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Fiera
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Proud Member of the Spanish Gang
Mar 2000 time: 06:13
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Hi, here's a semi-definitive version of the archer unit. I think you may well use this one if you're in a hurry with the release of demo5.
I'm terribly sorry, but the bad news is that I won't be able to make new graphics until the end of July, because I'm going to London on my vacation and will have no access to my Paint Shop Pro. 
Regarding rivers, roads and any other map graphics, and since I realize that those are inexpendable for Demo5, I suggest you check this and then contact ContradictioN, the author of the graphics shown there. It seems that he's eager to work on his own Mods for Civ3, so maybe he's interested in helping us. His work is really nice, and his graphics are even very similar to mine.
Anyways, here's the link to my work on map graphics so far.
http://www.geocities.com/fiera_com/demo.html
I will be browsing the forums any time I get the chance, so even when I won't be able to do any graphic work, I'll try to help with discussion and my opinions if there's something going on the graphics front.
Good luck and keep up the excellent work! 
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Hey Shaun, gotta give you the official welcome to the Clash forum first! 
And a guy that shows up with work already done is great.
I think your art certainly shows promise. I think we need to get you and Fiera together to figure out a sensible division of labor. He has just let us know he's still in , and you can find a recent chat in the Map Graphics II thread. Hopefully we can work something out that makes everyone happy, and pushes things forward. There is all kinds of work to be done, but its important to have continuity in the graphics. Which may mean one person does units, and another terrain, or some such division.
I like the demo images, but I think the colors need to be a bit bolder to stand out well in all sorts of terrain
And with the human images, (I have no artistic talent whatsoever, and all I can do is guess) I think you need to avoid bright colors on the curved borders. Because of the pixelization resulting from the inability to make a uniform curve, the shield borders look a little strange to me.
But a good first effort!
-Mark
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shaunfletcher
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auckland new zealand
Oct 2001 time: 05:13
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hi mark
the shield border was one specific thing i was thinking when I said they were a little rough! that sudden edge is an artifact from integrating the pics to your 40ish high icon size, and Id definitely lose it in a final image, didnt have time to fix it last night.
on the colours.. a consistent 'look' is vitally important for a game of course, but then that needs to be balanced with not looking too primary! Id like to subtly ramp up colour amounts till I could achieve a nice balance that everyone likes, and keep posting things here till thats reached. I do agree they look too dull as yet, especially given the quite vivid shades in the terrain/other units.
using the working methods I do, its extremely easy to do things like change colours, directions, details poses etc so dont feel the way they look now is in some way fixed.. I can also do terrain work if fiera feels the difference in styles is irresolvable for the units.
Shaun
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shaunfletcher
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auckland new zealand
Oct 2001 time: 05:13
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cool, Ill look forward to hearing from fiera with his thoughts. I will also have few more samples for you to look at this evening. maybe something from a different era!
All my work is done using lightwave, rendered with an pseudo-isometric camera set up to provide the right sizing then post processed in photoshop. These are by far the smallest images Ive ever produced in lightwave, its almost a shame because they look so damned nice twice the size!
Shaun
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shaunfletcher
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auckland new zealand
Oct 2001 time: 05:13
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I thought about the stance.. And I agree they look too 'placid' especially the knight . How do you feel about a sort of 'en garde' stance, rather than an outright charging pose or something? just I guess a map full of madly charging units all going nowhere for ages might look a bit 'silly'? posing isnt TOO hard though its one of the trickier bits to get looking good!
on the size.. can a small amount of overlap be handled by the graphics engine? ie if a unit like a mounted knight (probably as tall as they get) were to cross the feet of a unit on the square behind by a little (not a lot obviously to avoid a mess) will the engine be smart enough to draw from back to front so this isnt a problem? or is it vital that things fit in their 'box'?
Shaun
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shaunfletcher
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auckland new zealand
Oct 2001 time: 05:13
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I'll try some tests tonight with slightly smaller footmen and slightly larger horsemen to establish a scale. Ill look at some of the other recent images and try and match those a little. Im glad overlap is okay.
on shadows.. if shadows could be semi transparent then they would be great, but unless Im wrong thats not possible in the gif format I think? unless the rendering engine could render one allocated colour as semi transparent and that colour in the palette could be reserved for shadows but thats probably asking a bit much! if shadows are solid they look a little off but if they are wanted I can of course add them easily
one more question.. Im going to do another test piece, so what is the 'most desired' unit?
Shaun
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shaunfletcher
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auckland new zealand
Oct 2001 time: 05:13
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I THINK gif89a supports just one transparency level.. shame but there we go. now an engine that supported a TRUE alpha channel.... would be in my dreams only I think. depends on the engine you are using to draw on screen.. is it a custom routine or some sort of gif-library?
just to confirm that, I found this.. "The process is not as robust as you might initially think. This is not as powerful as an alpha* channel, where a whole range of opacity can be specified. The GIF 89a specification simply allows one table entry* to be designated as transparent; i.e. a pixel either has color information, or is transparent."
Shaun
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