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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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Welcome to the project, SoulAssassin!
Your unit looks like it would be good for a trooper halfway between horde and phalanx. It looks somewhat disciplined and appears to have decent armor, but it has no shield or helmet or insisgnia that a phalanx trooper would have. It is a good graphic, and we can easily make a place for it in the tech tree and military model.
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Status report on Unit Graphics
Since I'm sure there will be people coming by that are interested in helping to push the project forward, but not wanting to read many pages of forum posts, I thought I would give a unified view of where we are. I have carefully reread pretty much everything on unit graphics, and am making the following pronouncements. These aren't carved in stone. There is still some time for experimentation. But we have already tried out a bunch of things, and we have to put closure on this at some point. I'm stating things now so people have a chance to discuss the pronouncements, do some quick experiments, etc. Here's how I see it:
On the main map:
1. Each Task Force (= army = collection of units) will be represented by a single unit image that best represents the majority of combat power of the task force. Since the single image representing the task force will not give the player can immediate grasp of the combat power of the task force (TF) we will use an indicator placed around the base of the image called a Power Circle.
2. Power Circles (or Rings) are a circle shown in perspective around the base of the TF icon. The power circle has the player's color, and has an area proportional to the total military power of the TF. The maximum power circle radius for any given age will be somewhat less than the size of a tile. There will also be a minimum size for the power circle so that it doesn't look silly . You can see a demonstration of power circles in demo 4, and a somewhat cruder example on the Demo Graphics #1 web page. (The example on the web page has the offsets screwed up, we will get those right!)
3. In addition to the power circles, ownership of the task force will be represented by an alpha channel piece of color that goes on a shield, side, or other appropriate place on a unit depending on whether it represents a man like figure or combat vehicle of some sort.
Other factors:
4. There will be some sort of graphical object that performs the functions that the "TF Box" does in demo 4. The specific purpose is to show all the units in a given TF, allow for several TFs that may happen to be in the same square to be shown, and allow for rearrangement of units between TFs. I think this should show a TF as arrayed for battle if possible for eye candy value, and also show TF and individual unit military power. The exact way that we show this is TBD. In demo 4 I used relatively unobtrusive lines under the TFs and individual units to show power. The line length scaled the same as the diameter of a power circle for consistency.
5. There will be something of order 100 unit icons over the span of history. However, as much as possible we would like to find-tune the looks of the units to culture groups, or even individual cultures. I think the best thing to do in this regard is to stay flexible. We can go an enormous way in playtesting the game with only a single set of icons that span history. Ideally the main set should be done by one or a few artists to maintain thematic consistency. Certainly one artist could do all the human figures, and another all the various combat vehicles without losing unity in presentation. As artists interested in doing units become available, we could broaden out the core unit set to first cover several cultural groupings, or even individual cultures.
6. As mentioned above, we will stick to the GIF89a format for now. Eventually we must switch over to something with alpha channel support. Given modern graphics programs, I don't think migrating the existing graphics from the GIF format to whatever we select will be very difficult. But I don't have much experience in this area, so I could be wrong.
OK, we have already discussed these things a lot previously, but we have some new blood in the group who may have opinions in these areas. If anyone has Really Big issues with what I've said, please mention them as soon as possible. If you agree with the plan, and think it's basically decent, please also let me know about that .
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Fiera
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Proud Member of the Spanish Gang
Mar 2000 time: 06:13
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quote:

Originally posted by Mark_Everson on 03-17-2001 05:32 PM
Hi Fiera:
Glad you are interested in helping out! And thanks for putting up the horde. He looks good, and rather familiar from when I checked out your website .
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You know, each artist has its own style... No, seriously, I based on some units made for non yet released Civ2 scenarios, but made it more "slender" to make it the same size the spearman you already have.
quote:

There is one thing I would like to capture in the horde image if you can, to refine it a bit... At least my feeling is that it should look Undisciplined. Something kind of like an ax in one hand, and a bottle of wine in the other . I Don't mean and seriously, but if you can figure a way with the few number of pixels at your disposal to make him look like he doesn't follow orders well, I think it would be an improvement. That's since it would tie the game effect of undisciplined troops to the image.
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Yes, it makes sense. I'm already giving a try.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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Perhaps it would look undisciplined and fierce if it was brandishing the axe or hammer in a two-handed grip. I like the unit in the top left of the "Edad Antigua" block on the website.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I have an idea: Why don't we use all of them?
We can have the computer select one of the images at random whenever a unit is created. They all look like the same unit, but there is some variety. I think that would be a good way to spice up the graphics, at least for the demo.
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Fiera
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Proud Member of the Spanish Gang
Mar 2000 time: 06:13
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quote:

Originally posted by Lord God Jinnai on 03-20-2001 10:02 PM
Personally if you take #2, but replace the axe with the hammer from your top row, to me that would look best, but not as a horde pic.
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I'm not sure which unit graphic are you referring to. I'm sorry, it's my mistake, 'cause I didn't put a number for each unit since the beginning. Now it should be easier to say which one you like and which one you don't, please take a look again to the link and tell me so.
quote:

To me, every time i see him, i think of the "Jolly Green Giant" from the comerical...
IMO if you want to make a fierce undisciplined loooking tile, make the person brandishing a weapon in one hand, perhaps a shield in the other or in a first ready to punch, add blue paint and have him with just a loin cloth.
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Well, I haven't watched the comercial, but I think I know what you mean. Besides, I've been thinking that, after all, Clash is a whole new game, and you'll be happier to have your own style units, so I tried for a radically different style of unit graphic. Re-reading this thread, I realized that some people (LdiCesare and maybe someone more) were looking for something like a Gaul warrior for the horde unit. Well, look at my #7 and tell me what you think. It may need some refining but I like this new concept, and I thiunk he looks both fierce and undisciplined, just like a Celtic warrior running in a frontal assault against the Roman legions.
I've changed the background color of the page too, so it's more like the map background in the game.
See it all here: www.geocities.com/fiera_com/hordes.html
Hope you like it. 
[This message has been edited by Fiera (edited March 21, 2001).]
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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This is the text of the e-mail I sent to Fiera and Mark.
quote:

Note that the colors in the picture and the ones I discuss are not meant to be final; a better graphic designer would undoubtedly choose a color scheme that looks better.
Key:
The orange line at the top right is the amount of movement points remaining.
The red line at the bottom left is an indication of the base unit power. This would be changed by an advance in technology.
The green line on the left side is the current strength/health of the unit. This changes due to battle, disease, etc.
Note that the unit's current power can be quickly estimated graphically. The red and green lines form the sides of a rectangle. The area of that box is the power of the unit; the thing that was previously modeled by the power circle.
The brown square that forms the base of the red and green lines is an 'epoch' marker. Brown represents stone age, bronze would represent the next age, an iron square the next, etc. The purpose of these is to enable us to show wildly differing power bars, for example hordes versus musketeers.
The epoch marker multiplies the red bar by some number. For example, a brown box with a full power bar might be the same strength as a bronze box with a bar 1/4 of the maximum length. A silver box (industrial age) with a full bar would similarly be the same power as a gold box (modern age) with a bar that extends 1/4 of the way across the box. In this way, we can put the power of everything from a warrior horde to a modern army on the same scale, even though the power difference is enormous. A unit with a gold box and full bar would be 4,096 times as powerful as a unit with a brown box and a bar that covers 1/4 of the box. And if that isn't enough we can add more colors of epoch box.
So what do you think?
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Edit: I tried to get the img code to work, but it wouldn't cooperate.
[This message has been edited by Richard Bruns (edited March 22, 2001).]
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