactly what that entails. I need to put out a "current plans" post for unit graphics anyway.

-Mark

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Post  Old Post 18-03-2001 04:36 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Enter the AD-FREE zone

Welcome to the project, SoulAssassin!

Your unit looks like it would be good for a trooper halfway between horde and phalanx. It looks somewhat disciplined and appears to have decent armor, but it has no shield or helmet or insisgnia that a phalanx trooper would have. It is a good graphic, and we can easily make a place for it in the tech tree and military model.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Exclamation  Old Post 18-03-2001 05:28 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

Status report on Unit Graphics

Since I'm sure there will be people coming by that are interested in helping to push the project forward, but not wanting to read many pages of forum posts, I thought I would give a unified view of where we are. I have carefully reread pretty much everything on unit graphics, and am making the following pronouncements. These aren't carved in stone. There is still some time for experimentation. But we have already tried out a bunch of things, and we have to put closure on this at some point. I'm stating things now so people have a chance to discuss the pronouncements, do some quick experiments, etc. Here's how I see it:

On the main map:

1. Each Task Force (= army = collection of units) will be represented by a single unit image that best represents the majority of combat power of the task force. Since the single image representing the task force will not give the player can immediate grasp of the combat power of the task force (TF) we will use an indicator placed around the base of the image called a Power Circle.

2. Power Circles (or Rings) are a circle shown in perspective around the base of the TF icon. The power circle has the player's color, and has an area proportional to the total military power of the TF. The maximum power circle radius for any given age will be somewhat less than the size of a tile. There will also be a minimum size for the power circle so that it doesn't look silly . You can see a demonstration of power circles in demo 4, and a somewhat cruder example on the Demo Graphics #1 web page. (The example on the web page has the offsets screwed up, we will get those right!)

3. In addition to the power circles, ownership of the task force will be represented by an alpha channel piece of color that goes on a shield, side, or other appropriate place on a unit depending on whether it represents a man like figure or combat vehicle of some sort.

Other factors:

4. There will be some sort of graphical object that performs the functions that the "TF Box" does in demo 4. The specific purpose is to show all the units in a given TF, allow for several TFs that may happen to be in the same square to be shown, and allow for rearrangement of units between TFs. I think this should show a TF as arrayed for battle if possible for eye candy value, and also show TF and individual unit military power. The exact way that we show this is TBD. In demo 4 I used relatively unobtrusive lines under the TFs and individual units to show power. The line length scaled the same as the diameter of a power circle for consistency.

5. There will be something of order 100 unit icons over the span of history. However, as much as possible we would like to find-tune the looks of the units to culture groups, or even individual cultures. I think the best thing to do in this regard is to stay flexible. We can go an enormous way in playtesting the game with only a single set of icons that span history. Ideally the main set should be done by one or a few artists to maintain thematic consistency. Certainly one artist could do all the human figures, and another all the various combat vehicles without losing unity in presentation. As artists interested in doing units become available, we could broaden out the core unit set to first cover several cultural groupings, or even individual cultures.

6. As mentioned above, we will stick to the GIF89a format for now. Eventually we must switch over to something with alpha channel support. Given modern graphics programs, I don't think migrating the existing graphics from the GIF format to whatever we select will be very difficult. But I don't have much experience in this area, so I could be wrong.


OK, we have already discussed these things a lot previously, but we have some new blood in the group who may have opinions in these areas. If anyone has Really Big issues with what I've said, please mention them as soon as possible. If you agree with the plan, and think it's basically decent, please also let me know about that .

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 18-03-2001 21:40 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:

Originally posted by Mark_Everson on 03-17-2001 05:32 PM
Hi Fiera:

Glad you are interested in helping out! And thanks for putting up the horde. He looks good, and rather familiar from when I checked out your website .


You know, each artist has its own style... No, seriously, I based on some units made for non yet released Civ2 scenarios, but made it more "slender" to make it the same size the spearman you already have.

quote:

There is one thing I would like to capture in the horde image if you can, to refine it a bit... At least my feeling is that it should look Undisciplined. Something kind of like an ax in one hand, and a bottle of wine in the other . I Don't mean and seriously, but if you can figure a way with the few number of pixels at your disposal to make him look like he doesn't follow orders well, I think it would be an improvement. That's since it would tie the game effect of undisciplined troops to the image.


Yes, it makes sense. I'm already giving a try.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 18-03-2001 21:49 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Got spare money?

quote:


If you agree with the plan, and think it's basically decent, please also let me know about that .


