 |
|  |
 |
|
Fiera
|
 |
Proud Member of the Spanish Gang
Mar 2000 time: 06:13
|
|
Sorry I haven't showed up before, every time I tried to post the server seemed to be busy...
First of all, great to have you working on the graphic side of Clash, Shaun! Hopefully we'll be able to work faster and better now that you're here. The more talented people working on the art, the better will Clash look in the end.
I like very much what you've done so far. I wouldn't say that the difference of styles is irresolvable. However there are some things I just can't do the way I work, since I don't use Lightwave or any 3D program: providing consistent different orientations for the same figure, at least not without putting lots of hours in.
So if that's something everyone would like to have, perhaps we could work together on each unit. For an eaxample of what I mean, it would be interesting if you could have my warrior or phalanx icon, and "import" it into lightwave, or simply try to draw a similar figure. Then we could work again on the figure you got with Lightwave, giving it the final touches.
I'm not sure I made myself clear enough , but anyway I'd like to try some joint efforts on units before thinking about dividing the graphical work in areas.
Now, to some minor points:
quote: the one caveat to this image is that while it IS a gif it undoubtedly consumes many more colours than will be available which will lose a little subtelty in the final images |
I'm not sure but we haven't talked anything about palette limitations. Mark will know better than me, but at least each of my units have been done with independent palettes, and that hasn't been a problem so far.
Regarding the size and scale, I agree with Mark, having smaller horsemen than foot troops looks weird when put together.
Also, Gary, I'd love to see those Osprey books pics. If you like, you can mail them to me at jgv@edinoesis.com
|
|
|  |
 |
|
shaunfletcher
|
|
auckland new zealand
Oct 2001 time: 05:13
|
|
hi fiera
Ill think more about possible processes for working as a team and try and come up with some ideas when im not at work! what springs to mind as a possibility is something like you doing a first draft, I model that in lightwave and produce first renders, you comment on that, I update it etc till we like it then I pass it to you and you fiddle with the image.. Ill think more later anyway.
on the palette thing.. I just assumed all the graphics would need to be on one palette but if they dont that is great news as it frees things up delightfully.
Shaun
|
|
|  |
 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:13
|
|
Hi Fiera, Shaun.
I'd like a catapult unit, and/or an archer.
Since I should be providing naval units, and we have a trireme, a galley could be an idea.
I think Mark's idea of a different warrior would be good. That would mean I have to manage image/unit mapping civ-wise, but that is quite easy to do.
|
|
|  |
 |
|
shaunfletcher
|
|
auckland new zealand
Oct 2001 time: 05:13
|
|
btw gary, what part of new zealand are you in?
|
|
|  |
 |
|
shaunfletcher
|
|
auckland new zealand
Oct 2001 time: 05:13
|
|
yeah I used to be a contractor too till I got to be an unemployed contractor (plenty of those about these days) for a few weeks and took a proper job.
sweet as eh?
Shaun
|
|
|  |
 |
|
shaunfletcher
|
|
auckland new zealand
Oct 2001 time: 05:13
|
|
any size is fine, Id be using it for reference on mainly the uniform and most importantly the pose. look forward to seeing it!
Shaun
|
|
|  |
 |
|
shaunfletcher
|
|
auckland new zealand
Oct 2001 time: 05:13
|
|
okay Im thick but I cant find anything actually detailing how the road tile overlays are to be done much discussion but not a definitive statement!.. I presume transparent gifs, but are they to be the same size as a terrain tile but with only a small amount of visible road, or each one smaller?
can you send me the placeholder graphics you have for the road overlay and maybe a basic terrain tile just so I get the sizing etc right?
shaun
|
|
|  |
 |
|
shaunfletcher
|
|
auckland new zealand
Oct 2001 time: 05:13
|
|
not forgotten you guys, just had a busy few days! will have some stuff within 2 days.
Shaun
|
|
|  |
 |
|  |
 |
|
Plutarck
|
 |
Earth
Nov 2001 time: 23:13
|
|
Speaking on palletes, I would reccommend that some of the places in the pallete be reserved and used by the game only. The game will ignore any colors in those places, and will replace them with what it wants to use.
In line with my suggestion that "Fuscia" (HTML #FF00FF) and "Neon Green" (HTML #38FE35) be used for transparency, they should probably hold the last 2 positions in the pallette. Or better yet, whatever the last 2 colors in the pallettes are should be used for transparency.
But some other places on the pallette should be used for: Team Colors!
It's the way Civ3 does it, and I think it works REALLY well. Graphics are one thing Civ3 did well...nearly the only thing, but still. Their implementation of the concepts were bad, but the concepts underlying the graphics were actually quite good.
So take for instance the robe color on that spearman/bowman type guy. Instead of doing it in a creamish color, you'd instead do it with "Team Colors". If the team color of your civilization in the game was Yellow, then the robe on the bowman would be Yellow.
This is probably already done to some extent, but I think for the greatest flexibility and bug-freeness that team colors should be dedicated to a certain range of numbers on the pallette.
All other colors not reserved could differ for each and every unit, so no problem there.
And in drawing units the background should be drawn in the dedicated color slot in the pallete for transparency, if this is not already being done. Civ3 also uses gradient transparency and shadowing, which is really quite excellant, but I would think that such a feature wouldn't be needed anytime soon, and thus is good to note but not worth worrying about.
Also, has there been any decisions/models deciding what graphic formats should be used, or what will be currently used?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|