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mart7x5
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The 2144 is in. I opened it. There is Treaty preaccepted by Sparans. More later...
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mart7x5
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We will win anyway. It really does not matter....
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randyslaven
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Here's where I prove my newbitude. Do I have to do something special to get the .sav to open up? I can't seem to get the blasted thing to work. Also, are supply crawlers really that good? I've used them in the past, but it has always seemed to me to be a better idea to just build some base improvement. I must state however that I've learned to play this game in a vaccuum, so my knowledge of actual 'accepted' strategy is rather spartan.
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Hercules
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in Tir Na Og
Sep 2002 time: 05:21
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RandyS: if you are interested, visit the ACDG 2 Archive. This was the previous team game and in which many tactics and strategies were evolved. The sharpest strategies at that time were those of the Hive and the Drones though they did have a bit of luck through being near to each other and friendly.
Many players would regard the Hive player, Kody, as top of the bunch in that game, if not the best ever. However by his own admission he remained untested in combat.
It has just struck me that of course Kody is still a nominated Moderator for this game (ACDG3) though he said he was keen to withdraw quietly.
Hopefully he won't as the game moves to more interactive stages.
In this game, we have some serious opposition in the other factions.: Googlie
(he designs games, FGS), Darsnan and some esteemed others. Not to mention Jstisyoda and others who have become very skilled ICS players and especially when playing Morgan.
Last edited by Hercules on 26-10-2004 at 17:46
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randyslaven
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Hmm... Even with the pw I still seem to have trouble opening it. Do I need Alien Crossfire, or a patch or something? Thank you all very much for the help!
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mart7x5
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I have the turn, screenie in a moment....
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mart7x5
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- Accepted Treaty with Spartans
- Planetary Transit System shows as completed by Morganities
Now the issues for this turn
- The rover on the northern border cannot attack the mindworm in the red circle this turn - there is forest between. Maybe move both a prob team and the rover to the tile where the second probe is and await the mw to approach. We may get 20EC if lucky
- Which way northern highway should go? left where scout is or right where the second question mark is. It can be done using probe team double move - quit and enter hive synth control zone. option to the right will shorten the road to GHaven, but to the left is better for farm.
- EM, RSP and Googlieplex need new building items. I put 2 crawlers and 1 rec tanks for now. Can be changed.
- Propose increase of Social Psych to 40%. RSP will need it next turn to avoid drone riots. Kodycryptor grows in 2 turns. Googlieplex proposed to crawl 2 energy and at 40% psych it will be enough to contain next turn drone riots.
- Propose return to 30% labs, 30% economy: 10EC/turn, next tech in 6 turns. With 2 bases growth next turn these values will grow.
- Any proposals as for formers? crawler placement?
Attachment: screen2145.jpg
This has been downloaded 15 time(s).
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mart7x5
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One more thought, should rover be moved north near hive synth? and scout south to take post on the monolith?
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mart7x5
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Wow, that was late...
Are we on vacation or something?
Turn looks ok, one thing though - I hope hive synth will not seek an opportunity to attack.
Attachment: acdg3-angels-2145-end.zip
This has been downloaded 1 time(s).
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