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mart7x5
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2147:
- We are ready to instabuild Virtual World. Looking at the situation I would go for using AA for it and sparing 1 more crawler, unless it is necessary to get a technology with it. I think if we use 8 crawlers now. We are left with 2, which will help replacing them, and as my estimate is, in 2151 or 2152 we should have new 10 crawlers for PEG this way. We may hurry them a little though, but this is allowed, as I understood rules.
- Move our probe teams 2 tiles to the forest indicated. If luck helps and trail is clear, we have probe actions in 2149!
- Spoted north-west mindworm boil moved south. This may give it opportunity to locate itself in 2149 on the one of the 2 tiles in dark blue circles. We may be able to take it out from there, but some serious units movement is needed. We may spot it on the east circle, but west is outside sensor range. Thus maybe use scout from Kahlua probing to check west circle and possible attack. We might get this unit upgraded on a monolith for this - it will be attack on fungus - what if chances are 2:2? we may face possible dfeat.
- Maybe a former north from hive synth might start a forest there? and former from Hercules Station make road to Heaven's Gate further?
A screenie:
Attachment: screenie2147.jpg
This has been downloaded 46 time(s).
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mart7x5
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I have not detected any human controlled faction building a Virtual World. Zakharov is doing it for long time.
So the situation is as follows:
I cashed 9 crawlers and 2 formers. We have 232/240 minerals now for VW.
Enigma Machine has mineral output: 6 - 1 = 5
In order to complete it next turn we actually need only 3 minerals in addition for those 5. Although for security reasons I would hurry at least 5. This way, even we loose some expected minerals from those 5 from the field, e.g. due to sudden mindworm appearing, though we have sensors there, we are safe. Alternativelly I may hurry all 8, but it may be too expensive. Anyway we have 54 EC in this turn.
Hurrying 5 min will cost 20 EC
Hurrying 8 min will cost 32 EC.
I guess Zakharov will not complete VW next year, but I may be wrong. How AI chooses it, if AI faction and human controlled builds SP the same turn? I guess in multiplayer first wins anyway, as opposed to singleplayer where human player is preferred. Anyway, will we have any preference if I hurry 8 minerals instead of 5?
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I need just to add - I cannot use any more formers at the moment. No more movement poits among those in range. And it really does not matter. Each disbanded former is anyway like paying 4 EC/ mineral.
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ForesterSOF
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Alpha Centuri
Oct 2004 time: 22:21
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quote: Originally posted by Method
Ehr. Yes. Anything that would allow you to view what others are doing would be highly illegal. However, I'm not familiar with these programs. Could you explain to me what they do and are used for? |
The three big ones are:
ACEdit 2.0 which lets you look at SMAC seeings and reorder/subtract factions without going into the INI.
AChelp and AXhelp which lets you look at all the other faction is doing as if you were that faction.
Do you want me to upload the zips so you can look at them. The size is 1/3 to 1/2 meg. each.
Last edited by ForesterSOF on 14-11-2004 at 21:07
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mart7x5
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I intend to complete and post the turn in less than 2 hours. Our time is almost up, so if noone answers I will make the decision myself. I think of hurrying 5 minerals. We may need some more energy later to hurry some crawlers soon.
According to my estimations we should have 10 crawlers ready for next SP in 2151.
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mart7x5
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I finally went for all hurry. So we probably gonna have this first Angel SP. We might have look for a bottle of champagne.
Our probe teams under rover escort are approaching the closest visible hive base. They are already on Hive territory and if everything goes right we gonna have infiltration on 2149. No hive presence was detected on that rocky terrain, which will be our next path tile. Keep your fingers crossed...
I will prepare a screenie for discussion of 2148
And here is presend 2147:
Attachment: acdg3-angels-2147-end.zip
This has been downloaded 2 time(s).
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mart7x5
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I tried to analyze our crawlers situation. In order to have 10 of them in 2151 we will need make some effort:
code:
EMach ---------52------ | 1
GPlex 49-------52------ | 2
HGate ---------52------ | 0
HStat ----------------- | 0
KProb ---50-------53--- | 1
Kodyc 49----51----53--- | 2
RPSci ---50----------54 | 1
SHaev ---------52------ | 1
VLoft ------51-------54 | 1
9
I omitted year 53 and 54. This expected number 9 crawlers in 2152 is without them. Also the one in HGate will be probably too far to be cashed for next SP. HercStation too - too young base now. We have 2 crawlers now. Thus we would have 11 on 2152.
Also, I would rather move the crawler from Verres Loft into western direction. From that mine north it may be too late to be cashed in for SP in 2152 or 2153.
We may be able to have actually 10 crawlers in 2151, by hurrying some of them:
EMachine
Googlieplex
SnowflakeH
Thus taking one more turn for crawlers to reach destination we instabuild next SP in 2152.
Do we have its location decided?
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mart7x5
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Also:
In 2150 RPS starts foil probe
After around 2152 (PEG) we might ease crawlers and start other needed stuff - network nodes, rec tanks, foils, military, etc.
How about it? Just a rough draft, based on what you wrote few posts above, Hercules.
Would we want to delay PEG? May Morgan pull some nasty trick and get it before 2153?
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mart7x5
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Around 4 hours to deadline and some nasty issue with SMAX file recognition. Please, Angels, come down from your heavenly floating in virtual heaven and attend (earthly) chironly matters...
See also Infotrader thread for urgent development of diplomacy with Spartans.
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mart7x5
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Before the turns come in - if there is clear path to the hive base - it will be infiltrated with one probe team. What we do with the other? Attempt any other action? Will we risk war?
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mart7x5
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I share this feeling. We can actually infiltrate, then see what Hive has and then consider any other actions.
We were so unlucky so far with getting through the Hive lines, that it would be extremely bad luck to have again something obstructing probe team way...
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