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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
Post  Old Post 08-10-2004 04:44
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Angels MY 2141-2150 Support Apolyton, buy GURPS/ Alpha Centauri

Guess who's Sinder?

This turns Events:

  • Morgans finished the Human Genome.
  • Gaians started the Weather Paradigm.
  • Pod popped south of Googlieplex, our fellow librarian installed Applied Physics into our database. Tech cost stayed the same.
  • Crawler is finished in Enigma machine, started another one (see later).
  • Hurried the former in Heaven's Gate.
  • Scout finished in Verres' Loft, started a crawler.
  • Had to put a doctor in Googlieplex, forgot that the base was kept content on the scout which was garrisoned there.
  • Our cp has reached the 'border' monolith, check the screenie for my base site proposal.
  • Rover has left Verres' Loft, is on it's way to the 'border' monolith.

I'll post the turn already, any production disagreements can be reversed next turn if necessary.

Attachment: acdg3-angels-end-2141.zip
This has been downloaded 7 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
Arrow  Old Post 08-10-2004 04:52
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2142 proposals Got spare money?

'kay, we need a revaluation of our SP efforts. Next turn we have the production power to finish a project of 160 like the WP. (50 AA + 4x27 crawlers). Do we snatch it away from them or go for the PTS as previously suggested? We need 3 more crawlers to finish that one.

Also, our InfoTrader (ahum) needs to announce the good news about Applied Physics to our fellow Gaians.

See the red dot for my base proposal. I suggest strongly NOT to found him further for the inefficiency rating of Heaven's Gate is already murderous. That base returns 1 energy/turn only....

Movements proposed as usual with white arrows.

Attachment: acdgscreenie.jpg
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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 08-10-2004 06:49
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Looks like we can design Laser Boys and Girls already, unless we aim for better impact on those who do not like Data Angels and wait for nonlinear stuff

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 08-10-2004 17:05
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The Gaians have already built the WP. My view re SP, we need to focus very clearly on the PTS.

Reasons: Morgans with HGP and PTS can be devasting.
It would be a excellent boost to us as well as a spoiler to Morgan which is important.
If we get all our existing bases increase to size three, with its subsequent boost in research power.
Those extra crawlers will be available in 3/4 years, if pushed we might need to sell formers.
We still are ahead regarding progress to the PEG, least as far as the other human players are concerned.

I agree about new base location.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 08-10-2004 17:09
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One thing is sure, there is no competition for the PTS atm. Both the Gaians and the Morgans need to rebuild crawlers now, and the Spartans probably haven't IndAuto yet.

I'll check the latter with the turn now.

Edit: regarding the WP, the F5-screen showed it still under construction and I could still change production in a base to it. My guess is that it comes into action when the turn arrives at them again.

Last edited by GeoModder on 08-10-2004 at 18:44

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 08-10-2004 23:39
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I think it's a good idea, Hercules, about building PTS now. We have one AA = 50, that leaves 190 needed still. Each crawler is 24. That is 7.92 crawler. We need 8 crawlers for instabuilding.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 09-10-2004 00:07
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Inflate your Upload Space

Ah, thought that a crawler is worth 27?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 09-10-2004 01:38
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Isn't there some concept about switching out of Planning before cashing crawlers to benefit from higher Mins cash in, but I doubt we will have 40ecs in 4 turns to make switch anyway.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 09-10-2004 01:43
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Good to get Applied Physics btw

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 09-10-2004 02:09
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Browse Apolyton AD-FREE

Comment on a possible trade with ApPhys in the diplo thread please.
Is there support for that or not?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 09-10-2004 03:05
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Crawlers are always worth 3 rows. If we switch from planned, SP cost goes up too. Every facility, unit goes this much up.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
Post  Old Post 13-10-2004 00:39
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2142 report Help yourself to an AD-FREE life

  • Gaians put 15 energy and the Spartan comlink in the diplobox and forwarded there map of our land (see diplo thread), I put ApPhys in the box and accepted the package.
  • Gaians report they have Gene Splicing and Doc:Mob (deal with Spartans no doubt, see diplo thread), but cannot forward doc:mob to us for 5 years due to an agreement with the Spartans. Normally no problem since it will take another 7 years (atm) before we finish it, and if necessary we have the choice to slow research down in case it hurries up with our next base.
  • Mindworm alert east of Heaven's Gate!! Check the screenshot. I changed the rover/scout movements accordingly so we have a chance to bring a rover back in the base before it arrives. Check the route I 'arrowed' on the screenshot. Also, to ensure our cp is covered I played a bit with the garrisons. Not enough energy left to hurry the scout production in HG I'm afraid.
  • Hurried the crawler production in Snowflake Haven for 6 energy. I suggest another crawler before building a rec tanks there.

The pressend:

Attachment: acdg3-angels-end-2142.zip
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
Arrow  Old Post 13-10-2004 00:44
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2143 proposals Support Apolyton, pre-order Civilization IV

As told in previous post, movements concentrate around bringing reinforcements back to Heaven's Gate.

I realise I haven't discussed terraforming anymore. In general I put forests in the Canyon area, and solar collectors on the Ridge. Started construction of a mine near Verres' Loft this turn. And of course I place sensor arrays too.

Also, I usually place workers so we have the maximum energy output efficiency to hold our current research time, which means that growth of our bases slows a bit at the moment. Shouldn't be a problem though if we succeed in building the Planetary Transit in 4-5 turns.

Attachment: acdgscreenie.jpg
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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 13-10-2004 05:03
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In another game I 'm in as the DA, those pesky Mind worms seem to pop up more than normal. Or is it just me thinking that . But we do have some Fungal Towers working away in the SE so that will breed MWs in due course.

