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alms66
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Louisiana
Oct 1999 time: 23:13
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When I was looking at fiera's site I realized the thing I really don't like about the power circles, is how they cover so much of the map. However, if we could show them as rings (instead of solid circles, as in fiera's tile demos) I'd be much happier with that since it allows much more of the map to come through.
As for the status box, I'd have to say no, it doesn't seem like it would be too attractive all over the map, and I really wouldn't want to have to hover over several units just to see it.
BTW, Fiera, I like your horde (7 & 8), and phalanx graphics... they look great.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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Wow. I've never seen such a swift and unanimous negative response.
So the box is out. What about the epoch marker and two-axis plan for displaying unit power? I think that it has some promise. It shows which power circle changes are due to battle losses and which are due to tech advancement. The bottom bar could also include veteran statis and unit experience as well. I like that a lot more than the power circles, which don't seem to scale up very well.
I definitely prefer the two smaller tile sizes. It seems that there is still a bit too much empty space in the 80x40, but that extra space might be needed by cavalry units. Based on those pictures of infantry units, I actually prefer the smallest size. I don't mind clutter on the screen, and prefer to see as much of the playing area as possible. Panning all over the place annoys me more than clutter. But larger units like cavalry or vehicles might require the medium size.
By the way, I like the new phalanx. The action-oriented style seems to be producing good results.
[This message has been edited by Richard Bruns (edited March 22, 2001).]
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I have revised the plan and created a new demonstration. The isometric box and the movement bar are only put around the selected unit, while the others use the two-axis power display. I think that this looks better then the power circles.
I used the large tile size from the website, and put two of the opposing units in one tile. It would actually be possible to put four infantry units in one of the big tiles without overlap, since the iso box has a fourth of the area of the large tile.
Again, an e-mail will go to Fiera and Mark. I may want to make a website if this continues.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I thought we were using alpha channels on the units to show the civ color. I assumed that this would be on the shields in ancient units.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I have created a few more demos of the small icons and their possible uses. Somehow our discussion of units migrated to the Map Graphics thread, so I'll use this opportunity to move the discussion back to this thread.
Previous Posts
My Examples
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I just realized that a lot of my work is based on the old 93x47 tiles that we are not using any more. I'll have to redo many of the examples. I'll use 80x40 tiles from now on.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I have updated My website and added new examples, including a plan to display all of the TF components and status bars so they will not overlap in 40x80 tiles.
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Fiera
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Proud Member of the Spanish Gang
Mar 2000 time: 06:13
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How do you like this? 
Maximum size for avatars is 64x64 so this one should work well.
Edit: I can make it higher and narrower (see my avatar) if you would like it better that way.
Attachment: clash_logo_64.gif
This has been downloaded 68 time(s).
Last edited by Fiera on 26-05-2001 at 08:34
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