Yep, that's my case.

I only don't quite understand how the TF Box will work. I haven't downloaded the demo 4 yet, I guess I'll see it clear when I do it, right?

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 19-03-2001 04:51 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Full PM-box? Change here!

My third post in a row, I'm sorry!

But I've been working on the Horde unit and I think I've already got something in the right direction.

Here's the link again: www.geocities.com/fiera_com/hordes.html

I hope this is closer to your expectations, but of course I can still modify it if you want.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Smile  Old Post 19-03-2001 06:07 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Avatar Enlargement: We've got the solution

Three-in-a-row is no problem here! Any way that gets the work done is OK.

I think its closer! I think he now looks undisciplined but not that threatening... I am artistically challenged, but my idea is maybe give him (2nd one) a shield, and it'll make him look undisciplined and yet more menacing.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 19-03-2001 08:08 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton or Terrorists Win

I think he looks less threatening now because of the axe, one doesn't really know if he's a warrior or a woodcutter...

So maybe a better choice would be featuring him with another weapon: maybe a big and amazing hammer, or a thick club...

I say this 'cause I'm not sure whether the shield would look good for ths unit, I may give it a try anyway if you don't like the idea of changing the weapon...

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 19-03-2001 18:10 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Suffering from ads?

Hey Fiera, sounds reasonable. I don't mean to bother you endlessly about the one figure... your idea sounds good. Perhaps you can put together a post pointing to your buildings page on your web site, and we can get people's ideas about what kind of buildings / city graphics you might be able to put together? See ya' -Mark

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 20-03-2001 06:43 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Get a bigger avatar today!

quote:

Originally posted by Mark_Everson on 03-19-2001 08:10 AM
Hey Fiera, sounds reasonable. I don't mean to bother you endlessly about the one figure...


Hey, no need to worry! The time I spend designing or modifying a unit graphic is always fun for me. As I already said, I really enjoy designing units, so it's alright if you want me to change a few things. That means more fun for me!



Now, I tried to make it more threatening giving him a hammer. If you don't yet like it, I'll try with the shield thing.

See it here: www.geocities.com/fiera_com/hordes.html

quote:


Perhaps you can put together a post pointing to your buildings page on your web site, and we can get people's ideas about what kind of buildings / city graphics you might be able to put together?


You mean here or shall I open a new thread?

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 20-03-2001 07:00 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Well, in that case, there's more fun in store for you! At least I personally like #2 best so far. I'd like to see it with the shield if you're still taking requests

You are right that the buildings should go in a different thread. The one on map graphics is about 10 threads down from the top since I just bumped it up. That's the right place for buildings.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 20-03-2001 08:36 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Enter the AD-FREE zone

quote:

Originally posted by Mark_Everson on 03-19-2001 09:00 PM
Well, in that case, there's more fun in store for you! At least I personally like #2 best so far. I'd like to see it with the shield if you're still taking requests


Aha, no problem, I'll do it. Anyways, how about the other team members? No one likes the hammer better?

quote:

You are right that the buildings should go in a different thread. The one on map graphics is about 10 threads down from the top since I just bumped it up. That's the right place for buildings.


OK, I'm checking it out, thanks!

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Post  Old Post 20-03-2001 09:06 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton

Perhaps it would look undisciplined and fierce if it was brandishing the axe or hammer in a two-handed grip. I like the unit in the top left of the "Edad Antigua" block on the website.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 20-03-2001 09:26 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Full PM-box? Change here!

quote:

Originally posted by Richard Bruns on 03-19-2001 11:06 PM
Perhaps it would look undisciplined and fierce if it was brandishing the axe or hammer in a two-handed grip.


OK, I may try it, however I think it will be a bit difficult.

quote:

I like the unit in the top left of the "Edad Antigua" block on the website.


Yes, that's one of my favourites too! If you like it for the Phalanx graphic, I may refine it a bit so it looks the same size as your current Spearmen.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 20-03-2001 09:56 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Remove this text

Here I am again!

I mad the axe shorter now, and I've included a long, gaulic type shield. I don't know is this exactly what you had thought of... Perhaps it looks a little confusing...

See it here: www.geocities.com/fiera_com/hordes.html
[This message has been edited by Fiera (edited March 19, 2001).]

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 20-03-2001 21:51 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Tired of ads?