Happy with the crawler production.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 13-10-2004 07:37
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Mindworm near HG looks bad.
- would two probe teams die together if attacked by m-worm, and being the only units in the base? I'm afraid it is possible. Maybe the second probe team should wait outside?
- it is still possible for rover not to ba able to enter the base in the next turn, since it will have 2/3 points left when it uses 1/3 (only one river tile is needed) for moving along the river. for this reason I would consider entering former there and removing the second probe team from the base - it would die anyway if former dies, and rover for sure will enter in 2 turns. both probe teams will be saved this way.

after the mine, the former may start road on that rocky mineral tile to give full 7 minerals near Veres Loft

maybe Kahlua probing builds colony pod soon for a sea base on south-western shore?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 13-10-2004 07:45
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AFAIK the plan is that Kahlua constructs the PTS? It's not really necessary of course, and I guess it's waiting on where our next b-drone will popup when the new base is founded (memo: awake the base-naming thread)

About the probes: yes, they would both die if present in the base when the mindworm successfully attacks. I planned to keep the former for entering the base again untill it's sure the rover will fail to enter it. The possibility is quite high though, in an earlier turn I tried to move a probe in it with 2/3 movement left and failed as well.

is there more chance a unit will enter a base tile if there is already one present as well? I know that is true for tiles in the open, but for base tiles? If that is the case it's better to put the former back in Heaven's Gate end then try to move the rover in.

Herc: I did read somewhere that the Angel faction has more chance to be in the middle of fungus infested land when a game starts randomly, and an allied angel faction in a pbem of mine had quite some troubles with native life as well. So your observations may be the rule.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 13-10-2004 07:59
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Lose 30 kilos (of popups)

quote:
Originally posted by GeoModder
is there more chance a unit will enter a base tile if there is already one present as well? I know that is true for tiles in the open, but for base tiles? If that is the case it's better to put the former back in Heaven's Gate end then try to move the rover in.

maybe a probe team in the base will be enough?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 13-10-2004 08:02
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Testing time I suppose... wonder how much influence the forest underneath Heaven's Gate has on a successfull base entering.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 13-10-2004 08:05
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quote:
Originally posted by GeoModder
Testing time I suppose... wonder how much influence the forest underneath Heaven's Gate has on a successfull base entering.

I have never tested it. However I tested if forest under the base gives some defensive bonusses. It turns out - no bonusses. maybe the same it has no effect for enterring the base tile.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 13-10-2004 08:08
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Lose 30 kilos (of popups)

Well, we've got at least 4-5 days before the turn get's back. I'll try to setup sth, it's quite important after all...

But it's weird that forests give no extra bonus, because rock tiles do (I had it that an established base suddenly became rocky underneath after an earthquake pod was popped).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 13-10-2004 08:11
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Lose 30 kilos (of popups)

Geo, just when you play the next turn do not forget to promise the rover crew extra day off and a box of xenovodka. I am sure they will pull it off ok in this case.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 13-10-2004 08:20
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Perhaps some extra p(l)ay will do the trick as well!

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:21
  Old Post 13-10-2004 09:58 Visit FlameFlash's homepage!
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Always good to know my dittos aren't needed...

Hopefully back in action though. Adjusting to graduate life has been more hectic than I'd original thought now that the semester is in full swing.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 13-10-2004 11:21
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quote:
Originally posted by GeoModder
But it's weird that forests give no extra bonus, because rock tiles do (I had it that an established base suddenly became rocky underneath after an earthquake pod was popped).

I cannot know this, but maybe forests are intentionally not taken into account when fighting, because it is possible to build a base on a forest but not on a rocky tile. This is i guess the only way a base can find itself on a rocky tile - not intended by game creators?

Anyway, I have to test the forests again

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 17-10-2004 11:44
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FYI: turn is mostly played, just toying with how to proceed with the scouts on the monolith near the Hive Synth.

Most important things: the mindworm near Heaven's Gate went north instead of to the base , the rover succeeded in entering the base (good to know for later), and hurried the rec tank in Kodycryptor already. Maybe I do the same with the one in Kahlua Probing (or have done it already, don't remember atm ).

Screenshot and pressend come tomorrow.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 17-10-2004 11:51
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Got spare money?

Rover in heaven's gate may go for worm hunting. Gaians need not to know. Btw, I wonder if they do it actually. It is quite lot of energy after all

maybe hurry both rec tanks to give those two bases accelerated start for next productions? Oh, you maybe done it already. We need also a party for the next year's first facility in Angel's faction.
From 2144 we no longer have tents only.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 17-10-2004 11:57
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Inflate your Upload Space

Good idea. I guess next production of Kahlua will be interrupted anyway in a turn or two (short of the 10 mineral limit) to change to our first SP.
ATM I'm redirecting quite some crawlers (still harvesting of course) as have as much as possible within 3 squares of Kahlua. The newly produced ones next turn will go directly to Kahlua then.
Need to check, but perhaps Enigma Machine is more central located, but don't think so.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 17-10-2004 19:55
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Tense times but exciting I suppose

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
Post  Old Post 18-10-2004 00:20
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2143 Lose 30 kilos (of popups)

Here is the pressend!

Attachment: acdg3-angels-end-2143.zip
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
Arrow  Old Post 18-10-2004 00:26
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2144 proposals Increase Your PM Length

'kay, gathering that the mindworm stays in the north, I propose to let our free units in Heaven's Gate move southeast.
Next turn we can hurry 2 productions, but probably will only have the cash for one.

The Spartans have made quite a leap, undoubtedly for having an interesting tech now. (IndAuto)

Attachment: acdgscreenie.jpg
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