I think the new guy is good, if you could only increase the contrast of the shield somehow. You're right that it just blends in too much... Perhaps put a border around it, or 'studs' on it to make it clear where the shield ends and the guy begins. Or give the guy some metal chest armor? As usual you have the hard part of figuring how to do it

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 21-03-2001 03:16 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Well, I think that making the shield border a little bit darker may be enough...

However, I didn't like very much the unit opse, so I tried a different one too, with the shield on the ground. That way the guy looks less disciplines, very much like he's resting, but still look like a warrior and not like a peasant.

Well, you see it here for yourself: www.geocities.com/fiera_com/hordes.html

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Thumbs up  Old Post 21-03-2001 03:23 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yeah! I think the last one is quite good. Lets see what the others who may stop by think.

"He, he, we already have a little Task Force... " LOL

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:13
Post  Old Post 21-03-2001 07:57 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Get a bigger avatar today!


[This message has been edited by Lord God Jinnai (edited March 20, 2001).]

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:13
Post  Old Post 21-03-2001 08:02 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Inflate your Upload Space

Personally if you take #2, but replace the axe with the hammer from your top row, to me that would look best, but not as a horde pic. To me, every time i see him, i think of the "Jolly Green Giant" from the comerical...

IMO if you want to make a fierce undisciplined loooking tile, make the person brandishing a weapon in one hand, perhaps a shield in the other or in a first ready to punch, add blue paint and have him with just a loin cloth.

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Thumbs up  Old Post 21-03-2001 08:47 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I have an idea: Why don't we use all of them?

We can have the computer select one of the images at random whenever a unit is created. They all look like the same unit, but there is some variety. I think that would be a good way to spice up the graphics, at least for the demo.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 21-03-2001 20:24 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Enter the AD-FREE zone

quote:

Originally posted by Lord God Jinnai on 03-20-2001 10:02 PM
Personally if you take #2, but replace the axe with the hammer from your top row, to me that would look best, but not as a horde pic.


I'm not sure which unit graphic are you referring to. I'm sorry, it's my mistake, 'cause I didn't put a number for each unit since the beginning. Now it should be easier to say which one you like and which one you don't, please take a look again to the link and tell me so.

quote:

To me, every time i see him, i think of the "Jolly Green Giant" from the comerical...

IMO if you want to make a fierce undisciplined loooking tile, make the person brandishing a weapon in one hand, perhaps a shield in the other or in a first ready to punch, add blue paint and have him with just a loin cloth.


Well, I haven't watched the comercial, but I think I know what you mean. Besides, I've been thinking that, after all, Clash is a whole new game, and you'll be happier to have your own style units, so I tried for a radically different style of unit graphic. Re-reading this thread, I realized that some people (LdiCesare and maybe someone more) were looking for something like a Gaul warrior for the horde unit. Well, look at my #7 and tell me what you think. It may need some refining but I like this new concept, and I thiunk he looks both fierce and undisciplined, just like a Celtic warrior running in a frontal assault against the Roman legions.

I've changed the background color of the page too, so it's more like the map background in the game.

See it all here: www.geocities.com/fiera_com/hordes.html

Hope you like it.

[This message has been edited by Fiera (edited March 21, 2001).]

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:13
Post  Old Post 21-03-2001 21:34 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Get a bigger avatar today!

I like #7...maybe add some blue paint or something...many acient cultures painted themselves in battle because of religious reasons, usually because it would bring them power, defense, victory, etc.

As to what rich says, i think we should have 2-4 of each unit randomly generated...maybe 1 male and 1 female (for matricarcial type societies).

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 22-03-2001 05:41 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I like #6 and #7 about equally.

"2-4 of each randomly generated" I thought the idea was have units distinguished by culture type? I don't think we can have both 4 culture types and four different randomly-chosen figures for each, that would be like 1600 units total if we only have four basic cultural types. We need to define exactly what we want, and what's practical...

BTW Fiera, can you check in the Map Graphics thread? I left you a simple question of some importance, and I don't think you ever saw it...

Great Job!

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
Thumbs up  Old Post 22-03-2001 06:11 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Get a bigger avatar today!

quote:

Originally posted by Lord God Jinnai on 03-21-2001 11:34 AM
I like #7...maybe add some blue paint or something...


I added a bit of blue paint in the arms and chest, the result may be somewhat confusing, but I like it anyway.

Check it out: www.geocities.com/fiera_com/hordes.html


Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
  Old Post 22-03-2001 06:24 Visit Fiera's homepage!
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:

Originally posted by Mark_Everson on 03-21-2001 07:41 PM
I like #6 and #7 about equally.


As the author , I think that the Gaul warrior has more originality. It would be very fun for me to work among those lines in the future.



quote:

BTW Fiera, can you check in the Map Graphics thread? I left you a simple question of some importance, and I don't think you ever saw it...


Oh, sorry! Strangely enough, I had missed your question. I've already replied to it now.

quote:

Great Job!


Thanks!

[This message has been edited by Fiera (edited March 21, 2001).]

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Lightbulb  Old Post 22-03-2001 17:14 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Support Apolyton, buy Call to Power 2

All: (Cross-post from Map Graphics Tread Please continue this discussion there for the time being, unless you are talking only about ramifications for units )

Richard made a good suggestion, about using the base Civ2 iso graphics resolution (64x32) for Clash. And Fiera thinks its a good idea too. Please let us know what You think. (We will probably go ahead and put out demo 5 at the old resolution in any case, because I don't want to swich horses in mid-stream...) Some good points about the idea, and further discussion is below.

I agree that we could use 64x32 as the base resolution for Clash. We were looking into things like representing TF composition on the main map, which is one of the things that lead us to the larger tileset we've had up to now as the default. But although that idea would look cool, for a strategic game it really seems overkill in retrospect.

The change would potentially give us access to a vast amount of art that we could use either as placeholders, or for the real thing. I think many artists would be willing to give us permission to use their work. Mixing and matching units of different styles could certainly become an issue. Fiera, what do you think about that? It still seems on balance worth it.

So what do other people think?

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 22-03-2001 23:59 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Suffering from ads?

Hi Fiera, you can keep playing .

Like I said, I'm not inclined to switch default resolution till after demo 5 anyway. And we should also wait for at a minimum a few more opinions from team members before making the change.

I think it would be useful for us, if its not too much work for you, to put up against each other the 120-scale units next to similar 64-pixel ones so we can compare what we're losing if we change the default size.

Thanks in Advance!

-Mark

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Post  Old Post 23-03-2001 01:31 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Increase the size of your Attachments

An idea for the units:

I really liked the way that the building information was displayed in Tiberian Sun. Each building, when selected, had an isometric box drawn around it that resembled a 3-D cube. Information was displayed on the sides of this cube, so it was easily possible to display three or more power bars in an easy to read fashion. I think that something like this would be more vaersatile than a power circle, and result in less clutter on the map. It also requires a smaller tile size

I'll e-mail an example to Fiera and Mark for them to consider.
[This message has been edited by Richard Bruns (edited March 22, 2001).]

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Post  Old Post 23-03-2001 02:19 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton buy from Amazon

This is the text of the e-mail I sent to Fiera and Mark.

quote:


Note that the colors in the picture and the ones I discuss are not meant to be final; a better graphic designer would undoubtedly choose a color scheme that looks better.

Key:
The orange line at the top right is the amount of movement points remaining.
The red line at the bottom left is an indication of the base unit power. This would be changed by an advance in technology.
The green line on the left side is the current strength/health of the unit. This changes due to battle, disease, etc.

Note that the unit's current power can be quickly estimated graphically. The red and green lines form the sides of a rectangle. The area of that box is the power of the unit; the thing that was previously modeled by the power circle.

The brown square that forms the base of the red and green lines is an 'epoch' marker. Brown represents stone age, bronze would represent the next age, an iron square the next, etc. The purpose of these is to enable us to show wildly differing power bars, for example hordes versus musketeers.

The epoch marker multiplies the red bar by some number. For example, a brown box with a full power bar might be the same strength as a bronze box with a bar 1/4 of the maximum length. A silver box (industrial age) with a full bar would similarly be the same power as a gold box (modern age) with a bar that extends 1/4 of the way across the box. In this way, we can put the power of everything from a warrior horde to a modern army on the same scale, even though the power difference is enormous. A unit with a gold box and full bar would be 4,096 times as powerful as a unit with a brown box and a bar that covers 1/4 of the box. And if that isn't enough we can add more colors of epoch box.

So what do you think?


Edit: I tried to get the img code to work, but it wouldn't cooperate.
[This message has been edited by Richard Bruns (edited March 22, 2001).]

 
Pages (6): [ 1   2   3   4   5     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0672 seconds (92.42% PHP - 7.58% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net